Wow, he comes across as such an arsehole! I didn't realize he
sued Disney for technology relating to Tangled also!
http://patentexaminer.org/2011/10/disney-sued-for-infringing-virtual-hair-raising-patent/
The Westlake Village resident claims Disney “reverse engineered” his
technology, tweaking
? No, because
they'd get sued into the next century and they know it.
Good for him, I hope it works out.
Eric
On Apr 29, 2012 10:16 AM, Dan Yargici danyarg...@gmail.com wrote:
Wow, he comes across as such an arsehole! I didn't realize he
sued Disney for technology relating to Tangled also
I've seen this many times too and would also love to know the reason!
Eagerly awaiting any info...
DAN
On Thu, May 10, 2012 at 10:03 PM, Bradley Gabe witha...@gmail.com wrote:
I've noticed this before, and now it's happening with a custom tool kit
I've been developing.
I have a simple
Agreed, that looks mightily handy, thanks Brad!
On Mon, May 14, 2012 at 8:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Sweet tool, Brad! Good job. :)
On Mon, May 14, 2012 at 1:14 PM, Bradley Gabe witha...@gmail.com wrote:
Greetings Folks-
I'm releasing a new tool for the Softimage
I also received that mail today...
On Sun, May 27, 2012 at 7:13 PM, Thomas Helzle thomashel...@gmail.com wrote:
What's up with all this?
I got a mail that my membership to the Softimage mailinglist is suspended
because of too many bounces (huh? Gmail bouncing email?) and that I should
follow
Wasn't it Francois Lord?
On Tue, May 29, 2012 at 4:55 PM, Rob Chapman tekano@gmail.com wrote:
oh! wonder if its anyone on this list here we know?
On 29 May 2012 14:53, Stephen Blair stephen.bl...@autodesk.com wrote:
Hi
That Google group is not administered by anyone at Autodesk.
Oh, and the best general code editor in this corner of the universe as far
as I'm concerned: http://www.sublimetext.com/2
Thanks Alan, I'm loving the look of some of those features!
Yup, it's my pet gripe. It's rebranded with each release but *no* bugs are
fixed at all. It's disgraceful that it's used in advertising as a feature.
It's unable to export any Autodesk native format to Soft! That command
ridden vbs script is appalling, but as you say, it's they only real
Thanks Alan, I'm sold!
I was using Komodo, however I just do the odd script here and there so this
suits my needs better I think. It's great that it's available on Linux
also.
On Thu, May 31, 2012 at 2:34 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Screencast.com cut me off for eating
Hi Brad, I've been subscribed with my gmail since 2005, when are we talking
about?
DAN
On Wed, Jun 6, 2012 at 7:42 PM, Bradley Gabe witha...@gmail.com wrote:
Hi List-
Does anyone have a link to archives of the Softimage list that go all the
way back to the first few versions of XSI (anyone
/shmodel?nsid=137042506sjid=0state=2signature=dc46ef3path=/OBJ_1.zipid=shmodel
Downloading the Autodesk converter atm.
Le 07/06/2012 15:17, Dan Yargici a écrit :
Have you tried using the Autodesk FBX Converter (converts obj also) found
here:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID
!
Still not able to change the textures path though. (can do it one by one),
but the Search and replace doesn't seem to work on path...
What is the syntax to change every files to [Project
path]\Pictures\every files ?
replace
Le 07/06/2012 16:39, Dan Yargici a écrit :
Cool, glad
= filePath.split(\\)[-1]
oSource.Filename.value = Pictures\\ + fileName
DAN
On Thu, Jun 7, 2012 at 7:47 PM, olivier jeannel olivier.jean...@noos.frwrote:
...sometimes I feel like the difference between XSI and Notepad is close
to none :(
Le 07/06/2012 18:09, Dan Yargici a écrit
So after much head scratching concerning the Collada importer in Blender, I
stumbled across this bug report by Thomas Volkmann.
http://projects.blender.org/tracker/?group_id=9atid=498func=detailaid=31089
It would seem the issue actually lies with Softimage/Crosswalk
It would be great if
and OUTPUT semantics
rather than whatever the name attribute is.
-Min Rui
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Saturday, June 09, 2012 12:33 AM
To: softimage@listproc.autodesk.com
Subject: Softimage
Have you accidentally created a simulated ICE tree rather than applying it
in a non simulated ICE tree?
