yes, '6 versions' made me wonder if a pre-autodesk version could become
upgradeable again - which didn’t sound like autodesk.
then again, if it’s a way to get people back to being a paying customer, it
would be beneficial...
-Original Message-
From: Graham Bell
Sent: Tuesday, July
that's like totally like awesome with like tons of good shit!
New Yorkers eh, gotta, like, love em :)
thanks a lot for sharing - good visuals to see and some real clever stuff!
On 2 July 2012 19:34, Ed Manning etmth...@gmail.com wrote:
thanks!
On Mon, Jul 2, 2012 at 11:34 AM,
Looks really super !
Is there a place to find some helpfull tutorial to achieve something
like this ?
Le 03/07/2012 00:18, Matt Morris a écrit :
Hi guys,
I've got a tearing lagoa cloth sim that I'm fairly happy with, and am
meshing it with empolygonizer3, but getting some extreme stretched
Hello,
We have the following situation: we are applying a custom property with
a given name to an object, and the same property (same name) - but with
different values inside it - to a group. Then we make the object a
member of the group.
The documentation says in these circumstances the
This is really just a wild guess form the top of my head, but it could be
related to the chosen property propagation mode of the Custom property applied
to the group. Have you looked into siPropagationType?
Hello,
We have the following situation: we are applying a custom property with
a
Btw, which property takes precedence if the object belongs to more than one
group?
Hello,
We have the following situation: we are applying a custom property with
a given name to an object, and the same property (same name) - but with
different values inside it - to a group. Then we make the
Hah, because I didn't know of that functionality... Good to know.
On Jul 3, 2012 10:59 AM, Vincent Ullmann vincent.ullm...@googlemail.com
wrote:
I think you might already tried this... but i looks like there arent
enough substeps in you sim, to get the right collisons for every particle.
I think the forum software was written from scratch in php as a pet
project. I do like the site.
Btw as a result of this latest infestation, xsibase.com is blocked at
autodesk - or at least in the north america offices ;)
On Sat, Jun 30, 2012 at 9:12 PM, Alan Fregtman
vertex tagger is sweet!!!
Thanks Mr. Mootz:-)
Rob
\/-\/\/
On 3-7-2012 16:04, Eric Thivierge wrote:
https://vimeo.com/45125995
Mootz at it again!
Eric Thivierge
http://www.ethivierge.com
No virus found in this
Nice work Guys... Looked like a great meeting of the minds :-)
On Tue, Jul 3, 2012 at 3:03 AM, Rob Chapman tekano@gmail.com wrote:
that's like totally like awesome with like tons of good shit!
New Yorkers eh, gotta, like, love em :)
thanks a lot for sharing - good visuals to see and
WOW... fanf*ckintastic! That is just great...way to go Eric.
Scott Lange
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, July 03, 2012 10:05 AM
To: softimage@listproc.autodesk.com
Subject: New
Yeah, Autodesk should have them do a case study or something. Lots of cool
work was done.
I can say we use Naiad, ICE and FumeFX for the water stuff. Marvelous
Designer for the cloth (Jamie Franks will know more if he's here).
AFAIK it was rendered with V-Ray with only one or two of the heavy
is mario ucci still there? cause i think i see his hand in every
character... and all of the characters are awesome! (not just modeling,
animation, and shading too!)
On Tue, Jul 3, 2012 at 2:32 PM, Ciaran Moloney moloney.cia...@gmail.comwrote:
Yeah, Autodesk should have them do a case study or
congrats Mario, Rick, Ciaran, Sajjad, Jamie and everybody else who was
involved in this. Amazing.
On 3 July 2012 22:37, Steven Caron car...@gmail.com wrote:
is mario ucci still there? cause i think i see his hand in every
character... and all of the characters are awesome! (not just modeling,
oh yes, i didn't mean to single out mario. great work all the way around
guys!
s
On Tue, Jul 3, 2012 at 2:56 PM, Amaan Akram xsil...@warpedspace.org wrote:
congrats Mario, Rick, Ciaran, Sajjad, Jamie and everybody else who was
involved in this. Amazing.
