rigging in houdini

2017-12-08 Thread Cristobal Infante
A nice rigging introduction series created by sidefx. Hopefully we will start seeing more resources like this in the future!

Re: SISideBar in Maya

2017-11-15 Thread Cristobal Infante
I cannot recommend the COSMOS plugin enough. For the few times I used Maya, it was of great help!! Don't stay in the past! On Wed, 15 Nov 2017 at 07:35, Adam Sale wrote: > Nice Stephen! A kernel of the past. > > > On Tue, Nov 14, 2017 at 4:17 PM, Jason S

Re: Softimage - not going away...

2017-10-25 Thread Cristobal Infante
A bit OT but is anyone giving akeytsu a go? I played with it yesterday, and feels simple and fast!! On Wed, 25 Oct 2017 at 21:38, Jordi Bares wrote: > I will suggest, like it has been mentioned, that you take a hard cold look > at what it is at stake… your family? Your

Re: London redshift+Houdini studios

2017-06-03 Thread Cristobal Infante
know, and I will send one. On Fri, 2 Jun 2017 at 22:18, Cristobal Infante <cgc...@gmail.com> wrote: > > > > > On Thu, 1 Jun 2017 at 23:33, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> @Ed Schiffer >> >> Thanks for reminding me of that site. Comp

Re: OTish - Soft2Maya transition list

2017-06-02 Thread Cristobal Infante
For all of you guys transitioning to Maya, a friend of mine has released probably the most awesome Maya tool ever: http://cosmos.toolsfrom.space It's a launcher they will allow you to call function alas Nuke/Houdini Hope this helps a bit!! Cris On Thu, 1 Jun 2017 at 10:12, Morten Bartholdy

Re: Houdini Basics....

2017-06-02 Thread Cristobal Infante
the possibilities... how could I > have missed that one? > Well, I'm getting there > > > Cristobal Infante <cgc...@gmail.com> hat am 2. Juni 2017 um 01:17 > geschrieben: > > > > Oh yes! nice tip Andy. > > Used to adding pop on with RBD (bullet) but makes

Re: Houdini Basics....

2017-06-01 Thread Cristobal Infante
try Wrangle DOP. No need for the SOP solver. > > Cheers, > Andy > > On 1 Jun 2017, at 22:57, Cristobal Infante <cgc...@gmail.com> wrote: > > You can do this easily with a sop solver in dops. > > - Turn create Age Particles, so we can get an attrib age. For 25 frames

Re: Houdini Basics....

2017-06-01 Thread Cristobal Infante
You can do this easily with a sop solver in dops. - Turn create Age Particles, so we can get an attrib age. For 25 frames for example, the age will be 1. - Add a sop solver that goes in the marge with the source - Inside the sop sovler: dop geometry -> attr wrangle and add the following code:

Re: London redshift+Houdini studios

2017-06-01 Thread Cristobal Infante
The only studio that comes to mind is glassworks, but not entirely sure how their pipeline is setup. Why exactly does your "friend" want to know? On Thu, 1 Jun 2017 at 20:37, Ed Schiffer wrote: > I'd also like to know, but I've never seen a list. > > anyway, this might

Re: shameful houdini question

2017-04-26 Thread Cristobal Infante
pcopen > pcfilter (P) will give you the nearest positions. On 26 April 2017 at 18:27, Steven Caron wrote: > i hate to do it but i gotta ask this group because of our shared ICE > knowledge... > > what is the proper way to get closest points and average their position > and

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-12 Thread Cristobal Infante
pretty handy stuff, thanks a lot and keep posting ;) On 12 April 2017 at 16:48, Olivier Jeannel wrote: > Not sure I have downloaded them. But keep posting things, and no, you're > not spamming :) > > 2017-04-12 17:45 GMT+02:00 Tim Bolland : >

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Cristobal Infante
siLib It makes a little face and everything Cris On Thu, 30 Mar 2017 at 10:55, Andy Nicholas wrote: > Hi Rob, great suggestion, but unfortunately... > > http://x-stream.github.io/ > > It's hard to come up with something someone hasn't already thought of! > > Case

