-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Sunday, August 12, 2012 3:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Particle collision behaves differently after particle count
Hi Chris,
here are the steps to reproduce:
1 Create a point cloud with an ice tree (simulated or not does not matter).
2 Create a sphere and make a model from it, make an instance of that model.
3 Create another sphere without a model, create a group with the second sphere
as it's _only_
] On Behalf Of Eugen Sares
Sent: Thursday, August 09, 2012 5:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: Particle collision behaves differently after particle count 4000
Am 09.08.2012 10:46, schrieb Chris Chia:
Hi Eugen,
Are you on SI2013SP1?
Yes.
I will check with the other version
Hi Eugen,
Are you on SI2013SP1?
I will check with the other version if needed...
Chris
On 9 Aug, 2012, at 2:27 PM, Eugen Sares softim...@keyvis.at wrote:
Hello Chris,
tried a precision value of 1000. Still the spheres overlap.
Also, thought that a slower trajectory might give the collision
Am 09.08.2012 10:46, schrieb Chris Chia:
Hi Eugen,
Are you on SI2013SP1?
Yes.
I will check with the other version if needed...
Chris
On 9 Aug, 2012, at 2:27 PM, Eugen Sares softim...@keyvis.at wrote:
Hello Chris,
tried a precision value of 1000. Still the spheres overlap.
Also, thought
Hi Stefan,
Would you mind if you could share the 'group with model having referenced
iceteee' crash scene?
And did you work on 2013SP1?
Chris
On 8 Aug, 2012, at 5:14 AM, Stefan Kubicek s...@tidbit-images.com wrote:
Guys,
I just had a different hickup with the exact same setup where
I ran the sim all the way through and it looks correct here. None of the burst
effect from the video.
in your video example it almost looks like the particle count suddenly jumps
Jeff
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Tuesday, August 07, 2012 12:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Particle collision behaves differently after particle count 4000
Am 07.08.2012 17:27, schrieb Jeff McFall:
I ran the sim all the way through
Guys,
I just had a different hickup with the exact same setup where suddenly
collision with one of my
collision objects would suddenly not work anymore. After saving and reloading
the scene it
went back to normal behavior. Something _is_ afoul with Bullet RBD in ICE, see
my other post from
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