Hey guys.. Its nice to hear of the new names that will be taking Softimage
forward over the coming years.
Welcome aboard, though you've been on board for some time now :-)
A.
On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com wrote:
:)
BTW I didn't mean to imply the old guard
for the best settings ( time not withstanding) try the nederhorst settings
( google search) picture perfect flicker free renders every time..
but again.. only if time is not an issue :)
On Tue, Apr 24, 2012 at 7:16 AM, Lawrence Pankhurst lp3ds...@gmail.comwrote:
Its a request I asked for on this recent Beta.. Per point access is crucial
to getting anything REALLY good out of Syflex
On Mon, Apr 30, 2012 at 9:03 AM, Dominik d...@shedmtl.com wrote:
Thx Chris for the answer. I'm not good with point array so I think I'll
go for a more pin and mimic way :)
It may not be high on the priority list, but I'm starting to see a trend
where we get the beginnings of a lot of really cool tools in ICE, but they
are never really fully flushed out to make them usable to the average user.
Syflex, and ICE kine as well as ICE modeling come to mind. Some great
ditto.. links not working here either.
These batch of mails are the first bunch that have shown up since the
18th..
But the fact I got this last batch suggests we're mostly up and running
again.. i hope..
On Sun, May 27, 2012 at 11:49 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
same foe
k..
i was starting to jones a bit.
On Sun, May 27, 2012 at 1:22 PM, Steven Caron car...@gmail.com wrote:
this is funny to me, i know frustrating for others but... its like there
are a buncha people in a room trying to talk to each other on their cell
phones with bad reception. hello?
The main thing I am looking for is the RT capability VRay currently has
with Maya / Max. Love it. Without it, a lot of the quick iteration gets
lost..
The last I heard from Chaos Group, this was a priority for V2.
On Fri, Jun 22, 2012 at 10:01 AM, Serguei Kalentchouk
Nice work Guys... Looked like a great meeting of the minds :-)
On Tue, Jul 3, 2012 at 3:03 AM, Rob Chapman tekano@gmail.com wrote:
that's like totally like awesome with like tons of good shit!
New Yorkers eh, gotta, like, love em :)
thanks a lot for sharing - good visuals to see and
other than the obvious of generating hair from given polys, I don't know of
a way with built in Soft hair.
On Fri, Jul 20, 2012 at 12:11 PM, Simon Van de Lagemaat
si...@theembassyvfx.com wrote:
Anyone know a workaround for the problem of XSI hair guides clumping up in
areas with higher
I had to rain check Sig this year... too much work over here to find a few
day window..
Down a pint for me.. :-)
Adam
On Fri, Jul 27, 2012 at 10:14 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Unfortunately our plans to get over there fell through - was going to be
too
same here. Had to apply for a new area account... awaiting reply mail..
On Mon, Aug 13, 2012 at 11:38 AM, Kai Wolter kaiwolte...@gmail.com wrote:
waiting on my password reset mail to log back in and vote!
On 13/08/2012, at 7:20 PM, Rob Chapman wrote:
last time I logged in to the area
H...in the fine print is it?
Perhaps a statute of limitations based on the wearer outgrowing the jacket?
:-)
On Mon, Aug 13, 2012 at 8:57 PM, Upinder Dhaliwal udhali...@gmail.comwrote:
Voted and best of luck. You should post a photo with that jacket [?]
*--
Upinder Dhaliwal*
my main issue, other than the great list of suggestion here, is to have a
more stable throughput into Maya. For every time I use the Send to maya
feature, I have to use FBX instead, as the send to does not pass the data
correctly.
I can't even count the number of times I have used Send to, only
Guillaume, best of luck in your future endeavors and thanks for all the
great work you've done pushing ICE modeling and Crowd FX in particular.
