in the
future so i hope we can sort this out together.
On Fri, Jan 18, 2013 at 3:55 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
Our pipeline guy Ran Sariel wants to get in to this thread
to (in python) using the return value.
s
On Fri, Jan 18, 2013 at 5:12 PM, ran sariel ran.sar...@gmail.com wrote:
so you're creating the app on the plugin, and create a dummy widget
(sianchor) , as a child of xsi main window.
and from there on any widget you create is parented under siacnchor
Hi
I'm trying to get values on geometry at a certain frame.
when using python - as long as I roll the playControl to that frame and
call refresh (ugly I know)
data= mesh.GetSurfacePointLocatorsFromPoints()
vertices=mesh.evaluatePositions(data)
I get the correct data.
on C++ no matter what I do,
up, if
defaulted it will use the current mode (so make sure you're not defaulting
it and in modelling mode or something).
On Thu, Mar 14, 2013 at 4:05 PM, ran sariel ran.sar...@gmail.com wrote:
Hi
I'm trying to get values on geometry at a certain frame.
when using python - as long as I
Hi
I'm trying to read geometry (from a stream) using a custom operator.
as long as there's no topology changes all works fine and the mesh is read
and animated.
when the topology changes softimage crashes.
I understand I need to classify that operator siClassifTopo, but not sure
how to do that in
is done via port
connections. CustomOperator.AddInputPort() and
CustomOperator.AddOutputPort(), for example.
** **
** **
Matt
** **
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *ran sariel
:
softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of ran sariel
Sent: Tuesday, May 21, 2013 3:21 PM
To: softimage
Subject: Re: custom operators and changing topology
Thank you Matt
the issue is not defining the data type, the problem I'm
-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of ran sariel
Sent: Tuesday, May 21, 2013 3:21 PM
To: softimage
Subject: Re: custom operators and changing
.
Thanks,
Joany
Original message
From: ran sariel ran.sar...@gmail.com
Date:
To: softimage softimage@listproc.autodesk.com
Subject: Re: custom operators and changing topology
so does that mean that there's no way to write a custom operator changing
topology in 2012
Hi All
I'm compiling a plugin for soft on linux,
every time I make a change it seems that soft will not pick up the changes
until I restart it. which is tedious and time consuming.
I tried unloading the plugin (with remove option), compiling reloading,
unloading the plugin, remove the old one
Studio)
recompile
Back To XSI:
PluginManager - Update All
Am 03.06.2013 18:36, schrieb ran sariel:
Hi All
I'm compiling a plugin for soft on linux,
every time I make a change it seems that soft will not pick up the
changes until I restart it. which is tedious and time consuming.
I
.
For changes in the PPG with new parameters, you must restart Softimage.**
**
For changes in the logic or others, unload/reload should work.
Stephan
** **
2013/6/3 ran sariel ran.sar...@gmail.com
hope it was that simple, this just doesn't work on my setup.
the plugin
of it.
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *ran sariel
*Sent:* Monday, June 03, 2013 4:53 PM
*To:* softimage
*Subject:* Re: unloading a plugin, recompiling and reloading
Hey All
I'm trying to set an iceAttribute.DataArray in my c++ plugin
seems that the object model (or python) option for setting the DataArray
does not exist for the c++ API,
is there a way around it?.
Cheers
Ran
**187http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cpp/classXSI_1_1ICEAttribute.html#ac6e52dd6db12632e390ee738cca58187
Am 18.07.2013 22:31, schrieb ran sariel:
Hey All
I'm trying to set an iceAttribute.DataArray in my c++ plugin
seems that the object model (or python
Hey All
within a plugin I'm writing, I'm trying to read a per point attribute
(vector3f) and set it on my mesh.
the topology on that mesh is changing.
looking through the docs, it seems that custom ICE Attribute would be a
good idea, so I went ahead with creating one vie the geometry
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