RE: Softimage development

2012-04-18 Thread Brent McPherson
Happened once exactly 14 years ago... Who the hell do you think they got to write the Maya interaction mode? ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Xavier Lapointe Sent: 18 April 2012 16:31 To:

RE: Softimage development

2012-04-19 Thread Brent McPherson
This is true but when I left Alias I had basically finished up most of my work for Maya 1.5. There were lots of teams in various stages of completion which is why I was working on 1.5 stuff before 1.0 shipped. The windows port was well underway at that point too. What was not clear at that

RE: test.

2012-04-19 Thread Brent McPherson
You guys are just trying to get test back into the top 10 list of topics for 2012 right? http://xsisupport.wordpress.com/2012/01/06/friday-flashback-51/ Are we still bitter after having been narrowly beaten out by friday flashback last year? ;-) -- Brent From:

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Brent McPherson
Don't worry. I'm sure they'll stop fixing the long standing requests after the *honeymoon* period is over! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: 19 April 2012 14:40 To:

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things

RE: Get objects visible by camera

2012-06-12 Thread Brent McPherson
Hi Jared, I can think of one easy way to do this with the tool SDK. The tool can call Pick using rectangle raycast to quickly get a list of objects (or components) that are visible in the view. Of course, this would require you to use a tool but you could have the tool exit after it builds

RE: ICE kineamtics performances ?

2012-07-09 Thread Brent McPherson
to see way to envelope/paint weights with ICE xform attribute instead of real deformers There's a lot of things to do, to make it production efficient. Regards A. 2012/7/4 Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com Hi Ahmidou, Yes, the problem

RE: SDK : caching the tool context pick buffer

2012-07-30 Thread Brent McPherson
Hi Steven, Why don't you keep a dirty flag for the pickbuffer and simply set that in Activate and then the next time you ask for the pickbuffer (in mouse move or mouse down) recompute it if it is dirty. The pickbuffer is specific to a particular view so you can't generate it is a callback

RE: SDK : caching the tool context pick buffer

2012-07-31 Thread Brent McPherson
... should be a fun exercise, which is available here for anyone who is interested... https://github.com/caron/SimpleBrush On Mon, Jul 30, 2012 at 2:58 PM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: I would say use the GeometryAccessor but I have

RE: SDK : caching the tool context pick buffer

2012-08-01 Thread Brent McPherson
think that's just a matter of wrangling my oglRotate calls. fun stuff! steven On Tue, Jul 31, 2012 at 1:21 PM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: The longer a tool takes to process an input event the less events that gets generated by the window

RE: SDK : caching the tool context pick buffer

2012-08-01 Thread Brent McPherson
provide over the standard ogl pick buffer? regardless, i will bring this up as a suggestion. s On Wed, Aug 1, 2012 at 1:32 AM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Sounds cool Steven! Feel free to log suggestions for the tool SDK with support. I

RE: SDK : caching the tool context pick buffer

2012-09-03 Thread Brent McPherson
...@gmail.com wrote: cheers! s On Wed, Aug 1, 2012 at 10:26 AM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: The pickbuffer doesn't have the information but intenally we could look it up on the mesh more efficiently than you can using either the geometry

RE: zoom limits

2012-09-21 Thread Brent McPherson
That is actually a tricky one because when you zoom in the Nav tool you are not changing the FOV but rather moving the camera closer to the interest. (e.g. the point about which the camera orbits) When the camera reaches the interest you can't go any further. In Maya when you start zooming and

RE: zoom limits

2012-09-21 Thread Brent McPherson
September 2012 15:45 To: softimage@listproc.autodesk.com Subject: Re: zoom limits What if you delete the interest? Eric Thivierge http://www.ethivierge.com On Sat, Sep 22, 2012 at 12:37 AM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher

RE: zoom limits

2012-09-24 Thread Brent McPherson
? Eric Thivierge http://www.ethivierge.com On Sat, Sep 22, 2012 at 12:37 AM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: That is actually a tricky one because when you zoom in the Nav tool you are not changing the FOV

RE: unsupported ice kinematics

2012-09-26 Thread Brent McPherson
Hi Adrian, Should still be there but we added a 2 to the end of the environment variable to see if anyone noticed. Congratulations, you are the first! We had a cake for the winner but we ate it a few years back... ;-) e.g. XSI_UNSUPPORTED_ICE_KINEMATICS2 -- Brent From:

RE: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Brent McPherson
Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of a second. (so 23.98fps would be treated as 24fps) FCurves in Maya can save their keys as either floats or ticks but I'm not sure what the default is. -- Brent From: softimage-boun...@listproc.autodesk.com

Chinny lives!

