=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=sBj3pXRfhAmIAME3pRb6yXArWL97RM1xoHkkJN03mHE=XsC-f5FaKDtn2QLyCLf2hn-4pm3UJV1MhxDbrKzV0k8='
Subject: RE: OTish - todays Maya rant and Q - selecting items
If its worth the price is another thing, but I would say quadros are more
reliable in those cases especially
-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I65MRJAnFJ_rqSRmqXBfKyN5VVqoebJFEhjdnJ6cUMw=MHCcGj-EyDeyIpn3b3ImmrU0cszZ2kHULc7orIUUAA8=
Subject: Re: OTish - todays Maya rant and Q - selecting items
I don't agree with quadro vs geforce
I don't agree with quadro vs geforce part. Not at all.
I read issues you were describing but I have never ever in my life had any
similar things happening.
And I also used couple different quadros as well and never seen much
improvement inside 3d aps, at all.
Not performance wise nor issue wise.
I have never had issues in XSI, Nuke, Fusion, Blender, Mudbox, Syntheyes,
Photoshop, Illustrator and others using GeForce cards, so this is clearly a
Maya issue :)
MB
> Den 1. februar 2018 klokken 12:48 skrev Matt Lind :
>
>
> Flakey behavior can be the result of using
Then you should really change to Maya 2016 Ext2. AKA 2016.5.
I'm not sure what are you doing, but here the transition from 2016 to
2016.5 has been totally smooth and the data is retro compatible with 2016,
and the selection is not as bad as it used to.
I've heard a lot that those kind of problems
Flakey behavior can be the result of using a gaming graphics card like a
GeForce instead a workstation graphics card like a Quadro.
Gaming cards cut many corners to get their speed up, cost down, do one thing
very well, and mediocre at everything else. Games tax a few specific
resources
I should have mentioned I am on Maya 2016 SP6, due to collaborative
compatibility requirements. I think I am looking forward to switching to 2018...
MB
> Den 1. februar 2018 klokken 11:35 skrev Martin Yara :
>
>
> No you're not the only one. And that's one of the main
No you're not the only one. And that's one of the main reasons why I work
in Softimage when I can, before exporting to Maya and get crazy again.
Maya has had these problems since forever. Maya 2016 Extension 2 was
supposed to fix this selection problem, and in that moment after reading
the news I
Well... There's much to complain about with Maya, but this doesn't ring
a bell.
I never had selection issues in Maya, maybe it's a driver issue?
Rob
\/-\/\/
On 1-2-2018 11:19, Morten Bartholdy wrote:
Am I the only one being seriously annoyed by the seeming
I used many older weaker computers prior to entering the industry, but my
first professional workstation was an SGI Indigo R4000 with 32 MB RAM and a
4mm DAT tape drive. The hardware shading choices were constant, diffuse, or
wireframe. No textures. Rendering a 640 x 480 image with
I don't think there is anything ready to go with a push button. You'll
likely have to render in two passes (image pass, slate pass) and composite
them.
The only other way to do it is write your own hardware shader so it can be
rendered with the rest of the scene. Such a shader will likely
And here we go from Giga to Tera..
https://urldefense.proofpoint.com/v2/url?u=http-3A__dell.to_2GpVzsL=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=X5PAD35kB66FeBQ2qtHhIvM3imUEMkCsc1RxFAZGSqg=QvDE_2TRIUehcNI3Cx6I2VuosQpFIQaEeMyVdJlSJv0=
*Native
Not just that, you had to get a loan to pay for the damn machine ;)
Rob
\/-\/\/
On 27-1-2018 23:53, Stephen Blair wrote:
In 1997, we were working with 128MB of RAM? seems inconceivable now
I honestly think it's best to use the env paths SideFX provide for most
things. I have multiple third party libraries installed and I could have
used the same concatenation rules for my personal OTL's but I like to keep
these separate from qLib,siLib, and aeLib. I only concatenate other
renderers
I am not sure, but as far as I remember the Houdini help, & means the default
value and not the previous value.
Therefore
HOUDINI_PATH = "D:/otls;&"
will be
HOUDINI_PATH = "D:/otls;C:\programs\houdini\..."
And you lose the Redshift path completely.
I do not know the syntax for the
I have my OTL's in my docs folder and the env variable I use looks like
this:
HOUDINI_OPLIBRARIES_PATH = C:/Users/user1/Documents/houdini16.5/OTLs
Something similar should work for you Oliver but to the path of your
preference.
jm
On 25 January 2018 at 15:22, Olivier Jeannel
y occur, or applying an
> expression to raise a flag. Just examples.