DAN
On Tue, Jun 12, 2012 at 12:04 PM, Arvid Björn arvidbj...@gmail.com wrote:
Sorry for digging up an ancient thread! I'm looking for a way to do
curve/path constrain using ICE.
I tried
Ahh I see, by Unfortunately she must do this for many objects I guess you
mean many source objects... :/
On Tue, Jun 12, 2012 at 12:58 AM, Matt Lind ml...@carbinestudios.comwrote:
Have a unique one that pops up from time to time, but one of those things
I keep forgetting what the solution
One of Dave's videos with a girl (at least I think it was a girl) doing a
flying kick was the first time I realized how useful an 'up vector' was!
On Fri, Jun 15, 2012 at 6:25 PM, Rob Wuijster r...@casema.nl wrote:
I still have that one somewhere, along with the Softimage videos Dave
One final caveat... it needs to be an Actual Shape collision
On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici danyarg...@gmail.com wrote:
Here is a small quicktime of the setup if you just want to take a quick
look and get an idea of what I mean.
with deform / normal rigid bodies without the cluster
center
and transform animation.
-H
On 6/19/2012 11:40, Dan Yargici wrote:
One final caveat... it needs to be an Actual Shape collision
On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici danyarg...@gmail.com wrote:
Here is a small
if the object is deforming.
Just be aware that there are +250 people on the Momentum user's
list here:
https://groups.google.com/group/momentum-users
-ben
On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici danyarg...@gmail.com
mailto:danyarg...@gmail.com
was such a big step forward in terms of simplification..
Please, Please, please... Per point control... .V. 2014.
On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici danyarg...@gmail.com wrote:
Hi Matt.
In my experience Lagoa, for all it's cool potential, is just sooo slow
and unstable
.
Eric Thivierge
http://www.ethivierge.com
On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici danyarg...@gmail.com
mailto:danyarg...@gmail.com wrote:
That's the problem! It's the speed that draws you in! But then the
total lack of control sends you away
I've made Soft work on 12.04, but if you were to now ask me how the
bottom line is that if you go through all the Linux related posts on
Stephen's blog you'll get it running totally fine in the end.
As an aside, I have to say that I love Gnome Shell (just called Gnome now
in 12.04). Unity
]
[ https://vimeo.com/chatterjee ]
On Tue, Aug 21, 2012 at 12:53 PM, Dan Yargici danyarg...@gmail.comwrote:
I've made Soft work on 12.04, but if you were to now ask me how the
bottom line is that if you go through all the Linux related posts on
Stephen's blog you'll get it running
in 12.04! :-)
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Aug 21, 2012 at 4:37 PM, Dan Yargici danyarg...@gmail.com wrote:
Hi Martin,
No production work no. Opening and Saving
Again, +1!
Sent from my phone...
On 28 Aug 2012 18:37, Toonafish ron...@toonafish.nl wrote:
Another thing I just noticed is that Match All Transforms does not take
ChildComp setting into account.
All children move with the parent when the parents transforms are matched
with another
Hope everything works out for you at Fabric Engine Guillaume, and thanks
for all your help over the years!
DAN
On Tue, Sep 4, 2012 at 4:01 AM, Adam Sale adamfs...@gmail.com wrote:
Guillaume, best of luck in your future endeavors and thanks for all the
great work you've done pushing ICE
Agreed, Stephen's blog (and his omni-presence on the forums) are invaluable
contributions and seemed like one of the last oases of contact since the
Autodesk acquisition.
Best of luck Stephen, and thanks for all the help and energy you've poured
into the community over the years.
DAN.
On Tue,
Hi all.
I recently downloaded a scene (
http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made using
the student version of Soft and opened it by dragging it into the program.
I then re-opened the scene I was working on and subsequently saved. Now
every time I open my scene it
Windows 7 - Soft 2013 SP1 64bit
On Wed, Sep 19, 2012 at 1:57 PM, Dan Yargici danyarg...@gmail.com wrote:
Hi all.
I recently downloaded a scene (
http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made
using the student version of Soft and opened it by dragging
, Rob Wuijster r...@casema.nl wrote:
will merging the scene help?
Rob
\/-\/\/
On 19-9-2012 14:58, Dan Yargici wrote:
Windows 7 - Soft 2013 SP1 64bit
On Wed, Sep 19, 2012 at 1:57 PM, Dan Yargici danyarg...@gmail.comwrote:
Hi all.