2012-10-04 Thread Brent McPherson
http://www.youtube.com/watch?v=4Zugp9W620slist=PLC4040C7FF264D722index=1feature=plcp Virtual Chinny anyone? Thanks to Edna for the link. ;-) -- Brent attachment: winmail.dat

RE: Raafal

2012-10-11 Thread Brent McPherson
As someone who recently tried to do some numerical computation in Python I can say I was really shocked at how slow Python was and it doesn't really have any good multiprocessing constructs built-in. Languages based on LLVM that are compiled to machine code are going to give orders of

RE: raafal

2012-10-12 Thread Brent McPherson
founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 12/10/2012 17:54, Brent McPherson a écrit : http://www.guardian.co.uk/technology/2012/oct/12/kickstarter-uk-launch Guy, I find it interesting that you would split your mailing lists

RE: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Brent McPherson
Hi Ahmidou, It look like a bug. Snapping targets should not be displayed for tools that don't have snapping enabled. The picking issue sounds like a secondary bug that is probably triggered by the snap target display. Have you tried disabling the snap properties inside your tool as a

RE: Scripting question

2012-10-24 Thread Brent McPherson
There is a preference in the Transform Properties to have the transform tool modify the object's pivot. You can try this if you don't mind your object's pivot being modified. P.S. This option is used by the Maya interaction mode. -- Brent From: softimage-boun...@listproc.autodesk.com

RE: Place Highlight Tool

2012-12-04 Thread Brent McPherson
Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to be added. Anyone up for the challenge? ;-)

RE: Area ate my message ( and spit it out again :)

2013-01-07 Thread Brent McPherson
FxPerson, You have a tendency to write in partial sentences, use strange punctuation and use multiple font sizes in your emails. This makes it hard to understand the points you are trying to make. Writing is hard. I will often rewrite a single email or posting multiple times until it feels

RE: Place Highlight Tool

2013-01-09 Thread Brent McPherson
To: softimage@listproc.autodesk.com Subject: Re: Place Highlight Tool On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool

RE: Place Highlight Tool

2013-01-09 Thread Brent McPherson
Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface? (Don't have a build I can use to install the tool right now...) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: Place Highlight Tool

2013-01-10 Thread Brent McPherson
] On Behalf Of Julian Sent: 09 January 2013 22:26 To: softimage@listproc.autodesk.com Subject: Re: Place Highlight Tool On 09/01/2013 21:00, Brent McPherson wrote: Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface

RE: softimage and it's binary format

2013-01-29 Thread Brent McPherson
of improvement (counting out starting from scratch)? The difference between being unwilling or unable... Looking at 3ds max, you get the impression that this is the reason for it's more or less stalled development. Hopeless kludge beyond repair... Am 29.01.2013 11:13, schrieb Brent McPherson

RE: Free icon libraries?

2013-03-08 Thread Brent McPherson
Hi Eric, This is a rather vague question but for my personal projects I use Inkscape with an icon font like Entypo to quickly design custom artwork that is scalable. Throw in some subtle gradients, shadows and maybe a pattern or two from subtlepatterns.com and you're done. ;-)

RE: arcCos nan

2013-03-21 Thread Brent McPherson
Hi Jimmy, Clamp your input values to the range -1..1 before calling arccos. Probably just some small numerical error creeping in and pushing it slightly outside that range. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: Modo's Deformation (Weight Containers)

2013-04-15 Thread Brent McPherson
I only watched the first part of the video but it looked like a pretty standard deformer chain being driven by weight maps so I didn't really see what all the fuss was about. If you really want to built up a custom on deformations then a procedural system like ICE would be way more flexible

RE: CustomTool Pick

2013-06-17 Thread Brent McPherson
Hi Vincent, The first place to start is by checking the return values to make sure the calls succeed before attempting to use the values. Just because picking got an intersection doesn't mean the point locator query will succeed because they are using different techniques for testing

RE: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-23 Thread Brent McPherson
Viewing tip. Make sure you are not taking a drink of your coffee around 03:15 when Guillaume starts talking about ass files! ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: 20 July 2013 04:00 To:

RE: Re[2]: Survey - how would you do this?

