RE: Friday Flashback

2012-04-27 Thread Anthor
Very Cool. 
The black-cover manual was actually my 'Inside Softimage 3D' book. 
Maggie got softimage to license it from me, because it was cheaper than 
printing all the original manuals….
ATR

On Fri, 27 Apr 2012 15:40:10 +, Stephen Blair wrote:
 Friday Flashback #67
 2002 customer quote: Softimage 3D...we've gotten crazy clever with it !
 http://wp.me/powV4-1NM
 
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo 
 Eggert Boehs
 Sent: April-20-12 8:49 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback
 
 too late, lol :)
 Em 20 de abril de 2012 09:28, Gerbrand Nel 
 g...@cannonballbunny.commailto:g...@cannonballbunny.com escreveu:
 Well that's one way to make everyone go look at the picture before it 
 gets taken down ;P
 
 
 On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
 Please take this down, the people in it have not given you permission
 to publish this on the internet
 
 On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
 stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com  wrote:
 Friday Flashback #66
 #Softimage XSI team pictures from 2000 and 2008
 http://wp.me/powV4-1My
 
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: April-13-12 10:43 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #65
 1997 DreamWorks chooses Softimage for Shrek
 http://wp.me/powV4-1LD
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: April-06-12 10:35 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #64
 Softimage show-me-the-team Easter Egg
 http://wp.me/powV4-1KL
 
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: March-30-12 11:13 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #63
 Microsoft buys Softimage - the press release and some news clippings 
 about the 14 Feb 1994 acquisition
 http://wp.me/powV4-1Jw
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: March-23-12 10:33 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #62
 Building #Softimage
 http://wp.me/powV4-1Ip
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: March-16-12 7:28 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #61
 16 March 2000
 #Softimage invites you to the launch of the next generation of 
 SOFTIMAGE|3D tools. Animation R3Defined .
 
 http://wp.me/powV4-1Hh
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Raffaele Fragapane
 Sent: March-11-12 7:57 PM
 To: tak...@earthlink.netmailto:tak...@earthlink.net; 
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback
 
 If I remember it right Flesh was actually used on Charlotte's Web for 
 UVing and painting guides in because it was the only really linux 
 friendly thing around for what we needed to do (Sony possibly had a 
 linux build of bodypaint, but that was it).
 
 I think at the time licensing was a bit murky because it wasn't even 
 being sold anymore. Yes, that was DNASoft, and it had been around for 
 quite a while.
 On Sat, Mar 10, 2012 at 4:02 
 
AM,tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.net
  
 wrote:
 Wow, blast from the past.
 
 Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint 
 software too, Taarna Flesh or something...
 
 -T
 
 -Original Message-
 From: Stephen 
 
Blairstephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
 Sent: Mar 9, 2012 11:44 AM
 To: 
 

RE: Friday Flashback

2012-04-27 Thread Stephen Blair
Yes, I have a copy of that book :-)

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anthor
Sent: April-27-12 12:40 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Very Cool. 
The black-cover manual was actually my 'Inside Softimage 3D' book. 
Maggie got softimage to license it from me, because it was cheaper than 
printing all the original manuals
ATR

On Fri, 27 Apr 2012 15:40:10 +, Stephen Blair wrote:
 Friday Flashback #67
 2002 customer quote: Softimage 3D...we've gotten crazy clever with it !
 http://wp.me/powV4-1NM
 
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo 
 Eggert Boehs
 Sent: April-20-12 8:49 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback
 
 too late, lol :)
 Em 20 de abril de 2012 09:28, Gerbrand Nel 
 g...@cannonballbunny.commailto:g...@cannonballbunny.com escreveu:
 Well that's one way to make everyone go look at the picture before it 
 gets taken down ;P
 
 
 On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
 Please take this down, the people in it have not given you permission
 to publish this on the internet
 
 On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
 stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com  wrote:
 Friday Flashback #66
 #Softimage XSI team pictures from 2000 and 2008
 http://wp.me/powV4-1My
 
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: April-13-12 10:43 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #65
 1997 DreamWorks chooses Softimage for Shrek
 http://wp.me/powV4-1LD
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: April-06-12 10:35 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #64
 Softimage show-me-the-team Easter Egg
 http://wp.me/powV4-1KL
 
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: March-30-12 11:13 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #63
 Microsoft buys Softimage - the press release and some news clippings 
 about the 14 Feb 1994 acquisition
 http://wp.me/powV4-1Jw
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: March-23-12 10:33 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #62
 Building #Softimage
 http://wp.me/powV4-1Ip
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Stephen Blair
 Sent: March-16-12 7:28 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback
 
