Hi Maurice,
Thanks for answering my questions, I have another question.
I just got a quote for buying and upgrading XSI.
For the remaining 2 years that is left in the live of XSI, how many
people will be left to do technical support for XSI?
The quote also included subscription support cost, I
Great suggestion Greg!
DAN
On Tue, Mar 11, 2014 at 5:33 AM, Sylvain Lebeau s...@shedmtl.com wrote:
;-) love it
*Sylvain Lebeau // SHED*
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM
Hey Sylvain,
I'd be curious what will come from that meeting.
Please, if possible, let us know. I 'd be extremly curious to know
also what will be Shed move (or stick).
Best,
Olivier
Le 11/03/2014 03:43, Sylvain Lebeau a crit:
First of: I do share some of the emotions presented here over the last couple of
days regarding the retirement of softimage: just sad...
Looking forward I would also like to encourage people to consider Blender in
their evaluation-process as well. Dan already pointed out some stuff that is
worth
Greg, can I post your letter on Facebook?—
Sent from Mailbox for iPhone
On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz g...@janimation.com
wrote:
Hello Autodesk,
My name is Greg Punchatz , Senior Creative Director at Janimation. I have a
proposal, or call it a counter offer on the proper way
Hi Greg,
Do you have any more info on what you mean by long standing low level requests
and can you list the top 10 third parties you would like me to reach out to
follow up with? Or is there anyone on the list who is a third party developer
that can elaborate? For the SDK it is a really
Let us know which way you lean. For Maya we have two forums:
One forum is small annoying things that you run into every day and they drive
you nuts.
http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/filters/top
The second forum is big ideas
And to see a bit of what is possible take a look at this:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Sverchok
This is procedural node based modeling like the grashopper plugin in Rhino.
I haven't tried it myself yet, but looking at the pictures it could be pretty
nice. Who
On another note: Maybe we should run a fundraiser to Softimagify Blender. :)
Thomas Volkmann li...@thomasvolkmann.com hat am 11. März 2014 um 10:33
geschrieben:
And to see a bit of what is possible take a look at this:
I'm not quite among the top 10 3rd party developers (wrote a couple of
topology operators though for curve editing and extrusions, with the
classic SDK), but allow me:
The operator SDK has the limitation of not allowing to write to
clusters/cluster properties. Therefore it's not possible to
this might help clarify a tad:
http://urchn.org/post/nodal-transform-experiment
--
Jon Swindells
jon_swinde...@fastmail.fm
- A kinematic engine that I still haven't figured out. I may have
missed something but I could never rely on actual transforms values.It
seems that the values
yes you can
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered
I'd donate to that!
Actually, I'd pay a large sum to them if they remove that red/white circle
thingie from the viewport. And changed how to scale/rot/transform objects
by default.
On Tue, Mar 11, 2014 at 10:40 AM, Thomas Volkmann
li...@thomasvolkmann.comwrote:
On another note: Maybe we
Hi guys,
Since I'm not a Maya user I would like to ask you a couple of things
regarding exporting a rigged character from Softimage to Maya.
I'm using Species and there is already a video on how to export the rig to
Maya, but, even using Gear rig or a custom one, it is possible to export
the
Good idea
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered
Hey Alastair can I put your letter in my website besides the Truth about
Autodesk and Softimage?
Cheers!
---
Emilio Hernández VFX 3D animation.
2014-03-11 4:51 GMT-06:00 Alastair Hearsum hear...@glassworks.co.uk:
yes you can
Alastair
The only thing that actually has worked for me exporting rigs from
Softimage to Maya is the skeleton, envelope (don't expect all the weighting
to be accurate), and constrains, and expressions. Everything else in my
experiencie like shapes needs to be redone in Maya.
And believe me is hell.
Yeah, +1 from my side as well.
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Mar 11, 2014 at 11:57 AM, Alastair Hearsum hear...@glassworks.co.uk
wrote:
Good idea
Alastair Hearsum
Head of 3d
Wow, blender has improved a lot. I am learning Modo with trial versikn now,
but definetly will try Blender too. Open source is tmepting and quality
looks gnot bad too. Only the matter is interface really.
