Re: Softimage user migrating to Maya

2014-03-21 Thread Martin
Totally agree, I've been trying to spread that idea without success. The worst thing with the EOL is that we can't purchase SI anymore. A lot of people and companies are still working on SI projects that will last years and not being able to increment licenses when needed is a big problem. Not

Re: Softimage user migrating to Maya

2014-03-21 Thread Nono
On Fri, Mar 21, 2014 at 1:00 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Do we really need threads like this? This list has gone to shit, ... Yes please, take into account lurkers and professionals her. This list is vital to keep in touch, this is email, please respect us an

Re: Redshift3D Render

2014-03-21 Thread Tim Leydecker
Redshift requires an Nvidia chip based card. A gaming card works fine, I have a mid-level GTX 670(3GB RAM) to go with it and am already happy every time I render a region. You can use the redshift beta with both Maya and Softimage. Might help ease the pain of transition... Cheers, tim On

Re: Redshift3D Render

2014-03-21 Thread Daniel Kim
I have GTX 680 installed on iMac, and use RS with SI now. It shows me great render speed. It doesn't matter hair, displacement map or any expensive options, RS shows always stable and good speed :) We have 7 Arnold license but it's replaced to RS already :)

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
Why do we need ice in maya? ICE is in Houdini. It's Vex I previously did effect - drop passes through the skin. Now I try repeat it in Houdini. Yet lack the knowledge but I'm training Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP + VOP + digital Asset + Pyton OP is

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
i'm training, and is happy, because Houdini 's cool:- https://www.youtube.com/watch?v=VYvPR3G1Zgsfeature=youtu.be 2014-03-21 11:38 GMT+04:00 Max Evgrafov summ...@gmail.com: Why do we need ice in maya? ICE is in Houdini. It's Vex I previously did effect - drop passes through the skin.

Re: Autodesk webinar

2014-03-21 Thread Martin Yara
Siew, Brent, Thanks ! I knew about the edge slide tool that wasn't exactly what I wanted, but I didn't know about that NEX / MTK) feature. It seems more M Tool now. Martin On Thu, Mar 20, 2014 at 10:13 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Yes, In NEX (internally we refer

Re: Softimage user migrating to Maya

2014-03-21 Thread Martin Chatterjee
*On Fri, Mar 21, 2014 at 3:17 AM, Steven Caron car...@gmail.com car...@gmail.com wrote:* *thank you for posting this, i was struggling whether i should post something like this. i am just marking most threads as 'read' now because i can't follow and the attitudes make me not want to follow.*

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Raffaele Fragapane
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. On 21

Re: Softimage user migrating to Maya

2014-03-21 Thread Dan Yargici
Me too... On Fri, Mar 21, 2014 at 10:47 AM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: *On Fri, Mar 21, 2014 at 3:17 AM, Steven Caron car...@gmail.com car...@gmail.com wrote: * *thank you for posting this, i was struggling whether i should post something like this.

Re: Softimage user migrating to Maya

2014-03-21 Thread Tenshi S.
Sylvain your right there. We're free to talk, but a little organization doesn't hurt anyone. But at the same time, there's a lot in-between discussion about Maya and workflows IN Softimage topics. What i would not like to see is that the Softimage Group is converted to Maya; in that case a Maya

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68 I talked with colleagues from neighboring studios who did effects for Stalingrad. They migrated from Maya to Houdini and very happy with that. And their work is very impressive. Maya is a legendary product actually.

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Sebastian Kowalski
initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's

Re: new QA with AD

2014-03-21 Thread Jordi Bares
Touché Sent from my iPhone On 21 Mar 2014, at 00:16, Matt Lind ml...@carbinestudios.com wrote: After reviewing all the information available thus far, I have one question that hasn’t been answered: If Softimage development was outsourced in continue and maintain mode, and the product

Mornning Autodesk

2014-03-21 Thread Ben Beckett
https://www.youtube.com/watch?v=FWBUl7oT9sA

Re: Autodesk webinar

2014-03-21 Thread Arvid Björn
I'm left-handed, and I've always been really happy with the keyboard layout in Softimage. O and P is extremely engrained in my reflex, I've never used the S key they introduced in XSI. Also as a Swede with a Swedish keyboard, my right Alt-button is fudged, it's assigned to something called Alt GR

Re: Mornning Autodesk

2014-03-21 Thread Arvid Björn
Smell ya later Fartydesk. On Fri, Mar 21, 2014 at 10:27 AM, Ben Beckett nebbeck...@gmail.com wrote: https://www.youtube.com/watch?v=FWBUl7oT9sA

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Dan Yargici
I don't think anyone would argue with you there Max. I've started learning it myself and I'm really enjoying it. What's a drag though, is that while a use ICE in %90 of the work I do, I use everything else that's great about Softimage (and not so great in Houdini) %100 of the time. DAN On

Re: Why MAX is not option for me.