 Friday Flashback #61
 16 March 2000
 #Softimage invites you to the launch of the next generation of 
 SOFTIMAGE|3D tools. Animation R3Defined .
 
 http://wp.me/powV4-1Hh
 
 
 From: 
 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 
 On Behalf Of Raffaele Fragapane
 Sent: March-11-12 7:57 PM
 To: tak...@earthlink.netmailto:tak...@earthlink.net; 
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback
 
 If I remember it right Flesh was actually used on Charlotte's Web for 
 UVing and painting guides in because it was the only really linux 
 friendly thing around for what we needed to do (Sony possibly had a 
 linux build of bodypaint, but that was it).
 
 I think at the time licensing was a bit murky because it wasn't even 
 being sold anymore. Yes, that was DNASoft, and it had been around for 
 quite a while.
 On Sat, Mar 10, 2012 at 4:02 
 
AM,tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.netmailto:tak...@earthlink.net
  
 wrote:
 Wow, blast from the past.
 
 Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint 
 software too, Taarna Flesh or something...

Re: install directories

2012-04-27 Thread Steven Caron
thanks jo

 Something in mind or happened to you ? 

nope, just improving my cmake search directories

On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun jobenay...@gmail.com wrote:

 Hey Steve,

 I install on vm, my softimage versions in the same legacy folder than
 before adsk acquisition meaning D:\\Softimage\\whatever_name_I_use.
 On my host machine, I have them in the same folder than Maya, D:\\Program
 Files[(x64)]\\Autodesk\\.
 I never had any troubles on both sides (work production as customization).
 Something in mind or happened to you ?

 jo




 2012/4/27 Steven Caron car...@gmail.com

 hey guys

 i wanted to gather some feedback about where people install
 softimage... who uses the default installation directory and who uses a
 modified installation directory? if you use a modified folder what types of
 variations do you make?

 i personally named 2012 Subscription Advantage Pack to 2012.5.

 s





Re: install directories

2012-04-27 Thread jo benayoun
Oh ! I see, makes sense :)

You can still look in the winreg, you have the install paths per version
and per machine.
You launch a shell or a pyscript from your cmake at compile time to
retrieve those informations.



2012/4/27 Steven Caron car...@gmail.com

 thanks jo

  Something in mind or happened to you ? 

 nope, just improving my cmake search directories


 On Fri, Apr 27, 2012 at 10:24 AM, jo benayoun jobenay...@gmail.comwrote:

 Hey Steve,

 I install on vm, my softimage versions in the same legacy folder than
 before adsk acquisition meaning D:\\Softimage\\whatever_name_I_use.
 On my host machine, I have them in the same folder than Maya,
 D:\\Program Files[(x64)]\\Autodesk\\.
 I never had any troubles on both sides (work production as
 customization). Something in mind or happened to you ?

 jo




 2012/4/27 Steven Caron car...@gmail.com

 hey guys

 i wanted to gather some feedback about where people install
 softimage... who uses the default installation directory and who uses a
 modified installation directory? if you use a modified folder what types of
 variations do you make?

 i personally named 2012 Subscription Advantage Pack to 2012.5.

 s






RE: loft instances on melena strands

2012-04-27 Thread Sandy Sutherland
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi 
[hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.


RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Simon Van de Lagemaat
Thanks Graham, it's all changed now anyway.  I'm trying to scatter a bunch of 
objects in an area that is centralized around the highlight of a light (null 
attached) and am using a weight map to adjust the particle density in that 
area.  I forgot to take into account the fact that the highlight position needs 
to take into account both the camera and the null instead of just the null.  
Any ideas on how I would need to modify my tree to achieve this?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-27-12 8:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I just realized you can get away with a lot fewer calculations if you just 
convert the null's position to the sphere's reference frame. You just need to 
multiply null.kine.global.pos by the inverse of sphere.kine.global, then you 
can get rid of all the other coversions.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I'm sure I'll be calling you again :-)  I'm having some issues with the 
instances on my sphere changing orientation when the sphere rotates.  If I 
can't get it working by tomorrow I'll post an example.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:36 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Glad to help :)

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

That did the trick good sir!

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I suspected there might be normals involved. When converting reference frames 
of true vectors as opposed to positions, you need to treat them differently 
(i.e. ignore any translation). There are a few ways to do this e.g.:

- Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 
matrix (to force the data type), and use that to multiply the normals before 
the dot product.

