Re: ICE secondary deformation Nulls

2012-12-14 Thread Nuno Conceicao
Thanks Matt, ill give it a try On Fri, Dec 14, 2012 at 12:39 AM, Matt Morris matt...@gmail.com wrote: I'm using one that Eric T posted a while back, can't find the original link or compound anywhere, sure he won't mind if I link it: http://www.matinai.com/si/LocalTweak.1.1.xsicompound

Re: ICE secondary deformation Nulls

2012-12-14 Thread Nuno Conceicao
This worked just like I expected, thanks again and thank you Eric if u see this post On Fri, Dec 14, 2012 at 8:55 AM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Thanks Matt, ill give it a try On Fri, Dec 14, 2012 at 12:39 AM, Matt Morris matt...@gmail.com wrote: I'm using one that

Re: ICE secondary deformation Nulls

2012-12-14 Thread Nuno Conceicao
This worked just like I expected, and I can see how close I was on my attempts yesterday thanks again and thank you Eric if u see this post On Fri, Dec 14, 2012 at 8:55 AM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Thanks Matt, ill give it a try On Fri, Dec 14, 2012 at 12:39 AM,

Re: Marc Petit leaves Autodesk

2012-12-14 Thread Rob Chapman
I really do not know what to make of that! good luck to him wherever he goes , are we allowed to speculate on here or keep it over there?? :) I hope he got in a bare rage with the board of shareholders dishing out financials to themselves where they blatantly belong to the paying customers.

Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-14 Thread Stephen Blair
I can be on either, but I'm usually running Windows. On 13/12/2012 10:20 PM, Xavier Lapointe wrote: Stephen is probably on Windows ... I'm on CentOS as well and have the same issue. So the local web server redirecting requests might stay your better option until Soft ships with another

Re: Calling functions inside SI, from a Python instance outside SI

2012-12-14 Thread Stefan Kubicek
There was a tutorial on how to remote-control XSI via COM by Diego Garcia in 2006 (from 3dsmax, but technique might be similar from elsewhere). His website www.sloft.com is down for maintenance atm, but I think I found a copy of it here: http://joon25.tistory.com/25 The video and original

Re: ICE secondary deformation Nulls

2012-12-14 Thread Eric Thivierge
Glad it was helpful. I should probably make a tutorial on that sometime On Dec 14, 2012 8:28 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: This worked just like I expected, and I can see how close I was on my attempts yesterday thanks again and thank you Eric if u see this post On

RE: Marc Petit leaves Autodesk

2012-12-14 Thread Marc-Andre Carbonneau
What puzzles me all this time is that I've worked with M.Petit and Marc Stevens and they were both great Softimage warriors back then... I don't know why he's leaving but I secretly hope it was because he realized he still loved Softimage and feel sorry for what's happening and couldn't take

Re: Marc Petit leaves Autodesk

2012-12-14 Thread Eugen Sares
Nah... let's relax and keep the good spirit this time. The new developers are doing fine. Quite idealistic fellows, by the looks. Despite the fact Maya and Max get more manpower, there's progress here, too, and better some than none. Am 14.12.2012 14:41, schrieb Marc-Andre Carbonneau: What

Re: Marc Petit leaves Autodesk

2012-12-14 Thread Martin Contel
I hope you're right, Eugen. I would hate to go back to Maya permanently! On Fri, Dec 14, 2012 at 1:52 PM, Eugen Sares softim...@keyvis.at wrote: Nah... let's relax and keep the good spirit this time. The new developers are doing fine. Quite idealistic fellows, by the looks. Despite the

Re: ET_Tools downloads section gone

2012-12-14 Thread Tim Crowson
What's Facebook? -Tim C. On 12/13/2012 4:47 PM, Eric Thivierge wrote: You hermit... :) Actually good for you. If I wasn't over seas and have friends scattered across the globe who all communicate through facebook I would drop it. :\ I'll send an extra tweet for you. haha

Re: Marc Petit leaves Autodesk

2012-12-14 Thread Eugen Sares
I hope, too... Plan B is Modo. Maya is world of hurt. Am 14.12.2012 14:59, schrieb Martin Contel: I hope you're right, Eugen. I would hate to go back to Maya permanently! On Fri, Dec 14, 2012 at 1:52 PM, Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at wrote: Nah... let's

Re: Calling functions inside SI, from a Python instance outside SI

2012-12-14 Thread Tim Crowson
If you're okay with TCP, Thomas Mensencal has a good TCP server addon that I've been using lately to send Python commands to Softimage. Search for 'TCPServer For Softimage' on rray.de/xsi. -Tim C . On 12/14/2012 5:10 AM, Stefan Kubicek wrote: There was a tutorial on how to remote-control XSI

RE: Calling functions inside SI, from a Python instance outside SI

2012-12-14 Thread Marc-Andre Belzile
Or look at the python TCP server in the XSI sdk examples. -mab From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, December 14, 2012 9:12 AM To: softimage@listproc.autodesk.com Subject: Re: Calling functions

Re: Marc Petit leaves Autodesk

2012-12-14 Thread Eugen Sares
2014 maybe... they are going to fix a few things there that I need. Am 14.12.2012 15:50, schrieb Johan Forsgren: Plan B for me would be stop stop updating XSI and run 2013 until i retire. 2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at I hope, too... Plan B is

Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-14 Thread Alan Fregtman
Strange. We're on 2012.SAP on CentOS here and this works fine using the Softimage-embedded Python: import hashlib md5 = hashlib.md5() md5.update('test') print md5.digest() On Thu, Dec 13, 2012 at 9:58 PM, Paul Hudson phudson1...@gmail.com wrote: Stephen, What Distribution and Version of