On Mon, Sep 3, 2012 at 3:20 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Starting to look like Fabric needs to buy the Softimage brand
Sad to hear of all these AD guys getting let go, especially with the amount
of enthusiasm they had for Softimage. Stephens blog and XSI support are an
amazing resource. What a vacuum his departure will leave. Thanks for all
the help and stability running the Beta programs..
Adam
On Mon, Sep 3,
hey Tim.. far as I remember you can export a tagTemplate for reimport onto
other characters..
On Tue, Sep 11, 2012 at 7:18 AM, Tim Leydecker bauero...@gmx.de wrote:
Ahh.
Actionplot to Fcurves using a loaded *.motor file gives me a new action
to drag into the mixer.
Reality check:
I want
I don't see any word of the RT viewer in the news letter. Any update on the
status of this? Crossing fingers...
On Tue, Sep 11, 2012 at 8:33 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
Hey everyone --
Just wanted to announce that me and Mihail Djurev from Chaos will be
presenting some
yup. I envy Vray in Maya for that..
On Tue, Sep 11, 2012 at 10:15 AM, Manuel Huertas Marchena
lito...@hotmail.com wrote:
...Also looking forward to RT version, that ll be awesome!
*
*
*Manuel Huertas* *Marchena*
www.envmanu.carbonmade.com
--
From:
[
softimage-boun...@listproc.autodesk.com] on behalf of Adam Sale [
adamfs...@gmail.com]
*Sent:* 11 September 2012 18:03
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Motionbuilder/Softimage default rig for MocapData
slap-ons?
hey Tim.. far as I remember you can export
Hey guys.. wondering if state id is supported over in maya. when sending
ice scenes over. I've been looking around, and it doesn't appear to be the
case, just wanted to check here before embarking on a mission of futility.
I know the attribute can be cached over, however, once there, I'm not sure
same behavior.. Camera hits a wall and stops dead. I'd like to see this
behavior changed as well.. a royal PITA when trying to get in close for
modeling detail work..
Usually, I just tag points and then reframe, but still would be nice to
have this adjust automatically..
On Fri, Sep 21, 2012 at
thought I would bring this back up again, in case anyone missed the
original post.
Any takers..
Am I right in thinking the best way to approach this is the multi cloud
approach?
On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale adamfs...@gmail.com wrote:
Hey guys.. wondering if state id is supported
nice doc Todd. Thanks !!
On Mon, Sep 24, 2012 at 6:42 AM, Ben Davis
benjamincliffordda...@gmail.comwrote:
Thanks for sharing, very clear presentation !
Ben
--
Benjamin Clifford Davis
. However I haven't had a chance to
test this fully.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Saturday, September 22, 2012 12:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: transferring
wow.. Looking great. !!
I love the muscle solver..looks so interactive..
On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Excellent stuff, man! Can't wait to see what you make next. :)
On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge
time to migrate en masse to SI Community
On Fri, Oct 5, 2012 at 7:30 AM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
That's just sad...
-Tim
On 10/5/2012 9:14 AM, Luc-Eric Rousseau wrote:
from what I read on si-community.com looks like xsibase.com has
quietly closed down
I was having probems with this the other day as well, but I got it
working.. eventually. I used the spawn on trigger, and just had to
make sure I specified the target pointcloud in the spawn ppg..
It was a bit finicky though.. I had to go back through the docs again, came
across the same
momentum and implosia... done..
You can break up with ICE
http://vimeo.com/28138992
but you will need to extract the islands individually to run with vanilla
bullet rbds..
And ICE shatter has issues with complex shapes, lots of concavities.
Which is where Implosia shines.
The default shattering
Not in front of Softimage right now, but what if you hook up a rendertree
with a surface shader as the light color input for an occlusion shader?
You should be able to rendermap that and have the both the surface color
and occlusion baked into the map, non?
On Tue, Oct 16, 2012 at 1:56 AM,
, rejigging!
It's fine, I'm almost done.
Cheers
On 17 October 2012 00:29, Adam Sale adamfs...@gmail.com wrote:
Not in front of Softimage right now, but what if you hook up a rendertree
with a surface shader as the light color input for an occlusion shader?