I recently downloaded
...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Thursday, September 20, 2012 4:48 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: My scene now thinks
Hi Kris,
I normally use the Lume Wraparound lens shader (comes with Soft) on a
camera and render that for this type of thing... works pretty well.
http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/mentalray_WrapAround.htm,topicNumber=d28e709962
Unless I
This is the second time in two days I've heard people raving about SSDs,
are they less prone to failure these days? I gave up being excited about
them a while back after seeing a string of friends have nothing but
nightmares...
DAN
On Mon, Oct 15, 2012 at 7:56 AM, Alan Fregtman
cheap.
Best regards,
-ben
On Mon, Oct 15, 2012 at 3:29 AM, Dan Yargici danyarg...@gmail.com wrote:
This is the second time in two days I've heard people raving about SSDs,
are
they less prone to failure these days? I gave up being excited about
them a
while back after seeing a string
I think you can just use the Photon_Irradiance shader for this, no?
DAN
On Thu, Oct 18, 2012 at 5:29 AM, Byron Nash byronn...@gmail.com wrote:
Spoke too soon. Found this link in case anyone else runs into a similar
need.
Hey Rob, I'm trying something similar now and having no luck...
I just want to adjust the size of the inset on an Extrude Polygon
Island node based on Self.PolygonArea. However it seems to return 0.
Any tips? Did you manage to get anything working?
DAN
On Thu, Aug 9, 2012 at 5:35 PM, Rob
by Mr. Blair
cheers
Rob
On 23 October 2012 15:24, Dan Yargici danyarg...@gmail.com wrote:
Hey Rob, I'm trying something similar now and having no luck...
I just want to adjust the size of the inset on an Extrude Polygon
Island node based on Self.PolygonArea. However it seems to return 0
result.
At 2012-10-24 19:09:46,Dan Yargici danyarg...@gmail.com wrote:
Just throwing this out there in vain hope, but has anyone come across
an ICE modelling compound that can do a delaunay-style subdivision of
a surface (that has no thickness)? I also need to be able to drive
the level via a map
I pledged some at the start. Would love to see this pick up that last bit
of momentum... it seems to have stalled pretty badly :/
DAN
On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin gerem@gmail.comwrote:
Hi guys,
9 days left on The Goon Kickstarter. We are still hoping to be funded.
This pretty much sums me up also, and I've found myself asking the very
same questions!
I've also been keenly following the development of FE but I'm not sure I
have the chops to put it to proper use...
Really looking forward to your response!
DAN
On 10 Nov 2012 01:12, Andy Moorer
Are the channels for the framebuffers set to be RGBA or are they still set
to Depth and Normal?
EXR supports other channel types outside of RGBA so when you choose exr as
the format it stores Depth into a channel called Depth and Normal
information into a channel called Normal unless you tell it
Great stuff Jared, this might just be the impetus I needed to finally get
myself familiar with PyQt.
Cheers!
DAN
On Tue, Nov 20, 2012 at 7:58 PM, Ben Davis
benjamincliffordda...@gmail.comwrote:
Very nice ressource, and the site is fun (little bonus!)
Thanks for sharing!
Ben
--
Benjamin
+1
I would also love to be able to do this...
DAN
On Fri, Nov 30, 2012 at 9:38 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
Hi! Does anyone have a tool/script to reorder custom parameters?
Would be sooo handy.
Thanks,
Dave G
Great tip! Thanks!
On 2 Dec 2012 03:08, Alan Fregtman alan.fregt...@gmail.com wrote:
I'm still a big fan of this plugin to do logicless layouts:
http://www.softimageblog.com/archives/172
Yea, it needs a plugin, but with the one plugin you can have all the
custom paramset layouts you want!
Eric's right. I think everyone here understands why and when we need a
self-installing custom properties.
It's just nice to occasionally create a little custom pset for super
trivial on-the-fly things and when you add 10 or so things to it and
realize you forgot to add something relating to the
Wait... January has 5 weeks now?
;)
On Wed, Dec 5, 2012 at 8:45 PM, Andy Moorer andymoo...@gmail.com wrote:
Hi gang... ANOTHER strands-based VFX gig, a good studio with a Nike
commercial (or several actually) in the LA area needs ICE guys. About 5
weeks in January.
Anyone out there,
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#
Look under Time Source
On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On
Also, if your 1500 images are all mixed up (different sizes, different
formats etc.) you can create a text file with the extension .scr containing
a list of absolute paths an import that as a clip.
