The principal is the pretty much the same Laurence, it's just that the new
Mat area drops you directly into a simplified VEX builder (which is akin to
a standard nodal shading interface in Maya/Max) without forcing you into
the inner engine - which can be a tad intimidating when you first see it.


On 1 March 2017 at 17:45, Laurence Dodd <laure...@porkpie.tv> wrote:

> Ahh yes, they look good, but Houdini seems to change how this is all done
> with every new version, do the tutorials not get redundant quite quickly,
> or is the principle the same really
>
> On 1 March 2017 at 17:41, Andi Farhall <hack...@outlook.com> wrote:
>
>> i've been following along to some paid tutorials,
>>
>>
>> this set might help.
>>
>>
>> http://www.rohandalvi.net/textures/
>>
>>
>>
>>
>>
>>
>>
>> ............................................................
>> ...............
>> http://www.hackneyeffects.com/
>> https://vimeo.com/user4174293
>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>
>>
>> http://www.flickr.com/photos/lord_hackney/
>> http://spylon.tumblr.com/
>>
>> This email and any attachments to it may be confidential and are intended
>> solely for the use of the individual to whom it is addressed. Any views or
>> opinions expressed are solely those of the author and do not necessarily
>> represent those of Hackney Effects Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
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>> ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd <
>> laure...@porkpie.tv>
>> *Sent:* 01 March 2017 17:30:55
>>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Am I being an idiot, probably
>>
>> Yes, scary indeed.
>> Are there and sample scenes around I can look at? I couldn't see any.
>>
>>
>> On 1 March 2017 at 17:25, Andi Farhall <hack...@outlook.com> wrote:
>>
>>> i think the idea is you can assign any part of a network to an object so
>>> you can drag the principled shader from /mat onto an object or you can dive
>>> inside and and assign stuff from inside instead. It's one big network where
>>> multiple shader can be joined up at different levels (i think).... The
>>> material palette seems slightly redundant to me so far, You can get the the
>>> internals of the principled shader by right clicking and selecting allow
>>> editing of contents (but then it gets scary)
>>>
>>>
>>>
>>> ............................................................
>>> ...............
>>> http://www.hackneyeffects.com/
>>> https://vimeo.com/user4174293
>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>
>>>
>>> http://www.flickr.com/photos/lord_hackney/
>>> http://spylon.tumblr.com/
>>>
>>> This email and any attachments to it may be confidential and are
>>> intended solely for the use of the individual to whom it is addressed. Any
>>> views or opinions expressed are solely those of the author and do not
>>> necessarily represent those of Hackney Effects Ltd.
>>>
>>> If you are not the intended recipient of this email, you must neither
>>> take any action based upon its contents, nor copy or show it to anyone.
>>>
>>> Please contact the sender if you believe you have received this email in
>>> error.
>>> ------------------------------------------------------------
>>> ------------------------------
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd <
>>> laure...@porkpie.tv>
>>> *Sent:* 01 March 2017 17:16:36
>>>
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: Am I being an idiot, probably
>>>
>>> I'm a bit confused about the whole material Palette thing. If I have two
>>> shaders, say a glass and a liquid, if I go into either of the Disney castle
>>> icon shaders they are both on each other. And is the principled shader more
>>> "black boxed" now, and I should do all layering in this top level?
>>>
>>> On 1 March 2017 at 17:12, Andi Farhall <hack...@outlook.com> wrote:
>>>
>>>> fortune favours the bold Lawrence!
>>>>
>>>>
>>>>
>>>> ............................................................
>>>> ...............
>>>> http://www.hackneyeffects.com/
>>>> https://vimeo.com/user4174293
>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>
>>>>
>>>> http://www.flickr.com/photos/lord_hackney/
>>>> http://spylon.tumblr.com/
>>>>
>>>> This email and any attachments to it may be confidential and are
>>>> intended solely for the use of the individual to whom it is addressed. Any
>>>> views or opinions expressed are solely those of the author and do not
>>>> necessarily represent those of Hackney Effects Ltd.
>>>>
>>>> If you are not the intended recipient of this email, you must neither
>>>> take any action based upon its contents, nor copy or show it to anyone.
>>>>
>>>> Please contact the sender if you believe you have received this email
>>>> in error.
>>>> ------------------------------------------------------------
>>>> ------------------------------
>>>> *From:* softimage-boun...@listproc.autodesk.com <
>>>> softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd <
>>>> laure...@porkpie.tv>
>>>> *Sent:* 01 March 2017 17:10:42
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>> *Subject:* Re: Am I being an idiot, probably
>>>>
>>>> Hmm, I think, I've got in a mess, it's working sort of, but I've been
>>>> ad libbing
>>>>
>>>>
>>>> On 1 March 2017 at 17:08, Andy Nicholas <a...@andynicholas.com> wrote:
>>>>
>>>>> It's all changed in v16. You need to go to the new /mat context
>>>>> instead of /shop.
>>>>>
>>>>>
>>>>> On 01/03/2017 16:39, Laurence Dodd wrote:
>>>>>
>>>>> This is a Houdini question, I feel too stupid to ask on the Houdini
>>>>> forum.
>>>>> I am just trying to set up a layered shader in Mantra, if I look at
>>>>> this tutorial
>>>>> https://www.sidefx.com/tutorials/curvature-vop/
>>>>> it looks so easy, but when I go to SHOP as she does I get no option
>>>>> for principled shader, I have to use a material Shader builder node, it's
>>>>> all different, and doesn't work nearly as well.
>>>>> My main problem is that the shader puts my texture one to each poly,
>>>>> it does have UV's.
>>>>> Arrgh this is taking me too long.
>>>>>
>>>>> Am I missing something basic?
>>>>>
>>>>> Thanks everyone
>>>>>
>>>>> --
>>>>>
>>>>> Laurence Dodd
>>>>> Porkpie Animation
>>>>> E: laure...@porkpie.tv
>>>>> W: www.porkpie.tv
>>>>> M: 07570 702 576
>>>>> T: 01273 278 382
>>>>>
>>>>>
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>>>>> Softimage Mailing List.
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>>>>>
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Laurence Dodd
>>>> Porkpie Animation
>>>> E: laure...@porkpie.tv
>>>> W: www.porkpie.tv
>>>> M: 07570 702 576
>>>> T: 01273 278 382
>>>>
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>>>> Softimage Mailing List.
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>>>
>>>
>>>
>>> --
>>>
>>> Laurence Dodd
>>> Porkpie Animation
>>> E: laure...@porkpie.tv
>>> W: www.porkpie.tv
>>> M: 07570 702 576
>>> T: 01273 278 382
>>>
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>>> Softimage Mailing List.
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>>>
>>
>>
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: laure...@porkpie.tv
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>>
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>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
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> Softimage Mailing List.
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