2014-02-17 Thread Brent McPherson
On the subject of Windows I have an interesting perspective because prior to 1998 I worked at Alias. At that time Alias believed that Windows would be the dominant platform going forward and there was a lot of talk about using Mainwin (or one of the other Windows emulation frameworks available

RE: Re[2]: Survey - how would you do this?

2014-02-17 Thread Brent McPherson
of you who may have played GW2 know its very graphics intensive and I comfortable get 45-60fps on max settings. Anyone know if the way Softimage is put together would preclude it from coming to the Mac using this type of technology rather then rewriting it ? Kind regards Angus From: Brent

RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Brent McPherson
Interested customers should apply to participate in the Maya beta program. The modeling group is very open and communicative. Many of our team members have worked on products other than Maya and we are focused on making Maya a great modeling program. https://beta.autodesk.com I'll try to find

RE: Best online resources to help with a Maya migration.

2014-02-27 Thread Brent McPherson
In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on

RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Brent McPherson
Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent attachment: winmail.dat

RE: Best online resources to help with a Maya migration.

2014-02-28 Thread Brent McPherson
resources to help with a Maya migration. Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get

RE: MAYA community

2014-03-14 Thread Brent McPherson
Come on Emilio, animating a sphere in Maya is pretty much the same as Soft. Everything *could* be done with onscreen icons and using the Animate menu. - create sphere (click without dragging to get default size sphere) - move tool W (WER in Maya = VCX in Soft) - move sphere and hit S to save a

RE: MAYA community

2014-03-14 Thread Brent McPherson
left off as easily in my experience. -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: 14 March 2014 16:17 To: softimage@listproc.autodesk.com Subject: Re: MAYA community Brent

RE: Autodesk webinar

2014-03-19 Thread Brent McPherson
Hi Martin, Since I work on modeling I can comment directly on the NEX integration in 2015 and how modeling toolkit features have made their way into the native Maya selection tool. (as the other bigger features are covered in the what's new videos) Maya's native selection tool now has lazy

RE: Autodesk webinar

2014-03-19 Thread Brent McPherson
They are remembered when switching between different component selection modes but not saved with the scene. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: 19 March 2014 15:16 To: softimage@listproc.autodesk.com

RE: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-20 Thread Brent McPherson
Fun fact: Do you know Maya started out using scheme as its scripting language? -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones Sent: 20 March 2014 07:47 To: softimage@listproc.autodesk.com Subject: Re: Top List of

RE: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Brent McPherson
Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini

RE: Autodesk webinar

2014-03-20 Thread Brent McPherson
Is there anything close to that in Maya? If not, you should add it. Martin On Thu, Mar 20, 2014 at 12:07 AM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Hi Martin, Since I work on modeling I can comment directly on the NEX integration in 2015

RE: An Open Letter to Carl Bass

2014-03-26 Thread Brent McPherson
I guess what the issue (at least for me) is, is that while you are correct that Autodesk did talk about moving development to Singapore, Autodesk did NOT say that the product was in a state of minimal development. Perry, At the time Softimage was moved to Singapore the team out there was

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Brent McPherson
Great summary Martin but I'd like to add two little timesaving tips: 1) Tab hotkey temporarily activates raycast selection mode 2) Backtick hotkey (the key above Tab) temporarily activates tweak mode -- Brent From: softimage-boun...@listproc.autodesk.com

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Brent McPherson
True, that has always been a problem with US-centric keyboard layouts and it always makes sense to do some basic personal customization for international keyboards... P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick normally is!? I think I'll start calling it the Hawking

Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
So, do you folks really use Center mode all that much? That was really a pre-pivot workflow that XSI inherited from SI|3D and it simply applies a transform to the object and a mirror transform to the geometry thereby giving the *illusion* that that center has changed. Of course, reset

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Brent McPherson
Politics!? You obviously never worked in a large company before? ;-) Do you seriously think that in a competitive market a company can/will sit back and drip out features as part of some evil master plan? Success can obviously lead to complacency (which is why competition is healthy/important)

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
an object I have in the rig already (maybe a bone it's meant to control... something like that). I can make and shape the control curve how I like, turn on Centre mode, do a Match Transforms to that object and hit Freeze. Very quick and very easy to do. On 2 April 2014 09:55, Brent McPherson

