Re: mail...

2012-05-29 Thread Marco Peixoto
test test

Re: Friday Flashback

2012-08-31 Thread Marco Peixoto
Not only Stephan, but Guillaume Laforge was also one of the 7%...

Re: Broken spine with new scene

2012-10-03 Thread Marco Peixoto
If you create the Tain inside a Model you can then export it and re-import it into another model, everything works.. Haven t used the XSI Tail since ages but that was the workflow On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: The tail have a very particular

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Marco Peixoto
Try the AON Mixer: http://www.si-community.com/community/viewtopic.php?f=13t=390

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-27 Thread Marco Peixoto
Interested :)

Re: copy transform value

2013-03-08 Thread Marco Peixoto
Yap... learned that the hard way having to get rid of them and redoing the chains... On 08-03-2013 22:00, Adam Sale wrote: Implicit bones still don't allow you to symmetry weights either, using the built in tools. Adam

Modo's Deformation (Weight Containers)

2013-04-12 Thread Marco Peixoto
This seems really interesting and a new way of dealing with Envelope Weights: http://vimeo.com/63720234

Re: Envelopes, Weights, Deformers and setting them up.

2014-01-21 Thread Marco Peixoto
Interesting, tks for sharing Pedro On Tue, Jan 21, 2014 at 12:06 AM, pedro santos probi...@gmail.com wrote: This was the solution I came up with. Still refining it to have more options per null but already using it in production. Cheers https://vimeo.com/84025815 On Mon, Jan 6, 2014 at

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Marco Peixoto
Actually you can use Math Operation on the value Boxes (in the Graph Editor), not so straight forward as in XSi but you can. For example if you need to multiply a value by 10 its like this: *=10. If needed to Add its +=10 But yes for someone coming from XSI Maya will make you grabbing you hair

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Marco Peixoto
-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com: Actually you can use Math Operation on the value Boxes (in the Graph Editor), not so straight forward as in XSi but you can. For example if you need to multiply a value by 10 its like this: *=10. If needed to Add its +=10 But yes

Re: Copy keys on timeline question

2014-03-03 Thread Marco Peixoto
Yeah Apply Action only Apply the Pose you saved earlier, you don't even need to select the key, just have the timeslider on the key you want. Be sure when saving the Pose that you are ONLY saving a single frame and not entire animation. On Mon, Mar 3, 2014 at 3:33 PM, Oscar Juarez

Re: Export rigs from Softimage to Maya

2014-03-11 Thread Marco Peixoto
Im testing Advanced Skeleton ( http://www.animationstudios.com.au/advancedskeleton ) and im really liking all the streamline workflow of building it, they even have a NICE feature of auto weights on simple boxes than can later be transferred into the main geometry for fine tuning, at first look it

Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape Modeling) 2 - GATOR, Ultimapper, Motor 3- World/Local Coordinates always available 4- Shape Manager 5- Constraints/Parent Compensation and Neutral Pose info On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares

Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
Can I add a 6th one? : Please fix-recode-whatever the Select Father and everything beneath it is selected as well, if we hide the Father the entire Hierarchy get Hidden...this is just INSANE and doesnt even make sense. Also Having Groups and Shadow Icons in Maya would help a lot. Ok its 8 but

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-17 Thread Marco Peixoto
mpe...@gmail.com :) On Mon, Mar 17, 2014 at 8:17 PM, Daniel Kim danielki...@gmail.com wrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage?

Re: Maya render region!

2014-03-20 Thread Marco Peixoto
Is this it: http://www.tasaa.com/adnproducts.htm Because if it is its not free... it cost 120 bucks On Thu, Mar 20, 2014 at 8:26 AM, Tenshi S. tenshu...@gmail.com wrote: Another feature we've seen in the past, and guess what! it's in a product called Softimage, from Autode$k. Hope they

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-03 Thread Marco Peixoto
Interesting ;) On Thu, Apr 3, 2014 at 9:36 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Yay :) On 3 April 2014 18:53, Jon Swindells jon_swinde...@fastmail.fm wrote: started early -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 3, 2014, at 08:44 PM,

Re: softimage to modo

2014-05-08 Thread Marco Peixoto
According to Brad on that first Modo for Softimage users webminar a month or so ago, he specifically told that improving scene interaction was the top priority for Modo 901, Modo is slow and they know it and they will be adressing that... of course these means waiting another 18 months or so to

Re: Maya strengts (anyone?)

