Re: Meetup for those going to the Houdini 16 launch event

2017-02-03 Thread Jonathan Moore
the pub... >>>> But I'm definitely going to be there. >>>> >>>> >>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote: >>>> >>>> Will aim to get into London in time to share a pre-event beer or 3, p

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Jonathan Moore
ey there! > > I´ll be there and hitting London around 11 a.m. > Hope to see some old Softies over there! > > And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time? > > cheers, > oli > > > > Am 01.02.2017 um 13:18 schrieb Jonathan Moore: > > Hi Al

Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Jonathan Moore
Hi All, Just wondering who of our London contingent are going to the Houdini 16 launch event at Rich Mix next Monday. I used to work just around the corner at Mother and tend to use a pub on Redchurch Street as a meeting place for Rich Mix -* The Own & The Pussycat **https://goo.gl/fIQdSj

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Jonathan Moore
gt;> >>>> Adam. >>>> >>>> _ >>>> Adam Seeley >>>> Love Vfx Ltd. >>>> UK +44 (0) 7956 976 245 >>>> www.LoveVfx.co.uk <http://www.lovevfx.co.uk/> >>>> www.linkedin.com/in/adamseele

Re: houdini 16

2017-02-07 Thread Jonathan Moore
I mentioned this over on the Modo beta forums, but it's also worth mentioning here. Houdini is never going to be a replacement for a direct modelling application because of the very nature of proceduralism. But since H14 there has been a concerted effort to improve the direct modelling user

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Jonathan Moore
;> >> >> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> wrote: >> >> Will aim to get into London in time to share a pre-event beer or 3, pub >> looks good. >> >> On 1 February 2017 at 13:10, Jonathan Moore <jonathan.moo...@gm

Re:

2017-02-08 Thread Jonathan Moore
Morten, I asked Ben directly about Species & Fury last year ref making them free and open source in the same manner as Crate and Momentum and he said that it wasn't possible as he alone didn't own the IP for these projects. I understand his position but seeing as he's no longer supporting the RLM

Re: houdini 16

2017-02-04 Thread Jonathan Moore
> > That new feature list might be long and impressive in scope and function. > But you have to ask yourself, did they bother to add a ViewCube? :) Too funny... On 4 February 2017 at 15:08, Bradley Gabe wrote: > > > That new feature list might be long and impressive in

Re: houdini 16

2017-02-04 Thread Jonathan Moore
> > is this all of it, or are there more suprises? looks good though Is this enough for you? :) H15 new features. - On 4 February 2017 at 11:24, patrick nethercoat wrote: > This is very exciting. I've just started learning Houdini this

Re: houdini 16

2017-02-04 Thread Jonathan Moore
> > Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI > users moving to Houdini? Here you go Tim. I bundled them altogether to share with the Modo beta group a while back if you remember. https://d.pr/1h5t7.zip They were put together for H13/14 (I think, I'm sure Jordi

Re: houdini 16

2017-02-04 Thread Jonathan Moore
A pleasure Tim. I'm certain you'll come to love the power of the dark side! On 4 February 2017 at 19:39, Tim Crowson <tcrow...@gmail.com> wrote: > I didn't remember, actually! :-D Thanks for the reminder! This is great! > > > On Sat, Feb 4, 2017 at 11:23 AM Jonathan M

Re: houdini stability

2017-01-23 Thread Jonathan Moore
The great thing about Houdini is that they put out daily new builds and publish an issues log daily too so you can see if something has been added or a particular bug has been squished. Armed with that knowledge you're always in control of whether it's better to stick with your production build on

Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread Jonathan Moore
Mikael, I think it's also worth noting that you can do the exact same thing whilst remaining in the POP dynamics context if you use POP Wrangles and POP VOPs. Do you have any specific reason for using the SOP Solver or is it just personal preference? I was warned against using SOP Solvers with

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Jonathan Moore
I have two views here. For personal work, I will continue to use XSI as long as it functions with my operating system. But I could never advise a studio of 3 or more artists to base their business model on an XSI based pipeline for all the reasons that Jordi Bares mentioned in a similar thread

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Jonathan Moore
I do believe that Fabric Engine could be leveraged to fill some gaps. It's never going to be ideal from a UX perspective and the biggest selling point for me of XSI has always been the UX; but some workable extensions could be implemented. All that being said, 80% of my time is spent in Houdini

