Totally agree, I've been trying to spread that idea without success.
The worst thing with the EOL is that we can't purchase SI anymore. A lot of
people and companies are still working on SI projects that will last years and
not being able to increment licenses when needed is a big problem.
Not
On Fri, Mar 21, 2014 at 1:00 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Do we really need threads like this?
This list has gone to shit, ...
Yes please, take into account lurkers and professionals her.
This list is vital to keep in touch, this is email, please respect us an
Redshift requires an Nvidia chip based card.
A gaming card works fine, I have a mid-level GTX 670(3GB RAM)
to go with it and am already happy every time I render a region.
You can use the redshift beta with both Maya and Softimage.
Might help ease the pain of transition...
Cheers,
tim
On
I have GTX 680 installed on iMac, and use RS with SI now. It shows me great
render speed.
It doesn't matter hair, displacement map or any expensive options, RS shows
always stable and good speed :)
We have 7 Arnold license but it's replaced to RS already :)
Why do we need ice in maya?
ICE is in Houdini. It's Vex
I previously did effect - drop passes through the skin. Now I try repeat
it in Houdini. Yet lack the knowledge but I'm training
Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP +
VOP + digital Asset + Pyton OP is
i'm training, and is happy, because Houdini 's cool:-
https://www.youtube.com/watch?v=VYvPR3G1Zgsfeature=youtu.be
2014-03-21 11:38 GMT+04:00 Max Evgrafov summ...@gmail.com:
Why do we need ice in maya?
ICE is in Houdini. It's Vex
I previously did effect - drop passes through the skin.
Siew, Brent, Thanks !
I knew about the edge slide tool that wasn't exactly what I wanted, but I
didn't know about that NEX / MTK) feature. It seems more M Tool now.
Martin
On Thu, Mar 20, 2014 at 10:13 PM, Brent McPherson
brent.mcpher...@autodesk.com wrote:
Yes, In NEX (internally we refer
*On Fri, Mar 21, 2014 at 3:17 AM, Steven Caron car...@gmail.com
car...@gmail.com wrote:*
*thank you for posting this, i was struggling whether i should post
something like this. i am just marking most threads as 'read' now because i
can't follow and the attitudes make me not want to follow.*
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
users, is that if you persevere through the initial shock it's an amazing
enabler for learning the fundamentals of this trade.
It's worth trying it regardless of whether you plan to use it or not at
least for that.
On 21
Me too...
On Fri, Mar 21, 2014 at 10:47 AM, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
*On Fri, Mar 21, 2014 at 3:17 AM, Steven Caron car...@gmail.com
car...@gmail.com wrote: *
*thank you for posting this, i was struggling whether i should post
something like this.
Sylvain your right there.
We're free to talk, but a little organization doesn't hurt anyone.
But at the same time, there's a lot in-between discussion about Maya and
workflows IN Softimage topics. What i would not like to see is that the
Softimage Group is converted to Maya; in that case a Maya
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68
I talked with colleagues from neighboring studios who did effects for
Stalingrad. They migrated from Maya to Houdini and very happy with that.
And their work is very impressive.
Maya is a legendary product actually.
initial shock is a good one, feels like being hit by a roadtrain.. twice
Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com:
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
users, is that if you persevere through the initial shock it's
Touché
Sent from my iPhone
On 21 Mar 2014, at 00:16, Matt Lind ml...@carbinestudios.com wrote:
After reviewing all the information available thus far, I have one question
that hasn’t been answered:
If Softimage development was outsourced in continue and maintain mode, and
the product
https://www.youtube.com/watch?v=FWBUl7oT9sA
I'm left-handed, and I've always been really happy with the keyboard layout
in Softimage. O and P is extremely engrained in my reflex, I've never used
the S key they introduced in XSI. Also as a Swede with a Swedish keyboard,
my right Alt-button is fudged, it's assigned to something called Alt GR
Smell ya later Fartydesk.