2014-03-21 Thread Martin Chatterjee
Hi Maurice, *(...) * *Building a new DCC app from the ground up in the traditional way is really not a realistic expectation. It nearly killed both Alias and Softimage. We could take that risk if we were a start-up with no customers but we have hundreds of thousands. And they need their

Experiencing the Maya User interface

2014-03-21 Thread Morten Bartholdy
http://www.youtube.com/watch?v=JYXCC9o1zuw MB

Re: Experiencing the Maya User interface

2014-03-21 Thread Nicolas Esposito
Could you show other examples other then Maya running on Linux? :-P 2014-03-21 10:43 GMT+01:00 Morten Bartholdy x...@colorshopvfx.dk: http://www.youtube.com/watch?v=JYXCC9o1zuw MB

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Andy Goehler
Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they are quite different. While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Juan Brockhaus
Hey Adrian, this is some great info here. and makes me suddenly feel spmehow better ;-) maybe in two/three years time, when Soft slowly falls back (just due to no further development) BiFrost will be in a state where it can take over...? (wishful thinking) If I read between the lines I feel

Re: Digital Golem : Brillant and beautiful

2014-03-21 Thread peter_b
As a freelancer I only represent a single seat that’s not current nor under maintenance, but for an initiative like this, where an investment would equal tangible results – I’d gladly put in my share - as well as doing the rounds of my clients to suggest they do the same. That was my motivation

Re: How long will it take (?)

2014-03-21 Thread Nuno Conceicao
Hi Yang-hai In my opinion as a generalist with longer experience in Softimage (7 years) than I have with Maya (3 years) to me fundamentally is the fact Softimage has a real non-linear workflow. Taking character rigging for example allows changes to the topology, shapes, uvs, after the character

Re: Digital Golem : Brillant and beautiful

2014-03-21 Thread Mirko Jankovic
Bunch of fabric engine based tools, Spliced to SI would push SI on steroids for years to come and honestly would be more progress than SI saw in AD for years. Well if not for years to come then at least pumping adrenalin till something that can actually replace SI is there. On Fri, Mar 21, 2014

RE: How long will it take (?)

2014-03-21 Thread Morten Bartholdy
Yang, let me chime in here. I too appreciate you being present and asking these questions here. It goes to show that the Maya Humanize project might actually lead somewhere, and very importantly, that a significant change in Autodesk policy on user/dev interaction has taken place just recently.

Re: How long will it take (?)

2014-03-21 Thread Nuno Conceicao
Oh and by the way, the fact a modeler can do this kind of adjustments and be aware that he is not screwing up the rig (because of how clear is the UI in Soft) and thus not needing to send the rig back to the rigger to fix things up frees up the riggers so Softimage has smaller production costs in

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
Andy of course! See you later at the SESI forum ! 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they are quite different. While ICE cracks tend

What use is ICE really?

2014-03-21 Thread Alastair Hearsum
Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread philipp seis
i find the 3d buzz technical rigging in houdini DVDs very helpful. Focusing on rigging, it keeps your brain from sopping and vopping around too much. 2014-03-21 11:52 GMT+01:00 Max Evgrafov summ...@gmail.com: Andy of course! See you later at the SESI forum ! 2014-03-21 13:56 GMT+04:00

Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum
Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk 1) Ice crowd Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be

Re: What use is ICE really?

2014-03-21 Thread olivier jeannel
What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Oscar Juarez
Yeah reading the topics seems like a good place to start. On Fri, Mar 21, 2014 at 12:13 PM, philipp seis dpi...@gmail.com wrote: i find the 3d buzz technical rigging in houdini DVDs very helpful. Focusing on rigging, it keeps your brain from sopping and vopping around too much.

Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum
The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/

Re: What use is ICE really?