>
> Artists working with color and lighting, on the other hand, may need 4K
> monitors.
>
> Matt
>
>
>
>
>
> Date: Wed, 24 Jan 2018 14:54:40 -0500
> From: "Leoung O'Young" <digim...@digim
-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=yKFeWwO2Ptcy58V7YIz-uOs6nypP5JuYS_ad-TCRNq8=2faXRqW1JJzUHsOjZXp21XYEUyWYt-TCTCTyVCesV1Q=
Subject: Re: Does anyone have any work going?
If you were in L.A , I'd hire you immediately.
Good luck Paul, you're work has always been a great
Hi Paul how's it going? Tim from Glassworks Amsterdam here. No work here at the
moment but I'll keep you in mind when we are looking for freelancers. Just so
you know we are still using Soft for a bunch of work, but more recently we have
been doing work in Houdini. Maybe even Maya in the
Well if something is really needed is always open for discussion.
I mean when I was starting I was working on 15 inch crt monitor.
Could I use it all these years as well? Sure, no need for bigger.
But then again would I kept my eyesight good? ;)
--
Softimage Mailing List.
To unsubscribe, send
If you were in L.A , I'd hire you immediately.
Good luck Paul, you're work has always been a great source of
inspiration.
On Jan 25, 2018 07:44, "wavo" wrote:
> Hello Paul,
>
> I send you a privat email!
>
> Walter
>
>
> Am 1/25/2018 um 3:45 PM schrieb
Hello Paul,
I send you a privat email!
Walter
Am 1/25/2018 um 3:45 PM schrieb p...@bustykelp.com:
Hi,
I’m just wondering if anyone out there has any need of a generalist?
I’m in need of work at the mo.
As a specialism I tend toward creatures / characters, but I’m happy to
do anything.
...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, January 25, 2018 2:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: I am more thinking of the 4k monitor for as an animator's
Yes, there are advantages to any new technology, but the question is whether
those advantages are "needed" at t
://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=5zSoxPP2IxaMA7vmLfWQD1eRfWUuB--xH5nMyy_gLFk=VFbRycMW_RJ-kYuFV185FPGH6I-Q0C4siydUj4wbVrg=
Subject: Re: Does anyone have
Hey Paul,
I love your old xsi vids! How good are you with Houdini? We are ramping up the
crowd department at MPC and need skilled Houdini TD’s.
Cheers
Mikael
Sent from my iPhone
> On 25 Jan 2018, at 14:45, wrote:
>
> Hi,
>
> I’m just wondering if
Yeah... i need those 30 x 1080 ti for my gaming rig, because i need 3000
fps 4k per eyeball to feel immersed. Prove me wrong :D.
On Thu, Jan 25, 2018 at 1:37 PM, Alex Doss wrote:
> U have to be real quick now.
> The "funny" thing is that Nvidia is at least trying to regulate
8 12:47:40 +0100
From: Mirko Jankovic <mirkoj.anima...@gmail.com>
Subject: Re: I am more thinking of the 4k monitor for as an animator's
workstation.
Well actually 4k monitor does have it's advantages.
Nice big viewport where you can see all those details better is already a
plus, but ha
U have to be real quick now.
The "funny" thing is that Nvidia is at least trying to regulate the
situation.
Funny, in quotes, coz its just unrealistic for it to try and regulate that:
n may occur, or applying an
> expression to raise a flag. Just examples.
>
> Artists working with color and lighting, on the other hand, may need 4K
> monitors.
>
> Matt
>
>
>
>
>
> Date: Wed, 24 Jan 2018 14:54:40 -0500
> From: "Leoung O'Young" <digim...@d
ot; <digim...@digimata.com>
Subject: Re: Softimage 2015 R1 Redshift and 4K?
I am more thinking of the 4k monitor for as an animator's workstation.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
Is it even possible to find those cards without huge markups from all the
miners buying them up?
On Wed, Jan 24, 2018 at 7:54 PM, Leoung O'Young
wrote:
> I am more thinking of the 4k monitor for as an animator's workstation.
>
>
>
> On 1/24/2018 2:31 PM, Mirko Jankovic
I am more thinking of the 4k monitor for as an animator's workstation.
On 1/24/2018 2:31 PM, Mirko Jankovic wrote:
There are ton of good monitors. Honestly it depends on your budget and
needs. I would suggest to go with at least 32 inch for sure.