On Fri, Mar 21, 2014 at 10:27 AM, Ben Beckett nebbeck...@gmail.com wrote:
https://www.youtube.com/watch?v=FWBUl7oT9sA
I don't think anyone would argue with you there Max. I've started learning
it myself and I'm really enjoying it.
What's a drag though, is that while a use ICE in %90 of the work I do, I
use everything else that's great about Softimage (and not so great in
Houdini) %100 of the time.
DAN
On
Hi Maurice,
*(...) *
*Building a new DCC app from the ground up in the traditional way is really
not a realistic expectation. It nearly killed both Alias and Softimage. We
could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And they need their
http://www.youtube.com/watch?v=JYXCC9o1zuw
MB
Could you show other examples other then Maya running on Linux? :-P
2014-03-21 10:43 GMT+01:00 Morten Bartholdy x...@colorshopvfx.dk:
http://www.youtube.com/watch?v=JYXCC9o1zuw
MB
Sebastian, take it slowly and all will be well ;-)
As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they are
quite different.
While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs
in conjunction with the other OPs available to make up the overall
Hey Adrian,
this is some great info here. and makes me suddenly feel spmehow better ;-)
maybe in two/three years time, when Soft slowly falls back (just due to no
further development) BiFrost will be in a state where it can take over...?
(wishful thinking)
If I read between the lines I feel
As a freelancer I only represent a single seat that’s not current nor under
maintenance, but for an initiative like this, where an investment would equal
tangible results – I’d gladly put in my share - as well as doing the rounds of
my clients to suggest they do the same.
That was my motivation
Hi Yang-hai
In my opinion as a generalist with longer experience in Softimage (7
years) than
I have with Maya (3 years) to me fundamentally is the fact Softimage has a
real non-linear workflow.
Taking character rigging for example allows changes to the topology,
shapes, uvs, after the character
Bunch of fabric engine based tools, Spliced to SI would push SI on steroids
for years to come and honestly would be more progress than SI saw in AD for
years.
Well if not for years to come then at least pumping adrenalin till
something that can actually replace SI is there.
On Fri, Mar 21, 2014
Yang, let me chime in here. I too appreciate you being present and asking
these questions here. It goes to show that the Maya Humanize project might
actually lead somewhere, and very importantly, that a significant change in
Autodesk policy on user/dev interaction has taken place just recently.
Oh and by the way, the fact a modeler can do this kind of adjustments and
be aware that he is not screwing up the rig (because of how clear is the UI
in Soft) and thus not needing to send the rig back to the rigger to fix
things up frees up the riggers so Softimage has smaller production costs in
Andy of course! See you later at the SESI forum !
2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com:
Sebastian, take it slowly and all will be well ;-)
As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they
are quite different.
While ICE cracks tend
Folks
We had a chat with a senior chap at Autodesk. There was hint of surprise
at one use of ICE that I mentioned in passing. I think we over estimate
the understanding of what ICE gets used for and its all pervading
usefulness. I'd like to invite people to share their ice work especially
if
i find the 3d buzz technical rigging in houdini DVDs very helpful.
Focusing on rigging, it keeps your brain from sopping and vopping around
too much.
2014-03-21 11:52 GMT+01:00 Max Evgrafov summ...@gmail.com:
Andy of course! See you later at the SESI forum !
2014-03-21 13:56 GMT+04:00
Correction
http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk
1) Ice crowd
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be
What's the point ? Understanding of Ice for Maya ?
Le 21/03/2014 12:12, Alastair Hearsum a écrit :
Folks
We had a chat with a senior chap at Autodesk. There was hint of
surprise at one use of ICE that I mentioned in passing. I think we
over estimate the understanding of what ICE gets used
Yeah reading the topics seems like a good place to start.
On Fri, Mar 21, 2014 at 12:13 PM, philipp seis dpi...@gmail.com wrote:
i find the 3d buzz technical rigging in houdini DVDs very helpful.
Focusing on rigging, it keeps your brain from sopping and vopping around
too much.
