Friday Flashback #303

2017-05-19 Thread Stephen Blair
SOFTIMAGE|XSI Foundation for 2K http://wp.me/powV4-3qc -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: STmaps or UVmaps

2017-05-19 Thread Morten Bartholdy
Hi Francisco, No problem - only glad to help :) MB > Den 10. maj 2017 klokken 19:33 skrev Francisco Criado : > > > Hi Morten, > > sorry for the late reply, got it working. Thanks a lot for the tips! > > Cheers, > > Francisco. > > > 2017-04-18 9:36 GMT-03:00 Morten

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
That sounds great... Thanks!Olivier Jeannel hat am 19. Mai 2017 um 11:39 geschrieben:Press the "x" key with the mouse pointer above any sop node or above any vop node output.It will add a "visualizer" node.Lot's of possibility in there, I use it all the time.More clunky

Re: Houdini Basics....

2017-05-19 Thread Olivier Jeannel
Press the "x" key with the mouse pointer above any sop node or above any vop node output. It will add a "visualizer" node. Lot's of possibility in there, I use it all the time. More clunky than Ice unfortunatly ...nd some display bugs ..of course. 2017-05-19 10:53 GMT+02:00 gareth bell

Re: Houdini Basics....

2017-05-19 Thread gareth bell
http://www.sidefx.com/docs/houdini/basics/visualizers Visualizers - SideFX www.sidefx.com If a node has a visualizer, you can use the settings on the Visualizers tab in the parameter editor. Enable/disable visualization at once. Click the

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
This is the VOP-Intersect node https://www.sidefx.com/docs/houdini/nodes/vop/intersect . I'll keep the normals issue in mind, thanks. Anyway, is there a way of viewport debugging as in ICE (show properties)? I'm using print to show the values in the console atm, but that doesn't work really

Re: Houdini Basics....

2017-05-19 Thread Olivier Jeannel
the intersect node in VOP ? If I remember correctly, beware of the length of your normals, they had to be long enough to "hit" the surface. ie don't normalize them. Yeah, Houdini is deep, not always easy.. 2017-05-19 8:53 GMT+02:00 Thomas Volkmann : > Thanks guys! > >

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
Thanks guys! I also found the transform node to do what I need 5 minutes after sending the mail. It wasn't obvious just from reading the description that you can use it to simply get the transforms from any object, it sounded more like a converter node. BUT...here we go again: 1) Why are there