You should be able to rendermap
Hey folks, Its been a while since I've used strands, and I recently came
across an issue that I can't remember how to fix. Searching archives yields
no useful results, as I'm not sure how to frame my query.
If I emit Strands from particles ( like rain streaks), and then spawning
particles based
this one..
Thanks for any help..
Adam
On Mon, Oct 22, 2012 at 12:47 AM, Thomas Volkmann
li...@thomasvolkmann.comwrote:
**
Unfortunately the scene crashes at startup... at least on my machine :/
/Thomas
Adam Sale adamfs...@gmail.com hat am 22. Oktober 2012 um 05:35
geschrieben:
Hey
How about Zoomerator?
http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/zoomerator-mel
On Mon, Oct 22, 2012 at 4:29 PM, Chris Gardner chrisg.dot@gmail.comwrote:
docs on the feature:
On 22 October 2012 17:54, Adam Sale adamfs...@gmail.com wrote:
Dang.. forgot that I had built it in a 2014 Beta..
Here is a link with a similar simple setup for 2012
https://www.dropbox.com/sh/z8p4v5kkh24fqhg/PlWaklwcbU/Raintest2012.scn
Frame 27 is the first instance of this extra tail
with a little different solution. I
created the splash particles on different pointcloud, it works too.
Cheers
2012/10/24 Adam Sale adamfs...@gmail.com:
Either way, this is something that should just work with the provided
tasks.
On Wed, Oct 24, 2012 at 9:53 AM, Daniel Brassard
Hey Arvid.. I just copy pasted your request and posted on Beta.. hopefully
something will come of it.
On Tue, Oct 30, 2012 at 9:20 AM, Arvid Björn arvidbj...@gmail.com wrote:
Sign me up for all of these!
I wish stamping was just simpler, I'd perfer if the stamp function didn't
actually
gracias mi amigo
On Sat, Nov 3, 2012 at 12:18 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Thanks for this! My typical workflow has been to export an OBJ to modo,
which has had EPS export of UVs for years now. Glad to know I can save
myself the extra step finally!
*Tim Crowson
oh yeah... here we go
On Mon, Nov 19, 2012 at 10:31 AM, carl callewaert c...@fundi3d.com wrote:
I am there Sun-Wed
c
From: Adam Sale adamfs...@gmail.com
Reply-To: softimage@listproc.autodesk.com
Date: Monday, 19 November, 2012 1:46 PM
To: softimage@listproc.autodesk.com
Subject: Any
I've had issues with Strands, but not with particles, and Momentum Deform
RBDs
On Wed, Nov 21, 2012 at 10:59 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:
What didn't work with Alembic? Seems to work on my end.
On Wednesday, November 21, 2012, Nick Angus wrote:
Does anyone have
its been confirmed and logged as bug..
On Fri, Nov 23, 2012 at 10:23 AM, Adam Sale adamfs...@gmail.com wrote:
yep.. doing all of that. Same name, using Pics. .
Still no dice.
I've tried this on 2013 and higher... same problem.
On Fri, Nov 23, 2012 at 10:00 AM, Luc-Eric Rousseau
Hey guys.
We have a condition here where we move data between mudbox, maya and soft,
and on the return trip into Soft, index reordering affects shape loading.
In one of our scenes, we've encountered an issue where shapes will no
longer transfer onto two of the objects correctly, the vertex ids
at 9:52 PM, Adam Sale adamfs...@gmail.com wrote:
Hey guys.
We have a condition here where we move data between mudbox, maya and soft,
and on the return trip into Soft, index reordering affects shape loading.
In one of our scenes, we've encountered an issue where shapes will no
longer transfer
We're having issues getting GATOR to correctly transfer UVs from one mesh
to another. They are dissimilar meshes, which should be ok, but we do get
he following error which is a bit perplexing.
# ERROR : 2000 - The cluster property could not be added. This type of
cluster property requires the
.