2014-05-22 Thread Marco Peixoto
I find Maya to be more snapier to Character Animation than XSi, its Hard to explain, but i prefer to Character Animate there than in Xsi, but only that :) On Thu, May 22, 2014 at 1:18 PM, Rob Chapman tekano@gmail.com wrote: Currently loading a 12.3gb scene... On 22 May 2014 12:12,

Re: OT: Neat Facial Rig for Max and Maya

2014-05-27 Thread Marco Peixoto
Theres also Advanced Skeleton (which is free) that comes with a facial Setup. Never used it: https://www.youtube.com/watch?v=DSaHO07FhJ4 On Tue, May 27, 2014 at 11:39 AM, Nicolas Esposito 3dv...@gmail.com wrote: Yep, the normal map blending was done via the game export option and it works

Re: OT: Neat Facial Rig for Max and Maya

2014-05-27 Thread Marco Peixoto
Facerobot IMO had a BIG issue... its DEAD SLOW and a black box on its own... had to work with it once and I hope I never have to again... On Tue, May 27, 2014 at 1:12 PM, Marco Peixoto mpe...@gmail.com wrote: Theres also Advanced Skeleton (which is free) that comes with a facial Setup

Re: OT: Neat Facial Rig for Max and Maya

2014-05-27 Thread Marco Peixoto
I got be honest here.. I never saw anything Jaw Droping from FR... im not saying that amazing work wasnt done with it because it was, but nothing that would make it stand on its own, always found the Falcon examples to look more like a Rubber face than real tissue and muscles moving. The demo

Re: OT: Neat Facial Rig for Max and Maya

2014-05-27 Thread Marco Peixoto
, 2014 at 2:12 PM, Marco Peixoto mpe...@gmail.comwrote: I got be honest here.. I never saw anything Jaw Droping from FR... im not saying that amazing work wasnt done with it because it was, but nothing that would make it stand on its own, always found the Falcon examples to look more like

Re: Voodoo Rig Demo

2014-06-02 Thread Marco Peixoto
Apart from Lightwave and later Messiah, it the first time im seeing Envelope Weights without the need to pain them, yeah I know this might sound weird to all those that always had to paint them, but this workflow exists in LW (and messiah) since 1998. Im not saying its the exact same methods,

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-04 Thread Marco Peixoto
Fist thing you do in Modo is to remove the awfull (IMO) Trackball rotation... that and also the grid Plane they have, it might suits for Modeling but I keep finding it vey introsive and distracting, of course thats me that is not that used to Modo and im slowly trying to see if it fits my CA needs

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-04 Thread Marco Peixoto
. On Wed, Jun 4, 2014 at 3:12 PM, Sergio Mucino sergio.muc...@gmail.com wrote: Hey Marco. I'm curious... Where is Modo falling short for you? Cheers! Sergio Muciño. Sent from my iPad. On Jun 4, 2014, at 6:12 AM, Marco Peixoto mpe...@gmail.com wrote: Fist thing you do in Modo is to remove

Re: Shameless plug

2014-06-05 Thread Marco Peixoto
Congratulations!!! I saw a small making of (showing the animation and XSI UI) and I was thinking, man this looks awesome, even though my gamer days are long gone. Cant find the Making Of videos again. On Thu, Jun 5, 2014 at 10:15 AM, Ivan Vasiljevic klebed...@gmail.com wrote: Looking

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-05 Thread Marco Peixoto
Thanks Sergio :) Yes i know ACS, i played with its free sample when it first appeared and even suggested some new features to it, like the ability to change from IK to FK and vice versa maintaining the same Positions or changing Parentings like IK follow head or Shoulder or Hips and maintaing

Re: GEAR fk arm reference

2014-06-23 Thread Marco Peixoto
If im not too late: https://www.dropbox.com/s/3vajpcneaed5rxp/arm_2jnt_01.rar I think this is what you want, I still the old version of Gear never updated it to Miguel Campos one. On Mon, Jun 23, 2014 at 2:00 PM, Matt Morris matt...@gmail.com wrote: Hi, this might be a bit of a long shot,

Re: A freelance job.... really?

