RE: Softimage 2014

2013-04-12 Thread Szabolcs Matefy
So is there any Canadian job for a Softimage artist from Hungary? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Friday, April 12, 2013 3:30 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2014

Re: Softimage 2014

2013-04-12 Thread Eric Thivierge
On Fri, Apr 12, 2013 at 2:36 AM, Szabolcs Matefy szabol...@crytek.comwrote: So is there any Canadian job for a Softimage artist from Hungary? If there is, and you have an experience as I have, plan to wait 3-4 months for your visa / work permit. :\

RE: Softimage 2014

2013-04-12 Thread Szabolcs Matefy
Nice...L A friend of mine had to wait only one month a year ago or so... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Friday, April 12, 2013 9:11 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage

RE: Softimage promo

2013-04-12 Thread Sam
Adam did a great job. What happened to Mark? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Thursday, April 11, 2013 8:59 PM To: softimage@listproc.autodesk.com Subject: RE: Softimage promo

Re: Softimage promo

2013-04-12 Thread Dan Yargici
I agree, Adam was very clear, concise and likable. DAN On Fri, Apr 12, 2013 at 11:43 AM, Sam sbowl...@cox.net wrote: Adam did a great job. What happened to Mark? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

RE: Softimage promo

2013-04-12 Thread Graham Bell
We have a Tech Marketing team who usually handles these types of presentations, including any of show booths. Guys like myself and Mark sit outside of this team and focus on other areas. This can make it hard to devote the required time time to making demos for these types of things. Mark was

RE: needing help with writing a custom display callbacks

2013-04-12 Thread benjamin malartre
Hello, Maybe in the RegisterViewPortCallBack you can set the siDisplayCallback to siPreEndFrame or siEndFrame so it is drawn after all other elements in the scene Hope it helps ben From: angel...@oneanimation.com Date: Fri, 12 Apr 2013 10:21:32 +0800 Subject: Re: needing help with writing a

Possible to motion blur only backwards?

2013-04-12 Thread Dan Yargici
Hi all. I'm having to fake some sort of motion blur on my volume render using strands, which is working nicely and is sufficient for my needs. However, by their nature, my strand trails only flow backwards giving me a backwards-only blur and I need to match this look on some regular,

Re: LK Lightning 2.0 is out!

2013-04-12 Thread olivier jeannel
I think this unsimulated stuff is happening right on time with Polynoid lecture on the vimeo ice group :) Super stuff Leonard, congratulations ! Le 12/04/2013 10:03, Sam a crit: Very Nice!

Testing

2013-04-12 Thread chris chia
Testing

Re: Testing

2013-04-12 Thread Alan Fregtman
Tested. :p On Fri, Apr 12, 2013 at 10:36 AM, chris chia hyper...@hotmail.com wrote: Testing

RE: Testing

2013-04-12 Thread Szabolcs Matefy
Test Succeeded. Please move to the next procedure in Chamber 2. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Friday, April 12, 2013 4:56 PM To: XSI Mailing List Subject: Re: Testing Tested. :p On Fri,

Re: Softimage promo

2013-04-12 Thread Adam Sale
I have to give it up to guys like Mark. Presenting under tight time frames is tougher than it looks. Was a lot of fun though... On Fri, Apr 12, 2013 at 2:24 AM, Graham Bell graham.b...@autodesk.comwrote: We have a Tech Marketing team who usually handles these types of presentations,

Re: Softimage promo

2013-04-12 Thread Emilio Hernandez
Adam good job! But still that AD thing. Maya and 3DS got in my perception 80% of the whole presentation incluiding that Short film thing. Mark I think he just gave up and is still traveling in his vintage VW through the Tibet or something like that. For me it is very clear now that AD in

Re: Softimage promo

2013-04-12 Thread Adam Seeley
Hi, I didn't have time to see this the other day now the link's dead. Does anyone have a working link? Thanks, Adam. - Yoyo Digital Ltd. http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Chris Chia

test

2013-04-12 Thread Bartek Opatowiecki

How to make a deformer absolute ?

