RE: Friday Flashback
Very Cool. The black-cover manual was actually my 'Inside Softimage 3D' book. Maggie got softimage to license it from me, because it was cheaper than printing all the original manuals…. ATR On Fri, 27 Apr 2012 15:40:10 +, Stephen Blair wrote: Friday Flashback #67 2002 customer quote: Softimage 3D...we've gotten crazy clever with it ! http://wp.me/powV4-1NM From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert Boehs Sent: April-20-12 8:49 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback too late, lol :) Em 20 de abril de 2012 09:28, Gerbrand Nel g...@cannonballbunny.commailto:g...@cannonballbunny.com escreveu: Well that's one way to make everyone go look at the picture before it gets taken down ;P On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: Please take this down, the people in it have not given you permission to publish this on the internet On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote: Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: tak...@earthlink.netmailto:tak...@earthlink.net; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM,tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.net wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something... -T -Original Message- From: Stephen Blairstephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com Sent: Mar 9, 2012 11:44 AM To:
RE: Friday Flashback
Yes, I have a copy of that book :-) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anthor Sent: April-27-12 12:40 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Very Cool. The black-cover manual was actually my 'Inside Softimage 3D' book. Maggie got softimage to license it from me, because it was cheaper than printing all the original manuals ATR On Fri, 27 Apr 2012 15:40:10 +, Stephen Blair wrote: Friday Flashback #67 2002 customer quote: Softimage 3D...we've gotten crazy clever with it ! http://wp.me/powV4-1NM From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert Boehs Sent: April-20-12 8:49 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback too late, lol :) Em 20 de abril de 2012 09:28, Gerbrand Nel g...@cannonballbunny.commailto:g...@cannonballbunny.com escreveu: Well that's one way to make everyone go look at the picture before it gets taken down ;P On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: Please take this down, the people in it have not given you permission to publish this on the internet On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote: Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: tak...@earthlink.netmailto:tak...@earthlink.net; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM,tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.net wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something...
Re: install directories
thanks jo Something in mind or happened to you ? nope, just improving my cmake search directories On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun jobenay...@gmail.com wrote: Hey Steve, I install on vm, my softimage versions in the same legacy folder than before adsk acquisition meaning D:\\Softimage\\whatever_name_I_use. On my host machine, I have them in the same folder than Maya, D:\\Program Files[(x64)]\\Autodesk\\. I never had any troubles on both sides (work production as customization). Something in mind or happened to you ? jo 2012/4/27 Steven Caron car...@gmail.com hey guys i wanted to gather some feedback about where people install softimage... who uses the default installation directory and who uses a modified installation directory? if you use a modified folder what types of variations do you make? i personally named 2012 Subscription Advantage Pack to 2012.5. s
Re: install directories
Oh ! I see, makes sense :) You can still look in the winreg, you have the install paths per version and per machine. You launch a shell or a pyscript from your cmake at compile time to retrieve those informations. 2012/4/27 Steven Caron car...@gmail.com thanks jo Something in mind or happened to you ? nope, just improving my cmake search directories On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun jobenay...@gmail.comwrote: Hey Steve, I install on vm, my softimage versions in the same legacy folder than before adsk acquisition meaning D:\\Softimage\\whatever_name_I_use. On my host machine, I have them in the same folder than Maya, D:\\Program Files[(x64)]\\Autodesk\\. I never had any troubles on both sides (work production as customization). Something in mind or happened to you ? jo 2012/4/27 Steven Caron car...@gmail.com hey guys i wanted to gather some feedback about where people install softimage... who uses the default installation directory and who uses a modified installation directory? if you use a modified folder what types of variations do you make? i personally named 2012 Subscription Advantage Pack to 2012.5. s
RE: loft instances on melena strands
Hello - sorry for the delay - we are actually doing just this on our current movie - using Melena as a base to build on our own further system to do fur and now feathers! I have been trying to see if the powers that be will be happy to provide compounds and help - it should be possible, as we are going to try and release lots of our development stuff to the community, as the community has always been a huge help to us! As soon as I have the OK I will send on stuff to you if you still want? PLEASE NOTE this will never be supported stuff, we can answer questions, but once you have the compounds and they do not do what you expected/needed, we can not be liable. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [hneg...@gmail.com] Sent: 23 April 2012 18:55 To: softimage@listproc.autodesk.com Subject: loft instances on melena strands Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H.