One of my render machines is 3930k with 1070s
There are ton of good monitors. Honestly it depends on your budget and
needs. I would suggest to go with at least 32 inch for sure.
One of my render machines is 3930k with 1070s GPUs, it will work fine don't
worry.
But to point out you don't really need 4k monitor to render out 4k frames.
It makes
Thanks for those updates Nicolas. I'm still following the same kind of
path, with LiveAction, Optitrack and xSens. We recently picked up a bunch
of vive trackers with the goal of checking out the lower cost Orion as
well.
What is the cost on the hi5 glove?
We are currently using the manus, which
zd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=pMGJkY48GbUau2_z2HTcB4SHKi6bqJs-lRXRQclgTo8=lFc56QxUZ_R7zgl8xr9aR1JHKukm2VYdc6Pzi4uScNk=<mailto:softimage@listproc.autodesk.com>
Subject: Re: Fabric engine is gone
I wonder if Paul brought more than his executive rucksack with him on hi
KpD9M2LPi5nU-fId_wxeUqOAYuv_3184=Ah_k0g3aFRiyLP7S1OCsf0LkMVB6-HwPxrVXrHYOEDY=
> forum/#!forum/xsi_list
> *Subject:* Re: Fabric engine is gone
>
> Hey Jonathan, glad to hear Motion Tools is still of service. I'm also a
> very happy Mootzoid customer and can only wish Eric all the best.
>
i-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=U4wpOltkP9as15WGfvAl8kZcPoibuEljZwA48ElJlKY=xAgxAdj69G9KFgT7vnT48upUmOUWpNr1Wdqw5xg4_KY=
Subject: Re: Fabric engine is gone
Hey Jonathan, glad to hear Motion Tools is still of service. I'm also a very
Nicolas! Thanks for the reply! I'm sending you an email to keep on contact
about what you are doing on VR.
Cheers,
Francisco.
El 21 ene. 2018 6:06 a.m., "Enter Reality" <3dv...@gmail.com> escribió:
> Thanks everyone!
>
> @Francisco: I'm using 8 because I'm not using the Vive itself for head
>
Thanks Stephen :)
Morten
> Den 20. januar 2018 klokken 13:20 skrev Stephen Blair
> :
>
>
> The 2015 doc download includes both the user and sdk guides.
>
> http://download.autodesk.com/us/support/files/softimage_2015_offline_help/softimage_2015_offline_help_enu.zip
Thanks everyone!
@Francisco: I'm using 8 because I'm not using the Vive itself for head
tracking ( because of the cable I have limited range of movement ), so I
replaced it with a tracker.
Also I added 2 trackers fore the elbows, but I can also not use those if I
add props ( swords or general
OH MAN! Makes me want to run to UE4 again. But just like Maya, tends to be
over excessively complex for finite and defined tasks.
Regardless, I´m speechless over your demo. Breath taking!
Cheers.
On Sat, Jan 20, 2018 at 1:52 PM, Francisco Criado
wrote:
> Nicolas, very
Nicolas, very nice work there! May i ask why are you using 8 vive trackers?
We are using 5 and we get full body tracking (without fingers). By the way
which is your opinion from Noitom gloves? We bought 3 years ago their mocap
solution and it was not good enough for production.
Cheers,
Francisco.
ah..didn't know that, thanks for pointing out Stephen.
2018-01-20 10:20 GMT-02:00 Stephen Blair :
> The 2015 doc download includes both the user and sdk guides.
>
> http://download.autodesk.com/us/support/files/softimage_
>
The 2015 doc download includes both the user and sdk guides.
http://download.autodesk.com/us/support/files/softimage_2015_offline_help/softimage_2015_offline_help_enu.zip
On Sat, Jan 20, 2018 at 7:09 AM, Fabricio Chamon wrote:
> Here's my backup copy of the Developer docs
Here's my backup copy of the Developer docs in case anybody needs it:
Sad indeed. I bet the decision has been made based on traffic stats...
Extra beer tonight.
Morten
> Den 18. januar 2018 klokken 17:14 skrev adrian wyer
> :
>
>
> so it would seem the softimage online help has finally gone to the great
> internet archive in
Wow, looking great!
On Fri, Jan 19, 2018 at 2:58 PM, Enter Reality <3dv...@gmail.com> wrote:
> Hi all,
>
> I've been experimenting quite a bit using the HTC Vive lately, and Noitom
> was kind enough to sent me a pair of Hi5 VR Gloves.