Re: Friday Flashback

2012-12-14 Thread Stephen Blair
Softimage Friday Flashback #98 KEEP THE SPARTAN INTERFACE http://wp.me/powV4-2kS On 07/12/2012 9:41 AM, Stephen Blair wrote: Softimage 3D Friday Flashback #97 Flubber http://wp.me/powV4-2jq On 30/11/2012 10:07 AM, Stephen Blair wrote: Friday Flashback #96 Tshirt designs that didn't make the

Re: terrain ascii xyz import

2012-12-14 Thread Chris Marshall
Thanks a lot Alan!! Just trying it out now. Will report back. Cheers Chris On 14 December 2012 14:57, Alan Fregtman alan.fregt...@gmail.com wrote: What does the format look like? Is it a pointcloud only or does it define topology also? Either way, you can import it into the opensource

Re: Marc Petit leaves Autodesk

2012-12-14 Thread olivier jeannel
Plan C would be an hyper customized Softimage with tools from Fabric Engine. Le 14/12/2012 15:50, Johan Forsgren a écrit : Plan B for me would be stop stop updating XSI and run 2013 until i retire. 2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at I hope, too...

RE: Marc Petit leaves Autodesk

2012-12-14 Thread adrian wyer
i'm for plan Z fabric engine guys end up owning the Softimage source code and re-make it in their own image with full backwards compatibility of course a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: terrain ascii xyz import

2012-12-14 Thread Matt Lind
If it's ASCII, an importer can probably be written fairly easily. Do you have a sample file? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, December 14, 2012 5:19 AM To:

Re: Marc Petit leaves Autodesk

2012-12-14 Thread Lp3dsoft
I second plan Z Lawrence On 14 Dec 2012, at 18:35, adrian wyer adrian.w...@fluid-pictures.com wrote: i'm for plan Z fabric engine guys end up owning the Softimage source code and re-make it in their own image with full backwards compatibility of course a From:

RE: Maya 2013 dotXSI Plugin

2012-12-14 Thread Marc Brinkley
I have no idea if it does. Clearly I was missing the path var. So I have no idea if that gets called. ___ Marc Brinkley GO GO GO Microsoft Studios [Fun]ction Studio marc.brinkley [at] microsoft.com From:

Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Schoenberger
Hi I am thinking about a realtime display of the volume shader in the XSI viewport. I am searching for input from multiple sides. 1) Artists using the shaders. What do you expect (beside seing the volume), any switches you want to have? 2) Development of the Shaders. I never touched any

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Alan Fregtman
1) I wouldn't mind having: - option to clip the volume view by a density range - option to override coloring On Fri, Dec 14, 2012 at 3:13 PM, Schoenberger x...@digidragon.de wrote: ** Hi I am thinking about a realtime display of the volume shader in the XSI viewport. I am searching for

Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-14 Thread Xavier Lapointe
Hey Alan, This works for me as well. The issue is that hashlib in python 2.5 that ships with Soft on Linux is using the compiled library (import *_*md5). The place you work at is geared the way I mentioned above. Pretty sure the support will help Paul getting this working anyway q: Cheers,

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Steven Caron
saw this a siggraph, he implemented it into houdini... http://elrond.informatik.tu-freiberg.de/papers/SIGGRAPH2012_1/content/talks/044-matthews.pdf its the abstract, but he talks about object-order slices for the best efficiency for parallelism in regards to spare volume data. he references this

RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Matt Lind
2) OpenGL shaders run the fastest, but I wouldn't call them realtime. Softimage spends an inordinate amount of time polling the scene and viewports to figure out what to do even before your shader code is called to draw. OpenGL shaders (GLSL) also have the fewest bugs in the SDK compared to

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Stefan Kubicek
The closest thing in Softimage related to realtime shading is probably Slipstream from Exocortex. On the Max side there is the realtime preview in FumeFx (Sitni Sati, http://www.afterworks.com/FumeFX/GPUPreview.asp?ID=3a) and I believe Phoenix (Chaos Groups,

RE: Realtime shader experience? Artist Requests? Other 3rd partyrealtime shaders?

2012-12-14 Thread Schoenberger
@Stefan, @Matt If you can ask them or send me their contact address, that would be nice. Some more details what I am currently thinking of: The shader is a helper to have something visible in the viewport. Right now you have one of these views in XSI, which I want to replace/improve: -

Re: Friday Flashback

2012-12-14 Thread Gustavo Eggert Boehs
It would be funny if that was the actual name pf this UI Em 14/12/2012 13:27, Stephen Blair stephenrbl...@gmail.com escreveu: Softimage Friday Flashback #98 KEEP THE SPARTAN INTERFACE http://wp.me/powV4-2kS On 07/12/2012 9:41 AM, Stephen Blair wrote: Softimage 3D Friday Flashback #97

Re: Softimage FLIP fluid solver?

2012-12-14 Thread Ben Houston
The only other alternative is Oleg's NVIDIA sph solver, but it is SPH not FLIP. For FLIP there is RealFlow 2013 and Houdini now that Naiad was acquired by Autodesk. Best regards, -ben On Fri, Dec 14, 2012 at 6:43 PM, Michael Heberlein micheberl...@gmail.com wrote: Hi all, does anyone know of

Re: Softimage FLIP fluid solver?

2012-12-14 Thread Steven Caron
roll your own? or integrate someone elses.. http://code.google.com/p/flip3d/ https://github.com/christopherbatty/Fluid3D - ben knows this guy On Fri, Dec 14, 2012 at 3:47 PM, Ben Houston b...@exocortex.com wrote: The only other alternative is Oleg's NVIDIA sph solver, but it is SPH not