2014-03-21 Thread Oscar Juarez
It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is

Re: Experiencing the Maya User interface

2014-03-21 Thread Luc-Eric Rousseau
these YouTube links are getting quite tiresome, but I must say this one is particularly cute. On Friday, March 21, 2014, Nicolas Esposito 3dv...@gmail.com wrote: Could you show other examples other then Maya running on Linux? :-P 2014-03-21 10:43 GMT+01:00 Morten Bartholdy

Re: What use is ICE really?

2014-03-21 Thread Artur Woźniak
We tried that for the last couple of years. Ice was self promoting and self evolving entity that seemed to be a splinter in the Autodesk's eye. I think Ice was the most amazing feature that was developed within the Main Three and yet they still marketed the viewcube and viewport 2 to simplify the

Re: What use is ICE really?

2014-03-21 Thread Matt Morris
When I first heard about ICE I thought it was just for particles, but its speeded up my character rigging workflow massively. https://vimeo.com/50523730 Video showing a set of shapes automatically connected to face controls, and secondary deformers (dorritos) added, all in ice. (bit older, scuse

Re: What use is ICE really?

2014-03-21 Thread Dan Yargici
Shall we just keep this thread for it's original purpose and not turn it into a discussion? i.e. posting work with descriptions of how ICE was used. DAN On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.com wrote: We tried that for the last couple of years. Ice was self

RE: What use is ICE really?

2014-03-21 Thread Sofronis Efstathiou
These excellent videos by Mr Sale have been invaluable for students looking to create their facial rigs. We have built on these and it's been great. Really powerful stuff - and very, very artist friendly, especially as a number of our students are from a non-3D backgrounds - i.e. sculptors,

RE: Mornning Autodesk

2014-03-21 Thread Chris Vienneau
Don't forget to click the top ten live tv farts of all time on the right From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arvid Björn [arvidbj...@gmail.com] Sent: Friday, March 21, 2014 5:33 AM To:

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jordi Bares
I guess the most exciting thing is that if ICE is procedural, Houdini is massively procedural and *everything* is procedural. From signal analysis, geometry operations (Deformations) geometry creation, rigging, animation, *everything* You can have multiple VOPs (ICE trees) talking to each

Re: What use is ICE really?

2014-03-21 Thread Perry Harovas
I understand the feelings you have Artur, but I agree with Dan in that we should keep this thread for it's purpose as started by Alastair. With that in mind: -Inter-object communication that can be used to extract things like contact maps, deformations, thickness and curvature to drive shading

Re: What use is ICE really?

2014-03-21 Thread Jacob Gonzalez
Besides the all the amazing stuff you can do with (like some stuff Alistair has mentioned), ICE is also great to convert simple but tedious everyday tasks into flexible/easy to tweak workflows: An small example: right now I am lighting a Stadium. So instead of placing rows of lights manually

Re: REAL innovation

2014-03-21 Thread Jordi Bares
W Nice one Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 19:45, Andy Nicholas a...@andynicholas.com wrote: Wow. Consider my jaw dropped. I didn't know about that stuff. On 19 March 2014 at 13:44 adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum
sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions

Re: What use is ICE really?

2014-03-21 Thread Juan Brockhaus
Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is

Re: I'm still really PO'd and it's not getting better

2014-03-21 Thread Xavier
Didn't know retiring involved doing a Phd :p .. Altho that's a good way to have a kick ass retirement plan.

Re: What use is ICE really?

2014-03-21 Thread David Barosin
Here's a little personal indulgence. An ICE mazes generator. https://www.youtube.com/watch?v=VfiBD9DnnjY https://www.youtube.com/watch?v=mR5X_mOFWKE https://www.youtube.com/watch?v=5Z3KCrf4Zbo It was a great feeling to finally do something off the clock. Softimage still gets me excited and is

Re: What use is ICE really?

2014-03-21 Thread Paul Griswold
I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus

Re: What use is ICE really?

2014-03-21 Thread Adam Seeley
Maybe a look through the rray site would help to see the number of ways it's been used as well. There used to be a way of filtering to just show ICE related entries but I can't see it there anymore. http://www.rray.de/xsi/ The open beauty of ICE of course is that you can dig down into the

Re: Experiencing the Maya User interface

2014-03-21 Thread Morten Bartholdy
I promise it will be my first and last one. I apologize, I usually don't do this, but I couldn't resist since we are now talking about Maya Humanization and Bifrost becoming an ICE alternative. As I wrote in an earlier mail as response/question to Yang, one big question in this proces is how

Re: What use is ICE really?

