Re: Blending displacement using raylength

2012-08-09 Thread Chris Marshall
Excellent!! Will take a look first thing tomorrow and amend the beer order accordingly! Thanks for you help on this, though I think the first time around I was slightly scuppered by a dodgy model. Well that's my excuse On Wednesday, 8 August 2012, Guillaume Laforge wrote: Please be aware that

Re: Blending displacement using raylength

2012-08-09 Thread Chris Marshall
Cool, so the only difference in the Advantage_Beer_Pack_SP1 is the addition of the Vector Coordinate Converter which forces the Vector to World Coordinates. I assume. Never used that before, but appears to work great. Thanks a lot!! On 09/08/2012, Chris Marshall chrismarshal...@gmail.com wrote:

Re: Particle collision behaves differently after particle count 4000

2012-08-09 Thread Chris Chia
Hi Eugen, Are you on SI2013SP1? I will check with the other version if needed... Chris On 9 Aug, 2012, at 2:27 PM, Eugen Sares softim...@keyvis.at wrote: Hello Chris, tried a precision value of 1000. Still the spheres overlap. Also, thought that a slower trajectory might give the collision

Re: Particle collision behaves differently after particle count 4000

2012-08-09 Thread Eugen Sares
Am 09.08.2012 10:46, schrieb Chris Chia: Hi Eugen, Are you on SI2013SP1? Yes. I will check with the other version if needed... Chris On 9 Aug, 2012, at 2:27 PM, Eugen Sares softim...@keyvis.at wrote: Hello Chris, tried a precision value of 1000. Still the spheres overlap. Also, thought

Re: Blending displacement using raylength

2012-08-09 Thread Guillaume Laforge
Hi Tim, Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this producthttp://www.mentalfloss.com/blogs/archives/130875, maybe I will do an exception ;). On Thu, Aug 9, 2012 at 5:44 AM, Tim Leydecker bauero...@gmx.de wrote:

Re: Blending displacement using raylength

2012-08-09 Thread Chris Marshall
I just knew Tim's feature request would come at a high price! On 09/08/2012, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi Tim, Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this

Re: Blending displacement using raylength

2012-08-09 Thread Tim Leydecker
You learned your business 101 quickly, Guillaume... Supply and demand. I´ll put a few stamp on the bottles and give the postal service folks a try:-) Don´t hold your breath, thought. That´s a fragile chance. I may have to make an upgrade to Canada myself first before I can pay you back with a

Re: Blending displacement using raylength

2012-08-09 Thread olivier jeannel
Maya turned you into an alchoolic... Le 09/08/2012 14:11, Guillaume Laforge a écrit : Hi Tim, Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this product http://www.mentalfloss.com/blogs/archives/130875, maybe I will

Re: ICE modelling - polygon area

2012-08-09 Thread Rob Chapman
must be getting close - keep getting this now ' ERROR : 2429 - Access to a custom ICE node index set failed. This can occur when accessing an index set from the BeginEvaluate or EndEvaluate callback. all im trying to do is repeat in an array each selected polygons changes at the point level. ie

RE: ICE modelling - polygon area

2012-08-09 Thread Stephen Blair
I don’t know if this helps, but here’s something similar I was messing around with http://xsisupport.com/2012/08/07/resizing-polygons-with-ice/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: August-09-12 11:12 AM

Re: Blending displacement using raylength

2012-08-09 Thread Guillaume Laforge
Fortunately I didn't wait for Maya to be an alcoholic! But having working in production before definitely turned me as one :D. On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel olivier.jean...@noos.frwrote: Maya turned you into an alchoolic... Le 09/08/2012 14:11, Guillaume Laforge a écrit :

Re: Blending displacement using raylength

2012-08-09 Thread olivier jeannel
Yes, but before you were hidding... ;) Le 09/08/2012 17:31, Guillaume Laforge a écrit : Fortunately I didn't wait for Maya to be an alcoholic! But having working in production before definitely turned me as one :D. On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel olivier.jean...@noos.fr

[JOBS] -- short deadline SOFTIMAGE project ramping up

2012-08-09 Thread Ed Manning
Hi everybody - We have a beautiful but somewhat rushed project in-house at Spontaneous, and are having trouble finding a couple of key people. We need a really kick-ass modeler to create one principal human female character, a texture artist (emphasis on artist, as this is a painterly, NPR-look

Re: Cad models resource..

