Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek
Hi Leonard, Very cool! :-) Can't wait to play with version 2. One suggestion, as most Softimage videos and groups 'live' on Vimeo, maybe consider creating an account there as well? That way it's easily linked to one of the existing tutorial groups on Vimeo ;-) Rob \/-\/\/ On 9-2-2013 13:46, Leonard Koch wrote: Hey guys a week or so ago somebody here on the list posted this spot showing the new channel branding for channel 4Seven and asked how to accomplish an effect like that in Softimage. There were a couple of suggestions, but nobody really came up with a solution. When I saw the shot I thought, that that shouldn't be too hard to do with LK Lightning. Here is a tutorial showing how to create the effect: http://youtu.be/A6z334WzNK0 It also gives a good look at a lot of the new features from LK Lightning 2.0 which will be available soon. Breakdown: (click on the time indexes to jump to the respective segment) 00:00 http://youtu.be/A6z334WzNK0?t=0m00s - Introduction 01:25 http://youtu.be/A6z334WzNK0?t=1m25s - Setting up the grid generator. 05:18 http://youtu.be/A6z334WzNK0?t=5m18s - Creating the strands with LK Lightning. 06:28 http://youtu.be/A6z334WzNK0?t=6m28s - Setting up the emitter options. 09:03 http://youtu.be/A6z334WzNK0?t=9m03s - Making the strands break apart using the Proximity controller. 11:50 http://youtu.be/A6z334WzNK0?t=11m50s - Using a null to control where the strands break apart 14:00 http://youtu.be/A6z334WzNK0?t=14m00s - Animating the null. 17:13 http://youtu.be/A6z334WzNK0?t=17m13s - Meshing the strands using the LKL Mesher 20:38 http://youtu.be/A6z334WzNK0?t=20m38s - Using booleans to cut the curvature of the 7 into a copy of the mesh. 25:03 http://youtu.be/A6z334WzNK0?t=25m03s - A prayer to the gracious gods of the boolean. 25:23 http://youtu.be/A6z334WzNK0?t=25m23s - Using LK Skinner to skin the frozen and booleaned mesh to the dynamic mesh generated from the strands. 27:52 http://youtu.be/A6z334WzNK0?t=27m52s - Caching the final product. 29:56 http://youtu.be/A6z334WzNK0?t=29m56s - Taking a look at the final result and some thoughts on LK Lightning 2.0 I couldn't find the original thread anymore, so if anyone knows who originally asked for this please let them know. I can't wait for you guys to get your hands on 2.0, it's a lot of fun. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2897 / Virus Database: 2639/6091 - Release Date: 02/08/13
Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek
That looks brilliant !! And on top of that, you just invented a new dance style, the boolena ;-) - Ronald On 2/9/2013 13:46, Leonard Koch wrote: Hey guys a week or so ago somebody here on the list posted this spot showing the new channel branding for channel 4Seven and asked how to accomplish an effect like that in Softimage. There were a couple of suggestions, but nobody really came up with a solution. When I saw the shot I thought, that that shouldn't be too hard to do with LK Lightning. Here is a tutorial showing how to create the effect: http://youtu.be/A6z334WzNK0 It also gives a good look at a lot of the new features from LK Lightning 2.0 which will be available soon. Breakdown: (click on the time indexes to jump to the respective segment) 00:00 http://youtu.be/A6z334WzNK0?t=0m00s - Introduction 01:25 http://youtu.be/A6z334WzNK0?t=1m25s - Setting up the grid generator. 05:18 http://youtu.be/A6z334WzNK0?t=5m18s - Creating the strands with LK Lightning. 06:28 http://youtu.be/A6z334WzNK0?t=6m28s - Setting up the emitter options. 09:03 http://youtu.be/A6z334WzNK0?t=9m03s - Making the strands break apart using the Proximity controller. 11:50 http://youtu.be/A6z334WzNK0?t=11m50s - Using a null to control where the strands break apart 14:00 http://youtu.be/A6z334WzNK0?t=14m00s - Animating the null. 17:13 http://youtu.be/A6z334WzNK0?t=17m13s - Meshing the strands using the LKL Mesher 20:38 http://youtu.be/A6z334WzNK0?t=20m38s - Using booleans to cut the curvature of the 7 into a copy of the mesh. 25:03 http://youtu.be/A6z334WzNK0?t=25m03s - A prayer to the gracious gods of the boolean. 25:23 http://youtu.be/A6z334WzNK0?t=25m23s - Using LK Skinner to skin the frozen and booleaned mesh to the dynamic mesh generated from the strands. 27:52 http://youtu.be/A6z334WzNK0?t=27m52s - Caching the final product. 29:56 http://youtu.be/A6z334WzNK0?t=29m56s - Taking a look at the final result and some thoughts on LK Lightning 2.0 I couldn't find the original thread anymore, so if anyone knows who originally asked for this please let them know. I can't wait for you guys to get your hands on 2.0, it's a lot of fun. -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl
Re: Optimizing Custom Operators
That seems to available in JScript too. I'll have a look at that. thanks ! On 9 February 2013 03:29, Kai Wolter kaiwolte...@gmail.com wrote: It was added to ProjectItem: http://softimage.wiki.softimage.com/sdkdocs/2011_5/si_cpp/classXSI_1_1ProjectItem.html Have a look at the last two methods. So yes, geometry should work as well. Happy coding! Kai On 09/02/2013, at 2:04 AM, Jeremie Passerin gerem@gmail.com wrote: Thanks Kai ! I don't mind writting C++, but I like to prototype in JScript... I would have check that, Do you think that would work if one of the input is a geometry being deformed ? Jeremie
Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek
Hey Leonard ! I think it was me asking for that :) Plain fantastic tool ! So LKskinner is a sort of super cage deform / hull deformer tool ? That looks super powerfull :) We don't live in a 8 bit world :)) Thank's a lot for all this ! Le 09/02/2013 13:46, Leonard Koch a écrit : Hey guys a week or so ago somebody here on the list posted this spot showing the new channel branding for channel 4Seven and asked how to accomplish an effect like that in Softimage. There were a couple of suggestions, but nobody really came up with a solution. When I saw the shot I thought, that that shouldn't be too hard to do with LK Lightning. Here is a tutorial showing how to create the effect: http://youtu.be/A6z334WzNK0 It also gives a good look at a lot of the new features from LK Lightning 2.0 which will be available soon. Breakdown: (click on the time indexes to jump to the respective segment) 00:00 http://youtu.be/A6z334WzNK0?t=0m00s - Introduction 01:25 http://youtu.be/A6z334WzNK0?t=1m25s - Setting up the grid generator. 05:18 http://youtu.be/A6z334WzNK0?t=5m18s - Creating the strands with LK Lightning. 06:28 http://youtu.be/A6z334WzNK0?t=6m28s - Setting up the emitter options. 09:03 http://youtu.be/A6z334WzNK0?t=9m03s - Making the strands break apart using the Proximity controller. 11:50 http://youtu.be/A6z334WzNK0?t=11m50s - Using a null to control where the strands break apart 14:00 http://youtu.be/A6z334WzNK0?t=14m00s - Animating the null. 17:13 http://youtu.be/A6z334WzNK0?t=17m13s - Meshing the strands using the LKL Mesher 20:38 http://youtu.be/A6z334WzNK0?t=20m38s - Using booleans to cut the curvature of the 7 into a copy of the mesh. 25:03 http://youtu.be/A6z334WzNK0?t=25m03s - A prayer to the gracious gods of the boolean. 25:23 http://youtu.be/A6z334WzNK0?t=25m23s - Using LK Skinner to skin the frozen and booleaned mesh to the dynamic mesh generated from the strands. 27:52 http://youtu.be/A6z334WzNK0?t=27m52s - Caching the final product. 29:56 http://youtu.be/A6z334WzNK0?t=29m56s - Taking a look at the final result and some thoughts on LK Lightning 2.0 I couldn't find the original thread anymore, so if anyone knows who originally asked for this please let them know. I can't wait for you guys to get your hands on 2.0, it's a lot of fun.
Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek
Rob, thanks for the suggestion. I put it up on vimeo: https://vimeo.com/59303003 I'm glad that this found you Olivier. And yes, LK Skinner is basically a sophisticated cage/hull deformer. It has the ability to use multiple objects at once, to weight the skinning by weight maps and ice attributes, to sample a greater area of the skinned to mesh, and to be combined with multiple instances of itself, to skin different parts of the object to different other objects. Thanks for the kind words. If from what you see in the video you have any further suggestions, let me know. On Sat, Feb 9, 2013 at 5:14 PM, olivier jeannel olivier.jean...@noos.frwrote: Hey Leonard ! I think it was me asking for that :) Plain fantastic tool ! So LKskinner is a sort of super cage deform / hull deformer tool ? That looks super powerfull :) We don't live in a 8 bit world :)) Thank's a lot for all this ! Le 09/02/2013 13:46, Leonard Koch a écrit : Hey guys a week or so ago somebody here on the list posted this spot showing the new channel branding for channel 4Seven and asked how to accomplish an effect like that in Softimage. There were a couple of suggestions, but nobody really came up with a solution. When I saw the shot I thought, that that shouldn't be too hard to do with LK Lightning. Here is a tutorial showing how to create the effect: http://youtu.be/A6z334WzNK0 It also gives a good look at a lot of the new features from LK Lightning 2.0 which will be available soon. Breakdown: (click on the time indexes to jump to the respective segment) 00:00 http://youtu.be/A6z334WzNK0?t=0m00s - Introduction 01:25 http://youtu.be/A6z334WzNK0?t=1m25s - Setting up the grid generator. 