Hey Leonard !
I think it was me asking for that :)
Plain fantastic tool !
So LKskinner is a sort of super cage deform / hull deformer tool ? That
looks super powerfull :)
"We don't live in a 8 bit world" :))))))
Thank's a lot for all this !
Le 09/02/2013 13:46, Leonard Koch a écrit :
Hey guys
a week or so ago somebody here on the list posted this spot showing
the new channel branding for channel 4Seven and asked how to
accomplish an effect like that in Softimage.
There were a couple of suggestions, but nobody really came up with a
solution.
When I saw the shot I thought, that that shouldn't be too hard to do
with LK Lightning.
Here is a tutorial showing how to create the effect:
http://youtu.be/A6z334WzNK0
It also gives a good look at a lot of the new features from LK
Lightning 2.0 which will be available soon.
Breakdown: (click on the time indexes to jump to the respective segment)
00:00 <http://youtu.be/A6z334WzNK0?t=0m00s> - Introduction
01:25 <http://youtu.be/A6z334WzNK0?t=1m25s> - Setting up the grid
generator.
05:18 <http://youtu.be/A6z334WzNK0?t=5m18s> - Creating the strands
with LK Lightning.
06:28 <http://youtu.be/A6z334WzNK0?t=6m28s> - Setting up the emitter
options.
09:03 <http://youtu.be/A6z334WzNK0?t=9m03s> - Making the strands break
apart using the Proximity controller.
11:50 <http://youtu.be/A6z334WzNK0?t=11m50s> - Using a null to control
where the strands break apart
14:00 <http://youtu.be/A6z334WzNK0?t=14m00s> - Animating the null.
17:13 <http://youtu.be/A6z334WzNK0?t=17m13s> - Meshing the strands
using the LKL Mesher
20:38 <http://youtu.be/A6z334WzNK0?t=20m38s> - Using booleans to cut
the curvature of the 7 into a copy of the mesh.
25:03 <http://youtu.be/A6z334WzNK0?t=25m03s> - A prayer to the
gracious gods of the boolean.
25:23 <http://youtu.be/A6z334WzNK0?t=25m23s> - Using LK Skinner to
skin the frozen and booleaned mesh to the dynamic mesh generated from
the strands.
27:52 <http://youtu.be/A6z334WzNK0?t=27m52s> - Caching the final product.
29:56 <http://youtu.be/A6z334WzNK0?t=29m56s> - Taking a look at the
final result and some thoughts on LK Lightning 2.0
I couldn't find the original thread anymore, so if anyone knows who
originally asked for this please let them know.
I can't wait for you guys to get your hands on 2.0, it's a lot of fun.