2012-08-09 Thread Cristobal Infante
Hi Adam, Whats the best way of getting them into xsi? On 9 August 2012 17:55, Adam Seeley adam_see...@yahoo.com wrote: Hi Peeps, You may have seen it already but... http://grabcad.com/ It's a mixed bunch, but lot's of nicely detailed cad/engineering type bits for use. Great for test

Re: Cad models resource..

2012-08-09 Thread Len Krenzler
Nice! Thanks for posting! On 8/9/2012 10:55 AM, Adam Seeley wrote: Hi Peeps, You may have seen it already but... http://grabcad.com/ It's a mixed bunch, but lot's of nicely detailed cad/engineering type bits for use. Great for test renders etc. Adam. --

Re: Cad models resource..

2012-08-09 Thread Len Krenzler
I've found that MoI (http://moi3d.com/) works great if you can get it as an IGES file. Once you get it into MoI, it's meshing tools are top notch. Export to SI is easy from there. On 8/9/2012 11:12 AM, Cristobal Infante wrote: Hi Adam, Whats the best way of getting them into xsi? On 9

viewport navigation performance

2012-08-09 Thread Votch
It seems like every model I work on lately has ~10Million Triangles. I've always thought XSI handled large poly counts well and have'nt put much thought to it. That all changed yesterday after exporting one of our large models over to Maya. The Maya viewport interaction is buttery smooth with a

Re: script backup file?

2012-08-09 Thread Sam Cuttriss
good to know where to look, thanks. im not seeing anything currently which is odd, but hopefully it comes in handy when i need it. _sam

getting object global transform from emit location?

2012-08-09 Thread Sam Cuttriss
a little thing that crops up all the time. im trying to get the global transform matrix of an object via the emit location of the particles? i can get it by pluging it in obviously, but if i have a group or something it would be nice to access what i guess would be termed location

RE: getting object global transform from emit location?

2012-08-09 Thread Grahame Fuller
Not completely automated, but... Use an ICE tree to store the global transform matrix as a custom ICE tree on each object. Use a script to add the tree to each object in the group, and rerun the script if you add objects to the group. gray From: softimage-boun...@listproc.autodesk.com

Re: Siggraph - Softimage?

2012-08-09 Thread Stefan Andersson
Thanks! regards stefan On Thu, Aug 9, 2012 at 10:03 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Mark's blog and comments cover that http://area.autodesk.com/blogs/marks/siggraph-2012---calling-all-crowds On Thu, Aug 9, 2012 at 3:53 PM, Stefan Andersson sander...@gmail.com wrote: I saw

Re: Siggraph - Softimage?

2012-08-09 Thread Tim Leydecker
good info: no sap this time, next major release(s across the board) to be expected in april 2014. some well deserved kudos to chris and the new singapore team. cheers, tim P.S: Personally, I´m no fan of sap benefits, it´s a marketing tool to enforce subscription imho. Both Maya and

Re: Siggraph - Softimage?

2012-08-09 Thread Ben Rogall
When he wrote 2014, I assumed he meant Softimage 2014, not year 2014. On 8/9/2012 6:51 PM, Tim Leydecker wrote: good info: no sap this time, next major release(s across the board) to be expected in april 2014. some well deserved kudos to chris and the new singapore team. cheers, tim

Re: Siggraph - Softimage?

2012-08-09 Thread Raffaele Fragapane
This is stuff that goes in cycles. If you don't need crowds, a viewport API, various additions to ICE, the fCurve editing additions and so on of course the last couple upgrades won't be very convenient for you. Personally, I have very little use for the VP2 stuff (beside the fact it stuffed

Re: Usergroup meeting?

2012-08-09 Thread Halim Negadi
I'm here till sunday. H. On Thu, Aug 9, 2012 at 9:49 AM, Bill Hinkson bill.hink...@gmail.com wrote: /Wave Trader Vic's was fun! Maybe I'll make it out to Siggraph next year. On Tue, Jul 31, 2012 at 8:14 PM, Matt Lind ml...@carbinestudios.comwrote: Most of the people who replied to my