*Original Poster Here*: So I finally took the trip down memory lane (as
suggested) and while it was fun, I think I was being a little too nostalgic
(as well as a bit frustrated that I simply don't know Blender in all
aspects of 3D (rigging/animation/ETC.) as well as I used to know
Softimage).
Hi Nicole,
I work on my own. Sometimes I wish I was in a studio though, but these are
often vfx oriented which is not what's show my reel.
If you want to see what I do :
I love Houdini but it's still missing the mark in terms of having the
rounded 'artist friendly' toolset of XSI.
The SideFX guys came to London this week and held an event called
'Procedural in Motion' which was targeted at those of us the use Houdini
for non VFX stuff (motion design in
hi.
do you say Olivier,
that it is possible in Houdini to work autonomously as an individual,
make a movie on your own the way it is with softi?
with softimage there was a few hours of learning, and you could
start the whole aspects of a production , this ; on your own.
what is your 'radar'? do
Mmmh, I have to admit that rigging is not on my radar atm.
There should have a few good tutorial (not that many) though, for the basic
of IK.
And I think I've see some big prods working with rigs in Houdini as
described here
One note on Houdini that character animation is far away from Softimage.
One big stopping point there is lack of riggers. I was trying to look
around and Houdini riggers pool is close to non.
Now unless you have time and wan't to learn rigging completely as well
This one is a bit stopping
I've moved to Houdini. If by far Softimage was easier or more friendly, I
found that Houdini provides a never ending learning curve with unlimited
possibilities.
If you're not affraid to learn and want to give 3D some little sense, I
strongly suggest you (patiently) give Houdini a go.
2017-10-07
Old saying was, it still is and will probably be accurate for a bit
longer...
With Softimage you work, with Maya you workaround
ᐧ
On Sat, Oct 7, 2017 at 1:58 PM, Sven Constable
wrote:
> I heard positive things about Cinema4D from ex-SI users, regarding
> usability and
I heard positive things about Cinema4D from ex-SI users, regarding usability
and speed. I never used it and never will but as I was told, it has a fast
learning curve and is very well suited for standard tasks. Especially motion
graphics and such.
But, if you already have a Softimage license
Oh yes Maya is very customizable and getting even better, and Iツ’m sure that
even if you have some limits like the history and operation stacks, you can
customize it to fill your needs like big studios do. And thatツ’s why they have
programmers and technical artists.
You asked as a freelancer
I was really hoping to hear that people had made the full jump to Maya and
had left a map as to best practices and essential plug-ins / preference
settings (necessary workflow strategies). *Basically the end result being
a very workable Maya solution that wouldn’t leave a Softimage veteran fully
My opinion is, it is depending where you are working at this moment.
If you are working in Game industry, MODO could be an alternative option
for you. I know many studios are using Maya but it is pain. If you are
working in VFX or Animation industry, Maya, Maya + Houdini, Maya + Cinema
4D will be
Skuby have you heard?
I asked this question myself . After starting to use maya for a year after
a 10 year break .I dumped it and went back to xsi...nothing else comes
close overall as a generalist tool .
If you don't have to use anything else then don't...unless a job requires
you to know another tool .
On 7 Oct
Simple solution really, keep SI as your 3d swiss knife andd that is it.
There isn;t a single software that brought anything that huge on the table
that replaces what you already have in Si.
Everything that was possible to create before with SI and today with any
other program is still doable.
So
TLDR = Where do I go/which program? I’m specifically asking hardcore
Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts,
sticky keys, etc.. And wore the software like a custom fit glove. All
aspects (modeling/rigging/anim/UV/all of it etc.) I was a freelancer, not
a
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