DAN
On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com wrote:
http
What ever happened to Daniel Rind? Anyone know?
DAN
...just scraped in again!
Yeah, thanks Stephen!
On Thu, Jan 3, 2013 at 4:57 PM, Eric Thivierge ethivie...@gmail.com wrote:
I'm a consistent 3rd place and I'm OK with that. :)
I always enjoy these stats at the end of the year. Thanks for doing it
Stephen.
I wonder who'd win on post length? I guessing Matt Lind, or Raff...
hmmm...
On Thu, Jan 3, 2013 at 5:03 PM, Dan Yargici danyarg...@gmail.com wrote:
...just scraped in again!
Yeah, thanks Stephen!
On Thu, Jan 3, 2013 at 4:57 PM, Eric Thivierge ethivie...@gmail.comwrote:
I'm
.
Best regards,
-ben
On Mon, Oct 15, 2012 at 3:29 AM, Dan Yargici danyarg...@gmail.com wrote:
This is the second time in two days I've heard people raving about SSDs,
are
they less prone to failure these days? I gave up being excited about
them a
while back after seeing a string
Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...
Just rename as .py and run in the script editor.
Like Alan suggested though, it's just point data so it just makes a
pointcloud.
Hope it helps.
DAN
On Mon, Jan 7, 2013 at 5:09 PM,
up
a tree like...
Get Point ID and pointcloud getdata -- ID To Location --
.PointPosition -- Set Point Position
(Who knows how the terrain is ordered though. It might look horrid.)
On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.comwrote:
Hey Chris, I quickly (read - some
Is that you, Luke?
If it is, welcome back! :)
On Mon, Jan 7, 2013 at 7:10 PM, Fx Person fxper...@rocketmail.com wrote:
Hi Brent,
I’m actually not sure what’s with the various fonts my posts show up in.
You mention reposting many times, is there a way to unpost to fix such
things?
Or
http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/
It's down for me right now, but might be worth checking in on...
Could you ask them to install a trial in the meantime?
DAN
On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
I bought it in the EU and i plan on using it in the EU, the company nWave,
is concerned that me using this personnel license within their
. It might look horrid.)
On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.comwrote:
Hey Chris, I quickly (read - some things may not work!) refactored my
old .PLY importer for you. should work...
Just rename as .py and run in the script editor.
Like Alan suggested though, it's
** **
--
*From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
*Sent:* 09 January 2013 09:34
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: terrain ascii xyz import
** **
Hey Chris
** **
--
*From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
*Sent:* 09 January 2013 10:56
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: terrain ascii xyz import
** **
Try
I should add that it was never intended to work with that many points, it's
probably slow to even open the PPG right? I wrote it to get the number of
points first to display in the PPG...
On Wed, Jan 9, 2013 at 2:57 PM, Dan Yargici danyarg...@gmail.com wrote:
Yeah, it's actually quite amazing
There should have been more partition tools in Soft from day one IMO - most
obviously a tool to match partitions.
As with all these things, they're simple to script, but that's not the
point. The glaringly obvious ones should be integrated eventually.
Another thing that's missing that I've had
Just want to re-visit this thread to thank Oleg and reiterate how this is
all kinds of crazy awesome.
Thanks!
DAN
On Thu, Jul 5, 2012 at 6:41 AM, Chris Chia chris.c...@autodesk.com wrote:
Nice compound out there...
:D
-Original Message-
From:
On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote:
How, oh how, do I sometimes rally want to widen this region of the
ICE tree compound editor.
[image: Inline image 1]
I always try my best to come up with short, meaningful, snappy names for
things I expose
after
'right-clink, move-up'ing a port 20 times or so to get it where I want
On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote:
Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a
little for effect when I mentioned the cursor keys... ;)
Still though
:
xsibatch -script myOpenScene.pys
On 19/01/2013 5:47 AM, Dan Yargici wrote:
I have a project that I have filled with scene files that I recovered from
an old disk using PhotoRec on Linux (amazing tool, it has to be said!)
They all have the Softimage scene file header (so I can't check
-scripts/
On 19/01/2013 7:37 AM, Dan Yargici wrote:
Hi Stephen, how would I pass each scene name to the script with this
method? I suppose I could write it into a text file and then read that...
Sent from my phone...
Just to let you know that I have it all working (with help from your great
blog post!) and I'm recovering about a 5% of my scene files (which is way
more than I expected!)