2014-03-21 Thread Paul Doyle
Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice Shows a lot of work as well as plugins and other capabilities. On 21 March 2014 08:26, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I typically use ICE for motion

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
I can't speak for them, but as an occasional freelancer at PSYOP, I can say that some of their best/coolest work was critically dependent on ICE. Maybe one of the guys from there could add specific, official examples (hint, hint)?

Re: Demise of SI and what it means for fine arts work

2014-03-21 Thread peter_b
Well said, Nancy. I have no illusions about how much corporations (especially this one) care for the individual artist. You have developed your own, very individual workflow - it might well be impossible to translate to another software. Unfamiliarity with a new tool is a huge hindrance to

Re: Why MAX is not option for me.

2014-03-21 Thread Sebastien Sterling
I think you are right. On 21 March 2014 03:36, Luc-Eric Rousseau luceri...@gmail.com wrote: FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor OpenSubDiv have been ruled out for other products. I think it's time for this thread to end and people to take a break, there is

Re: Redshift3D Render

2014-03-21 Thread Emilio Hernandez
They just recent added the RS Hair Shader. Rob did an amazing job. And again. They listen, care about the user and have an amazing support. Even that they are working hard to get the first release, they are always going through the bugs and wish list. Congratulations Redshift Team! A true

Re: Modo, does it still offer discount price for Softimage user?

2014-03-21 Thread Sebastien Sterling
Where you buying for a school or a company ? I'm sure there is a way to talk to him, or to a representative. On 21 March 2014 01:56, Graham D. Clark mailgrahamdcl...@gmail.com wrote: Nope, So we are ordering fewer Modo than we would have as we didn't realize it was such short term offer. But

Re: What use is ICE really?

2014-03-21 Thread Sebastian Kowalski
http://www.sekow.com/subaru_carparts „vegetation“ system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE. http://www.sekow.com/catrice_color more ’traditional’ simulation. dust, fluids and

Re: What use is ICE really?

2014-03-21 Thread Emilio Hernandez
Rigging Shapes https://vimeo.com/84282621 https://vimeo.com/56920748 https://vimeo.com/56543471 https://vimeo.com/56799629 Tools https://vimeo.com/83064545 Cheers --- Emilio Hernández VFX 3D animation. 2014-03-21 6:58 GMT-06:00

Re: What use is ICE really?

2014-03-21 Thread Morten Bartholdy
Great initiative Alastair. While I can't offer examples of ingenious ways to make good use of ICE - many others here can - I will take the opportunity to advocate for not only developing Bifrost to work in a similar fashion to ICE, but also take it one step further for those of us less

Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum
Great stuff Keep it all coming everyone A Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England

Re: What use is ICE really?

2014-03-21 Thread Morten Bartholdy
I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy

RE: What use is ICE really?

2014-03-21 Thread Nick Angus
Johnnie Walker: Ice scattering of objects, spice particle sims, tree leaves/fruit. https://vimeo.com/album/2447847/video/50901027 Qantas: Water droplets and rain sims https://vimeo.com/album/2447847/video/50901027 Abbotts: Grass, Oat particles stuck to bread, oat sims

Re: What use is ICE really?

2014-03-21 Thread Ilija Brunck
Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Chris Marshall
I think we can see there's some reason to look into Bifrost, but I also have a nagging feeling it's simply never going to achieve the same level of functionality as ICE, for the very reason ICE is essentially being shut down. ICE does what it does and is so much more than a particle system,

Re: What use is ICE really?

2014-03-21 Thread paul
Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology https://vimeo.com/26116783 image manipulation https://vimeo.com/33588786 texture instance flow https://vimeo.com/37304814 facial mocap

Re: What use is ICE really?

2014-03-21 Thread Toonafish
Ha ! I was just thinking Paul should post his ICE renderer video :-) - Ronald On 3/21/2014 15:02, p...@bustykelp.com wrote: Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Jean-Louis Billard
Perhaps Bifrost is the foundation of the next-gen package from Autodesk……? Just a thought. Jean-Louis On 21 Mar 2014, at 14:52, Chris Marshall chrismarshal...@gmail.com wrote: But by approaching it in this way, it'll only ever be a bolt on, that surely can never achieve that level of

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Max Evgrafov
I apologize that not talking about maya. let's recall the old article. http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ 2014-03-21 17:52 GMT+04:00 Chris Marshall chrismarshal...@gmail.com: I think we can see there's some reason to look into Bifrost, but I also have a nagging feeling

Re: What use is ICE really?