Re: Houdini Discord server

2017-03-23 Thread Cristobal Infante
Just joined thanks for the heads up! On 23 March 2017 at 17:44, Jordi Bares wrote: > Some truly helpful people there and it is so immediate it is incredible… > > Join… just join. > jb > > On 23 Mar 2017, at 17:06, Andy Goehler > wrote: > > I

Re: [OT] Autodesk - another angry customer

2017-03-09 Thread Cristobal Infante
What would be the cost of Maya in 2019 if you are on subscription? On 9 March 2017 at 08:13, Andi Farhall wrote: > > > ...and once you're all on subscription see what we do to the sub prices > then > > even more reason to be on the Houdini boat >

Re: Am I being an idiot, probably

2017-03-01 Thread Cristobal Infante
Yes you can find the principle shader inside the material shader builder, which is good if you want to mix materials. As Andi mentioned you need to "bind" the uvs and then plug them. I agree this should really work like xsi did/does ;) On 1 March 2017 at 17:03, Sandy Sutherland

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Cristobal Infante
; your initial learning in Apprentice, especially considering Indie is a 12 >>> month rental. >>> >>> Mantra is a great renderer, so forcing yourself to learn it before >>> moving onto a faster GPU renderer (e.g. you already own Redshift) is >>> benefic

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Cristobal Infante
And you can download Apprentice totally free to get started or play at home.. That's pretty awesome On 21 February 2017 at 17:20, Jonathan Moore wrote: > This is the wording on the purchase page. As I mentioned before, if you're > using Houdini alongside another DCC,

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Cristobal Infante
" I am thinking probably cybermonday (november) will come around with some kind of good offer for Hu16 price. " Not going to happen, never seen them doing any cyber offers. However the good news is that there is an offer now until May 31. https://www.sidefx.com/get/buy/ Indie will surely not be

Re: Opinion gathering

2017-02-19 Thread Cristobal Infante
In response to the OP questions, I moved to using Houdini fulltime two years ago so have had a good look at the market in London. By the way, thanks for that Maya transition course Graham, it really showed me the way forward :D Not many companies are switching completely to Houdini that I know

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Cristobal Infante
Same here! On Wed, 1 Feb 2017 at 14:17, Dan Yargici wrote: > Gonna be heading straight from work, so probably can't make the pub... But > I'm definitely going to be there. > > > On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris wrote: > > Will aim to get into

Re: mountains

2017-01-12 Thread Cristobal Infante
6th… I will leave it there and say no more. >>> >>> jb >>> >>> On 12 Jan 2017, at 12:19, Chris Marshall <chrismarshal...@gmail.com> >>> wrote: >>> >>> thumbs up >>> >>> >>> On 12 January 2017 at 11:

Re: mountains

2017-01-12 Thread Cristobal Infante
get on your bike: https://vimeo.com/116364169 On 12 January 2017 at 10:14, Chris Marshall wrote: > Yes sometimes I feel doing more ice is a waste of time, but as I know it > inside out and have seriously tight deadlines, I have no time to learn > anything else right

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Cristobal Infante
I could you show a similar setup in Houdini, but I am nowhere as eloquent as the MASTER Bradley Gabe... Also you must forget everything you know (state Machines, bla bla). On Thu, 12 Jan 2017 at 11:34, Chris Marshall wrote: > indeed! > > On 12 January 2017 at

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Cristobal Infante
By the way, for the people in London, there is a Houdini 16 Launch event on the 6th of Feb. Let me know if you want to go and I will send you the link :) On Tue, 10 Jan 2017 at 14:00, Dan Yargici wrote: I agree, but it's more of a dip in and out format IMO. I think if

Re: thickness - avoiding self intersections

2016-12-12 Thread Cristobal Infante
Once you use vdb, than all the uv data is gone so as Christopher is saying you must attribute Transfer those uv back to your new Mesh. Depending how much your topology changed this operation will work nicely or not. Send me a hip file if you want :) On Mon, 12 Dec 2016 at 15:57, Jonathan Moore

Re: Exploding fractured mesh

2016-11-03 Thread Cristobal Infante
odes so it would just be a matter of connecting them right - how hard >> would that be, since the functionality is there..? >> >> //Morten >> >> >> >> >> > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante < >> cgc...@gmail.com&g

Exploding fractured mesh

2016-11-03 Thread Cristobal Infante
t, so I will give that a spin. > > //Morten > > > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante < > cgc...@gmail.com <javascript:_e(%7B%7D,'cvml','cgc...@gmail.com');>>: > > > > > > This would be very straight forward in houdini, and poss

Re: Exploding fractured mesh

2016-11-03 Thread Cristobal Infante
This would be very straight forward in houdini, and possibly a good exercise to get going ;) On 3 November 2016 at 13:19, Morten Bartholdy wrote: > I am trying to put together an effect where I need to explode prefractured > chunks of geometry from a mesh. > > Ideally it

Re: 3d scanning - shoes etc.