05:18 http://youtu.be/A6z334WzNK0?t=5m18s - Creating the strands with LK Lightning. 06:28 http://youtu.be/A6z334WzNK0?t=6m28s - Setting up the emitter options. 09:03 http://youtu.be/A6z334WzNK0?t=9m03s - Making the strands break apart using the Proximity controller. 11:50 http://youtu.be/A6z334WzNK0?t=11m50s - Using a null to control where the strands break apart 14:00 http://youtu.be/A6z334WzNK0?t=14m00s - Animating the null. 17:13 http://youtu.be/A6z334WzNK0?t=17m13s - Meshing the strands using the LKL Mesher 20:38 http://youtu.be/A6z334WzNK0?t=20m38s - Using booleans to cut the curvature of the 7 into a copy of the mesh. 25:03 http://youtu.be/A6z334WzNK0?t=25m03s - A prayer to the gracious gods of the boolean. 25:23 http://youtu.be/A6z334WzNK0?t=25m23s - Using LK Skinner to skin the frozen and booleaned mesh to the dynamic mesh generated from the strands. 27:52 http://youtu.be/A6z334WzNK0?t=27m52s - Caching the final product. 29:56 http://youtu.be/A6z334WzNK0?t=29m56s - Taking a look at the final result and some thoughts on LK Lightning 2.0 I couldn't find the original thread anymore, so if anyone knows who originally asked for this please let them know. I can't wait for you guys to get your hands on 2.0, it's a lot of fun.
Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek
cool stuff Leonard. :-) On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch leonardkoch...@gmail.comwrote: Rob, thanks for the suggestion. I put it up on vimeo: https://vimeo.com/59303003 I'm glad that this found you Olivier. And yes, LK Skinner is basically a sophisticated cage/hull deformer. It has the ability to use multiple objects at once, to weight the skinning by weight maps and ice attributes, to sample a greater area of the skinned to mesh, and to be combined with multiple instances of itself, to skin different parts of the object to different other objects. Thanks for the kind words. If from what you see in the video you have any further suggestions, let me know. On Sat, Feb 9, 2013 at 5:14 PM, olivier jeannel olivier.jean...@noos.frwrote: Hey Leonard ! I think it was me asking for that :) Plain fantastic tool ! So LKskinner is a sort of super cage deform / hull deformer tool ? That looks super powerfull :) We don't live in a 8 bit world :)) Thank's a lot for all this ! Le 09/02/2013 13:46, Leonard Koch a écrit : Hey guys a week or so ago somebody here on the list posted this spot showing the new channel branding for channel 4Seven and asked how to accomplish an effect like that in Softimage. There were a couple of suggestions, but nobody really came up with a solution. When I saw the shot I thought, that that shouldn't be too hard to do with LK Lightning. Here is a tutorial showing how to create the effect: http://youtu.be/A6z334WzNK0 It also gives a good look at a lot of the new features from LK Lightning 2.0 which will be available soon. Breakdown: (click on the time indexes to jump to the respective segment) 00:00 http://youtu.be/A6z334WzNK0?t=0m00s - Introduction 01:25 http://youtu.be/A6z334WzNK0?t=1m25s - Setting up the grid generator. 05:18 http://youtu.be/A6z334WzNK0?t=5m18s - Creating the strands with LK Lightning. 06:28 http://youtu.be/A6z334WzNK0?t=6m28s - Setting up the emitter options. 09:03 http://youtu.be/A6z334WzNK0?t=9m03s - Making the strands break apart using the Proximity controller. 11:50 http://youtu.be/A6z334WzNK0?t=11m50s - Using a null to control where the strands break apart 14:00 http://youtu.be/A6z334WzNK0?t=14m00s - Animating the null. 17:13 http://youtu.be/A6z334WzNK0?t=17m13s - Meshing the strands using the LKL Mesher 20:38 http://youtu.be/A6z334WzNK0?t=20m38s - Using booleans to cut the curvature of the 7 into a copy of the mesh. 25:03 http://youtu.be/A6z334WzNK0?t=25m03s - A prayer to the gracious gods of the boolean. 25:23 http://youtu.be/A6z334WzNK0?t=25m23s - Using LK Skinner to skin the frozen and booleaned mesh to the dynamic mesh generated from the strands. 27:52 http://youtu.be/A6z334WzNK0?t=27m52s - Caching the final product. 29:56 http://youtu.be/A6z334WzNK0?t=29m56s - Taking a look at the final result and some thoughts on LK Lightning 2.0 I couldn't find the original thread anymore, so if anyone knows who originally asked for this please let them know. I can't wait for you guys to get your hands on 2.0, it's a lot of fun.