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Brent McPherson
resellers. So if people seem upset and wary about Autodesk you can now understand why. Great to have you on the list. Hopefully little things like the centering methodology can broaden you understanding of our workflows Kind regards Angus From: Brent McPherson

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Brent McPherson
When someone is throwing about unfounded accusations/speculation why not call them out on it? Sometimes you need to be told you are being an ass and not tiptoe around it. The original post was not a setup for polite and constructive discussion IMO and I don't think my usage of the term

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Brent McPherson
Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way

RE: Humanize Maya project

2014-04-11 Thread Brent McPherson
Maya interaction mode was developed under Avid and at the time it made sense to try and appeal to the (larger) Maya market. You almost never see market leaders making these types of moves as the potential returns will be much smaller. Gimp interaction mode for Photoshop anyone? ;-) -- Brent

RE: Humanize Maya project

2014-04-11 Thread Brent McPherson
@listproc.autodesk.com Subject: Re: Humanize Maya project Brent McPherson schreef op 11-4-2014 17:18: You almost never see market leaders making these types of moves as the potential returns will be much smaller. But once they started sharing suites together, the story changed ever so slightly, one

RE: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread Brent McPherson
The Humanize Maya effort is definitely ongoing but with a yearly release schedule it will (unfortunately) take time to see the full results of this effort. You could reach out to Jill Ramsay (jill.ram...@autodesk.commailto:jill.ram...@autodesk.com) with your concerns as she has been dealing

RE: Buy Softimage - is this a real shop?

2014-11-13 Thread Brent McPherson
Buying softimage to retire it, was itself a(n entirely legal) scam to get more money, (among other measures to come) Go home Jason. You're drunk. -- Brent attachment: winmail.dat

RE: Buy Softimage - is this a real shop?

2014-11-13 Thread Brent McPherson
Yes, Maya 1.0 was released in Feb 1998 and XSI 1.0 was released over 2 years later in mid-2000. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: 13 November 2014 15:50 To: softimage@listproc.autodesk.com

RE: Buy Softimage - is this a real shop?

2014-11-13 Thread Brent McPherson
XSI and were looking to do the next step of our previous products. On Thu, Nov 13, 2014 at 12:01 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Yes, Maya 1.0 was released in Feb 1998 and XSI 1.0 was released over 2 years later in mid-2000. From: Andi Farhall why am i so far off

RE: ot: unreal engine

2014-11-20 Thread Brent McPherson
Yes, the right-click menus activate object-component mode in Maya. Apparently it is used for some commands where you need to make a hybrid object+component selection and I agree it is confusing. -- Brent From: softimage-boun...@listproc.autodesk.com

RE: Friday Flashback #221

2015-04-24 Thread Brent McPherson
Ah club bot! He was my main test rig for animation layering. Such a party animal. Good times. ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: 24 April 2015 16:54 To: softimage@listproc.autodesk.com

RE: Friday Flashback #249

2015-12-04 Thread Brent McPherson
Awww, brings back fond memories of frankenstein-ing together new UI elements from the existing bitmaps in MS Paint. :-) The lack of original artwork also saved XSI from a dark UI makeover... -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

RE: exit from a CustomTool

2016-06-02 Thread Brent McPherson
Ok, then I would suggest looking into using a timer to run your previous script after the key up callback returns. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov Sent: 02 June 2016 22:29 To:

RE: exit from a CustomTool

2016-06-07 Thread Brent McPherson
L viewport description of current Undo action. But Undo command didn't add any Operator etc so i suppose there should be a Undo stack or something. 2016-06-06 23:08 GMT+03:00 Brent McPherson <brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>>: Glad you got it work

RE: exit from a CustomTool

2016-06-06 Thread Brent McPherson
me like so: Application.Undo("")# Subdivide Polygon Application.Undo("")# Select Object Application.Undo("")# Select Geometry Components Is there a way of getting whole Undo stack or somehow get this comment messages ? 2016-06-03 9:55 GMT+03:00 Brent

RE: exit from a CustomTool

2016-06-03 Thread Brent McPherson
I was thinking that you could use the TimerEvent in the XSI SDK. on key up: - call timer.Reset(0/*one shot timer*/, 0.1/*short delay*/); when timer is triggered: - call your Python code to activate the selection tool P.S. I designed ExitTool to be called from the tool's context menu so the

RE: exit from a CustomTool

2016-06-15 Thread Brent McPherson
I'm not familiar with the siKeyUp/Down event filters but the KeyUp/Down callbacks for custom tools won't conflict with keymaps in other editors. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov Sent: 14 June

RE: exit from a CustomTool

2016-06-02 Thread Brent McPherson
Hi Andrew, Have you tried calling the ExitTool method on the ToolContext that was passed to you?