The point is to get Autodesk to understand the power and all pervading
nature of ICE and for that to inform their development of Bifrost
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
It might help with the transition time period with support and bug fixing,
it's a tool that is not available in another Autodesk software, it's a
point for consideration on the transition period.
On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk
wrote:
The point is
these YouTube links are getting quite tiresome, but I must say this one is
particularly cute.
On Friday, March 21, 2014, Nicolas Esposito 3dv...@gmail.com wrote:
Could you show other examples other then Maya running on Linux? :-P
2014-03-21 10:43 GMT+01:00 Morten Bartholdy
We tried that for the last couple of years. Ice was self promoting and self
evolving entity that seemed to be a splinter in the Autodesk's eye.
I think Ice was the most amazing feature that was developed within the Main
Three and yet they still marketed the viewcube and viewport 2 to simplify
the
When I first heard about ICE I thought it was just for particles, but its
speeded up my character rigging workflow massively.
https://vimeo.com/50523730
Video showing a set of shapes automatically connected to face controls, and
secondary deformers (dorritos) added, all in ice. (bit older, scuse
Shall we just keep this thread for it's original purpose and not turn it
into a discussion? i.e. posting work with descriptions of how ICE was used.
DAN
On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.com wrote:
We tried that for the last couple of years. Ice was self
These excellent videos by Mr Sale have been invaluable for students looking to
create their facial rigs. We have built on these and it's been great. Really
powerful stuff - and very, very artist friendly, especially as a number of our
students are from a non-3D backgrounds - i.e. sculptors,
Don't forget to click the top ten live tv farts of all time on the right
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arvid Björn
[arvidbj...@gmail.com]
Sent: Friday, March 21, 2014 5:33 AM
To:
I guess the most exciting thing is that if ICE is procedural, Houdini is
massively procedural and *everything* is procedural.
From signal analysis, geometry operations (Deformations) geometry creation,
rigging, animation, *everything*
You can have multiple VOPs (ICE trees) talking to each
I understand the feelings you have Artur, but I agree with Dan in that we
should keep this thread for it's purpose as started by Alastair.
With that in mind:
-Inter-object communication that can be used to extract things like contact
maps, deformations, thickness and curvature to drive shading
Besides the all the amazing stuff you can do with (like some stuff Alistair
has mentioned), ICE is also great to convert simple but tedious everyday
tasks into flexible/easy to tweak workflows:
An small example: right now I am lighting a Stadium. So instead of placing
rows of lights manually
W
Nice one
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 19:45, Andy Nicholas a...@andynicholas.com wrote:
Wow. Consider my jaw dropped. I didn't know about that stuff.
On 19 March 2014 at 13:44 adrian wyer adrian.w...@fluid-pictures.com wrote:
sorry our website isn't playing ball. Its the wrong link
https://www.youtube.com/watch?v=RZZOUq-FoG0
1) ice crowd
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions
Hi,
totally agree with Jacob.
can't talk about the project at the moment, but...
I'm building shapes/objects made out of dominoes. I made different
compounds to stack and pile dominoes in different ways and methods. And if
the shapes/objects I have to create (and even the domino) change, it is
Didn't know retiring involved doing a Phd :p .. Altho that's a good way to
have a kick ass retirement plan.
Here's a little personal indulgence. An ICE mazes generator.
https://www.youtube.com/watch?v=VfiBD9DnnjY
https://www.youtube.com/watch?v=mR5X_mOFWKE
https://www.youtube.com/watch?v=5Z3KCrf4Zbo
It was a great feeling to finally do something off the clock. Softimage
still gets me excited and is
I typically use ICE for motion graphics. I try to avoid simulation as much
as possible so I can have artistic control over the results.
To me, fluid simulation is the absolute last thing I would be interested in
or need.
-Paul
On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus
Maybe a look through the rray site would help to see the number of ways it's
been used as well.
There used to be a way of filtering to just show ICE related entries but I
can't see it there anymore.
http://www.rray.de/xsi/
The open beauty of ICE of course is that you can dig down into the
I promise it will be my first and last one. I apologize, I usually don't do
this, but I couldn't resist since we are now talking about Maya
Humanization and Bifrost becoming an ICE alternative.