2013-04-12 Thread Bartek Opatowiecki
Hi, I'm working on a customOperator which is deforimg a mesh. It is sitting at the top of an animation construction mode . I would like it to take over the deformation at some point and ignore entire construction stack below it. thanks, Bartek

Re: Storyboard software

2013-04-12 Thread George Schermer
I just came across this program: http://www.shotbox.se/ Looks interesting and it has a feature to retime the storyboards, not sure if the other boards adjust accordingly, but worth a look. It's also in free beta testing. Cheers, George On Mon, Mar 25, 2013 at 12:51 AM, Stefan Andersson

Friday Flashback #115

2013-04-12 Thread Stephen Blair
Softimage Friday Flashback #115 http://wp.me/powV4-2FJ The XSI 1.0 box set

Re: Friday Flashback #115

2013-04-12 Thread Christopher
They did things with more time put into it. Overall nicer with books etc. Now you just download your stuff and sent on a bus. Christopher Stephen Blair Friday, April 12, 2013 1:12 PM Softimage Friday Flashback #115 http://wp.me/powV4-2FJ The XSI 1.0 box set

RE: Friday Flashback #115

2013-04-12 Thread adrian wyer
ahh yes the infamous xsi 'smoke' product covers.. that were rendered in xsi, honest for about 6 months, until oh, er actually they weren't hehehe a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen

Re: Friday Flashback #115

2013-04-12 Thread Mirko Jankovic
ehe AD 2014 logo style (smoke and movement in 2013 almost = XSI 1.0 box art) :))) On Fri, Apr 12, 2013 at 7:25 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ahh yes the infamous xsi 'smoke' product covers.. that were rendered in xsi, honest for about 6 months, until oh, er actually

Re: Friday Flashback #115

2013-04-12 Thread Dan Yargici
Turned out they were photographs iirc... On Fri, Apr 12, 2013 at 8:55 PM, Sam Cuttriss tea...@gmail.com wrote: They were just an elaborate surface with incidence shader werent they? those old boxes still look great, On Fri, Apr 12, 2013 at 10:25 AM, adrian wyer

Re: How to make a deformer absolute ?

2013-04-12 Thread Alan Fregtman
From what you said you're already setting the pointpositions (aka deforming), so you have *already* *taken over*. You can set the deformation to be absolute if your data is absolute and taking the object's transform into consideration. If you mean if you can disable operators downwards... no, you

Softimage 2014

2013-04-12 Thread phil harbath
Softimage facebook says its available to subscription members, it doesn’t seem to be available to me yet... anyone else have any luck.

Re: Softimage 2014

2013-04-12 Thread Toonafish
installing right now, no download available. There just seems to be an online install available this time. - Ronald On 4/12/2013 20:28, phil harbath wrote: Softimage facebook says its available to subscription members, it doesn’t seem to be available to me yet... anyone else have any luck.

Re: Softimage 2014

2013-04-12 Thread phil harbath
I am curious where this online installer is located. From: Toonafish Sent: Friday, April 12, 2013 3:08 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2014 installing right now, no download available. There just seems to be an online install available this time. - Ronald On

Re: Softimage 2014

2013-04-12 Thread Stephen Blair
You can download or install. http://screencast.com/t/j1OAP86J4W Install Now takes care of the download and extraction for you. On 12/04/2013 3:08 PM, Toonafish wrote: installing right now, no download available. There just seems to be an online install available this time. - Ronald On

Re: Softimage 2014

2013-04-12 Thread Toonafish
It's in the download section of my subscription page. But I was a bit too optimistic when I said installing I suppose, the online installer tells me it will take 4 days and 12 hours to dowload 43 MB's ...and climbing... 29 days and 7 hours :-/ - Ronald On 4/12/2013 21:13, phil harbath

RE: Friday Flashback #115

2013-04-12 Thread Grahame Fuller
I don't see the plastic pedestal in those pics. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, April 12, 2013 01:13 PM To: softimage@listproc.autodesk.com Subject: Friday

Re: Softimage 2014

2013-04-12 Thread Toonafish
Ah, that works better :-) Thanks, donno how I could overlook that one. - Ronald On 4/12/2013 21:22, Stephen Blair wrote: You can download or install. http://screencast.com/t/j1OAP86J4W Install Now takes care of the download and extraction for you. On 12/04/2013 3:08 PM, Toonafish wrote:

RE: Softimage 2014

2013-04-12 Thread Eric Cosky
I’m not seeing it in my subscription download page yet; I’m assuming servers are still in the process of getting updated. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, April 12, 2013 12:22 PM To:

Re: How to make a deformer absolute ?

