Re: Goodbyes (was this is the end...)

2016-02-02 Thread Chris Marshall
After the Discussion list, came the Oldies list. Can't remember why that was set up, but anyway, what was I saying? On Tuesday, 2 February 2016, Bradley Gabe wrote: > All end things must come to a good > > Sent from my iPhone > > On Feb 2, 2016, at 1:04 PM, Scott

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Adam Sale
Monkeys, how could I have forgotten the monkeys! On Tue, Feb 2, 2016 at 11:40 AM, Chris Marshall wrote: > After the Discussion list, came the Oldies list. Can't remember why that > was set up, but anyway, what was I saying? > > > > > On Tuesday, 2 February

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Sandy Sutherland
Egads - Adrian, you are really just a nipper.. S. On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer wrote: > what's that... speak up, us old folks don't hear too good... dang gummit, > kids today with your ice trees and your terra flops > > > > i remember

RE: Goodbyes (was this is the end...)

2016-02-02 Thread Scott Lange
Amen to that Adam! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, February 02, 2016 1:39 PM To: softimage@listproc.autodesk.com Subject: RE: Goodbyes (was this is the end...) We've had a pretty good run.

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Bradley Gabe
All end things must come to a good Sent from my iPhone > On Feb 2, 2016, at 1:04 PM, Scott Lange wrote: > > Amen to that Adam! > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale > Sent:

RE: Goodbyes (was this is the end...)

2016-02-02 Thread adrian wyer
fresh faced, black hearted.. a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: 02 February 2016 18:08 To: softimage@listproc.autodesk.com Subject: Re: Goodbyes (was this is the end...)

RE: Goodbyes (was this is the end...)

2016-02-02 Thread Ed Harriss
...and Monkeys! Where's Porl? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Lange Sent: Tuesday, February 02, 2016 1:24 PM To: softimage@listproc.autodesk.com Subject: RE: Goodbyes (was this is the end...) Cheese! From:

RE: Goodbyes (was this is the end...)

2016-02-02 Thread adrian wyer
what's that... speak up, us old folks don't hear too good... dang gummit, kids today with your ice trees and your terra flops i remember when all this was fields, and the discussion list was all about cheese and monkeys. why when i was a lad.. mumble mumble..

RE: Goodbyes (was this is the end...)

2016-02-02 Thread Scott Lange
Cheese! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: Tuesday, February 02, 2016 1:02 PM To: softimage@listproc.autodesk.com Subject: RE: Goodbyes (was this is the end...) what's that... speak up, us old folks

RE: Goodbyes (was this is the end...)

2016-02-02 Thread Sandy Sutherland
Serious blast from the wy back past right there On 2 Feb 2016 18:44, "Ed Harriss" wrote: > …and Monkeys! > > > > Where’s Porl? > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Scott Lange >

RE: this is the end......

2016-02-02 Thread Graham Bell
I wish you luck with that. It was hard enough trying to sell them Soft and ICE. So Houdini could be even harder. Correction though, it was never that people didn’t like Softimage or ICE, it was that many Max users appeared to struggle to really see how they’d adopt it. They would mention a few

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S
If we want, we could follow their example http://community.avid.com/forums/p/8263/365964.aspx (and avoid the all consuming vortex  ¦P ) Ladies & Gentlemen: Due to

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S
If such a case would arise, Hirazi? Given your excellent job (also in terms of fairness) in the rare cases when moderation was required at SI-Community, would you be open to moderate the list as well? On 02/02/16 19:01, Jason S wrote:

RE: Goodbyes (was this is the end...)

2016-02-02 Thread Scott Lange
Couldn't have done it without the Monkeys and Cheese Ed! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss Sent: Tuesday, February 02, 2016 1:44 PM To: softimage@listproc.autodesk.com Subject: RE: Goodbyes (was this is the

RE: Goodbyes (was this is the end...)

2016-02-02 Thread Adam Sale
We've had a pretty good run. For me, I remember starting on the original si3d list with many of you original si adopters. There were so many heavyweights on the list, i drank in all of the information being shared for months before i felt knowledgeable enough to post something intelligent. That

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Andy Nicholas
"it's not the years... it's the mileage" ;) On 02/02/2016 18:07, Sandy Sutherland wrote: Egads - Adrian, you are really just a nipper.. S. On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer > wrote: what's that...

Re: this is the end......

