Another Nissan ?
https://vimeo.com/51942333 I suppose it's from the same creators as the one before ?
Re: the goon kickstarter.
WoopWoop! Awesome! Get that sucker made! -- *darren macpherson | 3d artist | +2772 355 0924 | **www.darrenmacpherson.com http://www.darrenmacpherson.com| dar...@darrenmacpherson.com mailto:dar...@darrenmacpherson.com | **skype: darren.macpherson* On 2012/11/09 09:27 PM, Marc-Andre Carbonneau wrote: I don't know if you guys can still call it MAX with so many scripts and plugins holding things together. ;) The important thing is the results. Right. And Blur does deliver amazing results. *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* 9 novembre 2012 14:08 *To:* softimage@listproc.autodesk.com *Subject:* Re: the goon kickstarter. Yeah Steven remembers well ;-) Rigging and Animation is all Softimage, the rest is mainly Max. On 9 November 2012 11:03, Steven Caron car...@gmail.com mailto:car...@gmail.com wrote: before i left... modeling, 3dsmax, one guy might still use softimage, shaun. texturing and shading are done in 3dsmax for use in vray layout, mostly 3dsmax some softimage. rigging and animation, softimage environment modeling, 3dsmax lighting and rendering, 3dsmax and vray FX mostly max, one guy uses softimage on occasion, kosnik s On Fri, Nov 9, 2012 at 10:52 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote: Cool. How much is Softimage used at Blur? On 11/9/2012 1:29 PM, Jeremie Passerin wrote: Yeah Thanks everyone ! Jeff just made the announcement a few minutes ago here. On 9 November 2012 10:22, Gustavo Eggert Boehs gustav...@gmail.com mailto:gustav...@gmail.com wrote: Seems like it is a go! Awesome, got to love the power of the intertubes... 2012/11/2 Darren Macpherson darren...@gmail.com mailto:darren...@gmail.com Done. Wish one of the Rewards was 'Immediately hired if you are a 3d artist' D -- *darren macpherson | 3d artist | +2772 355 0924 tel:%2B2772%20355%200924 | www.darrenmacpherson.com http://www.darrenmacpherson.com | dar...@darrenmacpherson.com mailto:dar...@darrenmacpherson.com | skype: darren.macpherson* On 2012/11/02 10:30 PM, Jeremie Passerin wrote: Yeah, it seems to be better the last couple of days. I heard you get more pledges on Kickstarter at the beginning and the very end of it... We seem a little short though. Keeping our fingers crossed. Btw, we only hire people who pledged :D On 1 November 2012 11:09, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: I pledged some at the start. Would love to see this pick up that last bit of momentum... it seems to have stalled pretty badly :/ DAN On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin gerem@gmail.com mailto:gerem@gmail.com wrote: Hi guys, 9 days left on The Goon Kickstarter. We are still hoping to be funded. A bunch of update are available with a visit of the studio, and one new concept art available each day. Check it out and spread the word ! http://www.kickstarter.com/projects/624061548/the-goon-movie-lets-kickstart-this-sucker/posts cheers, Jeremie -- Gustavo E Boehs http://www.gustavoeb.com.br/blog
Re: Another Nissan ?
Yep -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 11.11.2012 um 18:09 schrieb olivier jeannel olivier.jean...@noos.fr: https://vimeo.com/51942333 I suppose it's from the same creators as the one before ?
Re: update on Creation integration to Softimage
Much like scripting APIs in applications formed the modern figure of pipeline engineers, and later ICE introduced many people who didn't think of themselves as technical to maths and digging yourself out of a hole with your own shovel, I reckon you guys should look at this as an opportunity to step it up a notch instead of being intimidated by it :) Anything that takes away some entry fee from development tends to show people that they are really capable of a lot more than they gave themselves credit for rather than alienate them in my experience, and I have high hopes CE/Fabric might be another step in that direction. Incidentally, this is also why I routinely whinge at a few selected people about providing more examples, doco and context with their APIs and tools, because 99% of the barrier to entering more serious development is that the admission ticket is often exorbitantly high (IE: C++ + OpenGL and viewport plugins), but once you get past that barrier, it tends to be cruisty for a while. Fingers crossed the Fabric guys understand this :)
RE: polygon island attributes
I'm not sure if this is helpful or not, but my separate script posted on Area is designed to identify polygon islands before it separates them. If you can achieve what you are needing to do with a script maybe this would be a good starting point? http://area.autodesk.com/downloads/scripts?word=JP_Separate.jswhere=1software=script= Joey From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath [phil.harb...@jamination.com] Sent: Sunday, November 11, 2012 12:01 AM To: softimage@listproc.autodesk.com Subject: Re: polygon island attributes topolizer has this functionality and much more for those of us who like things gift wrapped. From: Simon van de Lagemaatmailto:si...@theembassyvfx.com Sent: Saturday, November 10, 2012 11:57 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: polygon island attributes Ya I'm looking for a poly island solution which I had kind of thought wouldn't be straight forward. I'm pretty slow when it comes to putting around ICE but I've been thinking of some hacky conceptual methods of doing it. 1. creating a particle at the center of every island, getting that particle to sample a turbulence noise and then passing that value to the island. 2. mapping only one point on the island then passing that value to the other island points. I'm sure there are better ways to do it but those are what my artist brain came up with so far. I'm not sure about what would require scripting and what wouldn't On Sat, Nov 10, 2012 at 8:39 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: Hi Ciaran, That would work for polygons individually, but Simon seems to be asking about polygon islands (so multiple polys per island.) That's quite tricky to get via ICE alone without scripted help. On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney moloney.cia...@gmail.commailto:moloney.cia...@gmail.com wrote: Dive inside the turbulence compound and replace any instances of pointposition with polygonposition. Also, swap polygonindex for point ID. On Sat, Nov 10, 2012 at 12:21 AM, Simon van de Lagemaat si...@theembassyvfx.commailto:si...@theembassyvfx.com wrote: Hey all, A while ago I asked how to assign random attributes to polygon islands and I've recently revisited that task and used a couple of methods using the get array minimum technique. Currently I'm just assigning purely random values using a random value node which has my custom poly island indices plugged into it. What I'd like to do is find a way to drive each islands value via a worley noise or turbulise node so I can get a more patterned, less random change to the values from island to island. The issue is finding a way to sample the noise at one point for each island and I'm not sure how to go about that. If you have any ideas or could point me to something I'd love to hear from you. Cheers.