On Dec 7, 2012 6:25 PM, Adam Sale adamfs...@gmail.com wrote:
I believe this should be supported by Crate, but with a simple example we
generated a shattered cube, with internal faces with UV's.
The problem happens when we Exported Crate from Soft and Imported on the
Maya side with Crate
blush
On Mon, Dec 10, 2012 at 12:40 PM, Stephen Davidson
magic...@bellsouth.netwrote:
I just finished watching the AU Master Class presentation on the AREA
Exploring the power of Non-Linear Character Setup with Autodesk Softimage
presented by Adam Sale.
This was an excellent advanced
I'll see if I can dig up the scripts / scene.. I should have them
somewhere..
They were pretty simple if I remember correctly.. the scripts that is.
And a couple were community available scripts that I believe can be had off
rray.de
Adam
On Mon, Dec 10, 2012 at 5:39 PM, Adam Sale adamfs
I think this will be what I have to do.. Probably a good thing to clean out
all the versions I've been stockpiling for the last while.
Disabling the firewall didn't help things..
Its always fun when you look forward to a productive night of work, and you
get this instead. :-)
Ahh.. maybe its a
...@gmail.comwrote:
Just be sure not to mix up Firewall and antivirus (: These are 2 different
things and you might be able to disable the firewall but not the antivirus.
Good luck
On Wed, Dec 12, 2012 at 5:26 PM, Adam Sale adamfs...@gmail.com wrote:
I think this will be what I have to do.. Probably
:
haha, I'd say we should bow our heads to show respect but that and Norton
have got to be the most intrusive anti-virus ever.
Eric Thivierge
http://www.ethivierge.com
On Wed, Dec 12, 2012 at 5:48 PM, Adam Sale adamfs...@gmail.com wrote
matter what they look like in
Soft/Maya/Max.
** **
-wayne
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
*Sent:* Wednesday, December 12, 2012 2:15 AM
*To:* softimage@listproc.autodesk.com
Hey Stephen.. I could try your solution if I hadn't uninstalled all my
Softimage versions on my machine.
It was a good time to do so..
Nice and clean again :-)
On Wed, Dec 12, 2012 at 7:03 AM, Stephen Davidson magic...@bellsouth.netwrote:
Security Essentials allowed a serious virus on my
No.. the ultimapper solution is fine, its the exported maps from external
apps I'm having trouble with.
On Wed, Dec 12, 2012 at 7:45 AM, Stephen Davidson magic...@bellsouth.netwrote:
does this help?
http://vimeo.com/19399592
On Wed, Dec 12, 2012 at 10:40 AM, Adam Sale adamfs...@gmail.com
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
*Sent:* Wednesday, December 12, 2012 4:55 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Normal Maps in Softimage
** **
No.. the ultimapper solution is fine, its
. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
On 12/12/2012 9:54 AM, Adam Sale wrote:
No.. the ultimapper solution is fine, its the exported maps from external
apps I'm having trouble with.
On Wed, Dec 12, 2012 at 7
to initial state, which is so much faster
that a system with a years worth of installs and uninstalls.
This is the ultimate way to be clean ;)
On Wed, Dec 12, 2012 at 10:53 AM, Adam Sale adamfs...@gmail.com wrote:
Hey Stephen.. I could try your solution if I hadn't uninstalled all my
Softimage
...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Adam Sale
*Sent:* Wednesday, December 12, 2012 2:15 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Normal Maps in Softimage
** **
So, My Softimage decided to play hardball with me and stopped working
earlier this evening
problem solved. Sandy sent me the keys and all is good again.
Glad to be back up and running. :-)
Thanks for all the advice.
Adam
On Wed, Dec 12, 2012 at 9:52 PM, Adam Sale adamfs...@gmail.com wrote:
Actually, I just had the opportunity to launch Soft after wiping out all
Softimage
and if Maya does adopt ICE, well, then we users who are familiar with ICE
stand to gain, as it would make learning maya a little less painful.
