Thanks. That is an interesting use of center I hadn't thought of before...

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 02 April 2014 10:19
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

I'm not 100% sure what you mean by what 'the main case uses are' - I just use 
it to do exactly what it says it does! It's just a flexible and intuative way 
of working.

For example: if I've made a rig control that floats outside some geometry, but 
I want it's pivot to match an object I have in the rig already (maybe a bone 
it's meant to control... something like that). I can make and shape the control 
curve how I like, turn on Centre mode, do a Match Transforms to that object and 
hit Freeze. Very quick and very easy to do.

On 2 April 2014 09:55, Brent McPherson 
<brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>> wrote:
So, do you folks really use Center mode all that much?

That was really a pre-pivot workflow that XSI inherited from SI|3D and it 
simply applies a transform to the object and a mirror transform to the geometry 
thereby giving the *illusion* that that center has changed. Of course, reset 
transforms will mess up the center. (unless you also set the neutral  pose)

As someone who worked on that area in SI I'm really curious to know what the  
main use cases for Center are?

Thanks.
--
Brent

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of John Richard Sanchez
Sent: 27 March 2014 16:38
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5

So I got my first Maya job in years and here I am trying to figure out how to 
rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can 
just move it. WTF????


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