RE: Particle collision behaves differently after particle count 4000

2012-08-13 Thread Chris Chia
-Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: Sunday, August 12, 2012 3:39 PM To: softimage@listproc.autodesk.com Subject: Re: Particle collision behaves differently after particle count

Re: Particle collision behaves differently after particle count 4000

2012-08-12 Thread Stefan Kubicek
Hi Chris, here are the steps to reproduce: 1 Create a point cloud with an ice tree (simulated or not does not matter). 2 Create a sphere and make a model from it, make an instance of that model. 3 Create another sphere without a model, create a group with the second sphere as it's _only_

Re: Particle collision behaves differently after particle count 4000

2012-08-10 Thread Eugen Sares
] On Behalf Of Eugen Sares Sent: Thursday, August 09, 2012 5:56 PM To: softimage@listproc.autodesk.com Subject: Re: Particle collision behaves differently after particle count 4000 Am 09.08.2012 10:46, schrieb Chris Chia: Hi Eugen, Are you on SI2013SP1? Yes. I will check with the other version

Re: Particle collision behaves differently after particle count 4000

2012-08-09 Thread Chris Chia
Hi Eugen, Are you on SI2013SP1? I will check with the other version if needed... Chris On 9 Aug, 2012, at 2:27 PM, Eugen Sares softim...@keyvis.at wrote: Hello Chris, tried a precision value of 1000. Still the spheres overlap. Also, thought that a slower trajectory might give the collision

Re: Particle collision behaves differently after particle count 4000

2012-08-09 Thread Eugen Sares
Am 09.08.2012 10:46, schrieb Chris Chia: Hi Eugen, Are you on SI2013SP1? Yes. I will check with the other version if needed... Chris On 9 Aug, 2012, at 2:27 PM, Eugen Sares softim...@keyvis.at wrote: Hello Chris, tried a precision value of 1000. Still the spheres overlap. Also, thought

Re: Particle collision behaves differently after particle count 4000

2012-08-08 Thread Chris Chia
Hi Stefan, Would you mind if you could share the 'group with model having referenced iceteee' crash scene? And did you work on 2013SP1? Chris On 8 Aug, 2012, at 5:14 AM, Stefan Kubicek s...@tidbit-images.com wrote: Guys, I just had a different hickup with the exact same setup where

RE: Particle collision behaves differently after particle count 4000

2012-08-07 Thread Jeff McFall
I ran the sim all the way through and it looks correct here. None of the burst effect from the video. in your video example it almost looks like the particle count suddenly jumps Jeff -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: Particle collision behaves differently after particle count 4000

2012-08-07 Thread Jeff McFall
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, August 07, 2012 12:38 PM To: softimage@listproc.autodesk.com Subject: Re: Particle collision behaves differently after particle count 4000 Am 07.08.2012 17:27, schrieb Jeff McFall: I ran the sim all the way through

Re: Particle collision behaves differently after particle count 4000

2012-08-07 Thread Stefan Kubicek
Guys, I just had a different hickup with the exact same setup where suddenly collision with one of my collision objects would suddenly not work anymore. After saving and reloading the scene it went back to normal behavior. Something _is_ afoul with Bullet RBD in ICE, see my other post from