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Jonathan Moore
s while something renders isn't >> the same. >> >> I implore you all to pick an application and just start using it. Look, I >> love(d) Softimage. It was my favorite application ever, in a career that >> was well over 20 years long at the point it was killed. By then,

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
SideFX never discount Indie, it's already a huge giveaway. Houdini Core is half price (till May I believe) for those turning over $100k plus and Houdini FX is priced for FX houses so that's unlikely to see a discount unless and I think this is more likely in the long run, FX and Core get unified

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
The idea of freezing the modelling stack in Houdini can feel counter intuitive but go with the flow of the system design and it makes more sense. Locking your stacks then collapsing them via netboxes is the simple option, setting up file caches to export bgeo (or whatever other format you prefer)

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
s explicitly specified not to? Even > if nothing changes except perhaps regular transforms? > (with no deforms) > > Also is there a command log to easily script things such as in this case, > an export/import button? > > > > > On 02/21/17 21:30, Jonathan Moore wrote: &g

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
s well or? >> ᐧ >> >> On Tue, Feb 21, 2017 at 8:14 PM, Jonathan Moore < >> jonathan.moo...@gmail.com> wrote: >> >>> Other niceties about Apprentice is that when the time comes to move to >>> Indie, Core or FX, SideFX will convert all or any of

Re: Maya

2017-02-20 Thread Jonathan Moore
I've always believed the long term strategy was to retire Softimage from the day it was part of the Autodesk portfolio. The assets they were buying were the development team. In the interim years parts of Maya have been informed by Softimage and MCG in Max is very much a cousin of ICE (with a

Re: Momentum 4 (free) how to plot?

2017-02-20 Thread Jonathan Moore
lement 3d > to do a "semi animated simulation"... :( > > > > > On Feb 20, 2017 3:30 AM, "Jonathan Moore" <jonathan.moo...@gmail.com> > wrote: > >> As Sven says plotting moved to Alembic in Momentum 4 (but the PDF files >> weren't upda

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Jonathan Moore
gt; > Sent from my iPhone > > On 19 Feb 2017, at 18:14, Jonathan Moore <jonathan.moo...@gmail.com> > wrote: > > Their was a recent FXGuide podcast where Mike Seymour, Jason Diamond and > Matt Wallin discuss the visual effects in A Monster Calls. > > https://www.fx

Re: Opinion gathering

2017-02-19 Thread Jonathan Moore
t; > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* 17 February 2017 22:27 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <

Re: Opinion gathering

2017-02-17 Thread Jonathan Moore
are other studios just using clarisse as look dev? or are they using it > for final render? > because redshift is just so fast for final no flicker renders, would my > guess that clarisse is comparable to arnold in render time be appropriate > if it was for final render? > > >> 20

Re: Opinion gathering

2017-02-17 Thread Jonathan Moore
feature Foundry like pricing! :) You should definitely check it out. http://www.isotropix.com/clarisse On 17 February 2017 at 21:08, Artur W <artur.w...@gmail.com> wrote: > Is clarisse katana like application? > > Artur > > 2017-02-17 21:23 GMT+01:00 Jonathan Moore <j

Re: Opinion gathering

2017-02-17 Thread Jonathan Moore
se > simultaneously. > It's still getting on its feet, big snag is ue4 alembic readers on Linux. > > Anyone with exp in this area, give me a shout. > > Extra plug/extra apology (I can't actually post on this group) anyone have > the exocortex crate compiled on Linux for Maya 2

Re: Opinion gathering

2017-02-17 Thread Jonathan Moore
> > I'm using clarisse's new renderer and it's been a dream. It's quickly > becoming my favorite over redshift for shear polygon muscle. > I had 180 billion polygons (no proxy) in a scene on my laptop the other > day. Still running 90 fps like a champ. Absolute agreement. I'm building something

Re: OT: "Hollywood greatest trick" - Documentary

2017-02-23 Thread Jonathan Moore
The business practices of VFX has meant that I do all I can to advise the students I work with at Univerity of the Arts (London) to look at motion design as a career choice rather than VFX. It's not just about the issues discussed in Hollywood's Greatest Trick; it's about having an ability to be a