2014-03-21 Thread Andy Goehler
That sounds interesting, care to give me a hint? Andy On Mar 21, 2014, at 13:58, Sebastian Kowalski l...@sekow.com wrote: procedural aov management

Re: What use is ICE really?

2014-03-21 Thread Emilio Hernandez
Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation. 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super

Re: What use is ICE really?

2014-03-21 Thread Chris Marshall
These are actually particle tests but I thought looked interesting as experiments On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote: Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation.

Re: What use is ICE really?

2014-03-21 Thread Chris Marshall
Ah I appear to have posted nothing! Sorry about that. Here are the links https://vimeo.com/36448859 https://vimeo.com/37270403 https://vimeo.com/77203638 https://vimeo.com/76951979 https://vimeo.com/12483521 https://vimeo.com/7937077 On 21 March 2014 14:37, Chris Marshall

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
Some tests -- ICE modeling, animation, procedural lighting (I guess it's technically texturing) https://vimeo.com/82347039 https://vimeo.com/79642973 https://vimeo.com/78064818

Re: What use is ICE really?

2014-03-21 Thread olivier jeannel
Chris, Some of them are 4 years ago, and still so inspirative ! Le 21/03/2014 15:41, Chris Marshall a écrit : Ah I appear to have posted nothing! Sorry about that. Here are the links https://vimeo.com/36448859 https://vimeo.com/37270403 https://vimeo.com/77203638 https://vimeo.com/76951979

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
And although they include a lot of what's been mentioned, you get a real sense of the scope of things people do with ICE by looking here: https://vimeo.com/groups/ice https://vimeo.com/search/page:2/sort:relevant/format:thumbnail?q=softimage+ice

Re: What use is ICE really?

2014-03-21 Thread Jeffrey Dates
I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable of so much more than 'just particles'. Maya will have to tap every corner of

Re: What use is ICE really?

2014-03-21 Thread Chris Marshall
Thanks Olivier, This was how I leared ICE, experiment experiment experiment. Some of these techniques have ended up in actual jobs, some not. On 21 March 2014 15:01, olivier jeannel olivier.jean...@noos.fr wrote: Chris, Some of them are 4 years ago, and still so inspirative ! Le 21/03/2014

Thoughts on Snow Drop

2014-03-21 Thread John Richard Sanchez
So what are your thoughts on Snow Drop? I Don't know much about game engines or working in Games but this looks really amazing. Is there any way something like this could be used in production? http://youtu.be/8z6rzPjcZL0 http://youtu.be/UXeH9OqygzI -- www.johnrichardsanchez.com

Re: What use is ICE really?

2014-03-21 Thread Jonah Friedman
Wow, where do I start? Every time there's a challenge or a problem, I reach for ICE. Virtually every project I've worked on over the last three years at Psyop NY has made use of ICE in at least some minor way, and most projects in a really major way. By no means a complete list, and I'm

Re: Softimage webinar - Q/A - finally uploaded

2014-03-21 Thread Tenshi S.
+1 So this is for real? Do it! :) On Wed, Mar 19, 2014 at 4:54 PM, Bk p...@bustykelp.com wrote: Id they don't show, we could pretend we *are* Autodesk and make an official statement that we are proud to reintroduce Softimage as the flagship product to our portfolio of digital content

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable

Re: Thoughts on Snow Drop

2014-03-21 Thread Nicolas Esposito
No at least for now as far as I know Anyway UE4 just launched at 19$ monthly subscription ( 5% royalties ) Cryengine 3 launched a couple of days ago at 9$ monthly subrsciption ( without any royalties ) Unity 5 will be 75$ monthly subscription 2014-03-21 16:11 GMT+01:00 John Richard Sanchez

Re: What use is ICE really?