2016-02-02 Thread Gerbrand Nel
I agree. Softimage is like those nice spaceship Lego sets, with specialized shapes and parts, to help you build something awesome quick. Houdini is just a shit-load of the basic square Lego bricks, with a few of the level 35 lego technic parts thrown into the mix. You want something awesome,

Re: Clouds & cloudscape solutions

2016-02-02 Thread Morten Bartholdy
You have wetransfer incoming. I found something I could clean up and save in a separate database, but as usual with a Volumetric SITOA setup there is a problem. I had it rendering fine in my production scene, but here there is a bounds issue I have yet to figure out, as the numbers are the same as

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Tim Bolland
Yes, thank you everyone to helped contribute to the education of us less technical artists. ICE in particular has been a real eye opener. On another note, is there a way to download / backup the list? Cheers, Tim From: Bradley Gabe Sent: Tuesday, February 02, 2016 4:23 PM To:

Re: Clouds & cloudscape solutions

2016-02-02 Thread Morten Bartholdy
I will see if I can dig one up for you. I agree it is not straight forward to get working, and the documentation is sparse. Morten Den 2. februar 2016 kl. 14:45 skrev Chris Marshall : > Thanks, I'm just getting no volume render at all. Are there any demo scenes > out

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Eric Turman
Yep Bradley, your ICE examples, tornado and eyes etc. helped out a great deal, Thanks dude =) On Tue, Feb 2, 2016 at 8:22 AM, Jason S wrote: > My first ICE effect was partly based on the Brad's gradually flaming hand > showing state machines and a host of other things. >

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S
My first ICE effect was partly based on the Brad's gradually flaming hand showing state machines and a host of other things. It was the first time I was floored by ICE possibilities. I never got to say thanks, so I guess now is a good time! (thanks!

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Bradley Gabe
I appreciate the sentiment folks, you've already thanked me enough over the years. :-) For the first time, I am concerned that the list might disappear once and for all, and possibly without warning. At the moment, this has been my only contact with the old user base. I'm afraid if the list goes,

Re: Another good news

2016-02-02 Thread Olivier Jeannel
Another one : https://vimeo.com/153759713 On Mon, Feb 1, 2016 at 11:08 AM, Olivier Jeannel wrote: > Probably they are in need of money and spitted out that new rule. Which is > odd and unclear, most of the thing I post are 3d-techno related, half > demo-half tutorial ;

Re: Another good news

2016-02-02 Thread paul
I asked Vimeo about this, because it would affect my tutorials too (well, it would if I wasn’t pro, which I wont be for ever) and got the following reply. Hey Paul, Sorry for any confusion! The only content that really requires a PRO account would be videos used for commercial gain. So if

Re: Another good news

2016-02-02 Thread Nika Ragua
Yo, raps! I also asked Vimeo and they said there is no problem. VIMEO answer Nika, I think there has been some misunderstanding here. We have no issues with this content. We are also reaching out to the user you mentioned. Hope this helps. Sincerely, Sean M My question Hello! I have a

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Chris Marshall
The tornado tutorial made a huge difference to my understanding of how to use maths inside ice!! Hat off to Brad for that one indeed! On 1 February 2016 at 13:40, Angus Davidson wrote: > Octane has a thriving Facebook page. Even though I am not a Facebook fan. > > >

Re: Clouds & cloudscape solutions

2016-02-02 Thread Chris Marshall
Any pointers for Arnold volume in Soft? Just a simple setup as a start point would be good. On 1 February 2016 at 13:00, Cristobal Infante wrote: > Some nice cloud renders coming from the arnold / houdini combo, nice > tutorial here: > > https://vimeo.com/153745362 > > On 26

Re: Clouds & cloudscape solutions

2016-02-02 Thread Stephen Blair
On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall wrote: > Any pointers for Arnold volume in Soft? Just a simple setup as a start > point would be good. > > > The volume node and the volume shaders (volume_collector, volume_sample_*) are the same across all Arnold

Re: Clouds & cloudscape solutions

2016-02-02 Thread Chris Marshall
Thanks, I'm just getting no volume render at all. Are there any demo scenes out there? I can't find any. Cheers On 2 February 2016 at 13:39, Stephen Blair wrote: > > > On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall > wrote: > >> Any pointers

RE: this is the end......

2016-02-02 Thread Olivier Jeannel
I didn't know for Max but that's a bit of a surprise. While gathering informations to learn Houdini, I found "soup" for Maya that is a pure copy of some attribute behavior in Houdini. I know there are other examples. It's so obvious that I wonder if it is legal. But what hurt my balls is that