As I wrote in an earlier mail as response/question to Yang, one big
question in this proces is how
Sorry if it was already linked, but there's a nice vimeo group for ICE
videos here: https://vimeo.com/groups/ice
Shows a lot of work as well as plugins and other capabilities.
On 21 March 2014 08:26, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I typically use ICE for motion
I can't speak for them, but as an occasional freelancer at PSYOP, I can say
that some of their best/coolest work was critically dependent on ICE.
Maybe one of the guys from there could add specific, official examples
(hint, hint)?
Well said, Nancy.
I have no illusions about how much corporations (especially this one) care for
the individual artist.
You have developed your own, very individual workflow - it might well be
impossible to translate to another software. Unfamiliarity with a new tool is a
huge hindrance to
I think you are right.
On 21 March 2014 03:36, Luc-Eric Rousseau luceri...@gmail.com wrote:
FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor
OpenSubDiv have been ruled out for other products.
I think it's time for this thread to end and people to take a break, there
is
They just recent added the RS Hair Shader. Rob did an amazing job.
And again. They listen, care about the user and have an amazing support.
Even that they are working hard to get the first release, they are always
going through the bugs and wish list.
Congratulations Redshift Team!
A true
Where you buying for a school or a company ? I'm sure there is a way to
talk to him, or to a representative.
On 21 March 2014 01:56, Graham D. Clark mailgrahamdcl...@gmail.com wrote:
Nope,
So we are ordering fewer Modo than we would have as we didn't realize it
was such short term offer. But
http://www.sekow.com/subaru_carparts
„vegetation“ system, rigs (character, flowers, camera), instancing galore,
procedural aov management and so many more.. whole job would not been possible
without ICE.
http://www.sekow.com/catrice_color
more ’traditional’ simulation. dust, fluids and
Rigging
Shapes
https://vimeo.com/84282621
https://vimeo.com/56920748
https://vimeo.com/56543471
https://vimeo.com/56799629
Tools
https://vimeo.com/83064545
Cheers
---
Emilio Hernández VFX 3D animation.
2014-03-21 6:58 GMT-06:00
Great initiative Alastair.
While I can't offer examples of ingenious ways to make good use of ICE -
many others here can - I will take the opportunity to advocate for not only
developing Bifrost to work in a similar fashion to ICE, but also take it
one step further for those of us less
Great stuff
Keep it all coming everyone
A
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England
I think the Polynoid guys are too busy to post, but big parts of their work
is heavily ICE driven. I mention them spefically because they were so kind
to give me access to a strand setup they used for this:
http://www.polynoid.tv/infiniti-blue-essence/
I used it for creating similar flowy
Johnnie Walker: Ice scattering of objects, spice particle sims, tree
leaves/fruit.
https://vimeo.com/album/2447847/video/50901027
Qantas: Water droplets and rain sims
https://vimeo.com/album/2447847/video/50901027
Abbotts: Grass, Oat particles stuck to bread, oat sims
Hello everybody,
first of all, we are sorry about the absence in the last weeks. We've been
super busy and it was hard to even find time to read through all the things
going on here.
So maybe this is also a good time for a first general comment on the whole
(quite sad) situation:
We as a studio
I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling it's simply never going to achieve the same level of
functionality as ICE, for the very reason ICE is essentially being shut
down. ICE does what it does and is so much more than a particle system,
Some of my stuff
Making a renderer
https://vimeo.com/20648346
remapping topology
https://vimeo.com/43532240
transferring deformation to different topology
https://vimeo.com/26116783
image manipulation
https://vimeo.com/33588786
texture instance flow
https://vimeo.com/37304814
facial mocap
Ha ! I was just thinking Paul should post his ICE renderer video :-)
- Ronald
On 3/21/2014 15:02, p...@bustykelp.com wrote:
Some of my stuff
Making a renderer
https://vimeo.com/20648346
remapping topology
https://vimeo.com/43532240
transferring deformation to different topology
Perhaps Bifrost is the foundation of the next-gen package from Autodesk……?