2016-11-03 Thread Cristobal Infante
This guys are one of the best around: http://fbfx.co.uk/ On 3 November 2016 at 11:29, Adam Seeley wrote: > Hi Folks, > > Wondered if anyone could recommend a well good pukka 3d scanning company? > > > I may need a trainer scanned and would like the most useful data I can

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Cristobal Infante
The only similarity you will find with ICE is the vector context called VOPSOP. Inside POPs (particles) you can also use them, they are called POPVOPs. But the general framework is different. It won't take long to understand them. I can recommend you start with Adam Swabs tutorials at

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Cristobal Infante
f so problem would be solved. > > Best > Morten > > > > Den 10. oktober 2016 klokken 18:40 skrev Cristobal Infante < > cgc...@gmail.com>: > > > > > > Hi Morten, > > > > Don't think it should be so complicated from the houdini side at le

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Cristobal Infante
ook into it. Dop import - do you mean to extract points in Houdini or is > that an ICE node? > > Thanks for the tips so far - doesn't exactly look like a walk in the park > though :) > > Morten > > > > > Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante < &

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Cristobal Infante
Hi Morten, What are you rendering with? Sorry I don't know exactly how to transfer the attributes but it should be possible with alembic? I've never went back to xsi to be honest ;). In terms of workflow, ideally you will export only center points from the legos into xsi. You can use a dop

Re: Soft 2 Houdini

2016-10-07 Thread Cristobal Infante
soft 2 Houdini all the way.. let us know if you need any help. On Friday, 7 October 2016, Jordi Bares wrote: > BTW, I will start working on a fully revamped version soon so stay tuned > via my Twitter account > > @jordibares > > or SideFX forums > > Jb > > On 7 Oct 2016,

Re: OT Model shelf in Houdini missing

2016-09-30 Thread Cristobal Infante
I have had issue like this before when I messed up with my python variables. I couldn't see any of the shelves actually. Have you been messing about with those? On 30 September 2016 at 12:58, Sandy Sutherland wrote: > Mmm ok - don't have apprentice, so not sure if it

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-13 Thread Cristobal Infante
I am glad I managed to make it a couple of years ago, shame I couldn't do a repeat but life got busy. I have to tell you, you do an excellent job at producing this events. Everything was super well organized, and I remember the lunch being pretty awesome. All the best Oli, I am sure will meet

Re: Wiki EOL soon

2016-08-17 Thread Cristobal Infante
I can only imagine the server strain that this wiki must be causing on the Autodesk server... by the way, great investigative work Olivier! On 17 August 2016 at 21:40, Andy Nicholas wrote: > I think the privacy issue can be overcome. Have a look in the link I sent >

Re: Motion Tracking

2016-07-19 Thread Cristobal Infante
I would recommend 3DEqualizer, it's probably the best one out there. You can now rent it. FXPHD have some good intro courses I believe. On 19 July 2016 at 10:47, Chris Marshall wrote: > Hi All, > What are people using for motion tracking / match moving these days?

