Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of icon tab deck and drilling down through menus...Max has one of the worst interfaces that I can think of shudder. On

Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
Blarg...I was repulsed :P not revulsion On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote: I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of

Re: [OT] Regarding Blender

2014-05-05 Thread Halim Negadi
GUI is not that bad, just a few hints helps going through like setting input preferences to maya mode so you go back to select using lmb rather than rmb. GUI is very smart and you can very easlily split and merge views which makes layout customization very fast. The major issue remains a

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
I don't think Blenders GUI is the big problem either. The big problem would seem to be the somewhat rigid thinking behind it, as demonstrated by mister Roosendaals rebuttal of Andrew Price's criticism of Blenders GUI. Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx Greetz

Re: [OT] Regarding Blender

2014-05-05 Thread Thomas Volkmann
The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. The UI isn't really that bad! Differen't but not (that) bad. As for the non-negotiable z-up axis: 3dsMax is z-up as well (wich really isn't a plus for either Blender or Max, but it

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
Thomas Volkmann schreef op 5-5-2014 16:07: The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. True, but I wanted to address mister Roosendaals response, not the original critique, as I found mister Roosendaals response rather

Re: [OT] Regarding Blender

2014-05-04 Thread Halim Negadi
The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline. On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote: It's strange, I heard that also but I've not really found that to be the case. It's different,

Re: [OT] Regarding Blender

2014-05-03 Thread Mirko Jankovic
From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped

Re: [OT] Regarding Blender

2014-05-03 Thread Dan Yargici
It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not