RE: Evaluating ice weight map gen per frame
Thanks Graham, it's all changed now anyway. I'm trying to scatter a bunch of objects in an area that is centralized around the highlight of a light (null attached) and am using a weight map to adjust the particle density in that area. I forgot to take into account the fact that the highlight position needs to take into account both the camera and the null instead of just the null. Any ideas on how I would need to modify my tree to achieve this? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-27-12 8:34 AM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I just realized you can get away with a lot fewer calculations if you just convert the null's position to the sphere's reference frame. You just need to multiply null.kine.global.pos by the inverse of sphere.kine.global, then you can get rid of all the other coversions. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:47 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I'm sure I'll be calling you again :-) I'm having some issues with the instances on my sphere changing orientation when the sphere rotates. If I can't get it working by tomorrow I'll post an example. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:36 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Glad to help :) From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:33 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame That did the trick good sir! From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:06 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I suspected there might be normals involved. When converting reference frames of true vectors as opposed to positions, you need to treat them differently (i.e. ignore any translation). There are a few ways to do this e.g.: - Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 matrix (to force the data type), and use that to multiply the normals before the dot product. - Convert the normals to 4D vectors with W=0, multiply them by sphere.global.kine as before, and convert back to 3D vectors before taking the dot product. Note that the above works for true vectors in general but normals are even more special. If there's any possiblity that there might be non-uniform scaling involved, then instead of just using sphere.global.kine you need to plug it into a Transpose node and then an Inverse node first. That's not necessary for uniform scaling because in that case the inverse of the transpose is the same as the original matrix. And all the above applies only to vectors and normals, not positions. Good luck! gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 06:39 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I kludged this together from wathcing a tutorial on something unrelated to weight map gen but it seems to work :-) I'm in no way experienced with ICE so I'm sure I'm messing something up. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 3:29 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame No, they should work. Can you post a screengrab or scene? gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 06:21 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Thanks Graham! I can now get transform changes on the sphere working but
Re: install directories
well its cmake, i wouldn't want to put too many windows specific functions for finding software through the registry. You can always use sys.platorm/sys.platform.startswith in pyscript to make it work with darwin, win and linux. It makes more sense to have something that's all procedural and still works on all platforms.
Re: install directories
alan jones' find_softimage module already works on linux and windows, his module is simple and is easy to maintain. i have no intentions to rewrite this module. i also have no experience programming for the OS on linux and very little with windows, i dont have access to a linux machine to test it. lastly, its boring work that i have not interest in doing or supporting. thanks for the suggestions. now... where do you install softimage? :) s On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: well its cmake, i wouldn't want to put too many windows specific functions for finding software through the registry. You can always use sys.platorm/sys.platform.startswith in pyscript to make it work with darwin, win and linux. It makes more sense to have something that's all procedural and still works on all platforms.
Re: install directories
great! thanks On Fri, Apr 27, 2012 at 11:19 AM, Alok Gandhi alok.gan...@modusfx.comwrote: In the defualt folders on windows C:\Program Files\Autodesk\Softimage 2012.SAP and I am guessing on linux would be \usr\local\ On 4/27/2012 2:10 PM, Steven Caron wrote: alan jones' find_softimage module already works on linux and windows, his module is simple and is easy to maintain. i have no intentions to rewrite this module. i also have no experience programming for the OS on linux and very little with windows, i dont have access to a linux machine to test it. lastly, its boring work that i have not interest in doing or supporting. thanks for the suggestions. now... where do you install softimage? :) s On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: well its cmake, i wouldn't want to put too many windows specific functions for finding software through the registry. You can always use sys.platorm/sys.platform.startswith in pyscript to make it work with darwin, win and linux. It makes more sense to have something that's all procedural and still works on all platforms. No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11 Internal Virus Database is out of date. Alok_Signature_email_.gif
Re: install directories