Just a thought.
Jean-Louis
On 21 Mar 2014, at 14:52, Chris Marshall chrismarshal...@gmail.com wrote:
But by approaching it in this way, it'll only ever be a bolt on, that surely
can never achieve that level of
I apologize that not talking about maya. let's recall the old article.
http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
2014-03-21 17:52 GMT+04:00 Chris Marshall chrismarshal...@gmail.com:
I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling
That sounds interesting, care to give me a hint?
Andy
On Mar 21, 2014, at 13:58, Sebastian Kowalski l...@sekow.com wrote:
procedural aov management
Another one
https://vimeo.com/83324855
---
Emilio Hernández VFX 3D animation.
2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org:
Hello everybody,
first of all, we are sorry about the absence in the last weeks. We've been
super
These are actually particle tests but I thought looked interesting as
experiments
On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote:
Another one
https://vimeo.com/83324855
---
Emilio Hernández VFX 3D animation.
Ah I appear to have posted nothing!
Sorry about that. Here are the links
https://vimeo.com/36448859
https://vimeo.com/37270403
https://vimeo.com/77203638
https://vimeo.com/76951979
https://vimeo.com/12483521
https://vimeo.com/7937077
On 21 March 2014 14:37, Chris Marshall
Some tests --
ICE modeling, animation, procedural lighting (I guess it's technically
texturing)
https://vimeo.com/82347039
https://vimeo.com/79642973
https://vimeo.com/78064818
Chris, Some of them are 4 years ago, and still so inspirative !
Le 21/03/2014 15:41, Chris Marshall a écrit :
Ah I appear to have posted nothing!
Sorry about that. Here are the links
https://vimeo.com/36448859
https://vimeo.com/37270403
https://vimeo.com/77203638
https://vimeo.com/76951979
And although they include a lot of what's been mentioned, you get a real
sense of the scope of things people do with ICE by looking here:
https://vimeo.com/groups/ice
https://vimeo.com/search/page:2/sort:relevant/format:thumbnail?q=softimage+ice
I think it would be an amusing exercise to do a comparison of technique and
workflow for these projects. What would it take to do the SAME effect in
Maya!?
Side by side. It would show how one framework is capable of so much more
than 'just particles'. Maya will have to tap every corner of
Thanks Olivier,
This was how I leared ICE, experiment experiment experiment. Some of these
techniques have ended up in actual jobs, some not.
On 21 March 2014 15:01, olivier jeannel olivier.jean...@noos.fr wrote:
Chris, Some of them are 4 years ago, and still so inspirative !
Le 21/03/2014
So what are your thoughts on Snow Drop? I Don't know much about game
engines or working in Games but this looks really amazing. Is there any
way something like this could be used in production?
http://youtu.be/8z6rzPjcZL0
http://youtu.be/UXeH9OqygzI
--
www.johnrichardsanchez.com
Wow, where do I start? Every time there's a challenge or a problem, I reach
for ICE. Virtually every project I've worked on over the last three years
at Psyop NY has made use of ICE in at least some minor way, and most
projects in a really major way.
By no means a complete list, and I'm
+1
So this is for real?
Do it! :)
On Wed, Mar 19, 2014 at 4:54 PM, Bk p...@bustykelp.com wrote:
Id they don't show, we could pretend we *are* Autodesk and make an
official statement that we are proud to reintroduce Softimage as the
flagship product to our portfolio of digital content
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:
I think it would be an amusing exercise to do a comparison of technique
and workflow for these projects. What would it take to do the SAME effect
in Maya!?