>
> I recently got 8 Vive Trackers and I tested everything
://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=nWEKkNaudOvCAnM5t93SjNXpuHO0zE_Mgv_mDMmWFj0=vPdMDvEievZkWDGXYKhPPM21t22gg5XlxdPmqM9pJ78=
Subject: RE: the end
F-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=MhpxTezs9PlxpcjYMx7hj7uP4Grvix4rMq5w04zSqaA=7fyJZYYGNvmMooAAVilheEayBQN1dy-7Qw5ya40olx0='
Subject: RE: the end.again
downloadable and still viewable online here:
https://knowledge.autodesk.com/search
umentation.html
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Andres Stephens
> *Sent:* Thursday, January 18, 2018 5:17 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: t
: Thursday, January 18, 2018 5:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: the end.again
Ah... damn. I used it just yesterday. Good thing I downloaded the hard copy
of it beforehand. Once again, a Softimage artist becomes that much more
hipster.
_
From: softimage-boun
Google drive share Andres? :)
On Thu, Jan 18, 2018 at 4:21 PM, Laurence Dodd wrote:
> 404 mofos
>
> On 18 January 2018 at 16:14, adrian wyer
> wrote:
>
>> so it would seem the softimage online help has finally gone to the great
>> internet
:40:05 -0500
From: Ed Manning <etmth...@gmail.com>
Subject: Re: Friday Flashback #326
To: "Official Softimage Users Mailing List.
I seem to remember getting a closed-door demo of Twister that included the
ability to render Alias/Wavefront scenes. Could that have been a dream?
-
UEOAKrlE9X79iNdMkssw6v31ECDrX2PIxI=P1neL1h2sQYTa-md--xYsoNYUl6PFIKGaAhbNSCzgT8=
> forum/#!forum/xsi_list' <softimage@listproc.autodesk.com>
> *Subject:* RE: Friday Flashback #326
>
>
>
> You're sure? To my knowledge, Twister originally was codename for the
> interactive ve
=9FbESRoP3bHQXfG9zX74Fxdjd2X8IVAtP14IUgLX7fA=OFH2iYhUXOps5HQk5tfcIbxN1PJojMWfgprPdCZe3YQ='
<softimage@listproc.autodesk.com>
Subject: RE: Friday Flashback #326
You're sure? To my knowledge, Twister originally was codename for the
interactive version of mental ray combined with node-based
probably wrong. I find this really interesting. Tell me more,please :)
Sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Saturday, January 13, 2018 1:04 AM
To: softimage@listproc.autodesk.com
Subject: RE
-3imZ_IGZM3CEw5gao_gotqWCkCMWFpwXyCo='
<softimage@listproc.autodesk.com>
Subject: RE: Friday Flashback #326
first friday flashback, I quite didn't understand. Was this somehow related to
a predecessor to UniversalBatch?
From:
softimage-boun...@listproc.autodesk.com<mailto:softi
first friday flashback, I quite didn't understand. Was this somehow related to
a predecessor to UniversalBatch?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 12, 2018 10:29 PM
To: Official
estion, but is there a way to figure out what
renderer/version was used for a scene?
I have some older scenes that need to be re-rendered, but I don't want
to run into issues due to more recent versions and depreciated options
It looks like the .scntoc doesn't have any info on this.
--
cheers
I just say Thank you for this plugins that I used a lot of time and help me a
lot in some projects. I wish Eric that you will success in the next projects
and I know you will.
Thanks again!
Javier Vega
Cursos Online en Zao3D
I have used Mootzoid plugins on numerous projects and Eric has always been very
helpful when needed. Thanks Eric for your long time support of Softimage and
dedication to the society, and thanks again for making these tools available.
Good luck whereever you go - I am sure you will find a good
; renderer/version was used for a scene?
> I have some older scenes that need to be re-rendered, but I don't want to
> run into issues due to more recent versions and depreciated options
> It looks like the .scntoc doesn't have any info on this.
As someone who used EM_polygonizer on many projects (and bought licenses),
I would like to thank you for your time and effort developing
your suite of plugins for Soft. best of luck on your future ventures.
Cheers,
- John
On Tue, Jan 9, 2018 at 6:54 AM, Chris Marshall
Hi Holger,
Thanks for clarifying - it is very helpful.
Cheers
Morten
> Den 8. januar 2018 klokken 22:31 skrev Schoenberger :
>
>
> Hi Morten
>
> The information you have is slightly outdated.
> Please see the new help page with that information, the blue text:
>
Wow this is amazing news!
