cool stuff Leonard. :-)

On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch <leonardkoch...@gmail.com>wrote:

> Rob, thanks for the suggestion. I put it up on vimeo:
> https://vimeo.com/59303003
>
> I'm glad that this found you Olivier.
> And yes, LK Skinner is basically a sophisticated cage/hull deformer.
> It has the ability to use multiple objects at once, to weight the skinning
> by weight maps and ice attributes, to sample a greater area of the skinned
> to mesh, and to be combined with multiple instances of itself, to skin
> different parts of the object to different other objects.
>
> Thanks for the kind words. If from what you see in the video you have any
> further suggestions, let me know.
>
>
> On Sat, Feb 9, 2013 at 5:14 PM, olivier jeannel 
> <olivier.jean...@noos.fr>wrote:
>
>>  Hey Leonard !
>> I think it was me asking for that :)
>> Plain fantastic tool !
>> So LKskinner is a sort of super cage deform / hull deformer tool ? That
>> looks super powerfull :)
>>
>> "We don't live in a 8 bit world"  :))))))
>>
>> Thank's a lot for all this !
>>
>>
>> Le 09/02/2013 13:46, Leonard Koch a écrit :
>>
>>  Hey guys
>>
>> a  week or so ago somebody here on the list posted this spot showing the
>> new channel branding for channel 4Seven and asked how to accomplish an
>> effect like that in Softimage.
>> There were a couple of suggestions, but nobody really came up with a
>> solution.
>> When I saw the shot I thought, that that shouldn't be too hard to do with
>> LK Lightning.
>>
>> Here is a tutorial showing how to create the effect:
>> http://youtu.be/A6z334WzNK0
>> It also gives a good look at a lot of the new features from LK Lightning
>> 2.0 which will be available soon.
>>
>> Breakdown: (click on the time indexes to jump to the respective segment)
>> 00:00 <http://youtu.be/A6z334WzNK0?t=0m00s> - Introduction
>> 01:25 <http://youtu.be/A6z334WzNK0?t=1m25s> -  Setting up the grid
>> generator.
>> 05:18 <http://youtu.be/A6z334WzNK0?t=5m18s> - Creating the strands with
>> LK Lightning.
>> 06:28 <http://youtu.be/A6z334WzNK0?t=6m28s> - Setting up the emitter
>> options.
>> 09:03 <http://youtu.be/A6z334WzNK0?t=9m03s> - Making the strands break
>> apart using the Proximity controller.
>> 11:50 <http://youtu.be/A6z334WzNK0?t=11m50s> - Using a null to control
>> where the strands break apart
>> 14:00 <http://youtu.be/A6z334WzNK0?t=14m00s> - Animating the null.
>> 17:13 <http://youtu.be/A6z334WzNK0?t=17m13s> - Meshing the strands using
>> the LKL Mesher
>> 20:38 <http://youtu.be/A6z334WzNK0?t=20m38s> - Using booleans to cut the
>> curvature of the 7 into a copy of the mesh.
>> 25:03 <http://youtu.be/A6z334WzNK0?t=25m03s> - A prayer to the gracious
>> gods of the boolean.
>> 25:23 <http://youtu.be/A6z334WzNK0?t=25m23s> - Using LK Skinner to skin
>> the frozen and booleaned mesh to the dynamic mesh generated from the
>> strands.
>> 27:52 <http://youtu.be/A6z334WzNK0?t=27m52s> - Caching the final product.
>> 29:56 <http://youtu.be/A6z334WzNK0?t=29m56s> - Taking a look at the
>> final result and some thoughts on LK Lightning 2.0
>>
>> I couldn't find the original thread anymore, so if anyone knows who
>> originally asked for this please let them know.
>> I can't wait for you guys to get your hands on 2.0, it's a lot of fun.
>>
>>
>>
>

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