If someone else know nice Blender tutorial sites, please let me know.
Cheers
Daniel
On
I doubt autodesk improves sdk. It will mean people can stay longer with
softimage. Which is less sells on maya and max.
And in the end it's all about money... :(
For the rest nice letter, i really like the big letters are coming.
2014-03-11 12:14 GMT+01:00 Martin Chatterjee
If more attention was paid to the application during its life,
perhaps its death would not be upon us...
Exactly!!
David
There are a few free ones on CG cookie. You have to pay for the courses
though.
http://cgcookie.com/blender/
On Tue, Mar 11, 2014 at 1:22 PM, Daniel Kim danielki...@gmail.com wrote:
Wow, blender has improved a lot. I am learning Modo with trial versikn
now, but definetly will try Blender
[1]http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_inter
action/Enhanced_3D_Cursor
they take paypal
;p
--
Jon Swindells
jon_swinde...@fastmail.fm
On Tue, Mar 11, 2014, at 12:53 PM, Arvid Björn wrote:
I'd donate to that!
Actually, I'd pay a large sum to them if they
Hi Greg,
this is pretty much along the lines of what I’ve been thinking.
Retiring Softimage as announced is way too abrupt and disruptive. While not a
big success in the market place, it has it’s place, is very much alive and in
good shape.
Yes, we would all love to see some huge development
Damn it, I thought about being complicated, but doing everything inside
Maya right now would be counterproductive, since Species saved me lot of
time.
So...doing thing in Maya would be 4-6 more time consumingthat is just
great...I know that there are rigging tools for Maya as welllbut
yes
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office
BRILLIANT post.
Perfectly articulated Peter, well done!
DAN
On Tue, Mar 11, 2014 at 1:46 PM, pete...@skynet.be wrote:
Hi Greg,
this is pretty much along the lines of what I've been thinking.
Hi,
If AD is stopping Softimage, do they sell it?
What about buying the sources, making it open-sourced and porting to
MacOSX.
Curious if they want more then 20 m $ ... and if one would find 20.000
people spending 1000$ for that :)
Cheers,
Rob
Hi all,
I’d like to chime in if I may.
I run a very small company in Brussels called Digital Golem that’s been around
for almost 8 years, and our pipeline is essentially Softimage-Arnold-Nuke,
with a bit of ZBrush thrown in for good measure.
One of the biggest reasons we are able to be
On Tue, Mar 11, 2014 at 9:00 PM, Rob Zack robzac...@gmail.com wrote:
Hi,
If AD is stopping Softimage, do they sell it?
No, they don't and most probably they never will. It wouldn't make sense to
sell it, business wise.
What about buying the sources, making it open-sourced and porting to
Exactly... Damn!
I thought I saw Eric posting about they are porting Species to Maya. But
don't know if portability from rigs in Softimage will be available to open
in Maya.
Perhpas Eric can enlighten us in this subject.
---
Emilio Hernández
I totally agree 100% with everything that's been said here.
On 11 March 2014 12:04, Jean-Louis Billard jean-lo...@photon3.com wrote:
Hi all,
I'd like to chime in if I may.
I run a very small company in Brussels called Digital Golem that's been
around for almost 8 years, and our pipeline
I'd love to see it ported to fabric, and available for soft or maya :)
On 11 March 2014 12:10, Emilio Hernandez emi...@e-roja.com wrote:
Exactly... Damn!
I thought I saw Eric posting about they are porting Species to Maya. But
don't know if portability from rigs in Softimage will be
As a colleague of mine pointed out this morning, Autodesk should have
told it's Softimage users what it needs to keep Softimage going.
Admittedly that could be a bitter pill... We need to double the cost of
maintenance to keep softimage going! Or We need to double the price
of new license
outstanding and level headed, another excellent post that no-one at autodesk
will bother to read.
can we repost/retweet this?
the more well thought out, eloquent reasons we can publicly share,
demonstrating why autodesk should rethink their position, the better
a
_
Hi Peter
Very well put. Absolutely spot on.