RE: OpenGL captcha

2016-05-23 Thread Brent McPherson
Not sure what you mean by "OpenGL captcha realisation" but EditTextString is not using OpenGL and just displays a windows text editing control on top of the OpenGL viewport. The reason why it can only be used in the MouseUpCallback is because control will be transferred to the edit control. I

RE: Friday Flashback #265

2016-05-25 Thread Brent McPherson
This thread reminded me of Mark Schoennagel's SIGGRAPH 2006 SI3D demo. https://www.youtube.com/watch?v=nzj3VITdN5A As someone who worked on Maya, moved to Softimage and is now back on Maya I have one piece of advice: Treasure your nostalgia because, in my experience, reality doesn't always

RE: OpenGL captcha

2016-05-25 Thread Brent McPherson
Hi Andrew, Prior to the Tool SDK 3rd party tools would often bypass the SDK and hook into the windows message loop directly but that is a messy process. Sounds like the approach you are taking is the only way to do this within the tool SDK. The tool SDK was one of the last things I did on

RE: New Softimage|3D plugin: Soft memories

2016-08-01 Thread Brent McPherson
I'll admit that it took me a surprisingly long time to realize this is a plugin for Softimage|3D and not Softimage|XSI! Does Softimage|3D still run on modern hardware or do you have a clean room somewhere running Windows NT on a Pentium? ;-) -- Brent From:

RE: Wiki EOL soon

2016-08-18 Thread Brent McPherson
: Re: Wiki EOL soon Matt, Which comment are you referring to ? On Thu, Aug 18, 2016 at 2:44 AM, Matt Lind <speye...@hotmail.com<mailto:speye...@hotmail.com>> wrote: Interesting first comment at the bottom of the page. Matt Date: Thu, 18 Aug 2016 07:23:01 + From: Bre

RE: Aw: Re: Friday Flashback #277

2016-09-05 Thread Brent McPherson
Sandy, I think you are remembering the hilarious photoshop someone did at the time showing Chinny's face on hoodie man. Pity no one saved it because that would make a great flashback image! :-) -- Brent From: softimage-boun...@listproc.autodesk.com

RE: Wiki EOL soon

2016-08-18 Thread Brent McPherson
You should be able to snag a copy of the site using wget and it will probably be more functional than a backup since wget will convert all the embedded page links etc. https://www.guyrutenberg.com/2014/05/02/make-offline-mirror-of-a-site-using-wget/ Cheers! -- Brent From:

RE: SI|3D Flashback

2016-11-14 Thread Brent McPherson
The volume deform was inspired by Grabber and the guy behind Grabber (who was working at Softimage at the time and whose name I can't remember) was supportive of our effort to replicate his plugin in XSI. -- Brent From: softimage-boun...@listproc.autodesk.com

RE: SI|3D Flashback

2016-11-15 Thread Brent McPherson
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: 15 November 2016 08:31 To: softimage@listproc.autodesk.com Subject: RE: SI|3D Flashback I believe the developer's name is Francois Painchaud. Matt Date: Mon, 14 Nov 2016 08:47:09 + From: Brent McPherson

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Brent McPherson
The 3D plugin market has never seemed that healthy and it takes a lot of effort to turn production tools into a commercial tools. xGen, Mash and NEX are all examples of tools that required a significant, multi-year effort to integrate into Maya. I agree with Matt's assessment. The 3D

RE: EdgeRing ALG for n-gons

2017-07-31 Thread Brent McPherson
Hi Andy, In Andrews' code just calling the Softimage mesh methods once and saving that result for reuse would probably eliminate his performance issues. What you are suggesting is the next level when you find that the data stored in the Softimage containers is not in a format where it can be

RE: EdgeRing ALG for n-gons

2017-07-31 Thread Brent McPherson
Hi Andrew, What I am suggesting is that you only call methods like GetEdges once, save the result into a local variable and then use the local variable in the inner loops instead. e.g. You should only call to GetEdges (and many other mesh methods) once in your code. CEdgeRefArray edges =

RE: XSI SelectTool context menus.