Re: houdini 16

2017-02-23 Thread Jonathan Moore
I take it all back. Emperor's new clothes syndrome with the new boolean tools. They're as nasty to your geometry as ever they were. ;) On the other hand, they're ace as cutting planes for destruction shots where good surfacing doesn't matter so much. On 23 February 2017 at 16:00, Jonathan Moore

Re: houdini 16

2017-02-24 Thread Jonathan Moore
. ;) On 23 February 2017 at 19:47, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > I take it all back. Emperor's new clothes syndrome with the new boolean > tools. They're as nasty to your geometry as ever they were. ;) > > On the other hand, they're ace as cutting planes for

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
> The explanation of Florian, comparing Nuke with Houdini makes a lot of > sense for me now, so Houdini doesn't really import a geometry, just reads > from the file, I also work with Clarisse, is the same concept when working > with geometry and caches. > > 2017-02-22 14:18 GMT-03:00 Jonat

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
m the file, I also work with Clarisse, is the same concept when working >> with geometry and caches. >> >> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <jonathan.moo...@gmail.com>: >> >>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze >

Re: houdini 16

2017-02-23 Thread Jonathan Moore
For non deforming geometry the new boolean tools are ace. Just be sure you don't have them set as "Render Polygons as Subdivision' in Mantra or similar in Redshift. You'll end up with a garbled mess if you do! It seems an obvious thing to say but years of doing things the SubD way can makes you

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Jonathan Moore
the other MPC branches played in Monster Calls, > but I don't think our folks here in Vancouver did much if any on this one. > I know we in lighting never worked on it. > > Jon, Henning did some asset work on this before going to Dneg. He might > know more. > > On Sun, Feb 19, 2

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Jonathan Moore
e of the other depts must have lent a hand. It's pretty awesome >> that Glassworks got to do this though. Fantastic and hat's off! >> >> On Sun, Feb 19, 2017 at 2:31 PM Jonathan Moore <jonathan.moo...@gmail.com> >> wrote: >> >>> Thanks for the info Tim.

Re: Opinion gathering

2017-02-19 Thread Jonathan Moore
> > May be but the new wave of artists/designers I have met are certainly not > afraid of getting onto very technical stuff… is this a trend? I think so > but I may be wrong here. Sure but don’t underestimate the situation, like new directors that think > multiple media in a natural form and are

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Jonathan Moore
Their was a recent FXGuide podcast where Mike Seymour, Jason Diamond and Matt Wallin discuss the visual effects in A Monster Calls. https://www.fxguide.com/thevfxshow/vfxshow-215-a-monster-calls-the-vfxshow-bonus-sundance-chat/ Visually one of my favourite films of recent years. The art

Re: Opinion gathering

2017-02-19 Thread Jonathan Moore
Jordi, I'm on your side of the discussion and for many of the same reasons but it must also be said there are studios doing very good business off the back of primary host DCC's supported by 3rd party plugins. The C4D business model has been based off this premise for a very long time. ;) The

Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
This is the wording on the purchase page. As I mentioned before, if you're using Houdini alongside another DCC, the income threshold SideFX are interested in only relates to income derived from Houdini itself. *I confirm that any financial considerations received, directly or > indirectly, from

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
t's pretty awesome > > On 21 February 2017 at 17:20, Jonathan Moore <jonathan.moo...@gmail.com> > wrote: > >> This is the wording on the purchase page. As I mentioned before, if >> you're using Houdini alongside another DCC, the income threshold SideFX are >> interested

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
@andynicholas.com>: >>> >>>> Not to mention, if you're doing any sort of Python or VEX coding, then >>>> Apprentice isn't a restriction at all. That's incredibly useful. >>>> >>>> I only wish The Foundry were a little more flexible and Nu

Re: Momentum 4 (free) how to plot?