Re: Friday Flashback #269

2016-06-23 Thread Cristobal Infante
I got a couple of those laying around... On 23 June 2016 at 11:12, Chris Marshall wrote: > Did they ever sell any of these at £100K ? > > On 17 June 2016 at 20:27, Stephen Blair wrote: > >> SOFTIMAGE|Face Robot banner >>

Re: Alembic advices

2016-05-11 Thread Cristobal Infante
(point) of the Dopimport sim ? > > Makes sense, will try. > > > > On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <cgc...@gmail.com> > wrote: > >> one good trick in houdini is to only cache the points of the geometry >> from a RBD, and a single frame of

Re: Alembic advices

2016-05-11 Thread Cristobal Infante
sorry you were right, packed other wise what's the point ;) transform pieces PORTS (from left to right) 1-> single geo (must have name attribute) 2-> point cached (must have name attribute) 3-> first frozen frame of point data On 11 May 2016 at 11:25, Cristobal Infante <cgc...@gmai

Re: Alembic advices

2016-05-11 Thread Cristobal Infante
unpacked ;) On 11 May 2016 at 11:19, Olivier Jeannel <facialdel...@gmail.com> wrote: > So : > Rop Output 1 frame 1 bgeo Rop > > then > > Transform piece of that Bgeo with the packed (point) of the Dopimport sim ? > > Makes sense, will try. > > > > O

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Cristobal Infante
Softimage was retired 2 years ago, and on that day Marcos Fajardo said it would support Softimage for 1-2 years. Anyone who can't see the end of Sitoa is still on denial.. On 18 April 2016 at 15:56, Olivier Jeannel wrote: > This is not a problem of "who" says "what"

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Cristobal Infante
Well it was always said that the Sitoa developement was eventually going to end, who could blame them.. On 18 April 2016 at 14:06, Ed Schiffer wrote: > they'll surely continue Arnold, but not on the same pace I'd say. > > and probably end up StoA. > > what a horrible news.

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Cristobal Infante
That would give an interesting boost in that area. > > > Rob > \/-\/----\/ > > On 8-4-2016 15:57, Cristobal Infante wrote: > > "CPU support" this could help convert a few studios to the dark art of GPU > rendering... > > On 8 April 2

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Cristobal Infante
"CPU support" this could help convert a few studios to the dark art of GPU rendering... On 8 April 2016 at 14:53, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > Perhaps but it’s always good to keep an eye on the competition, no? ;) > > They have a few things very interesting

Re: Wrapped

2016-04-07 Thread Cristobal Infante
Congrats Roman and team, great work!! On Thursday, 7 April 2016, Rui Santos wrote: > Amazing work! > Congratulations > > Rui > > 2016-04-07 2:42 GMT+01:00 Ed Manning >: > >> Totally AWESOME. >> >> And I dare

Re: GPU boxes

2016-04-05 Thread Cristobal Infante
back to > rendering till you replace or fix. > > On Tue, Apr 5, 2016 at 2:09 PM, Cristobal Infante <cgc...@gmail.com> > wrote: > >> Hi Adam, >> >> You 2 routes, DIY/MOD or getting a SERVER chassis (more expensive). >> >> SERVER >> https://www.you

Re: GPU boxes

2016-04-05 Thread Cristobal Infante
Hi Adam, You 2 routes, DIY/MOD or getting a SERVER chassis (more expensive). SERVER https://www.youtube.com/watch?v=DhZJ66l82r8=youtu.be If you are any good at building/modding computers, than you can try buidling one yourself with the help of geeks from the internerds..

Re: OT XSI UV to Location Tutorial inside Houdini

2016-03-08 Thread Cristobal Infante
Nice one Olivier, will look at your video in detail! Always good to discover new things ;) On 8 March 2016 at 16:12, Nika Ragua wrote: > Surely someone IS interested ))) Thank you again!!! Great job! > > 2016-03-08 17:35 GMT+03:00 Olivier Jeannel

Re: Curve Flow question

2016-02-26 Thread Cristobal Infante
they are still going, they created woodblock two years ago as the production company.. On Friday, 26 February 2016, Olivier Jeannel wrote: > I don't know for Polynoid as directors. Now they have a structure named > Woodblock, I have no idea if they are still on XSI. >

Re: Jscript question, building a shader.

2016-02-25 Thread Cristobal Infante
If you are really considering learning programming, I would recommend you learn python instead. You will be able to use it another apps like maya or houdini. On 25 February 2016 at 17:12, Olivier Jeannel wrote: > That's awfully complicated :/ (for me) > I renamed my

Re: Jscript question, building a shader.

