Another Nissan ?

2012-11-11 Thread olivier jeannel

https://vimeo.com/51942333
I suppose it's from the same creators as the one before ?


Re: the goon kickstarter.

2012-11-11 Thread Darren Macpherson

WoopWoop!  Awesome!  Get that sucker made!

--
*darren macpherson | 3d artist | +2772 355 0924 | 
**www.darrenmacpherson.com http://www.darrenmacpherson.com| 
dar...@darrenmacpherson.com mailto:dar...@darrenmacpherson.com | 
**skype: darren.macpherson*



On 2012/11/09 09:27 PM, Marc-Andre Carbonneau wrote:


I don't know if you guys can still call it MAX with so many scripts 
and plugins holding things together. ;)


The important thing is the results. Right. And Blur does deliver 
amazing results.


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
*Jeremie Passerin

*Sent:* 9 novembre 2012 14:08
*To:* softimage@listproc.autodesk.com
*Subject:* Re: the goon kickstarter.

Yeah Steven remembers well ;-)

Rigging and Animation is all Softimage, the rest is mainly Max.

On 9 November 2012 11:03, Steven Caron car...@gmail.com 
mailto:car...@gmail.com wrote:


before i left...

modeling, 3dsmax, one guy might still use softimage, shaun.
texturing and shading are done in 3dsmax for use in vray
layout, mostly 3dsmax some softimage.
rigging and animation, softimage
environment modeling, 3dsmax
lighting and rendering, 3dsmax and vray
FX mostly max, one guy uses softimage on occasion, kosnik

s

On Fri, Nov 9, 2012 at 10:52 AM, David Gallagher 
davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com 
wrote:


Cool.

How much is Softimage used at Blur?




On 11/9/2012 1:29 PM, Jeremie Passerin wrote:

Yeah Thanks everyone !

Jeff just made the announcement a few minutes ago here.

On 9 November 2012 10:22, Gustavo Eggert Boehs
gustav...@gmail.com mailto:gustav...@gmail.com wrote:

Seems like it is a go! Awesome, got to love the power of the
intertubes...

2012/11/2 Darren Macpherson darren...@gmail.com
mailto:darren...@gmail.com

Done. Wish one of the Rewards was 'Immediately hired if you are a
3d artist'

D


-- 


*darren macpherson | 3d artist | +2772 355 0924
tel:%2B2772%20355%200924 | www.darrenmacpherson.com
http://www.darrenmacpherson.com | dar...@darrenmacpherson.com
mailto:dar...@darrenmacpherson.com | skype: darren.macpherson*



On 2012/11/02 10:30 PM, Jeremie Passerin wrote:

Yeah, it seems to be better the last couple of days.

I heard you get more pledges on Kickstarter at the beginning
and the very end of it...

We seem a little short though. Keeping our fingers crossed.

Btw, we only hire people who pledged :D

On 1 November 2012 11:09, Dan Yargici danyarg...@gmail.com
mailto:danyarg...@gmail.com wrote:

I pledged some at the start.  Would love to see this pick up
that last bit of momentum... it seems to have stalled pretty
badly :/

DAN

On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin
gerem@gmail.com mailto:gerem@gmail.com wrote:

Hi guys,

9 days left on The Goon Kickstarter. We are still hoping to be
funded.

A bunch of update are available with a visit of the studio,
and one new concept art available each day.

Check it out and spread the word !


http://www.kickstarter.com/projects/624061548/the-goon-movie-lets-kickstart-this-sucker/posts

cheers,

Jeremie



-- 
Gustavo E Boehs

http://www.gustavoeb.com.br/blog





Re: Another Nissan ?

2012-11-11 Thread Christian Keller
Yep

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 11.11.2012 um 18:09 schrieb olivier jeannel olivier.jean...@noos.fr:

 https://vimeo.com/51942333
 I suppose it's from the same creators as the one before ?