Re: the goon kickstarter.
Thanks guys for your support ! I sincerely hope this is just one step forward for this project and that we end up really doing it ! For those who backed, remember that there will be a screening of the reel next year during summer. A great occasion to meet some of you for real ! On 11 November 2012 15:39, Simon Anderson simonbenandersonl...@gmail.comwrote: I hope this movie breaks the main stream mold of lets only make DC and Marvel comics :) there so many great comics out there, that should be turned into feature films (shows his uber nerdness) p.s. what eric said XD On Mon, Nov 12, 2012 at 10:31 AM, Eric Thivierge ethivie...@gmail.comwrote: So stoked this got funded! Can't wait for my gifts come! I'm just going to say this again, after this story reel goes through and it gets funded. Put me on your list of freelance remote riggers. Seriously. :D Eric Thivierge http://www.ethivierge.com On Mon, Nov 12, 2012 at 10:26 AM, Simon Anderson simonbenandersonl...@gmail.com wrote: Im with Darren on this one, get it made! :D its going to be awesome! On Mon, Nov 12, 2012 at 6:08 AM, Darren Macpherson darren...@gmail.comwrote: WoopWoop! Awesome! Get that sucker made! -- *darren macpherson | 3d artist | +2772 355 0924 | ** www.darrenmacpherson.com** **| dar...@darrenmacpherson.com | **skype: darren.macpherson* On 2012/11/09 09:27 PM, Marc-Andre Carbonneau wrote: I don’t know if you guys can still call it MAX with so many scripts and plugins holding things together. ;) The important thing is the results. Right. And Blur does deliver amazing results. ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* 9 novembre 2012 14:08 *To:* softimage@listproc.autodesk.com *Subject:* Re: the goon kickstarter. ** ** Yeah Steven remembers well ;-) Rigging and Animation is all Softimage, the rest is mainly Max. ** ** ** ** On 9 November 2012 11:03, Steven Caron car...@gmail.com wrote: before i left... modeling, 3dsmax, one guy might still use softimage, shaun. texturing and shading are done in 3dsmax for use in vray layout, mostly 3dsmax some softimage. rigging and animation, softimage environment modeling, 3dsmax lighting and rendering, 3dsmax and vray FX mostly max, one guy uses softimage on occasion, kosnik s ** ** ** ** On Fri, Nov 9, 2012 at 10:52 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Cool. How much is Softimage used at Blur? On 11/9/2012 1:29 PM, Jeremie Passerin wrote: Yeah Thanks everyone ! Jeff just made the announcement a few minutes ago here. ** ** ** ** ** ** On 9 November 2012 10:22, Gustavo Eggert Boehs gustav...@gmail.com wrote: Seems like it is a go! Awesome, got to love the power of the intertubes... ** ** 2012/11/2 Darren Macpherson darren...@gmail.com Done. Wish one of the Rewards was 'Immediately hired if you are a 3d artist' D -- *darren macpherson | 3d artist | +2772 355 0924 %2B2772%20355%200924| www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype: darren.macpherson* On 2012/11/02 10:30 PM, Jeremie Passerin wrote: Yeah, it seems to be better the last couple of days. I heard you get more pledges on Kickstarter at the beginning and the very end of it... We seem a little short though. Keeping our fingers crossed. ** ** Btw, we only hire people who pledged :D ** ** ** ** On 1 November 2012 11:09, Dan Yargici danyarg...@gmail.com wrote: I pledged some at the start. Would love to see this pick up that last bit of momentum... it seems to have stalled pretty badly :/ ** ** DAN ** ** On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin gerem@gmail.com wrote: Hi guys, ** ** ** ** 9 days left on The Goon Kickstarter. We are still hoping to be funded.* *** A bunch of update are available with a visit of the studio, and one new concept art available each day. ** ** Check it out and spread the word ! http://www.kickstarter.com/projects/624061548/the-goon-movie-lets-kickstart-this-sucker/posts ** ** ** ** cheers, Jeremie ** ** ** ** ** ** ** ** -- Gustavo E Boehs http://www.gustavoeb.com.br/blog ** ** ** ** ** ** ** ** -- --- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/ -- --- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/
Re:OT: Anyone living in China?
Hi there, I'm Chinese and living in Beijing currently. At 2012-11-09 18:40:19,Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Are there any Soft users on this list living in China currently (who can speak Chinese) that could help me out? Please contact me off-list. Thanks, Paul