2016-02-25 Thread Cristobal Infante
i is the number (variable), but if you have inside " " it becomes a string. the plus concatenates strings with variables On 25 February 2016 at 16:09, Olivier Jeannel wrote: > Gold ! > What is ["+i+"] ? > > > > > > > On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair

Re: POLY | Manipulating polygons

2016-02-19 Thread Cristobal Infante
awesome work dude! On 19 February 2016 at 12:50, Olivier Jeannel wrote: > For what it's worth, here's an attempt to port this on Houdini > https://vimeo.com/155960784 > > On Mon, Jan 4, 2016 at 5:19 PM, Olivier Jeannel > wrote: > >> Hey there :)

Re: OT: Free Animation?

2016-02-17 Thread Cristobal Infante
ood resource, and you can export in > fbx... > Greeetings, > Francisco. > > > 2016-01-28 8:45 GMT-03:00 Cristobal Infante <cgc...@gmail.com>: > >> mixamo could be an option maybe? >> >> On 28 January 2016 at 11:41, Gerbrand Nel <nagv...@gmail.com> wrote:

Re: cad

2016-02-11 Thread Cristobal Infante
not much experience with cad stuff, but the few times I've had to deal with it MOI came to the rescue.. On 11 February 2016 at 09:06, Rob Wuijster wrote: > what about Polytrans? > If Rhino or Moi are 'just' a way to get files converted, Polytrans is a > really good alternative.

Re: Goodbyes (was this is the end...)

2016-02-09 Thread Cristobal Infante
I am pretty sure the creative sheep has just made it's way to the houdini list, and it's somehow entertaining all the expert with his questions. I have to say people on the houdini list are extremely kind and but that can't last surely!!! C On 8 February 2016 at 08:40, Rob Wuijster

Re: Goodbyes (was this is the end...)

2016-02-09 Thread Cristobal Infante
On Tue, Feb 9, 2016 at 3:42 PM, Cristobal Infante <cgc...@gmail.com> > wrote: > >> I am pretty sure the creative sheep has just made it's way to the houdini >> list, and it's somehow entertaining all the expert with his questions. >> >> I have to say people on th

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Cristobal Infante
Some other mailing list send automated monthly reminders to help clean. I guess you could just delete emails that bounce and help passive users unsubscribe They look like this, and I believe it's a default one: This is a reminder, sent out once a month, about your #

Re: this is the end......

2016-02-03 Thread Cristobal Infante
just don't put materials on clusters ;) On 4 February 2016 at 00:28, Andres Stephens wrote: > Overriding cluster materials... yeah I had that discovery the other day. > Had to reshader each cluster within the pass overrides using laborous > scripts! > > Is there a work

Re: Another good news

2016-02-01 Thread Cristobal Infante
such a nonsense move from vimeo, I am struggling to understand the point of this. Is it because too many people are looking at this videos and sucking up bandwidth for "free"? On 1 February 2016 at 09:16, Olivier Jeannel wrote: > https://vimeo.com/153607340 >

Re: Clouds & cloudscape solutions

2016-02-01 Thread Cristobal Infante
@gmail.com> wrote: >>> >>>> Thanks Cris, it's kind of what what my spidey sense was telling me. >>>> Need to get my head into Houdini anyway. >>>> >>>> It's a bit of a quick turn around.. got to learn sometime though. >>>> >>&

Re: photoscan on peaople

2016-01-29 Thread Cristobal Infante
Hi Chris, what do you mean by a "capturing a snapshot of movement", what exactly are you expecting to get from it? Animated mesh? Set of animated nulls? On 29 January 2016 at 15:41, Chris Marshall wrote: > Thanks Adrian / Paul > It's that kind of stuff. A bit of

Re: OT: Free Animation?

2016-01-28 Thread Cristobal Infante
mixamo could be an option maybe? On 28 January 2016 at 11:41, Gerbrand Nel wrote: > There are some free motion captures on turbosquid. > G > > On 28/01/2016 13:38, gareth bell wrote: > > Hey guys, > > I'm doing some dynamics hair/fur tests in Houdini - does anyone know of a >

Re: this is the end......