2017-02-20 Thread Jonathan Moore
As Sven says plotting moved to Alembic in Momentum 4 (but the PDF files weren't updated), The fastest way to export to Alembic in 2015 SP2 is by using the built in Alembic exported under the file menu rather than Crate. As a simple test, load scene 55 from the bundled scene content

Re: houdini 16

2017-02-22 Thread Jonathan Moore
and making it look like that will take a lot of >> work and flair but the underlying toolset can do that without any calculus. >> >> Jb >> >> Sent from my iPhone >> >> On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote: >> >&g

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
I think Matt Estela summed up Houdini most succinctly for me. He said 'loosely' at a fundamental level everything in Houdini comes down to the manipulation of attributes on points. It's all about wrangling the data. I'm sure most people on this list know his site but for those that don't

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
combination of the new network editor, radial menus and a boolean system that simply works without fear of nasty surfacing makes H16 easier than ever to adapt to. But at it's core the it's still the same Houdini. On 22 February 2017 at 16:47, Jonathan Moore <jonathan.moo...@gmail.com> wrot

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
> > Houdini is an amazing software, I just don't understand why I can't > collapse nodes, I think every DCC can do that, simplify things when > necessary. I understand exactly what you're asking but I think it goes against a fundamental principle of the Houdini UX design. It's built to be fully

Re: houdini 16

2017-02-22 Thread Jonathan Moore
2017 7:38 AM, "Sebastien Sterling" < >>>>> sebastien.sterl...@gmail.com> wrote: >>>>> >>>>> looks awesome !!! more modeling stuff creeping in to the update >>>>> On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.co

Re: houdini 16

2017-02-09 Thread Jonathan Moore
emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough unique tools and workflows in there to keep me coming back for years to come. :) Much as I love Houdini, it would be even better with Eric on the payroll! On 9 February 2017 at 20:24, Olivier Jeannel

Re: houdini 16

2017-02-09 Thread Jonathan Moore
etry, I am really hoping whatever I move to next > has that capability, so if anyone knows if there is anything out there like > it for any problem, I would be grateful. > > *From:* Jonathan Moore > *Sent:* Thursday, February 9, 2017 3:43 PM > *To:* Official Softimage Users

Re: houdini 16

2017-02-09 Thread Jonathan Moore
ing whatever I move to next > has that capability, so if anyone knows if there is anything out there like > it for any problem, I would be grateful. > > *From:* Jonathan Moore > *Sent:* Thursday, February 9, 2017 3:43 PM > *To:* Official Softimage Users Mailing List.https://groups.google.

Re: houdini 16

2017-02-09 Thread Jonathan Moore
ell of a release. >> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares <jordiba...@gmail.com> wrote: >> >>> Give them a year and let’s have a look again. ;-) >>> Jb >>> >>> >>> >>> On 7 Feb 2017, at 15:52, Jonathan Moore <jonath

Re: houdini 16

2017-02-09 Thread Jonathan Moore
. >> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares <jordiba...@gmail.com> wrote: >> >>> Give them a year and let’s have a look again. ;-) >>> Jb >>> >>> >>> >>> On 7 Feb 2017, at 15:52, Jonathan Moore <jonathan.moo...@gmail.com> &

Re: Opinion gathering

2017-02-16 Thread Jonathan Moore
I work with the University of the Arts London, mentoring final year students that are planning to set up their own creative businesses after graduation (a surprising number see this as the best route these days). The students I'm working with generally come from a fine art, graphic design or

Re: Maya

2017-02-16 Thread Jonathan Moore
Just another day in the wonderful world of Maya... On 16 February 2017 at 15:38, Olivier Jeannel wrote: > Doesn't sound agressive to me.. > > 2017-02-16 16:11 GMT+01:00 Artur W : > >> Highly aggressive rant coming... >> I need to vent... >> >> You

Re: Opinion gathering

2017-02-16 Thread Jonathan Moore
rs." That's basically what I >> said 3 years ago. If it was still Luxology and not The Foundry, then maybe. >> But at this point things are dragging on and getting a bit long in the >> tooth. I don't want to go ranting. All I can say is I still can't recommend >> M

Re: A gem of a tutorial

2017-02-27 Thread Jonathan Moore
The really cool thing with the Entagma tutorials, is that the community usually come up with variations on the theme that have equal value. And as ever with the Houdini community theres some super smart artists out there that often provide more efficient solutions too. On 27 February 2017 at

New H16 Smoothing node

2017-02-28 Thread Jonathan Moore
Loving the new H16 Smooth node. As in previous version of Houdini, this smooths the topology of a Mesh without adding to the poly count. In previous versions of Houdini it employed a Laplacian (Gaussian) smoothing algorithm which did the job but tended to blur the detail too much. The new version