Re: update on Creation integration to Softimage

2012-11-11 Thread Raffaele Fragapane
Much like scripting APIs in applications formed the modern figure of
pipeline engineers, and later ICE introduced many people who didn't think
of themselves as technical to maths and digging yourself out of a hole with
your own shovel, I reckon you guys should look at this as an opportunity to
step it up a notch instead of being intimidated by it :)

Anything that takes away some entry fee from development tends to show
people that they are really capable of a lot more than they gave themselves
credit for rather than alienate them in my experience, and I have high
hopes CE/Fabric might be another step in that direction.

Incidentally, this is also why I routinely whinge at a few selected people
about providing more examples, doco and context with their APIs and tools,
because 99% of the barrier to entering more serious development is that
the admission ticket is often exorbitantly high (IE: C++ + OpenGL and
viewport plugins), but once you get past that barrier, it tends to be
cruisty for a while.
Fingers crossed the Fabric guys understand this :)


RE: polygon island attributes

2012-11-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I'm not sure if this is helpful or not, but my separate script posted on Area 
is designed to identify polygon islands before it separates them. If you can 
achieve what you are needing to do with a script maybe this would be a good 
starting point?

http://area.autodesk.com/downloads/scripts?word=JP_Separate.jswhere=1software=script=

Joey


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath 
[phil.harb...@jamination.com]
Sent: Sunday, November 11, 2012 12:01 AM
To: softimage@listproc.autodesk.com
Subject: Re: polygon island attributes

topolizer has this functionality and much more for those of us who like things 
gift wrapped.

From: Simon van de Lagemaatmailto:si...@theembassyvfx.com
Sent: Saturday, November 10, 2012 11:57 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: polygon island attributes

Ya I'm looking for a poly island solution which I had kind of thought wouldn't 
be straight forward.  I'm pretty slow when it comes to putting around ICE but 
I've been thinking of some hacky conceptual methods of doing it.

1.  creating a particle at the center of every island, getting that particle to 
sample a turbulence noise and then passing that value to the island.

2. mapping only one point on the island then passing that value to the other 
island points.

I'm sure there are better ways to do it but those are what my artist brain came 
up with so far.  I'm not sure about what would require scripting and what 
wouldn't

On Sat, Nov 10, 2012 at 8:39 PM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Hi Ciaran,

That would work for polygons individually, but Simon seems to be
asking about polygon islands (so multiple polys per island.) That's
quite tricky to get via ICE alone without scripted help.

On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney
moloney.cia...@gmail.commailto:moloney.cia...@gmail.com wrote:
 Dive inside the turbulence compound and replace any instances of
 pointposition with polygonposition. Also, swap polygonindex for point ID.


 On Sat, Nov 10, 2012 at 12:21 AM, Simon van de Lagemaat
 si...@theembassyvfx.commailto:si...@theembassyvfx.com wrote:

 Hey all,

 A while ago I asked how to assign random attributes to polygon islands and
 I've recently revisited that task and used a couple of methods using the get
 array minimum technique.

 Currently I'm just assigning purely random values using a random value
 node which has my custom poly island indices plugged into it.  What I'd like
 to do is find a way to drive each islands value via a worley noise or
 turbulise node so I can get a more patterned, less random change to the
 values from island to island.  The issue is finding a way to sample the
 noise at one point for each island and I'm not sure how to go about that.

 If you have any ideas or could point me to something I'd love to hear from
 you.

 Cheers.





Re: the goon kickstarter.

2012-11-11 Thread Jeremie Passerin
Thanks guys for your support !
I sincerely hope this is just one step forward for this project and that we
end up really doing it !

For those who backed, remember that there will be a screening of the reel
next year during summer. A great occasion to meet some of you for real !




On 11 November 2012 15:39, Simon Anderson simonbenandersonl...@gmail.comwrote:

 I hope this movie breaks the main stream mold of lets only make DC and
 Marvel comics :) there so many great comics out there, that should be
 turned into feature films (shows his uber nerdness)

 p.s. what eric said XD


 On Mon, Nov 12, 2012 at 10:31 AM, Eric Thivierge ethivie...@gmail.comwrote:

 So stoked this got funded! Can't wait for my gifts come! I'm just going
 to say this again, after this story reel goes through and it gets funded.
 Put me on your list of freelance remote riggers. Seriously. :D

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Nov 12, 2012 at 10:26 AM, Simon Anderson 
 simonbenandersonl...@gmail.com wrote:

 Im with Darren on this one, get it made! :D its going to be awesome!