For me as an animation orientated generalist it is a great package which
allows a host of low level built-in tools to be used together to create
something that , as you put it, is greater than the some of the parts; a
greatly underestimated aspect
Yes. Bring back Softimage until ADSK really comes with something better,
and most important: That we are convinced that it IS BETTER.
We will migrate because of self conviction, not because we were ripped off.
Meanwhile the more time is passing. The more clients you are loosing...
Hey Alastair, where can I grab the last version?
Cheers!
There are people who like Andrew Prices tutorials as well (the guy who started
the recent UI-discussion...)
http://www.blenderguru.com
Dan Yargici danyarg...@gmail.com hat am 11. März 2014 um 12:27 geschrieben:
There are a few free ones on CG cookie. You have to pay for the courses
why now, I’m sure those few people from Autodesk we have been seeing here the
last week will read what we have to say if we do so in a constructive way.
of course, retweet, repost all you want.
and do pay those few Softimage users in London a visit to get them to speak up
as well!
From:
Trying not to be reactionary regarding this post. Can you please explain what I
mean by this?
Sent from my HTC EVO 4G LTE exclusively from Sprint
- Reply message -
From: Chris Vienneau chris.vienn...@autodesk.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Based on the Species mailinglist they're discussion about porting Species
to other platforms, Fabric Engine included.
I won't be done tomorrow, but Eric and Chris are very talented guys, so I
trust that they'll come up with a solution that would suit everyone :-)
2014-03-11 13:17 GMT+01:00 Matt
thanks for speaking up Jean-Louis.
Digital Golem is certainly one of those Softimage studios punching well above
their weight.
From: Emilio Hernandez
Sent: Tuesday, March 11, 2014 1:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer
Yes.
I never new Digital Golem was a Softy house, or i would have been round
last year :)
On 11 March 2014 12:49, pete...@skynet.be wrote:
thanks for speaking up Jean-Louis.
Digital Golem is certainly one of those Softimage studios punching well
above their weight.
*From:* Emilio Hernandez
Hey all,
In terms of exporting a rig from Softimage to Maya using Species, the
only thing you can do right now is export an FBX of the skin and
deformers. Simple constraints will go over with curve object controllers
to an extent but I doubt anything useful will go over. Unfortunately.
As
Greg, can I post your letter on Facebook? PLEASE!
Im testing Advanced Skeleton (
http://www.animationstudios.com.au/advancedskeleton ) and im really liking
all the streamline workflow of building it, they even have a NICE feature
of auto weights on simple boxes than can later be transferred into the main
geometry for fine tuning, at first look it
Very well Jean-Louis...exactly what i think...it's not only at a studio
level,at the individual level also! we all made a significant efort to learn a
this software,our tool..we have to master so many crafts inside 3d
itself,character animation,lighting,materials,scripting...that alone is a
My advice is if you are thinking to migrate to Maya for rigging is the
following:
1. Take a deeep breath.
2. Make sure you have plenty of time to deliver.
3. Buy some Pepto Bismol or some heartburn relief.
4. Wear a hat. (This last one will avoid that you will become bald).
If you can
Reading the Maya features request from Softimage users and based on what
you're saying, especially regarding rigging, I'm kinda scared...
For f*** sake, I'm not a TD and I don't know how to write python/JS code,
I'm a freelance mostly working in game development and Architectural
visualization,
I think he is commenting on the bounces (From:
softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com])
which I imagine are from the sheer volume of traffic lately. ie if the list
server can barely cope with the current traffic any more lists added on the
same server is
From: Alastair Hearsum
Sent: Tuesday, March 11, 2014 1:24 PM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer
Hi Peter
Very well put. Absolutely spot on. ...
Thanks Alastair,
I would personally like a longer period of transition.
Alastair
And
Aleready posted on facebook and linkedin. Maybe with Glassworks and
Janimation letters, some any other influent companies would like to
support? the mill? shed? whiskytree? animal logic? come on guys!