Re: New H16 Smoothing node

2017-02-28 Thread Jonathan Moore
brilliant... thanks for sharing. > I still haven't checked this one. it's so much to see!! > > > > On 28 February 2017 at 10:31, Jonathan Moore <jonathan.moo...@gmail.com> > wrote: > >> Loving the new H16 Smooth node. As in previous version of Houdini, this >> smooths t

Re: New H16 Smoothing node

2017-02-28 Thread Jonathan Moore
effects. ;) On 28 February 2017 at 19:06, Andy Goehler <lists.andy.goeh...@gmail.com> wrote: > IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they > compute on the GPU. > > Andy > > On Feb 28, 2017, at 5:54 PM, Jonathan Moore <jonathan.moo...@gmail.c

Re: Am I being an idiot, probably

2017-03-01 Thread Jonathan Moore
Apologies Andy (Nicholas) I hadn't seen you'd already replied with the answer. On 1 March 2017 at 17:41, Andi Farhall wrote: > i've been following along to some paid tutorials, > > > this set might help. > > > http://www.rohandalvi.net/textures/ > > > > > > > >

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Jonathan Moore
st > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > Ligjtwave returns ? Seriously ? > > > > 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: > > I think disrupters still exist in the marketplace. You just have

Re: Am I being an idiot, probably

2017-03-01 Thread Jonathan Moore
The Shop context is only included for Backwards compatibility in H16. Go to the Mat context (it's not really a context as such, but you'll get what I mean), press tab and start typing principled. It's still there just in a new place. On 1 March 2017 at 17:02, Andi Farhall

Re: Am I being an idiot, probably

2017-03-01 Thread Jonathan Moore
The principal is the pretty much the same Laurence, it's just that the new Mat area drops you directly into a simplified VEX builder (which is akin to a standard nodal shading interface in Maya/Max) without forcing you into the inner engine - which can be a tad intimidating when you first see it.

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Jonathan Moore
One other thought with regards to Strands in Houdini is that the Softimage concept of Strands is supported via Redshift (with all the same Strand primitive types). This stops you from having to use a Polywire to create geometry from your curves and is far more efficient as the Polywire SOP is

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Jonathan Moore
Tim, You mentioned earlier that you're not such a fan of the Solver method as you like to keep things interactive. I apologise if if I'm teaching you to suck eggs here, but you can pin the viewport, post the Solver node. Then when adapt your Wrangle code in the Solver, you're able to view the

Re: Friday Flashback #286

2016-11-18 Thread Jonathan Moore
I was true in 2002 and it's still true in 2016... ;) On 18 November 2016 at 18:35, Stephen Blair wrote: > Softimage 2002 "Why should I buy XSI?" > http://wp.me/powV4-3mW > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Warcraft Creating The Horde

2016-11-17 Thread Jonathan Moore
Ace to see Softimage and Fabric Engine singing in perfect harmony. On 17 November 2016 at 15:56, Eric Thivierge wrote: > Hey all, > > This new video from ILM has a few clips and information about the work we > did on Warcraft at Hybride. We used Softimage and Fabric Engine

Re: thickness - avoiding self intersections

2016-12-13 Thread Jonathan Moore
nd your output is not 100% reliable all the time. One could >> introduce small artifacts that are hard to see in dense meshes but will >> surelly show up as holes or overlapping geo at rendertime. >> >> anyway, I'm also diving slowly into houdini as projects allow, and I'm

Re: thickness - avoiding self intersections

2016-12-13 Thread Jonathan Moore
> hey thanks everyone for the feedback. I tried meshmixer, but houdini > actually does the job better and faster (of course because it is more > biased in terms of workflow choices), so I'll stick to that ultimately. The > attribute transfer SOP was what I needed. yayy =) > > 2016-12-12 19:10

Re: thickness - avoiding self intersections

2016-12-12 Thread Jonathan Moore
I find QuickThickness (on rray) to be pretty reliable. You'll need to flip the normals on the inside surface but it avoids self intersections and remains parallel (as long as you're not adding too much thickness for the topological layout of the points).