 On Mon, Nov 12, 2012 at 6:08 AM, Darren Macpherson 
 darren...@gmail.comwrote:

  WoopWoop!  Awesome!  Get that sucker made!


 --
 *darren macpherson | 3d artist | +2772 355 0924 | **
 www.darrenmacpherson.com**  **| dar...@darrenmacpherson.com | **skype:
 darren.macpherson*


 On 2012/11/09 09:27 PM, Marc-Andre Carbonneau wrote:

  I don’t know if you guys can still call it MAX with so many scripts
 and plugins holding things together. ;)

 The important thing is the results. Right. And Blur does deliver
 amazing results.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Jeremie Passerin
 *Sent:* 9 novembre 2012 14:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: the goon kickstarter.

 ** **

 Yeah Steven remembers well ;-)

 Rigging and Animation is all Softimage, the rest is mainly Max.

 ** **

 ** **

 On 9 November 2012 11:03, Steven Caron car...@gmail.com wrote:

 before i left...

 modeling, 3dsmax, one guy might still use softimage, shaun.
 texturing and shading are done in 3dsmax for use in vray
 layout, mostly 3dsmax some softimage.
 rigging and animation, softimage
 environment modeling, 3dsmax
 lighting and rendering, 3dsmax and vray
 FX mostly max, one guy uses softimage on occasion, kosnik

 s

 ** **

 ** **

 On Fri, Nov 9, 2012 at 10:52 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Cool.

 How much is Softimage used at Blur?




 On 11/9/2012 1:29 PM, Jeremie Passerin wrote:

 Yeah Thanks everyone ! 

 Jeff just made the announcement a few minutes ago here. 

 ** **

 ** **

 ** **

 On 9 November 2012 10:22, Gustavo Eggert Boehs gustav...@gmail.com
 wrote:

 Seems like it is a go! Awesome, got to love the power of the
 intertubes... 

 ** **

 2012/11/2 Darren Macpherson darren...@gmail.com

 Done.  Wish one of the Rewards was 'Immediately hired if you are a 3d
 artist'

 D


 -- 

 *darren macpherson | 3d artist | +2772 355 0924 %2B2772%20355%200924|
 www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
 darren.macpherson*



 On 2012/11/02 10:30 PM, Jeremie Passerin wrote:

 Yeah, it seems to be better the last couple of days.  

 I heard you get more pledges on Kickstarter at the beginning and the
 very end of it... 

 We seem a little short though. Keeping our fingers crossed. 

 ** **

 Btw, we only hire people who pledged :D 

 ** **

 ** **

 On 1 November 2012 11:09, Dan Yargici danyarg...@gmail.com wrote:

 I pledged some at the start.  Would love to see this pick up that last
 bit of momentum... it seems to have stalled pretty badly :/ 

 ** **

 DAN

 ** **

 On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin gerem@gmail.com
 wrote:

 Hi guys, 

 ** **

 ** **

 9 days left on The Goon Kickstarter. We are still hoping to be funded.*
 ***

 A bunch of update are available with a visit of the studio, and one new
 concept art available each day.

 ** **

 Check it out and spread the word !


 http://www.kickstarter.com/projects/624061548/the-goon-movie-lets-kickstart-this-sucker/posts
 

 ** **

 ** **

 cheers, 

 Jeremie

 ** **

 ** **

 ** **



 

 ** **

 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog

 ** **

 ** **

 ** **

 ** **





 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/





 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




Re:OT: Anyone living in China?

2012-11-11 Thread Antonieo
Hi there, I'm Chinese and living in Beijing currently.

At 2012-11-09 18:40:19,Paul Griswold pgrisw...@fusiondigitalproductions.com 
wrote:
Are there any Soft users on this list living in China currently (who can speak 
Chinese) that could help me out?


Please contact me off-list.


Thanks,


Paul