Re: image sequence doesnt render with vray

2014-01-29 Thread Stefan Kubicek
A shot in the dark, but this sounds like an export optimisation thing that was badly implemented (like the exporter saying: "Oh, I already know this texture, I won't export again to speed up the refresh), even if it's not an interactive session.Have you tried disabling "Enable incremental export"

Ice Polygon reduction ?

2014-01-29 Thread olivier jeannel
Hi gang, I'd like to know if it is possible to apply polygon reduction within Ice, and this driven by a Weightmap or Modulate by null? Are there any examples lying around somewhere on the web ? The weigthmap doesn't update if I use the classic PolygonReduction Thank's a lot !

Re: Re[4]: image sequence doesnt render with vray

2014-01-29 Thread Angus Davidson
Does Vray for Si allow you to export to a .vrscene and then you can render that with standalone vray ? That way you could possibly be able to see if its an issue with the plugin or the core. Kind regards Angus From: Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org Reply-To:

Re: image sequence doesnt render with vray

2014-01-29 Thread Will Sharkey
Discovered this a while ago. A solution is to render with a frame range of 1, so your scene reloads after every frame. Not a pretty solution but it gets the job rendered! Actually, I think I always applied the animated texture in the comp having rendered a animated texture pass with Mental Ray.

Re: Ice Polygon reduction ?

2014-01-29 Thread Nika Ragua
you asked the gang http://www.tennessean.com/includes/publicus/projects/projects04/paper/photos/BigPhoto_01.jpg i want to make it !!! i join the crew !!!anyone else? https://www.youtube.com/watch?feature=player_detailpagev=ky6gSUmP4rs 2014-01-29 olivier jeannel olivier.jean...@noos.fr Hi

A question on FBX

2014-01-29 Thread Francisco Criado
Or use fbx converter. http://www.autodesk.com/products/fbx/overview Hope it helps. Francisco On Wednesday, January 29, 2014, Min Rui Tan minrui@autodesk.comjavascript:_e({}, 'cvml', 'minrui@autodesk.com'); wrote: Softimage does not convert to Z-Up for FBX Export. Can go through Maya

Re: Ice Polygon reduction ?

2014-01-29 Thread olivier jeannel
We must do something for that terrible musical taste you have :D https://www.youtube.com/watch?v=T178DsQHLDs#t=66 Le 29/01/2014 13:01, Nika Ragua a écrit : you asked the gang http://www.tennessean.com/includes/publicus/projects/projects04/paper/photos/BigPhoto_01.jpg i want to make it !!! i

Re: refresh issue with gear limbs

2014-01-29 Thread Matt Morris
I may have spoken to soon about a fix, as when the scene is captured, the viewport solos and there is no way of having the null visible if the viewport is set to show geo only. I tried removing some of the optimisations from the solver in the modules folder, so that it would always calculate

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-29 Thread Alan Fregtman
How were things usually modeled? Did they make volumes and use a voxelizer or something to approximate the brick placements? On Wed, Jan 29, 2014 at 9:30 AM, Eric Thivierge ethivie...@hybride.comwrote: You'd be surprised. You know how many bricks are in those renders??? Having to load and

RE: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-29 Thread Marc-Andre Carbonneau
We see a software that was developed solely for this movie. Some kind of Lego designer for concept artist. I'm curious as to how the concepts were passed to modelers or assembled for them! Procedural seems it could play a big role in this movie! An you gotta love the Legofied effects! LOL!

Photogrammetry - what do you use?

2014-01-29 Thread Marc-Andre Carbonneau
Hello friends, I am currently investigating photogrammetry and would love to get your advices, opinions, experiences with such systems. What hardware do you use? Which software? Best practices? Thank you for any info! MAC

Re: image sequence doesnt render with vray

2014-01-29 Thread Kris Rivel
I found an OK solutionjust wrote a script that renders the current frame, advances to the next frame, renders the current frame...etc. Ugly as hell and just ran it in the UI but gets the job done! Kris On Wed, Jan 29, 2014 at 6:52 AM, Will Sharkey willjshar...@gmail.comwrote: Discovered

Gear Eye setup

2014-01-29 Thread Szabolcs Matefy
Hi guys (Miquel, please?) So, I have created an eye using the eye guide. I have the option to pick IK reference, however when I try to pick the body as reference, rig creation crashes with an OLE error. It accepts only the local controller apparently. I also try to connect to the UIHost of the

Re: Photogrammetry - what do you use?

2014-01-29 Thread Vincent Langer
PhotoScan from agisoft is the one I prefer! with canon 550D or 5D 2014-01-29 Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com Hello friends, I am currently investigating photogrammetry and would love to get your advices, opinions, experiences with such systems. What hardware do

Re: Photogrammetry - what do you use?

2014-01-29 Thread Jordi Bares
I have a guy next to me doing a lot of Agisoft stuff and swears by it although he points out he needs tons of memory (he has 24Gb!!!) to deal with the kind of things he does (a bit of architecture and tons of images with a 7D) so… I am considering to test it properly because I can't see any

RE: Photogrammetry - what do you use?