On 30 December 2017 at 21:36, F Sanchez wrote:
> wow thats great. Are people who moved on to Maya still using Ice? Nothing
> else comes close unless you are on Houdini. Maybe c4d/
>
> On Fri, Dec 22, 2017 at 12:18 PM, Olivier Jeannel
Happy New Year to everyone
On 2 January 2018 at 15:57, Sebastien Sterling wrote:
> YASSS 2018
>
> On 25 Dec 2017 17:08, "Pierre Schiller"
> wrote:
>
>> Thank you!!!
>> Cheers to all of the members!
>> Happy
Hi Morten
The information you have is slightly outdated.
Please see the new help page with that information, the blue text:
Behalf Of adrian wyer
> Sent: 04 January 2018 10:29
> To: 'Official Softimage Users Mailing
> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jV
w7PFsA=py0Y4v0Nr1eMpBiPT_5jo76MVYkHkG93efx5DUCQQBg=a4jHnh8RTUxGUxLRnI50sv208aMPVgIZtSBuX06lXF4=
Subject: Re: OTish - Setting RoyalRender up with Redshift ?
Deadline complicated? :)
How people have different point of viewed... I tried RR couple times before
and every single time it was a mess of setup after easy ride with de
d_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=37ek9ynCspFsnR4874TDEn0ByXHLfeOO8cRgU6MMQrM=jDMfBuyU88v6TKCFIT1YI6qjgCusCDKeDgDI9MXuFEg=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA
January 2018 15:34
> *To:* Official Softimage Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=k-_BfRVA3Er-Lg9J4wdHMufQVnpCAvUEorlC1aAinXY=SKirvg7v_bn
-0OsmqIpKTMy7WdyNLoWRnDWxDc=
Subject: Re: OTish - Setting RoyalRender up with Redshift ?
I know there is a thread somewhere on the redshift forum that explains how to
do it and it is super simple. I believe it is a matter of adjusting a tag on
the client shortcut.
Royal render works just
um_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=OVCo3EoWIZaTTckjHryDH51k-g66WcyERaq7x8lDy5M=e9gWgCo42Vk3hXkdAkrYYqmbhDLiNqNbbSZAu8tWAMw=
<softimage@listproc.autodesk.com>
Subject: Re: OTish - Setting RoyalRender up with Redshift ?
H
Hi, sorry for the empty reply (ctrl-enter = send),
I was about to forward the thread to someone to whom it may also be of
interest.
Cheers!
On 01/03/18 11:16, Jason S wrote:
> On 01/03/18 11:06, Morten Bartholdy wrote:
>> Thanks for the rundown Mirko. I guess I will try and find time to
>>
I know there is a thread somewhere on the redshift forum that explains how to
do it and it is super simple. I believe it is a matter of adjusting a tag on
the client shortcut.
Royal render works just fine once you do it. I will look for it when I am at a
computer.
Get Outlook for
On 01/03/18 11:06, Morten Bartholdy wrote:
> Thanks for the rundown Mirko. I guess I will try and find time to take a
> closer look.
>
> Cheers
>
>
>
>> Den 3. januar 2018 klokken 16:49 skrev Mirko Jankovic
>> :
>>
>>
>> Thinkbox does have that sales thing going on but
Thanks for the rundown Mirko. I guess I will try and find time to take a closer
look.
Cheers
> Den 3. januar 2018 klokken 16:49 skrev Mirko Jankovic
> :
>
>
> Thinkbox does have that sales thing going on but as I remember there is
> annual license for $49 per
Thinkbox does have that sales thing going on but as I remember there is
annual license for $49 per slave.
You install Repository on one machine it can be render slave as well but
it is better to have it on dedicated server, and you install clients on
render slaves.
They connect to repository
Hi Mirko,
We are long time RR users but stuff like this might make us look elsewhere. I
have no time for tinkering with sysadmin stuff that I just really want to work,
and quickly :) Time spent on that is less time for producing pixels.
So what is the basic setup procedure in Deadline?
One
this is not helping and maybe a bit out of the place but have you tried
deadline instead? it has fantastic redshift support and stupid simple to
setup as well
On Wed, Jan 3, 2018 at 3:47 PM, Morten Bartholdy
wrote:
> I am trying to set up RoyalRender for Redshift, and have
YASSS 2018
On 25 Dec 2017 17:08, "Pierre Schiller"
wrote:
> Thank you!!!
> Cheers to all of the members!
> Happy hollidays.
>
>
> On Dec 24, 2017 4:41 PM, "Jason S" wrote:
>
>> Like the title says :D
>> --
>> Softimage
And a happy new year!