2013-04-12 Thread Bartosz Opatowiecki
Hey, Lets forget about node transformations, only vertices are being deformed. If, within an update function I get a geometry like this: Primitive prim = (CRef)ctx.GetInputValue(0,0); PolygonMesh mesh(prim.GetGeometry(0,siConstructionModeModeling)); CVertexRefArray outPoints =

Re: How to make a deformer absolute ?

2013-04-12 Thread Eugen Sares
If you ignored the stack below it (by e.g. muting all unwanted operators), you will notice that you are changing the input of your deform operator. Not what you want, I suppose. Are you probably looking for freezing all operators below yours? They will all disappear doing so. To do so,

Re: How to make a deformer absolute ?

2013-04-12 Thread Alok
The whole idea of the operator stack to have progressive changes. If you have envelope operator below your custom operator then the point positions array will return current state after the update from the envelope operator. For example, let's say an arbitrary point x in the mesh is at pos A.

Re: How to make a deformer absolute ?

2013-04-12 Thread Bartosz Opatowiecki
Actually it is false, because I got deformed vertices into my deformer any way. So anything I do inside my operator is relative to the previous operator in the stack... Instead, I want to get vertices in world space or in X3DObject space fed into my deformer. How can I do that ? W dniu

Re: How to make a deformer absolute ?

2013-04-12 Thread Bartosz Opatowiecki
Yes, I understand it. The whole point is to bypass this behaviour somehow and get pos A into the deformer even if it is above envelope operator. W dniu 2013-04-12 22:39, Alok pisze: The whole idea of the operator stack to have progressive changes. If you have envelope operator below your custom

Re: How to make a deformer absolute ?

2013-04-12 Thread Alok
The only way to do it keep your operator lowest in the operator stack. Other hacky way would be to have duplicate mesh without any operators and read point positions from that. You also feed the data to your operator using user data. But I am not able to understand why would you want to do

Re: How to make a deformer absolute ?

2013-04-12 Thread Bartosz Opatowiecki
Want to make a PSD for facial rigging. I got bone based rig and want to override some poses with exact target shapes and to have full control over its activation (per vertex). B W dniu 2013-04-12 22:49, Alok pisze: The only way to do it keep your operator lowest in the operator stack. Other

Re: How to make a deformer absolute ?

2013-04-12 Thread Steven Caron
i am not fully understanding what's trying to be achieved but maybe just like you would with ICE and make two operators, one which writes to a datablob, user data, or ice attribute and the other that reads it? also, asking for the geometry from the modeling stack like he suggested sounds like it

Modo's Deformation (Weight Containers)

2013-04-12 Thread Marco Peixoto
This seems really interesting and a new way of dealing with Envelope Weights: http://vimeo.com/63720234

RE: Softimage promo

2013-04-12 Thread Sam
That makes sense. I'm used to seeing him in all the Siggraph videos, so I was wondering why he wasn’t in this one. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Friday, April 12, 2013 2:25

Autodesk vault

2013-04-12 Thread Angus Davidson
Hi All Anyone used Autodesk Vault. Its now on my 2014 subscriber downloads. From what I can see it only seems to work with 3dsmax (on the M E apps). I see the pro version has version control. Wonder if theres any chance of that ever coming to SI in the future. Kind regards = table

Re: Softimage promo

2013-04-12 Thread Bradley Gabe
No problem. As we all know, emails can be easily misunderstood. =) ** What exactly did you mean by that comment, Ed? :-Z

dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Sam
I have created a very basic push deform that deforms a sphere based on the distance from a null. It works fine as an unsumulated ICE tree as long as the timeline isn't playing, but once I hit play on the timeline it does nothing. I've tried moving it to the simulated tree, but it adds to the push

Re: dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Peter Agg
Have you still got a simulated stack on there? Just select it and delete it on the sphere. On 12 April 2013 23:54, Sam sbowl...@cox.net wrote: I have created a very basic push deform that deforms a sphere based on the distance from a null. It works fine as an unsumulated ICE tree as long as

Re: dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Sam Cuttriss
what peter said, if ice has a simulation stack it only processes the modeling stack at the first frame, then evolves from there. with no simulation stack the modeling stack is processed from scratch each frame On Fri, Apr 12, 2013 at 4:01 PM, Peter Agg peter@googlemail.com wrote: Have you

RE: dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Sam
Thanks guys, I knew it would be something simple. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Friday, April 12, 2013 4:07 PM To: softimage Subject: Re: dumb simulated/unsimulated ICE trees question what

[Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Ahmidou Lyazidi
Hello guys, I'm thinking of making a grease pencil tool, but I would like to know if there is a real interest in it, and what would be a faire price for this kind of tool Thanks --- Ahmidou Lyazidi Director | TD | CG artist

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Steven Caron
free, or $10 s On Fri, Apr 12, 2013 at 5:34 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Hello guys, I'm thinking of making a grease pencil tool, but I would like to know if there is a real interest in it, and what would be a faire price for this kind of tool Thanks

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread phil harbath
I would pay for it. From: Ahmidou Lyazidi Sent: Friday, April 12, 2013 8:34 PM To: softimage@listproc.autodesk.com Subject: [Pool] Any interest for a grease pencil tool? Hello guys, I'm thinking of making a grease pencil tool, but I would like to know if there is a real interest in it, and

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Jeremie Passerin
Sounds like a cool idea Ahmidou. Was the one on maya free before it get in 2014 ? I don't think it's a tool you can expect to be very expensive... I hope you can sell enough license to make it worth the dev. On 12 April 2013 17:37, Steven Caron car...@gmail.com wrote: free, or $10 s On

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Emilio Hernandez
I am interested! 2013/4/12 Eric Thivierge ethivie...@gmail.com I think it's something that animators are really missing and I've had tons of requests from animators I've worked with in the past. I'm sure they'd want it for free but if you put it at a price point where it's easily attainable

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Eric Thivierge
I think it's something that animators are really missing and I've had tons of requests from animators I've worked with in the past. I'm sure they'd want it for free but if you put it at a price point where it's easily attainable such as the $5-$10 mark you'll get a bunch of bites. It also depends

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Miquel Campos
I am also interested, and pretty sure all the animators at Shed are also interested :) About Maya grease pencil. was one before but not free: http://zurbrigg.com/blue-pencil maybe was more than one . Miquel Campos www.akaosaru.com

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Christopher
I sure am interested :) Christopher Miquel Campos Friday, April 12, 2013 8:57 PM I am also interested, and pretty sure all the animators at Shed are also interested :)About Maya grease pencil. was one before but not free:http://zurbrigg.com/blue-pencil maybe was more

Re: How to make a deformer absolute ?

2013-04-12 Thread Raffaele Fragapane
If you transform the vectors by the global kine transform of the object they come from they will be in world space. Assuming you are reading from another object and getting its point positions (and those are local) and want their global coordinates the above step is what you need. If you want them

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Steven Caron
one with those features could earn a higher return, $50 is maybe still a little steep. not because i think the work will so easy it doesn't deserve $50 but to make sure it isn't too steep and dissuade people to buy it On Fri, Apr 12, 2013 at 5:57 PM, Miquel Campos miquel.cam...@gmail.comwrote:

Re: Modo's Deformation (Weight Containers)

2013-04-12 Thread Steven Caron
i want to watch it, but the speed is killing me... anyone care to summarize the feature(s)? On Fri, Apr 12, 2013 at 2:37 PM, Marco Peixoto mpe...@gmail.com wrote: This seems really interesting and a new way of dealing with Envelope Weights: http://vimeo.com/63720234

RE: Modo's Deformation (Weight Containers)

2013-04-12 Thread Matt Lind
Basically the guy took 24 minutes to explain a 2 minute concept. The main point is Modo can define the order in which deformers are evaluated to solve envelope weights, and envelope weights are assigned using 'weight containers' which are logical assignments of points to deformers. A different

RE: Friday Flashback #115

2013-04-12 Thread Matt Lind
printing wasn't a huge concern in those days as the software sold for nearly $13,000 USD with about $200 going towards printing and manufacturing materials. The extra materials acted as a way to help justify the high cost of the software in the eyes of a pre-internet sales business climate.

Re: Friday Flashback #115

2013-04-12 Thread Chris Chia
Yes Matt. That was what I meant as I didn't know the price of XSI 1.0. Assuming if it was the price of the current Softimage, then those packaging and thick copies of printed docs would have constitute to a big portion of the cost price. On 13 Apr, 2013, at 11:32 AM, Matt Lind

Re: dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Chris Chia
It's a matter of whether you want it simulated for all frame or just the first frame. And at modeling stack, you could still add operators on top of your deformer Ice tree or shuffle their orders ;) Sent from my iPhone On 13 Apr, 2013, at 6:55 AM, Sam sbowl...@cox.netmailto:sbowl...@cox.net