2014-06-27 Thread Marco Peixoto
I had to share that with all my fellow animator colleagues, we needed the laugh. Thanks :) On Fri, Jun 27, 2014 at 3:54 PM, Stephen Davidson magic...@bellsouth.net wrote: I just thought I would post this freelance 3D animation Job, from Craigslist, for our professional animation group's

Re: A freelance job.... really?

2014-06-27 Thread Marco Peixoto
Some people are already replying to him : https://www.dropbox.com/s/gaapao9hoguvfbr/reply.jpg On Fri, Jun 27, 2014 at 5:26 PM, Angus Davidson angus.david...@wits.ac.za wrote: I am sorely tempted to register on the site just to send Hahahahahaha! As a response. From: Paul

Re: RealLens 2

2014-07-16 Thread Marco Peixoto
Real Lens user here , thank you :) On Tue, Jul 15, 2014 at 9:51 PM, Cristobal Infante cgc...@gmail.com wrote: thanks! I've used realLens 1 all the way!!! On Tuesday, 15 July 2014, Paulo Cesar Duarte paulocdua...@gmail.com wrote: Thank you, It's a must have in my tool set. Cheers.

Re: League of Legends Cinematic: A New Dawn

2014-07-22 Thread Marco Peixoto
Great work :) Yeah if you can share more details, some colleagues of mine are wondering how long did it took how many people working on it :) On Tue, Jul 22, 2014 at 6:50 PM, Steven Caron car...@gmail.com wrote: sounds like a stretch... blur studio has traditionally used fumefx (lately some

Re: ot: unreal engine

2014-11-18 Thread Marco Peixoto
keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty

Re: ot: unreal engine

2014-11-18 Thread Marco Peixoto
, Francisco Criado malcriad...@gmail.com wrote: Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1

Re: more maya......

2014-11-19 Thread Marco Peixoto
Yeah you can prevent the Children Highlight but... dont try to hide the master of a hierarchy... it will hide all of them... even if you put it on a Layer and hide it, it will hide everything underneath it... Im always complaining in here, but around me it all Maya users that basically never used

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Marco Peixoto
A nice addition would an option to LOCK the Attribute editor like we can with Softimage PPGs so it wont change when selecting another object. On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic klebed...@gmail.com wrote: 110% to what Mirko is saying, outliner and node editor, just not even close

Re: Maya Rigging Online courses

2014-11-27 Thread Marco Peixoto
Yeah i have been looking for some time at Animschool for a rigging course, was even once going to ask if they also did it for Softimage... but now Maya it is... thing is.. im pretty sure Maya will change a lot in a so not distant future or that other solutions might appear... should I be investing

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-01 Thread Marco Peixoto
On Mon, Dec 1, 2014 at 12:34 AM, Adam Sale adamfs...@gmail.com wrote: 10) Color coding of node, branch and multi selection is very confusing. For example, I select the root joint of a chain of joints. They all turn green. I shift select the next joint down to multi select it with the first,

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-03 Thread Marco Peixoto
Make you icons bigger by using an external image, dont use the default size from 1978 days 64*64. Its a hack... You can have a preset image button 128*64 for example and use it always, it might not shown exact size when yuou add it to the shelf but going and back to another shel gets it on normal

Re: Maya, sheesh!

2015-02-13 Thread Marco Peixoto
Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why

Re: Maya, sheesh!

2015-02-13 Thread Marco Peixoto
than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than

Re: Maya's reassign locally?

2018-02-15 Thread Marco Peixoto
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.highend3d.com_maya_script_ld-5Fanimtocurve-2Dfor-2Dmaya=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=uencpeE61AcNMTxoKi_w1U4xd3JnOiOE-4QMvL62UuM=PBGBJ1dZ6nZr_wJwGLTYSC_CUwNJ5HJFhKNXb0CmCn4=

Re: help cant install Soft

2020-01-24 Thread Marco Peixoto
On this day and age of a Dead Software... man.. use whatever you need to keep it running. No one cares and you are not "hurting" anyone On Thu, Jan 23, 2020 at 8:01 PM J R Sanchez wrote: > I hope I dont run into this. I will be doing the very same thing in a few > weeks. Getting a new