Re: mb feathertools cache issue

2013-11-05 Thread Ben Beckett
With the re grooming you could just save out your old weight maps and reapply them Maybe as long as you have not edited the mesh! Ben On 5 November 2013 15:41, Jonny Grew jonny.g...@gmail.com wrote: Just thought I'd give you an update about this... Mr MB had a look at our scenes and

Re: mb feathertools cache issue

2013-11-05 Thread Jonny Grew
Cheers, Ben. Good call - and no the mesh hasn't changed... but we want to steer completely clear of using anything that was involved in the previous setup call it superstition if you like but I don't want to risk adding anything that might have been involved in the initial corruption! As it

Re: mb feathertools cache issue

2013-11-04 Thread Jonny Grew
Forgot to say 2013 sp1 - testing in 2014 now but the fear of switching version mid project makes me reluctant!! *-- * *Jonny Grew Ltd * *www.Jonnygrew.com http://www.Jonnygrew.com* *http://vimeo.com/jonnygrew/showreel2013*http://vimeo.com/jonnygrew/showreel2013 *07855 212722* Jonny Grew Limited

Re: mb feathertools cache issue

2013-11-04 Thread Sandy Sutherland
I have found it is safest, and I presume you are using ICE Cache? ..to setup the instancing on the point cloud reading the cache in - i.e. I copy and paste the instance section from the original cloud to the in cloud. So you can either read in the cache into the mixer, or a cache node -

Re: mb feathertools cache issue

2013-11-04 Thread Ben Beckett
I have been working with this feather tool for two years now my formula to make it work is: Step1 In scene one Create the feathers with mbfeather tool on your character save this as a base scene Step2 PolyMesh Duplicate the feathers (this example is for one type of feathers) Step3 With that

Re: mb feathertools cache issue

2013-11-04 Thread Jonny Grew
Cheers, guys. So it appears that with either of these methods we can only get it to work with one feather type? Am I missing something? As we can't access the attribute that defines the feather type (1-6 within the group) the set instance doesn't look like an option and the polymesh duplicator

Re: mb feathertools cache issue

2013-11-04 Thread Ben Beckett
I found this plugin brill but its a bit of a fiddle, There is a addon out there that will export all the feathers together as one mesh. I've seen at Glassworks, if that person want to give it out I suggest you set up a new thread to see if this person comes forward. He all over this list, so he

Re: mb feathertools cache issue

2013-11-04 Thread Matt Morris
If you were going that route maybe emTopolizer2 would be another solution? http://www.mootzoid.com/plugin/emtopolizer2 For the original issue it sounds like the ice custom attributes 'optimisation' problem. Without knowing which attributes are resonsible for the instance picking you're a bit

Re: mb feathertools cache issue

2013-11-04 Thread Jonny Grew
Cheers, Ben - Will do. We're packing up a scene with the problem to mr MB himself too so we'll see if he can shed some light on it! - Hopefully not stating that we've made a fundamental mistake that will make us look like knobs! Yep, Matt... That's the problem... but again if Mr MB can show is

Re: mb feathertools cache issue

2013-11-04 Thread Sandy Sutherland
ICEcache mode should work fine - you just need to possible recreate or copy the Instancing section on the cloud in. S. On 2013/11/04 6:53 PM, Jonny Grew wrote: Cheers, guys. So it appears that with either of these methods we can only get it to work with one feather type? Am I missing

Re: mb feathertools cache issue

2013-11-04 Thread Jonny Grew
The problem is, Sandy, that I cannot recreate the instancing section of the ice tree. The compound for MB feather tools is not explorable. You simply point it at an instance group but the allocation of each individual feather instance is defined by an envelope weight on a duplicate of the render

Re: mb feathertools cache issue

2013-11-04 Thread Sandy Sutherland
You might be right Jonny, been a while since I used it. I am sure you can look see what attributes are being written and find the instance one - it is most likely an integer that can then be fed into an instance node. S. On 2013/11/04 9:01 PM, Jonny Grew wrote: The problem is, Sandy, that