Thanks again Stephen.
DAN
On Sat, Jan 19, 2013 at 2:54 PM, Dan Yargici danyarg...@gmail.com wrote:
Stephen, you're
!
So let it be known that I'm quite the happy chappy this morning!
DAN
On Sun, Jan 20, 2013 at 12:33 PM, Dan Yargici danyarg...@gmail.com wrote:
Just to let you know that I have it all working (with help from your great
blog post!) and I'm recovering about a 5% of my scene files (which is way
Hey Stephen,
If you're ever looking for some new ways to visualize data on your blog, I
just stumbled upon this http://selection.datavisualization.ch/
Maybe there's one or two there that interest you.
DAN
On Fri, Jan 18, 2013 at 7:45 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Friday
OK, a little help here...
This parameter gymnastics gets me every time. I've tried all manner of
variants with no success. Select an object and then run this:
from win32com.client import dynamic
xsi = Application
pr = xsi.LogMessage
for oObj in xsi.Selection:
oOverride =
11:34, Dan Yargici danyarg...@gmail.com wrote:
OK, a little help here...
This parameter gymnastics gets me every time. I've tried all manner of
variants with no success. Select an object and then run this:
from win32com.client import dynamic
xsi = Application
pr = xsi.LogMessage
:
over = Application.AddProp(Override, obj, ,
Vis_Override)[Value][0]
param = obj.Properties(Visibility).Parameters(viewvis)
over.AddParameterEntry(param)
That should do it though.
On 25 January 2013 11:59, Dan Yargici danyarg...@gmail.com wrote:
My last mail's formatting may
Sounds great! Seems like a way more sensible way of doing things to me!
DAN
On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch leonardkoch...@gmail.comwrote:
That looks like a good model.
On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus n...@altvfx.com wrote:
Genius…
** **
*From:*
this makes it VERY difficult to send a low complexity scene to support for
repro
I don't mean to sound like a smartarse, but why not send a high complexity
one then? :)
DAN
On Tue, Feb 5, 2013 at 12:20 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
** ** **
as noted, we have had
While I appreciate the software's efforts to cache only the ICE attributes
that it deems necessary (unless I list all the ones I want - in this case,
many); can we please, please, get a Just bastard cache everything, I don't
care how big the cache files are button?
I've lost hours today trying
. make a custom
attribute display for each attribute you need storing.
On 6 February 2013 14:14, Sebastian Kowalski l...@sekow.com wrote:
+1 for brute cache !
Am 06.02.2013 um 15:06 schrieb Dan Yargici danyarg...@gmail.com:
While I appreciate the software's efforts to cache only the ICE
I've been messing around with the new MatCap viewport shading in the latest
testbuild of Blender and have extreme jealousy that it's not in Soft. :)
The shader is really simple from what I understand as it's just looking up
a texture based on the normals, nothing more.
It's a really nice way to
You can see a painfully bad example of it in action here:
https://www.youtube.com/watch?v=rgPSQEAWsPE
Why he doesn't tick the smooth shading option I don't know...
On Thu, Feb 7, 2013 at 3:42 PM, Dan Yargici danyarg...@gmail.com wrote:
I've been messing around with the new MatCap viewport
Also great, thanks!
On Thu, Feb 7, 2013 at 10:51 PM, Ed Manning etmth...@gmail.com wrote:
http://andy.moonbase.net/archives/651
On Thu, Feb 7, 2013 at 11:19 AM, Dan Yargici danyarg...@gmail.com wrote:
That's a great find Gustavo - thanks!
DAN
On Thu, Feb 7, 2013 at 5:59 PM, Gustavo
Really? That looks like a real back-breaker to me!
DAN
On Sun, Jan 27, 2013 at 1:48 PM, olivier jeannel olivier.jean...@noos.frwrote:
At work we have those :
Super elegant and very comfortable. I spend hours on it, very nice.
Le 27/01/2013 05:37, Andy Moorer a écrit :
I like those
deprecated tool I have no idea, but what the heck.)
On Feb 7, 2013, at 3:51 PM, Ed Manning etmth...@gmail.com wrote:
http://andy.moonbase.net/archives/651
On Thu, Feb 7, 2013 at 11:19 AM, Dan Yargici danyarg...@gmail.comwrote:
That's a great find Gustavo - thanks!