On Wed, Dec 19, 2012 at 10:03 AM, David Gallagher
davegsoftimagel...@gmail.com wrote:
Good thoughts. The irritating thing to me is that the Maya/Max
Perhaps Exocortex Crate might help?
http://www.exocortex.com/alembic
Adam
On Fri, Dec 21, 2012 at 12:04 PM, Johan Forsgren
johan.forsg...@edithouse.se wrote:
by writing the pointcloud as not a pointcloud but a bunch of flying s
Merry Christmas everybody. Enjoy the gorging, imbibing and purging over the
next couple of days. :-)
Adam
On Mon, Dec 24, 2012 at 7:25 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Merry Christmas to all, and to all a good night!
On 24/12/2012 6:11 PM, Eric Thivierge wrote:
Happy
try a vector - vector node and chain them together to create the effect you
want.
You can set the operation to Add for each of them.
On Sun, Dec 30, 2012 at 8:59 AM, Sofronis Efstathiou
sefstath...@bournemouth.ac.uk wrote:
Thanks Stephen, that’s much appreciated.
** **
The problem
wow...
On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
That would be the em dash or mutton (though I've never seen or heard
it called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash
And an em? It's a typographical unit of measurement and the — dash is
Christopher?
On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com wrote:
wow...
On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
That would be the em dash or mutton (though I've never seen or heard
it called the latter.)
http://en.wikipedia.org/wiki
I'm a little confused as to why the following does not work:
Get a sphere
Run Deform Smooth
PPG appears and all is good.
Now, take the generated command and run it through the script editor
ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0);
This time, no PPG appears.
Any idea why?
shadow softness when increased way past one will do this, while also
softening the shadow edges.
But, yeah, would be nice to decouple those controls.
On Mon, Jan 14, 2013 at 2:48 PM, Byron Nash byronn...@gmail.com wrote:
level of the shadows. I have the Photographic Exposure
1368 x 768 chops off the edit menu at the bottom of Soft. Ugh
On Sat, Jan 19, 2013 at 10:25 AM, Ben Houston b...@exocortex.com wrote:
Canada Computers. Here is the link to their msi notebooks.
...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, January 22, 2013 08:06 PM
To: b...@exocortex.com; softimage@listproc.autodesk.com
Subject: Re: will you recommend using a 1366x768 res for 3D work?
1368 x 768 chops off the edit menu at the bottom of Soft. Ugh
On Sat, Jan 19
On Mon, Jan 28, 2013 at 5:36 PM, Adam Sale adamfs...@gmail.com wrote:
Hey guys.. we just picked up Fury 2, but the package doesn't have any
doc.
Does anyone have docs they could link me to, or better yet, send:?
Thanks
Adam
--
Best regards,
Ben Houston
Voice: 613-762-4113
cool stuff Leonard. :-)
On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch leonardkoch...@gmail.comwrote:
Rob, thanks for the suggestion. I put it up on vimeo:
https://vimeo.com/59303003
I'm glad that this found you Olivier.
And yes, LK Skinner is basically a sophisticated cage/hull deformer.
welcome back Emilio!
On Tue, Feb 12, 2013 at 8:19 AM, Emilio Hernandez emi...@e-roja.com wrote:
Yes I understand very clearly. Specially when you need to wirte him a set
of instructions to do some basic tricks that my Sumatra does since he was
born!
2013/2/12 Ed Manning
wow...
On Wed, Feb 13, 2013 at 10:39 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Added. ;)
On Wed, Feb 13, 2013 at 6:24 PM, Steven Caron car...@gmail.com wrote:
please add...
http://cgmemes.blogspot.com/
On Wed, Feb 13, 2013 at 3:01 PM, Raffaele Fragapane
this:
Particle 1:
Id = 0
scalararray = [m, n, o]
Particle 2:
Id = 1
scalararray = [a, b, c]
Particle 3:
Id = 2
scalararray = [x, y, z]
Build array from set output:
[m, n, o, a, b, c, x, y, z]
On Mon, Feb 18, 2013 at 11:39 PM, Adam Sale adamfs...@gmail.com wrote:
I guess the subject
compound into a new ICE Tree on the crowd point cloud).