Re: thickness - avoiding self intersections

2016-12-12 Thread Jonathan Moore
> > you could try Meshmixer, it’s free and used for 3D printing but has a > “hollowing” feature that might work. > > -Ronald Interesting. Meshmixer works in a similar manner to the VDB tools in Houdini (it's solidifying and hollowing tools are based on voxels). I can see how it's useful for

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Jonathan Moore
Pencil mustachioed fascists on a rampage, consuming all their wake - not like Autodesk at all then... ;) On 7 December 2016 at 23:18, Steven Caron wrote: > Ya, it's inevitable. Goodwin's Law but with Autodesk instead. > > Let's just avoid it this time? > > On Wed, Dec 7, 2016

Re: mountains

2017-01-13 Thread Jonathan Moore
> > My Ice solution is working well enough and I have tight deadlines > > Same with me Chris. I was just following the flow of the thread rather than answering your original request. Love XSI and Houdini in equal measure! :) On 13 January 2017 at 17:16, Steven Caron wrote: >

Re: Worn Edges

2017-01-13 Thread Jonathan Moore
> > Arnold has a curvature shader now Likewise for Redshift. On 13 January 2017 at 18:37, Laurence Dodd <laure...@porkpie.tv> wrote: > Arnold has a curvature shader now > > On 13 January 2017 at 16:17, Jonathan Moore <jonathan.moo...@gmail.com> > wrote: >

Re: mountains

2017-01-13 Thread Jonathan Moore
By the way Chris, just took a peek at the ICE solution you shared earlier in the thread, really elegant. Especially like the way the main and sub ranges are fed by the position of two control curves. Nice. :) On 13 January 2017 at 17:20, Jonathan Moore <jonathan.moo...@gmail.com> wrote:

Re: Worn Edges

2017-01-13 Thread Jonathan Moore
That edge shader of Reinhard's is great, although it's only compatible with Mental Ray out of the box (AFAIK). It's easy enough to bake down and use with Arnold or Redshift, so the MR only thing isn't too much of a problem. On 13 January 2017 at 16:05, gareth bell wrote:

Re: mountains

2017-01-13 Thread Jonathan Moore
> > With OpenVDB you could do some cool terrain stuff I am sure. There's a cool OTL on Orbolt for VDB booleans, which is ace for canyons/caves and such like. The VDB tools in Houdini are peerless. On 13 January 2017 at 16:22, Steven Caron wrote: > SideFX teased some terrain

Re: mountains

2017-01-13 Thread Jonathan Moore
gt; > >>> I plan on being there also. Deadlines permitting... > > >>> > > >>> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris <matt...@gmail.com > <mailto:matt...@gmail.com>> wrote: > > >>> I'll be there, hoping to bump into some ol

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Jonathan Moore
> > For those of us who are keen to switch to something that has some > similarities to ICE, is there a way of doing some tutorials of the basics > of simple effects done in ICE remade in Houdini? Chris, you should take a look at the Jumpstart series over at HelloLuxx. Adam Swaab is a great

Re: mountains

2017-01-13 Thread Jonathan Moore
iba...@gmail.com>: >> >>>> >> >>>> >> >>>> Just come, believe me. >> >>>> >> >>>>> On 12 Jan 2017, at 17:22, Dan Yargici <danyarg...@gmail.com> wrote: >> >>>>> >> >>&g

Re: mountains

2017-01-12 Thread Jonathan Moore
> > Stay tuned to Feb 6th… I will leave it there and say no more. Presuming you'll be in Bethnal Green on the evening of the 6th then? ;) On 12 January 2017 at 16:49, Jordi Bares wrote: > Stay tuned to Feb 6th… I will leave it there and say no more. > > jb > > On 12

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
cup > in terms of scalability. > > Anyway, great to see Krakatoa is so efficient… I know we have at > Glassworks a few licenses of Krakatoa and a guy that knows it so it may be > a nice test. > > > Will keep you posted > Jb > > > On 30 Nov 2016, at 15:03, Jonathan Moore <

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
It's also worth noting that the Redshift team are working on true point rendering within Redshift (rather than instanced geometry). Can't wait to see how that turns out. On 30 November 2016 at 16:28, Jordi Bares wrote: > That could be excellent look treatment… look forward

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
(and with far less memory overhead). Food for thought anyway. On 30 November 2016 at 16:56, Jordi Bares <jordiba...@gmail.com> wrote: > Really? That is going to be really fun to play with… these guys are on > fire! > > :-) > > jb > > On 30 Nov 2016, at 16:35, Jonathan Mo