F.
2014-03-11 11:29 GMT-03:00 pete...@skynet.be:
*From:* Alastair Hearsum
Good stuff Alastair, what also really fucks me off is that in the last 2
years with the takeover by Arnold as the primary render engine for most
SI users it has opened up big time! In combination with the powerful ICE
features of SI all of a sudden SI houses are producing work at a
complexity
Hi,
Don't think we will be transitioning to Maya, but just saw a pretty
impressive reel from a TD for maya, https://vimeo.com/88619343.
Looks far too technical for me, but don't know if he has open sourced his
tools that he shows in the video.
ta,
They will not sell it; as Martin eluded to, that would not make sense.
In the parallel universe where they did, I'm sure it was more than $20m
because the purchase reportedly cost them ~$35m, so I imagine at the very
least they'd want their full initial sum back.
An OSX port will never happen
Chris V..
For me it would be different than some other folks, but these are the
things that would ease my transition.
1. Ptex support
2. Udim support
3.Remove the current HQ viewport and port the max or maya version if
possible.
4. More robust cluster support..from API to render passes.
5.Multi
It would be nice if it posted on autodesk area too, like the one from
Alastair, so we can share that link.
F.
2014-03-11 11:41 GMT-03:00 Francisco Criado malcriad...@gmail.com:
Aleready posted on facebook and linkedin. Maybe with Glassworks and
Janimation letters, some any other influent
Done
On Tue, Mar 11, 2014 at 9:53 AM, Francisco Criado malcriad...@gmail.comwrote:
It would be nice if it posted on autodesk area too, like the one from
Alastair, so we can share that link.
F.
2014-03-11 11:41 GMT-03:00 Francisco Criado malcriad...@gmail.com:
Aleready posted on
Daniel
My open letter has got a lot of attention. I would encourage you to do
something similar with the company name behind you. It seems to get some
results however small. At the risk of sounding patronising and contrary
to my own behaviour on facebook in recent weeks, I'd say keep it calm
Hi Martin, Alan,
You mean we'll have to wait till AD become bankrupt to get a chance seeying
Softimage's codebase... damn, that can take more then 2 years I guess :)
Yeah ok, there is this Microsoft vendorlocked piece of software inside
Soft, so its not only VB that could be ported to JScript. So
+1
From: Alastair Hearsum
Sent: Tuesday, March 11, 2014 10:16
To: softimage@listproc.autodesk.com
Daniel
My open letter has got a lot of attention. I would encourage you to do
something similar with the company name behind you. It seems to get some
results however
At the risk of contradicting myself here, we are actually very calm
here...The damage is done, Autodesk will have a very hard standpoint in
the future development of the company...There are other solutions, not
just buying into the next product may it be Autodesk, Foundry or Maxon,
but rather
https://vimeo.com/75893842
One man shop with Modo
table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif
size=1 color=#99span style=font-size:11px;This communication is
intended for the addressee only.
I sincerely hope people from Autodesk are reading these letters because I
think it describes the situation perfectly.
If ADSK had just unveiled some amazing, next-generation DCC that combined
all the good parts of Max, Maya and Softimage into one amazing package, I
don't think you'd see nearly as
Hi Alastair,
Agreed. You did a fantastic job with your letter, and the more company owners,
industry heads of departments and managers speaking out the better. As you say,
they would generally feel like they have been given the cold shoulder by a
supplier who then want's to sell you another
I would sure like to take a look at it aabara...@gmail.com
On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Yes the lack of non-rigging-related operator stack (not just history)
has been an issue for some people who really do like to model more
Well written Alastair, thank you.
Nic
To you Peter, Greg and Alastair - thank you for expressing our (my)
sentiments so thoroughly and eloquently in public. I hope the waves you and
the userbase make will have some impact and make an impression at Autodesk
where it matters.