On 18/02/2013 6:30 PM, Adam Sale wrote:
So the idea is basically that in my crowd, I have 3 actors,
1 bad guy ID =0
Two pedestrians ID = 1 and 2
I want only the pedestrians to evaluate the distances between themselves
and the bad guys
Deja Vu :)
On Tue, Feb 19, 2013 at 12:26 PM, Andy Moorer andymoo...@gmail.com wrote:
O. M. G.
Sent from my iPad
On Feb 19, 2013, at 3:21 PM, Sam Cuttriss tea...@gmail.com wrote:
its a cold day at work,
and softimage is not responding, so i figured i would ask the question
everyone
up? is it the minimum?
s
On Tue, Feb 19, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote:
Hi Grahame. Thanks for that. Your tree is much more efficient than mine.
Your tree works for me.. sort of.
The two branches you created help determine whether the actors of a given
ID should
Yes, Grahame, your tree was correct. I had missed a connection in
outputting the Array minimum into the logic node.
On Tue, Feb 19, 2013 at 1:01 PM, Adam Sale adamfs...@gmail.com wrote:
Aha.. Got it.. You are right Steven. the trigger was an array of bools
per particle.
I had missed
I did the rigs over a couple of weeks between my full time gigs. The meshes
came from 3ds max I believe and were a mess when I first got them. Too many
pieces, shapes that didn't work in Softimage, scale issues. I pretty much
had to take them down to bare mesh and start from scratch. They have not
with a rainbow
shader that I suspect is the cause of the slow down.
I only played with the rigs for 2 minutes so far and I didn't break them
.. so that's a good sign ;-)
Jeremie
On 20 February 2013 09:52, Adam Sale adamfs...@gmail.com wrote:
I did the rigs over a couple of weeks between
for rendering.
On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin gerem@gmail.comwrote:
he he !
So yeah, I found out. there is a weightmap called tangent with a operator
called TangentOp. When you delete that it's much much faster !
On 20 February 2013 10:18, Adam Sale adamfs
critique. Thanks for rigging this stuff up Adam.
Really appreciate the efforts.
Eric Thivierge
http://www.ethivierge.com
On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale adamfs...@gmail.com wrote:
those tangent ops are deadly. There is an option you can turn
by the way, crits are never an issue, I'm sure there are issues with the
rig. Thick skin is a boon :-)
On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale adamfs...@gmail.com wrote:
Hmm. they should be working. I did find an issue at a workplace, where
they got disconnected. A mesh error preceded
and Maya, not Softimage.
Matt
*From:* softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Adam Sale
*Sent:* Wednesday, February 20, 2013 10:58 AM
*To:* softimage@listproc.autodesk.com
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
*Sent:* Wednesday, February 20, 2013 5:28 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Copy and paste ICE trees from two instances of Soft
** **
I never knew you could do this. ... accidentally came
how the
corruption happened.
On Fri, Feb 22, 2013 at 3:15 AM, Chris Chia chris.c...@autodesk.com wrote:
Nice assets Adam!
Hope to see some of you guys' work soon ;)
On 21 Feb, 2013, at 2:19 AM, Adam Sale adamfs...@gmail.commailto:
adamfs...@gmail.com wrote:
Well, thats good
Hi Jeff.. This is a known issue for sure.
I work around the issue by doing the following,
I generally just get in and edit the texture projection in the render tree
per image node on each actor copy. You have to point each image to the
TextureProjection UV available to each ActorCopy.)
On the
That sounds fantastic Raf.
Can't wait to see the goods.