On Linux it's /usr/Softimage/[Soft Version] But for other reasons we go outside of the system directories in our place. 2012/4/27 Alok Gandhi alok.gan...@modusfx.com In the defualt folders on windows C:\Program Files\Autodesk\Softimage 2012.SAP and I am guessing on linux would be \usr\local\ On 4/27/2012 2:10 PM, Steven Caron wrote: alan jones' find_softimage module already works on linux and windows, his module is simple and is easy to maintain. i have no intentions to rewrite this module. i also have no experience programming for the OS on linux and very little with windows, i dont have access to a linux machine to test it. lastly, its boring work that i have not interest in doing or supporting. thanks for the suggestions. now... where do you install softimage? :) s On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: well its cmake, i wouldn't want to put too many windows specific functions for finding software through the registry. You can always use sys.platorm/sys.platform.startswith in pyscript to make it work with darwin, win and linux. It makes more sense to have something that's all procedural and still works on all platforms. No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11 Internal Virus Database is out of date. -- Xavier Alok_Signature_email_.gif
Re: loft instances on melena strands
Hello Sandy and thanks for the answer. Of course we're stil interested, please keep us posted. Cheers, H. On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hello - sorry for the delay - we are actually doing just this on our current movie - using Melena as a base to build on our own further system to do fur and now feathers! I have been trying to see if the powers that be will be happy to provide compounds and help - it should be possible, as we are going to try and release lots of our development stuff to the community, as the community has always been a huge help to us! As soon as I have the OK I will send on stuff to you if you still want? PLEASE NOTE this will never be supported stuff, we can answer questions, but once you have the compounds and they do not do what you expected/needed, we can not be liable. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [ hneg...@gmail.com] *Sent:* 23 April 2012 18:55 *To:* softimage@listproc.autodesk.com *Subject:* loft instances on melena strands Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H.
RE: Evaluating ice weight map gen per frame
I assume it's fairly straightforward, because raytracers do this all the time. But never having written a raytracer myself... Just thinking out loud here... You could take the normalized crossproduct of a vector from a surface point to the camera with the normal (in that order), and the normalized crossproduct of the normal with a vector from the point to the light (again in that order), and take the dot product of the two results. Values near 1 mean that the 3 vectors are more-or-less coplanar and the camera and light are on opposite sides of the normal, values near 0 mean that they are not coplanar, and values near -1 mean that the camera and light are on the same side of the normal. So that gives you a value you can use to modulate the strength (although you'll need to handle the case when 2 or all 3 of the vectors are colinear as a special case). After that you'd need to compare the difference between the angle between the normal and camera and the angle between the normal and light, and implement a falloff based on that difference. Just some thoughts... gray P.S. For transforming normals you should use the transpose of the inverse not the inverse of the transpose. I wrote it wrong below. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Friday, April 27, 2012 01:53 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Thanks Graham, it's all changed now anyway. I'm trying to scatter a bunch of objects in an area that is centralized around the highlight of a light (null attached) and am using a weight map to adjust the particle density in that area. I forgot to take into account the fact that the highlight position needs to take into account both the camera and the null instead of just the null. Any ideas on how I would need to modify my tree to achieve this? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-27-12 8:34 AM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I just realized you can get away with a lot fewer calculations if you just convert the null's position to the sphere's reference frame. You just need to multiply null.kine.global.pos by the inverse of sphere.kine.global, then you can get rid of all the other coversions. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:47 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I'm sure I'll be calling you again :-) I'm having some issues with the instances on my sphere changing orientation when the sphere rotates. If I can't get it working by tomorrow I'll post an example. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:36 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame Glad to help :) From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:33 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame That did the trick good sir! From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:06 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I suspected there might be normals involved. When converting reference frames of true vectors as opposed to positions, you need to treat them differently (i.e. ignore any translation). There are a few ways to do this e.g.: - Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 matrix (to force the data type), and use that to multiply the normals before the dot product. - Convert the normals to 4D vectors with W=0, multiply them by sphere.global.kine as before, and convert back to 3D vectors before taking the dot product. Note that the above works for true vectors in general but normals are even more special. If there's any possiblity that there might be non-uniform scaling involved, then instead of just using sphere.global.kine you need to plug it into a Transpose node and then an Inverse node first. That's not necessary for uniform scaling because in that case the inverse of the
Re: This is a growing problem in the VFX industry.
Apparently from the cover picture it isn't the onion...it is most likely one of two lesser known publications either the sausage or the cabbage XD On Fri, Apr 27, 2012 at 6:15 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Dr. Lippid?? C'mon. Is this the Onion? -Lu On Fri, Apr 27, 2012 at 4:04 PM, John Richard Sanchez youngupstar...@gmail.com wrote: http://www.awn.com/news/business/obesity-rates-studios-driving-commissary-costs-afternoon-nap-rates -- www.johnrichardsanchez.com -- -=T=-