Maya turned you into an alchoolic...

Le 09/08/2012 14:11, Guillaume Laforge a écrit :
Hi Tim,

Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this product <http://www.mentalfloss.com/blogs/archives/130875>, maybe I will do an exception ;).

On Thu, Aug 9, 2012 at 5:44 AM, Tim Leydecker <bauero...@gmx.de <mailto:bauero...@gmx.de>> wrote:

    Hi Guillaume,


    could you I ask you to add a Service beer pack 2 with
    controls to mask only the area visble in camera?

    E.g. everything else outside the camera愀 view isn愒 displaced.

    I惴 not sure how much of an optimization this is as it depends
    solely on how displacement is implemented in general in the renderer.

    Would setting adaptive displacement allow for reduced geometry
    tesselation?

    If the object is tesselated even in areas that have 0 height
    displacement
    the mesh愀 displacement geometry would still be huge and only the
    displacemengt
    height would be affected by the your network?

    It would be nice to know if it愀 possible/worth to mix between two
    shaders,
    one with displacement, one without...

    Intended uses:

    *large terrain
    *large ocean
    *close detail


    Cheers,


    tim





    On 08.08.2012 19:09, Guillaume Laforge wrote:

        Please be aware that Service Beer Pack 1 is now available to
        all drinkers:
        
http://dl.dropbox.com/u/5533643/BlendingDisplacementUsingRayLength_Advantage_Beer_Pack_SP1.scn

        Fixed Bug:
        Beer Issue 001: If you rotate your object, the displacement
        height goes with the object.

        Guillaume

        On Wed, Aug 8, 2012 at 12:11 PM, Chris Marshall
        <chrismarshal...@gmail.com <mailto:chrismarshal...@gmail.com>
        <mailto:chrismarshal...@gmail.com
        <mailto:chrismarshal...@gmail.com>>> wrote:

            OK apologies on this. If you rotate your object, the
        displacement
            height goes with the object. So if you rotate it 180, the
        bumpy area
            is now away from the camera! That's not what I was expecting.




Reply via email to