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
It looks very much like a Krakatoa rendering (or anything that can cope with hundreds of millions of particles). It's generally achieved by particle advection in a fluid sim (a very viscous one in the case of the Robinsons ad). The example here is advecting 40 million particles through emFluid4

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
1.jpg > > Volumes > http://www.iamag.co/features/itsart/wp-content/uploads/ > 2015/05/Houdini-smoke-solver-3.jpg > > enjoy > Jb > > > > > > On 30 Nov 2016, at 13:57, Jonathan Moore <jonathan.moo...@gmail.com> > wrote: > > OpenVDB is a good option f

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
Jordi Bares <jordiba...@gmail.com> wrote: > Now I want to do a test on speed. ;-) > > On 30 Nov 2016, at 14:38, Jonathan Moore <jonathan.moo...@gmail.com> > wrote: > > I love Houdini for particle advection but it's slow to render in > comparison to Krakatoa

Re: Robinsons drink effect

2016-11-30 Thread Jonathan Moore
OpenVDB is a good option for rendering, especially in combination with Redshift. However, I've found that point rendering gives far more control for this type of effect over VDB (which more often than not still looks more like a smoke volume rather than fluid dispersion). Additive plasma-like

RE: Random Thoughts about H.

2017-03-21 Thread Jonathan Moore
I think Andy covered off most stuff. The only thing I can reiterate is the importance of VEX. I shared a link the other day to the VEX masterclass with Jeff Wagner and had positive feedback from other XSI alumni on this list. If you haven’t watched it yet, you should. It makes sense of many of

RE: Random Thoughts about H.

2017-03-22 Thread Jonathan Moore
I’m with you Andy. The thing I think makes the biggest difference when you first start out on your Houdini journey is having an ability to stop comparing Houdini to Softimage/Maya/C4D etc. It’s seems blasé to say that, but the sooner you start using Houdini it on its own terms the sooner

RE: Random Thoughts about H.

2017-03-24 Thread Jonathan Moore
Not that I know of. I seems to be something that affects H16 to a greater extent than previous versions. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of p...@bustykelp.com Sent: 24 March 2017 10:45 To: Official Softimage Users

RE: Random Thoughts about H.

2017-03-24 Thread Jonathan Moore
The improvements to the network editor in Houdini 16 is probably my favourite aspect of the release. It answers many of the complaints you mention Oliver. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: 24

Great rigging tutorial for those new to Houdini

2017-03-24 Thread Jonathan Moore
It's focus is the non-destructive benefits of using CHOP's for rigging. https://vimeo.com/209784546 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Great community built extensions to Houdini

2017-03-24 Thread Jonathan Moore
Much like with ICE in XSI, the Houdini community provide some really excellent extensions to Houdini that answer a range of challenges. One such example is this HDA for working with ramps. https://vimeo.com/209920249 You can download the asset itself of the complete library, which contains

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
various other options in there which can be helpful for sorting and grouping the objects in a tree structure. Definitely worth playing with anyway. Sorry for the misinformation before! Cheers, A On 26/03/2017 13:55, Jonathan Moore wrote: Thanks Andy. From: softimage-boun...@lis

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
start using it localy. https://vimeo.com/207626604 2017-03-28 11:51 GMT+02:00 Fabricio Chamon <xsiml...@gmail.com <mailto:xsiml...@gmail.com> >: whaaat? that is do comforting. =) nice job sidefx 2017-03-28 11:42 GMT+02:00 Jonathan Moore <jonathan.moo...@gmail.com <ma

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
y On Mar 28, 2017, at 4:49 PM, Jonathan Moore <jonathan.moo...@gmail.com <mailto:jonathan.moo...@gmail.com> > wrote: I think the thing that can cause frustration when applying an ICE mindset to Houdini is that ICE had quite a few macro helpers even when working at a micr

Re: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
Personally I think it makes sense to do something independent of qLib but at the same time I think it's worthwhile consulting with the qLib chaps. Someone else I think is worth involving is Nick Taylor. He's UK based and has already put a library together inspired by qLib.

RE: Random Thoughts about H.

2017-03-26 Thread Jonathan Moore
Thanks Andy. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 26 March 2017 00:37 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list

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