After the Discussion list, came the Oldies list. Can't remember why that
was set up, but anyway, what was I saying?
On Tuesday, 2 February 2016, Bradley Gabe wrote:
> All end things must come to a good
>
> Sent from my iPhone
>
> On Feb 2, 2016, at 1:04 PM, Scott
Monkeys, how could I have forgotten the monkeys!
On Tue, Feb 2, 2016 at 11:40 AM, Chris Marshall
wrote:
> After the Discussion list, came the Oldies list. Can't remember why that
> was set up, but anyway, what was I saying?
>
>
>
>
> On Tuesday, 2 February
Egads - Adrian, you are really just a nipper..
S.
On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer
wrote:
> what's that... speak up, us old folks don't hear too good... dang gummit,
> kids today with your ice trees and your terra flops
>
>
>
> i remember
Amen to that Adam!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, February 02, 2016 1:39 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)
We've had a pretty good run.
All end things must come to a good
Sent from my iPhone
> On Feb 2, 2016, at 1:04 PM, Scott Lange wrote:
>
> Amen to that Adam!
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
> Sent:
fresh faced, black hearted..
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy
Sutherland
Sent: 02 February 2016 18:08
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)
...and Monkeys!
Where's Porl?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Lange
Sent: Tuesday, February 02, 2016 1:24 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)
Cheese!
From:
what's that... speak up, us old folks don't hear too good... dang gummit,
kids today with your ice trees and your terra flops
i remember when all this was fields, and the discussion list was all about
cheese and monkeys.
why when i was a lad.. mumble mumble..
Cheese!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, February 02, 2016 1:02 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)
what's that... speak up, us old folks
Serious blast from the wy back past right there
On 2 Feb 2016 18:44, "Ed Harriss" wrote:
> …and Monkeys!
>
>
>
> Where’s Porl?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Scott Lange
>
I wish you luck with that. It was hard enough trying to sell them Soft and ICE.
So Houdini could be even harder.
Correction though, it was never that people didn’t like Softimage or ICE, it
was that many Max users appeared to struggle to really see how they’d adopt it.
They would mention a few
If we want, we could follow their
example
http://community.avid.com/forums/p/8263/365964.aspx
(and avoid the all consuming vortex ¦P )
Ladies &
Gentlemen:
Due to
If such a case would arise,
Hirazi? Given your excellent job (also in terms of fairness) in
the rare cases when moderation was required at SI-Community,
would you be open to moderate the list as well?
On 02/02/16 19:01, Jason S wrote:
Couldn't have done it without the Monkeys and Cheese Ed!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
Sent: Tuesday, February 02, 2016 1:44 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the
We've had a pretty good run. For me, I remember starting on the original
si3d list with many of you original si adopters. There were so many
heavyweights on the list, i drank in all of the information being shared
for months before i felt knowledgeable enough to post something
intelligent. That
"it's not the years... it's the mileage"
;)
On 02/02/2016 18:07, Sandy Sutherland wrote:
Egads - Adrian, you are really just a nipper..
S.
On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer
> wrote:
what's that...
I agree.
Softimage is like those nice spaceship Lego sets, with specialized
shapes and parts, to help you build something awesome quick.
Houdini is just a shit-load of the basic square Lego bricks, with a few
of the level 35 lego technic parts thrown into the mix.
You want something awesome,
You have wetransfer incoming. I found something I could clean up and save
in a separate database, but as usual with a Volumetric SITOA setup there is
a problem. I had it rendering fine in my production scene, but here there
is a bounds issue I have yet to figure out, as the numbers are the same as
Yes, thank you everyone to helped contribute to the education of us less
technical artists. ICE in particular has been a real eye opener.
On another note, is there a way to download / backup the list?
Cheers,
Tim
From: Bradley Gabe
Sent: Tuesday, February 02, 2016 4:23 PM
To:
I will see if I can dig one up for you. I agree it is not straight forward
to get working, and the documentation is sparse.
Morten
Den 2. februar 2016 kl. 14:45 skrev Chris Marshall
:
> Thanks, I'm just getting no volume render at all. Are there any demo scenes
> out
Yep Bradley, your ICE examples, tornado and eyes etc. helped out a great
deal, Thanks dude =)
On Tue, Feb 2, 2016 at 8:22 AM, Jason S wrote:
> My first ICE effect was partly based on the Brad's gradually flaming hand
> showing state machines and a host of other things.
>
My first ICE effect was partly based on
the Brad's gradually flaming hand showing state machines and a
host of other things.
It was the first time I was floored by ICE possibilities.
I never got to say thanks, so I guess now is a good time! (thanks!
I appreciate the sentiment folks, you've already thanked me enough over the
years. :-)
For the first time, I am concerned that the list might disappear once and
for all, and possibly without warning. At the moment, this has been my only
contact with the old user base. I'm afraid if the list goes,
Another one :
https://vimeo.com/153759713
On Mon, Feb 1, 2016 at 11:08 AM, Olivier Jeannel
wrote:
> Probably they are in need of money and spitted out that new rule. Which is
> odd and unclear, most of the thing I post are 3d-techno related, half
> demo-half tutorial ;
I asked Vimeo about this, because it would affect my tutorials too (well, it
would if I wasn’t pro, which I wont be for ever) and got the following reply.
Hey Paul,
Sorry for any confusion! The only content that really requires a PRO account
would be videos used for commercial gain. So if
Yo, raps! I also asked Vimeo and they said there is no problem.
VIMEO answer
Nika,
I think there has been some misunderstanding here. We have no issues with
this content. We are also reaching out to the user you mentioned.
Hope this helps.
Sincerely,
Sean M
My question
Hello! I have a
The tornado tutorial made a huge difference to my understanding of how to
use maths inside ice!! Hat off to Brad for that one indeed!
On 1 February 2016 at 13:40, Angus Davidson
wrote:
> Octane has a thriving Facebook page. Even though I am not a Facebook fan.
>
>
>
Any pointers for Arnold volume in Soft? Just a simple setup as a start
point would be good.
On 1 February 2016 at 13:00, Cristobal Infante wrote:
> Some nice cloud renders coming from the arnold / houdini combo, nice
> tutorial here:
>
> https://vimeo.com/153745362
>
> On 26
On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall
wrote:
> Any pointers for Arnold volume in Soft? Just a simple setup as a start
> point would be good.
>
>
> The volume node and the volume shaders (volume_collector, volume_sample_*)
are the same across all Arnold
Thanks, I'm just getting no volume render at all. Are there any demo scenes
out there? I can't find any.
Cheers
On 2 February 2016 at 13:39, Stephen Blair wrote:
>
>
> On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall
> wrote:
>
>> Any pointers
I didn't know for Max but that's a bit of a surprise. While gathering
informations to learn Houdini, I found "soup" for Maya that is a pure copy
of some attribute behavior in Houdini.
I know there are other examples. It's so obvious that I wonder if it is
legal.
But what hurt my balls is that
31 matches
Mail list logo