As we go through the listing of why we use Softimage and how
Interesting, would love to see the Dorrito effect implemented in modo, that
way we would have a 4 way comparison :P maya xsi C4D
Also hair in Modo seems interesting, you never hear much about it, i don't
know if it is a full system yet in terms of dynamics, but people seem to be
doing pretty
Hi,
unfortunately my english is not good enough to express my feelings and
thoughts about all this in a good and polite way and I think some mails
like the open letter from Alastair or the mails from Greg, Peter, Jean,
Sly, Daniel and so on express them much better than I could do.
I'm just
Oh woops, not sure if this went to the list. =P I’m more a watcher to the list,
not really a contributor, so still learning the ropes.
Original message:
I play around in a quiet little forum dedicated to the once alive and thriving
trueSpace community. Like Softimage, it was a small little
Exactly Paul. I believe that all of we were first attracted to Softimage
becuase we believed in it. Not because we were forced to use it or learn
it. It was into that process of knowing Softimage, that we got in love
with it.
If only ADSK would understand this... They should first deliver
Actually I would like to extend my thanks to all of those who have voiced
their concerns this way.
Morten
Den 11. marts 2014 kl. 17:07 skrev Morten Bartholdy x...@colorshopvfx.dk:
To you Peter, Greg and Alastair - thank you for expressing our (my)
sentiments so thoroughly and eloquently
So much truth here.
Yet AD only cares about numbers...
What annoys me the most (amongst other things) is the way this all happened.
It shows total ignorance towards (part of) their customers.
and AD can try to explain whatever and however they want, but What you do
speaks so loudly that I cannot
Hello again guys I am trying to put all this letters together and publish
them.
If you care to send me the letters will be easier to post, instead of
browsing through this post.
Tim I believe that we the freelancers can make a single one and start
signing at the bottom so we will have a
Thank you for listening Chris!
I am sure Greg wouldn't mind me adding to this, so here is a short list of
3rd party devs you could reach out to:
- Eric Mootz, Mootzoid.com - i...@mootzoid.com
- Helge Mathee or Paul Doyle, Fabric Engine - i...@fabricengine.com
- Holger Scönberger, Binary
Hello,
ShapeSizeAbsolute does not work on anything but strand points and segments. I
have a need to set the shape on a strand to something like cones or spheres but
also need the ability to set the shape size to be equivalent to pixel as with
ShapeSizeAbsolute.
Has anyone developed a
Extruding a curve in Maya requires scripting??? You have got to be kidding me.
Morten
Den 11. marts 2014 kl. 03:43 skrev Sylvain Lebeau s...@shedmtl.com:
Very nice letter Alastair!
Hard to
Count the small shops in on the freelancer one Emilio - just a suggestion.
Morten
Den 11. marts 2014 kl. 18:06 skrev Emilio Hernandez emi...@e-roja.com:
Hello again guys I am trying to put all this letters together and publish
them.
If you care to send me the letters will be easier to
+1
Straight from the heart.
Applicable to the freelancer, and the (very) small teams trying to be
competitive in advertising.
Rob
\/-\/\/
On 11-3-2014 17:21, Tim Borgmann wrote:
Hi,
unfortunately my english is not good enough to express my feelings and
thoughts
A curve can be extruded to a surface in one click.
My guess is that they might have needed to preprocess the AI curve to make it
useful, or the extrusion was needed as a poly mesh, which in that case would
have required the resulting surface to be converted.
--
Joey Ponthieux
LaRC Information
Opening the sdk will mean less of a reason to switch to another product so
i don't think it will happen cause ADSK prefers you buy cough cough maya.
2014-03-11 18:06 GMT+01:00 Morten Bartholdy x...@colorshopvfx.dk:
Thank you for listening Chris!
I am sure Greg wouldn't mind me adding
Whisky tree might have a guy or two ? given the stuff they have been
putting out, surely Blur too, the guys at Hybrid ? and of course their
might be some developers on the Asian market ?
On 11 March 2014 17:06, Morten Bartholdy x...@colorshopvfx.dk wrote:
Thank you for listening Chris!
They have already stated that their decision was not motivated by cost or
competition. they have nothing to loose by opening the SDK to a few if not
all third party Dev's and extending the shelf life buy a couple of years so
people get an adequate chance to affect subsequent transitions.
