Thanks Matt, ill give it a try
On Fri, Dec 14, 2012 at 12:39 AM, Matt Morris matt...@gmail.com wrote:
I'm using one that Eric T posted a while back, can't find the original
link or compound anywhere, sure he won't mind if I link it:
http://www.matinai.com/si/LocalTweak.1.1.xsicompound
This worked just like I expected, thanks again and thank you Eric if u see
this post
On Fri, Dec 14, 2012 at 8:55 AM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Thanks Matt, ill give it a try
On Fri, Dec 14, 2012 at 12:39 AM, Matt Morris matt...@gmail.com wrote:
I'm using one that
This worked just like I expected, and I can see how close I was on my
attempts yesterday thanks again and thank you Eric if u see this post
On Fri, Dec 14, 2012 at 8:55 AM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Thanks Matt, ill give it a try
On Fri, Dec 14, 2012 at 12:39 AM,
I really do not know what to make of that! good luck to him wherever
he goes , are we allowed to speculate on here or keep it over there??
:) I hope he got in a bare rage with the board of shareholders
dishing out financials to themselves where they blatantly belong to
the paying customers.
I can be on either, but I'm usually running Windows.
On 13/12/2012 10:20 PM, Xavier Lapointe wrote:
Stephen is probably on Windows ...
I'm on CentOS as well and have the same issue. So the local web server
redirecting requests might stay your better option until Soft ships
with another
There was a tutorial on how to remote-control XSI via COM by Diego Garcia in
2006 (from 3dsmax, but technique might be similar from elsewhere).
His website www.sloft.com is down for maintenance atm, but I think I found a
copy of it here:
http://joon25.tistory.com/25
The video and original
Glad it was helpful. I should probably make a tutorial on that sometime
On Dec 14, 2012 8:28 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
This worked just like I expected, and I can see how close I was on my
attempts yesterday thanks again and thank you Eric if u see this post
On
What puzzles me all this time is that I've worked with M.Petit and Marc Stevens
and they were both great Softimage warriors back then...
I don't know why he's leaving but I secretly hope it was because he realized he
still loved Softimage and feel sorry for what's happening and couldn't take
Nah... let's relax and keep the good spirit this time. The new
developers are doing fine. Quite idealistic fellows, by the looks.
Despite the fact Maya and Max get more manpower, there's progress here,
too, and better some than none.
Am 14.12.2012 14:41, schrieb Marc-Andre Carbonneau:
What
I hope you're right, Eugen. I would hate to go back to Maya permanently!
On Fri, Dec 14, 2012 at 1:52 PM, Eugen Sares softim...@keyvis.at wrote:
Nah... let's relax and keep the good spirit this time. The new developers
are doing fine. Quite idealistic fellows, by the looks.
Despite the
What's Facebook?
-Tim C.
On 12/13/2012 4:47 PM, Eric Thivierge wrote:
You hermit... :) Actually good for you. If I wasn't over seas and have
friends scattered across the globe who all communicate through
facebook I would drop it. :\
I'll send an extra tweet for you. haha
I hope, too...
Plan B is Modo. Maya is world of hurt.
Am 14.12.2012 14:59, schrieb Martin Contel:
I hope you're right, Eugen. I would hate to go back to Maya permanently!
On Fri, Dec 14, 2012 at 1:52 PM, Eugen Sares softim...@keyvis.at
mailto:softim...@keyvis.at wrote:
Nah... let's
If you're okay with TCP, Thomas Mensencal has a good TCP server addon
that I've been using lately to send Python commands to Softimage. Search
for 'TCPServer For Softimage' on rray.de/xsi.
-Tim C .
On 12/14/2012 5:10 AM, Stefan Kubicek wrote:
There was a tutorial on how to remote-control XSI
Or look at the python TCP server in the XSI sdk examples.
-mab
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Friday, December 14, 2012 9:12 AM
To: softimage@listproc.autodesk.com
Subject: Re: Calling functions
2014 maybe... they are going to fix a few things there that I need.
Am 14.12.2012 15:50, schrieb Johan Forsgren:
Plan B for me would be stop stop updating XSI and run 2013 until i
retire.
2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at
I hope, too...