2014-01-29 Thread Marc-Andre Carbonneau
Oh yeah I forgot to specify that this is mainly for environment and huge props... not so much for people or props! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: 29 janvier 2014 10:26 To:

Re: Photogrammetry - what do you use?

2014-01-29 Thread Simon Reeves
Last time we did a fair bit I think we found that 123d and photoscan usually gave very similar results, though I have a feeling 123d was more limited in input image resolution - and that might not be a problem or even true anymore. As I say, often similar results, sometimes one was better than the

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-29 Thread Simon Anderson
Its LDD, Lego Digital Designer, its a free bit of software you can download from Lego and create your own lego buildings. Its was an awesome project to have worked on :D On 2014-01-29 05:01 PM, Marc-Andre Carbonneau wrote: We see a software that was developed solely for this movie. Some kind

Re: Photogrammetry - what do you use?

2014-01-29 Thread Laurent Makowski
Hi everyone, A good friend of mine is selling an incredible tool for photogrammetry. Check his website: http://www.banzai-pipeline.com/gallery/smurfs_2/index.html I love Agisoft too, but as Jordi says, it requieres a lot of memory, processing time, preparation, and you have less control over the

Re: Photogrammetry - what do you use?

2014-01-29 Thread Rob Wuijster
Still using imagemodeler over here. Nuke 8 has some interesting ways of creating pointclouds from a bunch of images and linking hdri's: http://youtu.be/dRpLNoSSUlM?t=44m31s I've had a similar question a while ago about image modeler

RE: Photogrammetry - what do you use?

2014-01-29 Thread Manuel Huertas Marchena
I used image modeler several times and it works great, is a really simple but precise tool. It sucks that it isn't available for sale anymore... As for banzai pipeline, the last time I spoke with their support rep this is what he told me: ...Enwaii is currently Maya centric. In London

asset library + version control

2014-01-29 Thread Andreas Böinghoff
Hey! Over the last months, I've done some research what's the best way to store our assets in an library with a version control. I've tried an self programmed custom python solution, Tactic and Perforce. Everything works somehow, but it's all not as nice as I wish. Knows someone of you

Re: Photogrammetry - what do you use?

2014-01-29 Thread Octavian Ureche
Interesting topic here. Was just testing agisoft photoscan for some non commercial related work, and it seems to give pretty nice results with minimal user input. Has anyone tried to compare a kinekt based approach such as skanect ( http://skanect.manctl.com) with a photogrammetrical approach for

Re: asset library + version control

2014-01-29 Thread Alok Gandhi
You should check out git. It can work any kind of binary data and gives you control over versioning. You can ofcourse make a python app with qt as front end and some kind database as back end - MySql, Mongo etc. You can also make web based front end woth python using django if you want. Sent

Re: asset library + version control

2014-01-29 Thread Helge Mathee
Git is really bad for large binary files. Repositories tend to become very slow. Versioning, local branches and cherry-pick style functionality however is very powerful. I recommend to use something like git-annex (http://git-annex.branchable.com/) or git-fat. The git-bin implementation can be

Re: Photogrammetry - what do you use?

2014-01-29 Thread Adam Seeley
Hi, Does anyone know if any packages accept RAW or HDR images and can create an HDR for the final texture. This should help as much as norml HDR environments do when lighting. Adam. http://www.linkedin.com/in/adamseeleyuk

RE: asset library + version control

2014-01-29 Thread Angus Davidson
https://github.com/csaez/gitforsoftimage From: Alok Gandhi [alok.gandhi2...@gmail.com] Sent: 29 January 2014 08:31 PM To: softimage@listproc.autodesk.com Subject: Re: asset library + version control You should check out git. It can work any kind of binary data

RE: asset library + version control

2014-01-29 Thread Marc-Andre Carbonneau
Have you looked at this one? http://adamsoftware.net/en/what-we-do/business-propositions/enterprise-e-library/ Haven't checked it personally as we have our own solution here but it seems pretty competent. MAC From: softimage-boun...@listproc.autodesk.com

RE: Photogrammetry - what do you use?

2014-01-29 Thread Manuel Huertas Marchena
This should help as much as norml HDR environments do when lighting. What about using projection painting with multiple hdrs using MARI? not sure if I understood your question.. have you seen this:

Re: Photogrammetry - what do you use?

2014-01-29 Thread Steven Caron
this is our experience, a coworker has maxed out one of our 48gb machines... but he needs 24-30 gb average on a set of 50 images at 5k a piece. On Wed, Jan 29, 2014 at 7:25 AM, Jordi Bares jordiba...@gmail.com wrote: I have a guy next to me doing a lot of Agisoft stuff and swears by it

Re: asset library + version control

2014-01-29 Thread Gustavo Eggert Boehs
I have tried Mercurial (hg) on personal projects with some success. http://tortoisehg.bitbucket.org/ Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-01-29 Angus Davidson angus.david...@wits.ac.za

Re: asset library + version control

2014-01-29 Thread Alan Fregtman
That is cool but it's regular git and will be pretty slow for large files as Helge pointed out. On Wed, Jan 29, 2014 at 1:50 PM, Angus Davidson angus.david...@wits.ac.zawrote: https://github.com/csaez/gitforsoftimage -- *From:* Alok Gandhi

RE: Photogrammetry - what do you use?