DAN
On Thu, Feb 7
Hi Andy, I was musing about this some more this morning and I have a
suggestion. :)
How big an endeavor would it be to have this as a Display mode? i.e
setting a viewport Display mode to 'Matcap' or 'Litsphere' and having it
override all materials. Perhaps setting the litsphere image via custom
I'm not sure why there's so much pessimism about this... It's marketed as a
sneak peak after all. I'm sure there's much more to be revealed.
If all the minor gripes we've collected over the years finally get
addressed and smoothed out, and we get a number of small features such as
this, then
You all know there's a factory 'Test Visibility From Camera' node, right?
:)
DAN
On Tue, Mar 5, 2013 at 8:13 AM, pete...@skynet.be wrote:
Do check the recent “ICE test vector inside cone” thread here – that
should provide the basis for solving camera frustrum, which you can use for
http://www.softicons.com/free-icons/commercial-icons
http://www.iconarchive.com/artist/pixelmixer.html
On Thu, Mar 7, 2013 at 6:59 PM, Eric Thivierge ethivie...@gmail.com wrote:
Wondering if anyone has any free libraries they use for building their
tool GUIs. Need to be free for commercial
There's no reason to suppose it should be fake as far as I can tell...
DAN
On Thu, Mar 14, 2013 at 11:50 AM, Doeke Wartena clankil...@gmail.comwrote:
Can someone tell me if this is rendered?
Ati was tested over and over and showing a lot better viewport results in
Softimage than nvidia...
Really? I don't remember anyone ever suggesting ATI was anything other
than shit!
DAN
On Wed, Mar 20, 2013 at 12:32 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
testing it a bit and
For brush-based sculpting, Blender also has great tools if anyone's looking
for inspiration.
DAN
On Fri, Mar 29, 2013 at 10:17 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife
!
On 29 March 2013 08:40,
I can see them (Gmail)
DAN
On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Hi Gray
I don't see any attachments.
This happened last time you posted a screenshot too. I couldn't find the
attachments
On 28/03/2013 6:46 PM, Grahame Fuller wrote:
Do these
lets you render using 3rd party renderers without pulling the limited
xsibatch tokens
Sorry, guys, but this is too huge a discovery to let sink in this thread!
GREAT find Andy! It would never occur to me that -processing could be
exploited for render purposes. I imagine this loophole will be
Use 7 threads. The '-' just signifies it's an input argument to XSI...
DAN
On Tue, Apr 2, 2013 at 9:48 AM, olivier jeannel olivier.jean...@noos.frwrote:
What does -thread 7 stands for ?
don't use thread N°7 ? if you have 8 cores, is that it ?
Le 02/04/2013 06:37, Jason S a écrit :
More
That's a little gem. Thanks Jason.
DAN
On Tue, Apr 2, 2013 at 7:37 AM, Jason S jasonsta...@gmail.com wrote:
**
More about frustration alleviation with MR, for those that don't know :
Given how SI can freeze-up to a crawl when a bunch of things are going in
the RenderRegion,
to the point
As with most things, Blender has an addon for this too :)
https://vimeo.com/35421849
DAN
On Tue, Apr 2, 2013 at 6:13 PM, Rob Wuijster r...@casema.nl wrote:
FWIW, C4D does a really nice job with this as well.
With all the camera matching we have to do, it would be nice to have this
inside
Hi all, I've downloaded the Softimage - Realflow connectivity plugin to try
and export a .bin file from Soft but the addon appears to be incomplete.
I get these errors:
// ERROR : 2000 - Argument 0 (PresetObj) is invalid
// ERROR : 2027-EDIT-AddICENode - Invalid preset argument, cannot load
is changed in the newer one.
I got the exact same errors with the new one, so my only conclusion is,
they haven't tested it enough.
Cheers,
Octav
On Tue, Apr 2, 2013 at 11:37 PM, Dan Yargici danyarg...@gmail.comwrote:
Hi all, I've downloaded the Softimage - Realflow connectivity plugin to
try
Wouldn't a bit of file renaming do it? How are the subframe cache files
named? I remember it being something like:
name.1.1.icecache
name.1.2.icecache
name.1.3.icecache
name.2.1.icecache
name.2.2.icecache
name.2.3.icecache
...
...
DAN
On Thu, Apr 4, 2013 at 10:45 AM, Chris Gardner
Yes, it is - and this is coming from one of it's biggest evangelists!
There are still cases where it's integration provides great opportunities
unachievable outside the package, but those aside, it pretty much dead in
the water... :/
DAN
On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel
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