- Convert the normals to 4D vectors with W=0, multiply them by 
sphere.global.kine as before, and convert back to 3D vectors before taking the 
dot product.

Note that the above works for true vectors in general but normals are even 
more special. If there's any possiblity that there might be non-uniform scaling 
involved, then instead of just using sphere.global.kine you need to plug it 
into a Transpose node and then an Inverse node first. That's not necessary for 
uniform scaling because in that case the inverse of the transpose is the same 
as the original matrix.

And all the above applies only to vectors and normals, not positions.

Good luck!

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 06:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I kludged this together from wathcing a tutorial on something unrelated to 
weight map gen but it seems to work :-)   I'm in no way experienced with ICE so 
I'm sure I'm messing something up.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 3:29 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

No, they should work. Can you post a screengrab or scene?

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 06:21 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Thanks Graham!  I can now get transform changes on the sphere working but 

Re: install directories

2012-04-27 Thread Alok Gandhi
 well its cmake, i wouldn't want to put too many windows specific
functions for finding software through the registry.

You can always use sys.platorm/sys.platform.startswith in pyscript to make
it work with darwin, win and linux. It makes more sense to have something
that's all procedural and still works on all platforms.


Re: install directories

2012-04-27 Thread Steven Caron
alan jones' find_softimage module already works on linux and windows, his
module is simple and is easy to maintain. i have no intentions to rewrite
this module. i also have no experience programming for the OS on linux and
very little with windows, i dont have access to a linux machine to test it.
lastly, its boring work that i have not interest in doing or supporting.

thanks for the suggestions. now... where do you install softimage? :)

s

On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

  well its cmake, i wouldn't want to put too many windows specific
 functions for finding software through the registry.

 You can always use sys.platorm/sys.platform.startswith in pyscript to make
 it work with darwin, win and linux. It makes more sense to have something
 that's all procedural and still works on all platforms.



Re: install directories

2012-04-27 Thread Steven Caron
great! thanks

On Fri, Apr 27, 2012 at 11:19 AM, Alok Gandhi alok.gan...@modusfx.comwrote:

  In the defualt folders on windows C:\Program Files\Autodesk\Softimage
 2012.SAP and I am guessing on linux would be \usr\local\


 On 4/27/2012 2:10 PM, Steven Caron wrote:

 alan jones' find_softimage module already works on linux and windows, his
 module is simple and is easy to maintain. i have no intentions to rewrite
 this module. i also have no experience programming for the OS on linux and
 very little with windows, i dont have access to a linux machine to test it.
 lastly, its boring work that i have not interest in doing or supporting.

  thanks for the suggestions. now... where do you install softimage? :)

  s

 On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi 
 alok.gandhi2...@gmail.comwrote:

   well its cmake, i wouldn't want to put too many windows specific
 functions for finding software through the registry.

  You can always use sys.platorm/sys.platform.startswith in pyscript to
 make it work with darwin, win and linux. It makes more sense to have
 something that's all procedural and still works on all platforms.


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
 Internal Virus Database is out of date.


Alok_Signature_email_.gif

Re: install directories

2012-04-27 Thread Xavier Lapointe
On Linux it's /usr/Softimage/[Soft Version]

But for other reasons we go outside of the system directories in our place.


2012/4/27 Alok Gandhi alok.gan...@modusfx.com

  In the defualt folders on windows C:\Program Files\Autodesk\Softimage
 2012.SAP and I am guessing on linux would be \usr\local\


 On 4/27/2012 2:10 PM, Steven Caron wrote:

 alan jones' find_softimage module already works on linux and windows, his
 module is simple and is easy to maintain. i have no intentions to rewrite
 this module. i also have no experience programming for the OS on linux and
 very little with windows, i dont have access to a linux machine to test it.
 lastly, its boring work that i have not interest in doing or supporting.

  thanks for the suggestions. now... where do you install softimage? :)

  s

 On Fri, Apr 27, 2012 at 11:01 AM, Alok Gandhi 
 alok.gandhi2...@gmail.comwrote:

   well its cmake, i wouldn't want to put too many windows specific
 functions for finding software through the registry.

  You can always use sys.platorm/sys.platform.startswith in pyscript to
 make it work with darwin, win and linux. It makes more sense to have
 something that's all procedural and still works on all platforms.


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
 Internal Virus Database is out of date.