Side by side. It would show how one framework is capable
No at least for now as far as I know
Anyway UE4 just launched at 19$ monthly subscription ( 5% royalties )
Cryengine 3 launched a couple of days ago at 9$ monthly subrsciption (
without any royalties )
Unity 5 will be 75$ monthly subscription
2014-03-21 16:11 GMT+01:00 John Richard Sanchez
here is less traditional ICE particle stuff of mine
https://vimeo.com/85980324 - testing MR mila shaders with displacent -
geometry provided by ICE
https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud
https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid
By the way it looks amazing, but game engines have already been used for
visualization ( see Cryengine 2 for architectural visualization ), but GI
and indirect illumination is far from being perfect, so I would say it
depend on what you need to do...also you don't have the full flexibility
that a
Agreed Ed.
The fact ICE is accessible to generalists to do advanced technical FX
without a TD, or scripting, is lost on Autodesk I'm afraid.
On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote:
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:
I
On Fri, Mar 21, 2014 at 11:18 AM, Jeffrey Dates jda...@kungfukoi.comwrote:
Agreed Ed.
The fact ICE is accessible to generalists to do advanced technical FX
without a TD, or scripting, is lost on Autodesk I'm afraid.
It certainly has been until now. Perhaps if we keep clubbing them with it
And after all of these examples Softimage and with it ICE are axed leaving
empty space for time when bifrost maybe some day will get near to it but
juding by analysis from a lot of much more experienced people that will
actually never happen and despite being hgih above eveything on
evloutionary
Has anone ever heard of a game engine being used in a tv commercial ?
On 21 March 2014 15:17, Nicolas Esposito 3dv...@gmail.com wrote:
By the way it looks amazing, but game engines have already been used for
visualization ( see Cryengine 2 for architectural visualization ), but GI
and
I haven't seen Zybrand Jacobs posting here, so I thought I should
post this:
https://vimeo.com/48832905
...a very useful set of grass growing Ice compounds
On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum
hear...@glassworks.co.ukwrote:
Folks
We had a chat with a senior chap at Autodesk.
People are using real-time engines for kid tv shows already. Can not
remember the name off the top of my head but it is happening... Low
budget, lots of repeated content, and not super discerning customers
in that area so I guess it works well.
-ben
On Fri, Mar 21, 2014 at 11:21 AM, Sebastien
Someone PLEASE save all of this for the (hopeful) SIGGRAPH Softimage booth!
On Fri, Mar 21, 2014 at 11:27 AM, Stephen Davidson
magic...@bellsouth.netwrote:
I haven't seen Zybrand Jacobs posting here, so I thought I should
post this:
https://vimeo.com/48832905
...a very useful set of grass
Speaking of humanization, is there a link where we can contribute ideas?
On Mar 21, 2014 4:37 AM, Luc-Eric Rousseau luceri...@gmail.com wrote:
these YouTube links are getting quite tiresome, but I must say this one is
particularly cute.
On Friday, March 21, 2014, Nicolas Esposito
I just wanted to start a separate thread for this idea.
Kickstarter is nice, but honestly for something like that you should look
into either
http://fundanything.com or
http://indiegogo.com
Both of those let you keep the funds regardless of how much you get, so if
you don't get the goal, it
Agreed. The Redshift team listens and addresses things very quickly. They
are currently supporting Softimage Maya with Max up next. After that
I've heard they're looking at everything from Houdini Modo to doing
something with Fabric.
-Paul
On Fri, Mar 21, 2014 at 4:11 AM, Emilio
Digging out this email to say that we could still use another pair of hands
here for a month or two.
Any freelancer in the US available ? Contact j...@blur.com
Jeremie
On 8 October 2013 21:39, Jeremie Passerin gerem@gmail.com wrote:
He he,
Quake is indeed still in use at Blur ;-)
On 8
we use real-time engines exclusively for all our work ranging from
broadcast to events...
Most of our stuff is under NDA, so we can't show that much, but a few
demos/projects are online @ http://www.glare-productions.com (shameless
plug)
Cheers!
Chris
On 21/03/14 16:39, Ben Houston wrote:
For those interested I just want to inform that UE4 has a pretty neat node
based logic editor ( widely improved from previous version ) which is quite
similar to ICE in terms of what could be done, since almost all the data
can be accessed and manipulated ( source of the engine is included in the
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