On 3 July 2012 22:37, Steven Caron
Great stuff, many thanks!
--
Technical Director @ DreamWorks Animation
How can someone think that the olympic titles from passion look anything
like the Lloyds adds?
A: Well they were both made with softimage ;)
On 3 July 2012 23:15, Steven Caron car...@gmail.com wrote:
oh yes, i didn't mean to single out mario. great work all the way around
guys!
s
On
Yes, it is amazing work! Congratulations! So both the Studio AKA
Olympic Flame advert and this were made with Softimage. :-)
-ben
On Tue, Jul 3, 2012 at 5:56 PM, Amaan Akram xsil...@warpedspace.org wrote:
congrats Mario, Rick, Ciaran, Sajjad, Jamie and everybody else who was
involved in this.
Hi Eric - many thanks for your help, your page provided all the info we needed
- all working 100% here!
Cheers
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From:
Hi list
I was doing some performance testing with ICE kinematics and found out that
having many separate ICE operators (ie: one per limb)
is way faster than one ICE operator making all the calculations, in my
case, 25% faster
So I was wondering if it's supposed to be the normal behavior?
i dont think enough time was spent by softimage devs to really performance
test it and make a informed decision about how the customer's should use
it. a shame i know... in fact i didn't spend near as much time with it as i
wanted to (many factors, but one being the ICE kine changed through out
It's even faster than the ICE kine rabbit way where all the calculations
are stored in one big array, and have a per driven icetree reading the
array...
2012/7/4 Ahmidou Lyazidi ahmidou@gmail.com
Hi list
I was doing some performance testing with ICE kinematics and found out
that having
Yeah that's really too bad, it's a so powerful tool to build rigs. I'd
prefer to see this area pushed forward and ICE globally consolidated
than getting new features.
my 2 cents
A.
2012/7/4 Steven Caron car...@gmail.com
i dont think enough time was spent by softimage devs to really performance
Yeah, the idea of putting all the ICE trees in a single graph is a little
suspect to me. It's convenient for certain types of productions in the form of
visual organization, but having all of them pounding the same data structures
for different pieces of information in different places
Also note that the rabbit rig setup wasn't intended to be the 'be all end
all' of setups. It was a proof of concept on one way to use it. Not sure
any official word has ever been handed down.
Eric Thivierge
http://www.ethivierge.com
Never trust a bunny, while speaking about ICE it would be cool if they made
it a bit more uniformed to the rest of Softimage, allowing using to access
nodes through the object model.
was trying earlier to just set a value on an scalar node, and found that
even though i can see the Value in the
Yeah I know that, but it was supposed to be the more efficient way,
actually it's not :)
2012/7/4 Eric Thivierge ethivie...@gmail.com
Also note that the rabbit rig setup wasn't intended to be the 'be all end
all' of setups. It was a proof of concept on one way to use it. Not sure
any official
+1000 it's such a pain scripting ICE trees
2012/7/4 Simon Anderson simonbenandersonl...@gmail.com
Never trust a bunny, while speaking about ICE it would be cool if they
made it a bit more uniformed to the rest of Softimage, allowing using to
access nodes through the object model.
was trying
what type of improvements are you suggesting?
while i dont have Connect methods for ports, adding new Ports to nodes, or
any control over where the node shows in the gui, the rest seems ok to me.
s
On Tue, Jul 3, 2012 at 8:59 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
+1000 it's such a
I was just trying to do something simple earlier, automating a rig setup
from a guide and the script calculates a value that is needed in the ICE
tree (static value), I had created the entire ICE tree using a scipt so
each node is in a variable, but to set the value of the scalar wasn't just
a
nope, when you query for parameters it gives and error, eric just mentioned
a way that im going to try now
oScalarNode.InputPorts(Value).Value # this works
ports... Baaah humbug XD
working now :)
On Wed, Jul 4, 2012 at 2:50 PM, Steven Caron car...@gmail.com wrote:
Nice.. lovely tools...very useful...Thanks..
--
Regards,
Debdas Mohanty
Fx Artist
Makuta Vfx
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