cool stuff Leonard. :-)
On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch <leonardkoch...@gmail.com>wrote: > Rob, thanks for the suggestion. I put it up on vimeo: > https://vimeo.com/59303003 > > I'm glad that this found you Olivier. > And yes, LK Skinner is basically a sophisticated cage/hull deformer. > It has the ability to use multiple objects at once, to weight the skinning > by weight maps and ice attributes, to sample a greater area of the skinned > to mesh, and to be combined with multiple instances of itself, to skin > different parts of the object to different other objects. > > Thanks for the kind words. If from what you see in the video you have any > further suggestions, let me know. > > > On Sat, Feb 9, 2013 at 5:14 PM, olivier jeannel > <olivier.jean...@noos.fr>wrote: > >> Hey Leonard ! >> I think it was me asking for that :) >> Plain fantastic tool ! >> So LKskinner is a sort of super cage deform / hull deformer tool ? That >> looks super powerfull :) >> >> "We don't live in a 8 bit world" :)))))) >> >> Thank's a lot for all this ! >> >> >> Le 09/02/2013 13:46, Leonard Koch a écrit : >> >> Hey guys >> >> a week or so ago somebody here on the list posted this spot showing the >> new channel branding for channel 4Seven and asked how to accomplish an >> effect like that in Softimage. >> There were a couple of suggestions, but nobody really came up with a >> solution. >> When I saw the shot I thought, that that shouldn't be too hard to do with >> LK Lightning. >> >> Here is a tutorial showing how to create the effect: >> http://youtu.be/A6z334WzNK0 >> It also gives a good look at a lot of the new features from LK Lightning >> 2.0 which will be available soon. >> >> Breakdown: (click on the time indexes to jump to the respective segment) >> 00:00 <http://youtu.be/A6z334WzNK0?t=0m00s> - Introduction >> 01:25 <http://youtu.be/A6z334WzNK0?t=1m25s> - Setting up the grid >> generator. >> 05:18 <http://youtu.be/A6z334WzNK0?t=5m18s> - Creating the strands with >> LK Lightning. >> 06:28 <http://youtu.be/A6z334WzNK0?t=6m28s> - Setting up the emitter >> options. >> 09:03 <http://youtu.be/A6z334WzNK0?t=9m03s> - Making the strands break >> apart using the Proximity controller. >> 11:50 <http://youtu.be/A6z334WzNK0?t=11m50s> - Using a null to control >> where the strands break apart >> 14:00 <http://youtu.be/A6z334WzNK0?t=14m00s> - Animating the null. >> 17:13 <http://youtu.be/A6z334WzNK0?t=17m13s> - Meshing the strands using >> the LKL Mesher >> 20:38 <http://youtu.be/A6z334WzNK0?t=20m38s> - Using booleans to cut the >> curvature of the 7 into a copy of the mesh. >> 25:03 <http://youtu.be/A6z334WzNK0?t=25m03s> - A prayer to the gracious >> gods of the boolean. >> 25:23 <http://youtu.be/A6z334WzNK0?t=25m23s> - Using LK Skinner to skin >> the frozen and booleaned mesh to the dynamic mesh generated from the >> strands. >> 27:52 <http://youtu.be/A6z334WzNK0?t=27m52s> - Caching the final product. >> 29:56 <http://youtu.be/A6z334WzNK0?t=29m56s> - Taking a look at the >> final result and some thoughts on LK Lightning 2.0 >> >> I couldn't find the original thread anymore, so if anyone knows who >> originally asked for this please let them know. >> I can't wait for you guys to get your hands on 2.0, it's a lot of fun. >> >> >> >