2014-01-29 Thread Marc-Andre Carbonneau
I thought 32gb of ram was standard in the movie industry nowadays? ;) Thanks all for the pointers. We're already checking out ReCap but I am also looking at Enwaii now. If you have anything else please keep the thread going! Thank you MAC From: softimage-boun...@listproc.autodesk.com

Getting weight values for given points...

2014-01-29 Thread Sergio Mucino
This is probably not that hard to do, but I haven't really worked with arrays in ICE, so I'm kinda stuck here. I have a bunch of nulls near a poly surface. This surface has a weight map painted on it. I'm trying to get the weight map's value for the closest point to each

RE: asset library + version control

2014-01-29 Thread Angus Davidson
Pretty sure it would be fairly easy to set up for mecurial as it should just be the command line syntax that would change a little. From: Alan Fregtman [alan.fregt...@gmail.com] Sent: 29 January 2014 10:45 PM To: XSI Mailing List Subject: Re: asset library +

Re: Getting weight values for given points...

2014-01-29 Thread Alan Fregtman
First of all, you probably wanna use a Get Closest Location instead of Get Closest Points; that way you can get locations between points (say inside a polygon) and expect a useful interpolated result instead of the closest vertex specifically. ICE locations are based on barycentric coordinates

RE: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-29 Thread Matt Lind
Stop motion is typically shot on 1's, cel animation on 2's. Haven't seen the Lego movie, but what usually gives stop motion that jerky quality is the lack of motion blur, and the depth of field not quite mimicking the real world. Matt -Original Message- From:

Re: Getting weight values for given points...

2014-01-29 Thread Sergio Mucino
Thanks a lot Alan! Seems to be working, but I don't seem to be getting the right values. As a test, I created a grid object and painted a brush stroke on a weight map on it. I then created 3 nulls and positioned them in space floating over the grid. I know which ones

Re: Getting weight values for given points...

2014-01-29 Thread Stephen Blair
Hi Show the locations as points. Maybe you are mixing up global/local positions? On 29/01/2014 5:59 PM, Sergio Mucino wrote: Thanks a lot Alan! Seems to be working, but I don't seem to be getting the right

Re: Photogrammetry - what do you use?

2014-01-29 Thread Jordi Bares
True, they guys at Banzai pipeline are doing something really interesting… if only they had a Softimage or Houdini plugin I would be really happy but there you go… Jordi Bares jordiba...@gmail.com On 29 Jan 2014, at 15:54, Laurent Makowski makomoul...@gmail.com wrote: Hi everyone, A good

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
Thanks Min Rui, I will set up an example scene and send it your way. best, Enrique On Tue, Jan 28, 2014 at 2:21 PM, Min Rui Tan minrui@autodesk.comwrote: Hi Enrique, If you have a consistent repro case, you can forward it to me and we'll investigate if something is broken from 2013.

RE: Importing of Models Deathly Slow

2014-01-29 Thread Matt Lind
We're using 2013 SP1 (32 bit) and not experiencing any deathly slow imports. We have environments with 5,000+ referenced models, and while they do take a while to open because of their size, nothing along the lines of what you're reporting. I would check a few things that have caused us grief

Re: Photogrammetry - what do you use?

2014-01-29 Thread Francisco Criado
Hi Octavian, i used a couple of times skanect for people or indoor sets and must say its a time saver. If you can, give it a try! Francisco. On Wednesday, January 29, 2014, Octavian Ureche okt...@gmail.com wrote: Interesting topic here. Was just testing agisoft photoscan for some non

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
Matt your awesome, Thanks for all of the information, I am checking everything on the list now. I've just discovered that if i load a model in using the import menu, or via scripting it takes 7 seconds, but if i drag and drop it in, it takes 46 seconds for some reason. Not a big deal that one

RE: Importing of Models Deathly Slow

2014-01-29 Thread Matt Lind
If switching resolutions is the issue, consider if there is FCurve animation data being loaded onto parameters in the model. There is a known issue in 2013 with generation of FCurve data taking ridiculously long (5000% longer - no exaggeration). I had to write a C++ command to work around the

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
... this sounds very likely. i will test now. great stuff, thank you On Thu, Jan 30, 2014 at 12:14 PM, Matt Lind ml...@carbinestudios.comwrote: If switching resolutions is the issue, consider if there is FCurve animation data being loaded onto parameters in the model. There is a known

RE: Importing of Models Deathly Slow

2014-01-29 Thread Matt Lind
The litmus test would be to compare FCurves being loaded directly on the parameters vs. those applied from a source such as a mixer source. If the raw FCurve parameters take a long time while the mixer source loads instantly, then you have a smoking gun. Otherwise, it's not that. Matt

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
I found the problem. While going through the process of going through the list you supplied, I found the major source of the problem. For some reason the eyelid geometry was slowing down things when I would switch rig resolutions. I set up a test scene with 2 identical rigs in each resolution