Adam
On Thu, Feb 28, 2013 at 7:40 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Thanks everybody again. I was hesitant bumping my own thread since it
feels like bad form, but enough people did in the last few hours I might
Yep.. as Vincent suggested. RR give you the thumb on EMDL export.
Agreed, it should be automatic.
On Sat, Mar 2, 2013 at 11:01 AM, Vincent Langer m...@vincentlanger.comwrote:
Hi,
If i am Not wrong you get the current renderregion as a thumbnail when you
Export models or scenes.
Cheers,
Implicit bones still don't allow you to symmetry weights either, using the
built in tools.
Adam
On Fri, Mar 8, 2013 at 1:18 PM, Alok alok.gan...@modusfx.com wrote:
Just to add to what Eric clarified (and rightly so):
To the scene graph, the bones are nothing but a bunch of point (nulls)
Thanks Leonard. Very generous with your time and energies :-)
On Wed, Mar 13, 2013 at 6:02 AM, Cristobal Infante cgc...@gmail.com wrote:
Hi Leonard,
Thanks a lot for putting this tool together, I had a look at your 7
tutorial and it does look like a very handy tool.
In terms of how you
On Wed, Mar 13, 2013 at 11:20 AM, Adam Sale adamfs...@gmail.com wrote:
I've seen this posted some time ago, but wondering if anyone can shed
light on this?
I have a c3d file that I've imported with T-Pose into Softimage via Mocap
to Rig.
I have the little skeleton with black dots that I
Nice!!
On Mon, Mar 18, 2013 at 10:49 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Some shameless self promotion :)
My Technical Direction workshop has finally been made available converted
to self-paced training:
http://tod.cgsociety.org/index.php/courses
It's all the
Just wondering about the possibility of a multi threaded repeat node in
ICE.
Is it achievable with the current state of Softimage?
Yes, I miss Chinny's voice on the new features as well. Changing of the
times..
The late fixes on Syflex came with the gold release, thus never making it
into the new features. HQV is really slow, though I was not on the fastest
of laptops when I created the demo.
Adam
On Tue, Mar 26, 2013 at
This is weird. I can access FR, but can't access the content of any of its
panes.
I have tried renaming my users folder, and restarting, and nothing.
Any ideas?
it is.. but always has been. Is it some kind of update to IE that messes up
FR?
On Tue, Mar 26, 2013 at 10:16 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
got internet explorer installed?
Le 2013-03-26 13:13, Adam Sale adamfs...@gmail.com a écrit :
This is weird. I can access FR
.
* If at all possible, use a hard-coded bound on the max
iterations. Apparently this allows some optimizations when the tree is
compiled.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, March 26, 2013 10:53
same problem.
On Tue, Mar 26, 2013 at 10:37 AM, Stephen Blair stephenrbl...@gmail.comwrote:
What happens if you use NetView to open a page like
C:\Program Files\Autodesk\Softimage 2013
SP1\FaceRobot\Application\views\facestage1_sideview.html
On 26/03/2013 1:18 PM, Adam Sale wrote
this machine?
I guess I would start putting alerts() in the html to try and narrow down
the problem, that kind of thing.
ciao
On 26/03/2013 1:41 PM, Adam Sale wrote:
same problem.
On Tue, Mar 26, 2013 at 10:37 AM, Stephen Blair
stephenrbl...@gmail.comwrote:
What happens if you use
I've deleted all of my 2013 and 14 folders.. Still no dice on the FR
interface.. WTF?
On Tue, Mar 26, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote:
shouldn't renaming the user folder do the same thing?
On Tue, Mar 26, 2013 at 11:15 AM, Luc-Eric Rousseau
luceri...@gmail.comwrote
to load the plug-in, btw. you can't
just switch to the layout.
On Tue, Mar 26, 2013 at 4:59 PM, Adam Sale adamfs...@gmail.com wrote:
Runonce.bat doesn't do the job either..
On Tue, Mar 26, 2013 at 1:55 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
did anyone try face robot
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