2014-03-21 Thread Rob Chapman
here is less traditional ICE particle stuff of mine https://vimeo.com/85980324 - testing MR mila shaders with displacent - geometry provided by ICE https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid

Re: Thoughts on Snow Drop

2014-03-21 Thread Nicolas Esposito
By the way it looks amazing, but game engines have already been used for visualization ( see Cryengine 2 for architectural visualization ), but GI and indirect illumination is far from being perfect, so I would say it depend on what you need to do...also you don't have the full flexibility that a

Re: What use is ICE really?

2014-03-21 Thread Jeffrey Dates
Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid. On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 11:18 AM, Jeffrey Dates jda...@kungfukoi.comwrote: Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid. It certainly has been until now. Perhaps if we keep clubbing them with it

Re: What use is ICE really?

2014-03-21 Thread Mirko Jankovic
And after all of these examples Softimage and with it ICE are axed leaving empty space for time when bifrost maybe some day will get near to it but juding by analysis from a lot of much more experienced people that will actually never happen and despite being hgih above eveything on evloutionary

Re: Thoughts on Snow Drop

2014-03-21 Thread Sebastien Sterling
Has anone ever heard of a game engine being used in a tv commercial ? On 21 March 2014 15:17, Nicolas Esposito 3dv...@gmail.com wrote: By the way it looks amazing, but game engines have already been used for visualization ( see Cryengine 2 for architectural visualization ), but GI and

Re: What use is ICE really?

2014-03-21 Thread Stephen Davidson
I haven't seen Zybrand Jacobs posting here, so I thought I should post this: https://vimeo.com/48832905 ...a very useful set of grass growing Ice compounds On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum hear...@glassworks.co.ukwrote: Folks We had a chat with a senior chap at Autodesk.

Re: Thoughts on Snow Drop

2014-03-21 Thread Ben Houston
People are using real-time engines for kid tv shows already. Can not remember the name off the top of my head but it is happening... Low budget, lots of repeated content, and not super discerning customers in that area so I guess it works well. -ben On Fri, Mar 21, 2014 at 11:21 AM, Sebastien

Re: What use is ICE really?

2014-03-21 Thread Paul Griswold
Someone PLEASE save all of this for the (hopeful) SIGGRAPH Softimage booth! On Fri, Mar 21, 2014 at 11:27 AM, Stephen Davidson magic...@bellsouth.netwrote: I haven't seen Zybrand Jacobs posting here, so I thought I should post this: https://vimeo.com/48832905 ...a very useful set of grass

Re: Experiencing the Maya User interface

2014-03-21 Thread Adam Sale
Speaking of humanization, is there a link where we can contribute ideas? On Mar 21, 2014 4:37 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: these YouTube links are getting quite tiresome, but I must say this one is particularly cute. On Friday, March 21, 2014, Nicolas Esposito

SIGGRAPH booth

2014-03-21 Thread Paul Griswold
I just wanted to start a separate thread for this idea. Kickstarter is nice, but honestly for something like that you should look into either http://fundanything.com or http://indiegogo.com Both of those let you keep the funds regardless of how much you get, so if you don't get the goal, it

Re: Redshift3D Render

2014-03-21 Thread Paul Griswold
Agreed. The Redshift team listens and addresses things very quickly. They are currently supporting Softimage Maya with Max up next. After that I've heard they're looking at everything from Houdini Modo to doing something with Fabric. -Paul On Fri, Mar 21, 2014 at 4:11 AM, Emilio

Re: [Job] Blur's looking for a Character Rigger

2014-03-21 Thread Jeremie Passerin
Digging out this email to say that we could still use another pair of hands here for a month or two. Any freelancer in the US available ? Contact j...@blur.com Jeremie On 8 October 2013 21:39, Jeremie Passerin gerem@gmail.com wrote: He he, Quake is indeed still in use at Blur ;-) On 8

Re: Thoughts on Snow Drop

2014-03-21 Thread Christoph Muetze
we use real-time engines exclusively for all our work ranging from broadcast to events... Most of our stuff is under NDA, so we can't show that much, but a few demos/projects are online @ http://www.glare-productions.com (shameless plug) Cheers! Chris On 21/03/14 16:39, Ben Houston wrote:

Re: Thoughts on Snow Drop

2014-03-21 Thread Nicolas Esposito
For those interested I just want to inform that UE4 has a pretty neat node based logic editor ( widely improved from previous version ) which is quite similar to ICE in terms of what could be done, since almost all the data can be accessed and manipulated ( source of the engine is included in the

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