On 11
I had an idea the other day: what if we crowdfunded a LOT of money -- $5-10
million, say. And (once raised), offer to buy Softimage outright from
Autodesk. If they pass it will be held in trust and used to pay for a small
army of full-time developers to add functionality to Blender, such as an
ICE
(I should clarify that if AD allowed the purchase, then SI would be made
open source, with it's own Blender Foundation equivalent.)
On Tue, Mar 11, 2014 at 12:27 PM, Daniel G simpletang...@gmail.com wrote:
I had an idea the other day: what if we crowdfunded a LOT of money --
$5-10 million,
Tim Borgmann schreef op 11-3-2014 17:21:
unfortunately my english is not good enough to express my feelings and
thoughts about all this
You could've easily left out the remark about your English. Nothing
wrong with that. It's a very impressive statement!
--
Leendert A. Hartog – Softimage
I've done a lot of exporting. I use slightly earlier versions of Maya
and Softimage for maximum animator compatibility, so maybe this is
easier with later versions of Softimage/Maya. It takes me DAYS to
transfer everything perfectly for our AnimSchool rigs. And it sort of
works -- for the
So true, so true. I'd like to eco how amazing softimage is for
individual freelancers and small shops, especially since it's been
backed by the talented td and programmers here and online.
I'll add that softimage will continue to be my tool of choice for years
to come. This makes it easier
The guy you'd want to talk to about rigging in Modo is Rich Hurrey at
Pixar. He has a lengthy series called the Rigging Master Course
http://community.thefoundry.co.uk/store/riggingmastercourse/ which was
made with an older version of Modo (501!) prior to deformers being
added. He has been
I also believe hippydrome http://www.hippydrome.com/ (ex-pixar) does his
tutorials in modo
I believe he says it's the most similar thing to whatever they use in pixar.
https://vimeo.com/hippydrome
On 11 March 2014 18:15, Tim Crowson tim.crow...@magneticdreams.com wrote:
The guy you'd want
Doeke, IMHO sending soft out to pasture VS to the glue factory is the best
PR move AD could make. Doing that would actually make a huge difference if
we decide to stick with AD... and eventually move to Maya or even better a
whole new app they are building behind closed doors (I hope).
On Tue,
you really think that they are building something new when they said that
they an;t even focus in supporting what they got so far and killing
Softimage so that they can provide better for max and maya?
How does completely new app that requires couple years of investment before
gaining any profit
Hey fellows I will take Tim's letter as a template for the freelancers and
small studios 2-5 people. Sounds reasonable?
Of course if Tim agrees.
Cheers!
---
Emilio Hernández VFX 3D animation.
2014-03-11 12:03 GMT-06:00 Rares Halmagean
I've hear a rumor that Autodesk is in area 51 taking notes from a superior
intelligence...
---
Emilio Hernández VFX 3D animation.
2014-03-11 12:50 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:
you really think that they are building
I don't think that WAS the plan but things change. Lets say I have
a pretty good record at reading the Tea leaves The thing is they CANT
tell us even if they wanted to.
There are some smart and not so smart folks up at AD but after trying
to add to the maya code base for all
Serious question.
Autodesk has gone on at some length about serving their ME customers
better, not dispersing their resources on multiple applications, etc. We
have now heard, especially here on the Softimage list, but also in other
forums, from several companies and scores of individual users
from all the things luceric said here and on the community I thought he was
pretty clear the next gen tool was Maya.
From: Greg Punchatz
Sent: Tuesday, March 11, 2014 3:06 PM
To: softimage@listproc.autodesk.com
Subject: Re: A more graceful retirement - my counter offer
I don't think that WAS
Imo there is no money to be made on one giant 'doitall' application any
more. if anything ADSK seem to be moving away from the pro market and more
towards consumer level apps on the cloud. Including 3d printing and behance
networks
On 11 Mar 2014 19:06, Greg Punchatz g...@janimation.com wrote:
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