Plan B is
Strange. We're on 2012.SAP on CentOS here and this works fine using the
Softimage-embedded Python:
import hashlib
md5 = hashlib.md5()
md5.update('test')
print md5.digest()
On Thu, Dec 13, 2012 at 9:58 PM, Paul Hudson phudson1...@gmail.com wrote:
Stephen,
What Distribution and Version of
Softimage Friday Flashback #98
KEEP THE SPARTAN INTERFACE
http://wp.me/powV4-2kS
On 07/12/2012 9:41 AM, Stephen Blair wrote:
Softimage 3D
Friday Flashback #97 Flubber
http://wp.me/powV4-2jq
On 30/11/2012 10:07 AM, Stephen Blair wrote:
Friday Flashback #96
Tshirt designs that didn't make the
Thanks a lot Alan!!
Just trying it out now.
Will report back.
Cheers
Chris
On 14 December 2012 14:57, Alan Fregtman alan.fregt...@gmail.com wrote:
What does the format look like? Is it a pointcloud only or does it define
topology also?
Either way, you can import it into the opensource
Plan C would be an hyper customized Softimage with tools from Fabric Engine.
Le 14/12/2012 15:50, Johan Forsgren a écrit :
Plan B for me would be stop stop updating XSI and run 2013 until i
retire.
2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at
I hope, too...
i'm for plan Z
fabric engine guys end up owning the Softimage source code and re-make it in
their own image with full backwards compatibility of course
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
If it's ASCII, an importer can probably be written fairly easily.
Do you have a sample file?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, December 14, 2012 5:19 AM
To:
I second plan Z
Lawrence
On 14 Dec 2012, at 18:35, adrian wyer adrian.w...@fluid-pictures.com wrote:
i'm for plan Z
fabric engine guys end up owning the Softimage source code and re-make it in
their own image with full backwards compatibility of course
a
From:
I have no idea if it does. Clearly I was missing the path var. So I have no
idea if that gets called.
___
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com
From:
Hi
I am thinking about a realtime display of the volume shader in the XSI viewport.
I am searching for input from multiple sides.
1) Artists using the shaders.
What do you expect (beside seing the volume), any switches you want to have?
2) Development of the Shaders.
I never touched any
1) I wouldn't mind having:
- option to clip the volume view by a density range
- option to override coloring
On Fri, Dec 14, 2012 at 3:13 PM, Schoenberger x...@digidragon.de wrote:
**
Hi
I am thinking about a realtime display of the volume shader in the XSI
viewport.
I am searching for
Hey Alan,
This works for me as well. The issue is that hashlib in python 2.5 that
ships with Soft on Linux is using the compiled library (import *_*md5).
The place you work at is geared the way I mentioned above.
Pretty sure the support will help Paul getting this working anyway q:
Cheers,
saw this a siggraph, he implemented it into houdini...
http://elrond.informatik.tu-freiberg.de/papers/SIGGRAPH2012_1/content/talks/044-matthews.pdf
its the abstract, but he talks about object-order slices for the best
efficiency for parallelism in regards to spare volume data. he references
this
2) OpenGL shaders run the fastest, but I wouldn't call them realtime.
Softimage spends an inordinate amount of time polling the scene and viewports
to figure out what to do even before your shader code is called to draw.
OpenGL shaders (GLSL) also have the fewest bugs in the SDK compared to
The closest thing in Softimage related to realtime shading is probably
Slipstream from Exocortex.
On the Max side there is the realtime preview in FumeFx (Sitni Sati,
http://www.afterworks.com/FumeFX/GPUPreview.asp?ID=3a) and I believe Phoenix
(Chaos Groups,
@Stefan, @Matt
If you can ask them or send me their contact address, that would be nice.
Some more details what I am currently thinking of:
The shader is a helper to have something visible in the viewport.
Right now you have one of these views in XSI, which I want to replace/improve:
-
It would be funny if that was the actual name pf this UI
Em 14/12/2012 13:27, Stephen Blair stephenrbl...@gmail.com escreveu:
Softimage Friday Flashback #98
KEEP THE SPARTAN INTERFACE
http://wp.me/powV4-2kS
On 07/12/2012 9:41 AM, Stephen Blair wrote:
Softimage 3D
Friday Flashback #97
The only other alternative is Oleg's NVIDIA sph solver, but it is SPH not FLIP.
For FLIP there is RealFlow 2013 and Houdini now that Naiad was
acquired by Autodesk.
Best regards,
-ben
On Fri, Dec 14, 2012 at 6:43 PM, Michael Heberlein
micheberl...@gmail.com wrote:
Hi all,
does anyone know of
roll your own? or integrate someone elses..
http://code.google.com/p/flip3d/
https://github.com/christopherbatty/Fluid3D - ben knows this guy
On Fri, Dec 14, 2012 at 3:47 PM, Ben Houston b...@exocortex.com wrote:
The only other alternative is Oleg's NVIDIA sph solver, but it is SPH not
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