Re: FBXImport Materials

2013-01-28 Thread ivan t
Hi Christian I have filed your request for FBX layering under SOFT-8222. When you mention spline / curve support, do you mean surface or curve ? Regards Ivan

Re: building asset tools

2013-01-28 Thread Michal Doniec
*I would say, the most important is to make the right difference between the asset and the file on disk.* *The asset is just a concept, often just an entry in whatever storage unit you choose with metadatas and bind to a file on dis*k. I can only second that. The most common design mistake I see

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
As far as technicalities go, I'd go for FBX for storing hierarchies of objects. Hierarchies can be saved using Alembic too. It is a format to bake scenes after all :). FBX advantages are that you don't bake the meshes as they keeps their envelope and use the DCC specific code to do the

Re: building asset tools

2013-01-28 Thread Stefan Andersson
Does anyone here on the list knows if you can envelope an alembic file? regards stefan On Mon, Jan 28, 2013 at 2:22 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: As far as technicalities go, I'd go for FBX for storing hierarchies of objects. Hierarchies can be saved using

Re: OT: Ergonomic chairs

2013-01-28 Thread Eric Lampi
Thanks for the suggestions, I actually already have an Aeron, bought it from a hedge fund guy who was downsizing a couple years back, the only good thing to come out of the financial crisis for me.. It just doesn't have all of the adjustments I need. I checked out several, and while the Herman

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
You can't 'out the box', but you could store all the envelope weights and static pauses using some Alembic properties. The main problem would be that you would need to interpret those new properties in every DCCs alembic plugin too... So, in short the answer is no :). Guillaume On Mon, Jan 28,

Re: building asset tools

2013-01-28 Thread Ciaran Moloney
I suppose you could probably attach custom float and string data to the Alembic geometry description. But you'd then need to do some work to tell the DCC to rebuild an envelope from that. On Mon, Jan 28, 2013 at 2:07 PM, Stefan Andersson sander...@gmail.comwrote: Does anyone here on the list

Re: building asset tools

2013-01-28 Thread Eric Turman
a static pause could be technically correct though ;) On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: static pauses static poses... (long time since I did my last character pose I guess) On Mon, Jan 28, 2013 at 9:31 AM, Guillaume Laforge

Re: building asset tools

2013-01-28 Thread Guillaume Laforge
:) On Mon, Jan 28, 2013 at 9:36 AM, Eric Turman i.anima...@gmail.com wrote: a static pause could be technically correct though ;) On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: static pauses static poses... (long time since I did my last

RE: building asset tools

2013-01-28 Thread Sandy Sutherland
I should imagine it would require some sort of build toolset upon importing of the alemic file - which BTW can import the mesh too - it cannot hold the skeleton data AFAIK. When I looked it, or at least the Exorcortex version, it looked really exciting in many ways, but we had no budget so I

Re: softimage and it's binary format

2013-01-28 Thread Sajjad Amjad
Some oil for the fire: The terms 'non-trivial' and 'cost benefit to the customer' come to mind. * ducks out * On 28 January 2013 14:55, Ciaran Moloney moloney.cia...@gmail.com wrote: This has been a commonly requested feature over the years On Mon, Jan 28, 2013 at 2:29 PM, Stefan

Re: softimage and it's binary format

2013-01-28 Thread Sajjad Amjad
Just to clarify, those are some of the terms I heard from the AD end whenever someone brought this issue up. Like Ciaran said, this request has been brought up frequently. Anyone involved with trouble-shooting knows the benefits of having ASCII files, just need to convince the devs. On 28

Re: softimage and it's binary format

2013-01-28 Thread Stefan Kubicek
I guess implementing an ASCII file format writer/reader is hard to do as an afterthought and difficult to justify for what is probably less than 1% of the user base that would actually require and benefit from it. There has once been a push towards a 3dsMax ASCII file format by Borislav Bobo

Re: softimage and it's binary format

2013-01-28 Thread ivan t
Thanks Stefan , will do :) The team is aware of this popular request (and many others). I will log it down. Best Regards Ivan On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson sander...@gmail.comwrote: You might want to check the backlog for the last 8-10 years of beta list discussions :)

Re: building asset tools

2013-01-28 Thread David Barosin
We're currently using alembic from soft to soft here. Using reference models with pre existing envelopes that attach on the fly to our rigs. Alembic is basically used for point caching. Alembic has also been used here for sharing data between Soft, Max, Maya and Houdini quite nicely (cameras,

Re: softimage and it's binary format

2013-01-28 Thread David Barosin
back in the day... hrcConvert ;) On Mon, Jan 28, 2013 at 11:24 AM, ivan t ivansoftim...@gmail.com wrote: Thanks Stefan , will do :) The team is aware of this popular request (and many others). I will log it down. Best Regards Ivan On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson

Re: Getting the spdl ICE attributes in c++

2013-01-28 Thread Steven Caron
i thought this might be it but i tried it in scripting and didn't get anything related to iceattributes... http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_cpp/classXSI_1_1ShaderDef.html#a558539353bd99263d936703078f01369 no other ideas from me On Mon, Jan 28, 2013 at

Re: Getting the spdl ICE attributes in c++

2013-01-28 Thread Stephen Blair
It tells Softimage that the shader wants data from ICE graph. Or something like that. On 28/01/2013 3:15 PM, Steven Caron wrote: aah yes! i didn't have it instanced in the scene yet. this is interesting too, ICEAttributes property on a shader node? from siutils import si si = si()#

Re: OT: Ergonomic chairs

2013-01-28 Thread Alan Fregtman
We got a few Knoll ones for testing at work and it was a mixed bag of opinion. Some like the bendy back but a lot of people really don't. Yes, it's comfortable, but I'm not sure it is conductive to a good posture. It doesn't hold your back straight (in an ergonomic ideal position); it bends to

Re: Getting the spdl ICE attributes in c++

2013-01-28 Thread Steven Caron
i wonder what possibilities for tighter integration of other renderers/shaders this provides 3rd parties? On Mon, Jan 28, 2013 at 12:22 PM, Stephen Blair stephenrbl...@gmail.comwrote: It tells Softimage that the shader wants data from ICE graph. Or something like that.

Re: Middle mouse pan in ice tree

2013-01-28 Thread Ciaran Moloney
People got annoyed when moving back and forth between Nuke and Soft. On Mon, Jan 28, 2013 at 8:55 PM, David Barosin dbaro...@gmail.com wrote: Anyone know if there is a way to turn off the middle mouse for panning in the ICE Tree. I *really* miss the old behavior that had middle mouse handle

Re: Middle mouse pan in ice tree

2013-01-28 Thread David Barosin
Yeah I guess the happy solution would be a preference check box. Thanks for everyone chiming in. It does seem to break from the established flow of selecting objects and components in the 3d view. This new mode slows things down if you have large trees that need to be shuffled around

Re: softimage and it's binary format

2013-01-28 Thread Luc-Eric Rousseau
There is really no technical reason why Softimage could not save the equivalent of the current binary scene as ASCII, and it may not even be slower. It's hard to explain why this project has never been scheduled in the last 15 years without pointing fingers. priority should go on exposing more

Re: softimage and it's binary format

2013-01-28 Thread Steven Caron
at 'maya developers'? On Mon, Jan 28, 2013 at 9:30 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: Excellent... let's point some fingers! :D