Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface? (Don't have a build I can use to install the tool right now...) -- Brent
-----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Julian Sent: 09 January 2013 20:34 To: softimage@listproc.autodesk.com Subject: Re: Place Highlight Tool On 09/01/2013 20:15, Eugen Sares wrote: > Ok, tested it. What you do is create a new light every time the tool > is called. > May I suggest something? It would be better if you allowed selected > lights to be moved instead of creating new ones, keeping the distance > between the light and the surface. > This way, you could also ignore the light type (spot, omni, > directional, VRay, Arnold, whatever). Light is light... > Would that be possible? > For convenience, you could also attach the command to the "Transform" > menu. > Hi Eugen, Thanks for the great feedback! As you say, it's relatively straightforward to swap out the light shader for a third party one. In Arnold's case some of the light rigs require a bit more hand tweaking e.g. they automatically come with expressions set on area scale etc. Would be good to either have a preference setting or context menu to select the light type you want to add and then build those presets into the tool so that they're available. The core code is based on the SDK SpotLightCreateTool which behaves exactly in the way you're seeing. Moving existing lights is a priority and coming next :-) but it might have to wait for another holiday period! Thanks again, Julian
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