-- 
Xavier
Alok_Signature_email_.gif

Re: loft instances on melena strands

2012-04-27 Thread Halim Negadi
Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  Hello - sorry for the delay - we are actually doing just this on our
 current movie - using Melena as a base to build on our own further system
 to do fur and now feathers!  I have been trying to see if the powers that
 be will be happy to provide compounds and help - it should be possible, as
 we are going to try and release lots of our development stuff  to the
 community, as the community has always been a huge help to us!

 As soon as I have the OK I will send on stuff to you if you still want?

 PLEASE NOTE this will never be supported stuff, we can answer questions,
 but once you have the compounds and they do not do what you
 expected/needed, we can not be liable.

 Cheers

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [
 hneg...@gmail.com]
 *Sent:* 23 April 2012 18:55
 *To:* softimage@listproc.autodesk.com
 *Subject:* loft instances on melena strands

  Hi List,

  We are trying to make feather instances loft along strands from melena,
 any chance any of you already went through this ?
 Another way would be to be able to feed a factory CreateStrandsFromCurves
 compound with subcurves to avoid having one single curve object per strand.

  Thank you,

  H.



RE: Evaluating ice weight map gen per frame

2012-04-27 Thread Grahame Fuller
I assume it's fairly straightforward, because raytracers do this all the time. 
But never having written a raytracer myself...

Just thinking out loud here... You could take the normalized crossproduct of a 
vector from a surface point to the camera with the normal (in that order), and 
the normalized crossproduct of the normal with a vector from the point to the 
light (again in that order), and take the dot product of the two results. 
Values near 1 mean that the 3 vectors are more-or-less coplanar and the camera 
and light are on opposite sides of the normal, values near 0 mean that they are 
not coplanar, and values near -1 mean that the camera and light are on the same 
side of the normal. So that gives you a value you can use to modulate the 
strength (although you'll need to handle the case when 2 or all 3 of the 
vectors are colinear as a special case).

After that you'd need to compare the difference between the angle between the 
normal and camera and the angle between the normal and light, and implement a 
falloff based on that difference.

Just some thoughts...

gray

P.S. For transforming normals you should use the transpose of the inverse not 
the inverse of the transpose. I wrote it wrong below.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Friday, April 27, 2012 01:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Thanks Graham, it's all changed now anyway.  I'm trying to scatter a bunch of 
objects in an area that is centralized around the highlight of a light (null 
attached) and am using a weight map to adjust the particle density in that 
area.  I forgot to take into account the fact that the highlight position needs 
to take into account both the camera and the null instead of just the null.  
Any ideas on how I would need to modify my tree to achieve this?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-27-12 8:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I just realized you can get away with a lot fewer calculations if you just 
convert the null's position to the sphere's reference frame. You just need to 
multiply null.kine.global.pos by the inverse of sphere.kine.global, then you 
can get rid of all the other coversions.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:47 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I'm sure I'll be calling you again :-)  I'm having some issues with the 
instances on my sphere changing orientation when the sphere rotates.  If I 
can't get it working by tomorrow I'll post an example.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:36 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

Glad to help :)

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

That did the trick good sir!

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame

I suspected there might be normals involved. When converting reference frames 
of true vectors as opposed to positions, you need to treat them differently 
(i.e. ignore any translation). There are a few ways to do this e.g.:

- Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that into a 3x3 
matrix (to force the data type), and use that to multiply the normals before 
the dot product.

- Convert the normals to 4D vectors with W=0, multiply them by 
sphere.global.kine as before, and convert back to 3D vectors before taking the 
dot product.

Note that the above works for true vectors in general but normals are even 
more special. If there's any possiblity that there might be non-uniform scaling 
involved, then instead of just using sphere.global.kine you need to plug it 
into a Transpose node and then an Inverse node first. That's not necessary for 
uniform scaling because in that case the inverse of the 

Re: This is a growing problem in the VFX industry.

2012-04-27 Thread Eric Turman
Apparently from the cover picture it isn't the onion...it is most likely
one of two lesser known publications either the sausage or the cabbage
XD


On Fri, Apr 27, 2012 at 6:15 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Dr. Lippid??  C'mon.  Is this the Onion?

 -Lu

 On Fri, Apr 27, 2012 at 4:04 PM, John Richard Sanchez 
 youngupstar...@gmail.com wrote:



 http://www.awn.com/news/business/obesity-rates-studios-driving-commissary-costs-afternoon-nap-rates
  --
 www.johnrichardsanchez.com





-- 




-=T=-