I was revulsion to when I tried Blender a couple of months ago; I was
horrified that the direction they went in interface revamp was to choose
inspiration from 3Ds Max. Lots of icon tab deck and drilling down through
menus...Max has one of the worst interfaces that I can think of shudder.
On
Blarg...I was repulsed :P not revulsion
On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote:
I was revulsion to when I tried Blender a couple of months ago; I was
horrified that the direction they went in interface revamp was to choose
inspiration from 3Ds Max. Lots of
GUI is not that bad, just a few hints helps going through like setting
input preferences to maya mode so you go back to select using lmb rather
than rmb. GUI is very smart and you can very easlily split and merge views
which makes layout customization very fast. The major issue remains a
I don't think Blenders GUI is the big problem either.
The big problem would seem to be the somewhat rigid thinking behind it,
as demonstrated by mister Roosendaals rebuttal of Andrew Price's
criticism of Blenders GUI.
Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx
Greetz
The crtiticism of Blenders UI had some valid points, but his proposals to make
it better were horrible as hell.
The UI isn't really that bad! Differen't but not (that) bad.
As for the non-negotiable z-up axis: 3dsMax is z-up as well (wich really isn't
a plus for either Blender or Max, but it
Thomas Volkmann schreef op 5-5-2014 16:07:
The crtiticism of Blenders UI had some valid points, but his proposals
to make it better were horrible as hell.
True, but I wanted to address mister Roosendaals response, not the
original critique,
as I found mister Roosendaals response rather
The major issue is a non-negociable Z-Up which makes it very difficult to
integrate within any existing animation pipeline.
On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote:
It's strange, I heard that also but I've not really found that to be the
case. It's different,
From what I saw Blender's one of biggest problem is UI and inconsistency
through out tools.
One thing do something in one tool, and completely different in another
tool and window.. making HUGE hit on workflow and learning curve.
That is for me it feels like a bunch of good ideas duck-taped
It's strange, I heard that also but I've not really found that to be the
case. It's different, but so's Maya, Modo and Houdini. It's certainly not
as slick as Softimage in that regard, but perfectly easy to get on with
IMO. At least I think the complaints regarding interaction, while not
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