2017-08-17 Thread Brent McPherson
Hi Andrew, You cannot reuse the existing select tool context menus but you can definitely setup your own context menus. All you need to do is: 1) declare a MenuInit callback on your tool which will be called to populate menu 2) call ShowContextMenu to show the menu (e.g. when the user clicks

RE: EdgeRing ALG for n-gons

2017-07-17 Thread Brent McPherson
Hi Andrew, From what I remember loop finding is not multi-threaded in Softimage. I had a quick look at your code and you have a lot of nested calls in your inner loops so you are making a lot of redundant API calls which is likely killing your performance. (so switching to a faster path

RE: EdgeRing ALG for n-gons

2017-06-26 Thread Brent McPherson
Hi Andrew, You really want a path finding algorithm. Trying to follow a straight line doesn't generally yield good results since the edges may not align with the shortest distance. (e.g. think about a path on a sphere where the shortest distance cuts through the center) Have a look at

RE: EdgeRing ALG for n-gons

2017-06-26 Thread Brent McPherson
Hi Andrew, Edge loops are trickier and employ many different approaches including quads and following edges based on collinearity (dot product), following border edges, creases to name a few. Too many approaches to go into details but if they all fail (e.g. when dealing with an arbitrary loop

RE: Query XSI SelectTool mode (lasso, rectangle, paint etc)

2017-06-05 Thread Brent McPherson
Hi Andrew, You should poke around in uixsiscripts.vbs in your XSI install as it has a bunch of selection related code that should help you figure this out. The major selection tool mode can be accessed using: l_SelMode = GetUserPref("SI3D_RECTSEL_REGION_MODE") The return values are: 1:

RE: Query XSI SelectTool mode (lasso, rectangle, paint etc)

2017-06-06 Thread Brent McPherson
Sorry, I can't remember. The GetUserPref command accesses a different persistent value store so you may have to use ExecuteCommand to access the values in C++. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew

RE: EdgeRing ALG for n-gons

2017-06-15 Thread Brent McPherson
Andrew, Actually it looks like it is using two different approaches depending on whether we are dealing with quads or N-gons with more than 4 sides. For quads it simply add 2 to the index. For N-gons it is looking for the most parallel non-adjacent edge. (using dot product and ignoring edges

RE: EdgeRing ALG for n-gons

2017-06-14 Thread Brent McPherson
Hi Andrew, There is probably an implicit assumption for edge rings that we are dealing with quads so I'm wondering if you have tried the naive approach of just adding or subtracting 2 from the edge index? -- Brent From: softimage-boun...@listproc.autodesk.com

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
'd peg you as at least a lot(!) more rational and logical than the other species of software dev's ;) Morten > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson > <brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>>: > > > Huh? Where did you get

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Brent McPherson
I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the Maya runtime directory. Internally it just calls the move/rotate commands with the -preserveChildPosition and

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Brent McPherson
I entered a bug for this: MAYA-87698 - Large objects are incorrectly framed in the 3D ortho views The workaround is to just select the ortho camera in the outliner and increase the translation channel but I agree it looks like a bug due to the fact it does translate the ortho camera a little

RE: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Brent McPherson
...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, October 05, 2017 12:07 PM To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
? Joey From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, October 05, 2017 9:54 AM To: Official Softimage Users Mailing List. https://urldefense.proofpoi

RE: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Brent McPherson
this little nugget of annoyance will be fixed in the next SP of 2018. Rob \/-\/\/ On 6-10-2017 10:22, Brent McPherson wrote: No problem. I'm really surprised this is the first time I've heard about this issue... -- Brent -Original Message- From

RE: XSI Size difference issues. Pointlocators etc.

2017-10-17 Thread Brent McPherson
Not exactly. :-) I think the real issue is not zeroing out the Z component of the points returned by WorldToView. That would throw off all your line distance calculations (that you thought were in screen-space) and then you tried to compensate by making the filtering test more complex... --

RE: XSI Size difference issues. Pointlocators etc.

2017-10-17 Thread Brent McPherson
Hi Andrew, First, when using WorldToView note that you will be getting back depth information in the Z coordinate. (which is useful to reject points that are behind the camera) Therefore, if you just want the points in screen-space you need to zero out the Z component for the returned points

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