On 28 Dec 2017 15:51, "Olivier Jeannel" wrote:
> Sorry late, Merry Christmas to all survivors !
>
> 2017-12-25 17:07 GMT+01:00 Pierre Schiller >:
>
>> Thank you!!!
>> Cheers to all of the members!
>> Happy
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Subject: Re: Meshing of large CAD data with MoI now possible (still in beta)
Thanks. Havent had to work with cad files in years but when I did Moi was a
life saver
https://urldefense.proofpoint.com/v2
Thanks. Havent had to work with cad files in years but when I did Moi was a
life saver
wow thats great. Are people who moved on to Maya still using Ice? Nothing
else comes close unless you are on Houdini. Maybe c4d/
On Fri, Dec 22, 2017 at 12:18 PM, Olivier Jeannel
wrote:
> Yeah Thank you ! But please, come around say hello and give some new ;)
>
>
Hell yeah !
2017-12-29 17:00 GMT+01:00 Stephen Blair :
> Dec 2003
> *3995 bucks says you're going to want to call your reseller*
>
Sorry late, Merry Christmas to all survivors !
2017-12-25 17:07 GMT+01:00 Pierre Schiller :
> Thank you!!!
> Cheers to all of the members!
> Happy hollidays.
>
>
> On Dec 24, 2017 4:41 PM, "Jason S" wrote:
>
>> Like the title says :D
>>
Thank you!!!
Cheers to all of the members!
Happy hollidays.
On Dec 24, 2017 4:41 PM, "Jason S" wrote:
> Like the title says :D
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject,
Yeah Thank you ! But please, come around say hello and give some new ;)
2017-12-22 17:07 GMT+01:00 Ed Manning :
> Wow, Eric. Thank-you! And Merry Christmas.
>
> On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer
> wrote:
>
>> Thank you, Eric!!!
>>
>> I
Wow, Eric. Thank-you! And Merry Christmas.
On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer
wrote:
> Thank you, Eric!!!
>
> I am curious what he will do next - any rumors?
>
> Merry xmas everbody
>
> 2017-12-21 18:07 GMT+01:00 Sven Constable :
>
Thank you, Eric!!!
I am curious what he will do next - any rumors?
Merry xmas everbody
2017-12-21 18:07 GMT+01:00 Sven Constable :
> Wow, that is one christmas gift. Thanks, Eric.
>
> Im a bit surprised that he also quit the Cinema, Maya, Modo part of the
> plugin
Wow, that is one christmas gift. Thanks, Eric.
Im a bit surprised that he also quit the Cinema, Maya, Modo part of the plugin
development. I would have thought there are some costumers.
Sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
that is nice, I use emtopolizer pretty much daily, now I don’t need to worry
about the license server bugging out
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Ciqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=xr8Q0VxuXn791r4VpHlVIk3RHEoNX4Kdtyo9hj-KMec=WCGEwC5v7Pj8Ugm8bbPZvyR-4TmhMTBIU6Ic7F7p3lc=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=Gm
rldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GggaeGMzHuPalNIvvbOi_Opcjzcj5BoCEkMyqszh_ZM=0pT8jE_e6ImWJ83mgJ3QhEJ586NtbxAnb9SvdIsMFUg=>
> *Subject:* Re:
-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GggaeGMzHuPalNIvvbOi_Opcjzcj5BoCEkMyqszh_ZM=0pT8jE_e6ImWJ83mgJ3QhEJ586NtbxAnb9SvdIsMFUg=
Subject: Re: rendering help
Rebus support not very helpful. Cant get render to connect
Rebus is limited by software.doesn’t have Arnold licensing issues I
think
Garage render bad GUIslow download
Zync (AWS) has a great/simple GUI, good upload/download speeds (as you go), but
limits to 500 machines, 100/job. Miserable tech supportyou have to wait 4
day’s even
Rebus support not very helpful. Cant get render to connect with the rebus
manager as it just gives an unspecified error. Just wasted 2 hours.
On 21 December 2017 at 11:32, Chris Marshall
wrote:
> OK that looks like it might do the job. I'll let you know how I get on.
OK that looks like it might do the job. I'll let you know how I get on.
On 21 December 2017 at 11:31, Chris Marshall
wrote:
> I need a quick solution to basically send a scene file and get some
> renders back asap.
>
> On 21 December 2017 at 11:29, Alex Doss
I need a quick solution to basically send a scene file and get some renders
back asap.
On 21 December 2017 at 11:29, Alex Doss wrote:
> heard good things about:
>
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