2016-01-27 Thread Cristobal Infante
B? Goodbye softy lad ;( May the force be with you all. On Wednesday, 27 January 2016, Dave Gallagher Softimage < davegsoftimagel...@gmail.com> wrote: > > How could I buy an extra one today before it's too late? I don't see it on > their online store. Do I have to go through a reseller? > > >

Re: Clouds & cloudscape solutions

2016-01-26 Thread Cristobal Infante
Sorry that's http://www.gridmarkets.com/houdini.html On 26 January 2016 at 10:08, Cristobal Infante <cgc...@gmail.com> wrote: > Hi Adam, > > I can definitively recommend taking the houdini route on this and take > advantage of the vdb goodness, you can always get houdini indi

Re: testypoos

2016-01-26 Thread Cristobal Infante
tiptoptip On 26 January 2016 at 10:02, Adam Seeley wrote: > > taptaptap. > > >

Re: Clouds & cloudscape solutions

2016-01-26 Thread Cristobal Infante
nter as well.. would have been a follow up >> question. >> >> Hope all's well & see you soon I hope, >> >> Adam. >> >> >> >> >> >> On 26 January 2016 at 10:09, Cristobal Infante <cgc...@gmail.com> wrote: >> >>> So

Re: Clouds & cloudscape solutions

2016-01-26 Thread Cristobal Infante
Hi Adam, I can definitively recommend taking the houdini route on this and take advantage of the vdb goodness, you can always get houdini indie and render via gridmarket.com. Even more, you could export the vdbs and render somewhere else like octane 3. It kind of depends how much time do you

Re: Houdini procedural

2016-01-12 Thread Cristobal Infante
Hi Angus, Uff there so many city generators, was that one with the chinese houses? anything you can remember? On 12 January 2016 at 18:58, Angus Davidson wrote: > Hi All > > >> I am trying to track down a video. For the life of me I cannot remember >> where I saw

Re: Malcom Rig 2.0 For Softimage

2016-01-02 Thread Cristobal Infante
Out of curiosity what is the current state of fabric's kraken. That could prove a brilliant solution going forward but still using softimage when needed. Is it production ready? Are people building hybrid rigs or even using it? Happy new year everyone!! On Saturday, 2 January 2016, Angus

Re: Windows 10 - what's the current verdict.

2015-11-26 Thread Cristobal Infante
That's dissapointing Adam, I thought you wanted to on the EDDDG!!! ;) I've personally enjoyed using Linux Centos for this last year. SUPER SOLID. The only pain, no adobe etc... On 26 November 2015 at 11:30, Adam Seeley wrote: > Cheers Softies, > > I'll most

Re: Windows 10 - what's the current verdict.

2015-11-26 Thread Cristobal Infante
Also no Zbrush ;( I guess you need a second box for all the windows stuff! On 26 November 2015 at 12:03, Angus Davidson <angus.david...@wits.ac.za> wrote: > I would consider no adobe a plus ;) > > On 26 Nov 2015, at 1:43 PM, Cristobal Infante <cgc...@gmail.com> wrote: >

Re: Exporting Pointclouds to Houdini using Alembic.

2015-10-27 Thread Cristobal Infante
Hi Dan, trying something similar today, did you manage to see "custom" ICE attributes as well? the convert node is left default? Can't seem to see them in Houdini, it gives me some but not all of them.. On 11 October 2015 at 22:19, Dan Yargici wrote: > Hi Ben, > > That's

Re: OT "add edge" tool in houdini?

2015-10-26 Thread Cristobal Infante
es to get my topology the way I want it. > Exporting to softimage was the fastest solution at the end. > Thanks for the input > G > > On 19/10/2015 17:17, Cristobal Infante wrote: > > have a look at polyknit. > > It was a bit buggy when I used it first, but hopefully it

Re: OT "add edge" tool in houdini?

2015-10-19 Thread Cristobal Infante
have a look at polyknit. It was a bit buggy when I used it first, but hopefully it has been improved for H14/15 Let us know how it goes! C On 19 October 2015 at 15:04, Gerbrand Nel wrote: > Hey guys. > Just a quick question. > Is there tool in houdini similar to the "add

Re: FBX: all takes in one import?

2015-08-30 Thread Cristobal Infante
Couldn't you make a simple python importer, that looks inside the folders, loops, and import the actions sources? On 30 August 2015 at 19:45, Leendert A. Hartog hirazib...@live.nl wrote: Allow me 1 BUMP... :D Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com

Re: Referenced models crashing Softimage

2015-08-26 Thread Cristobal Infante
maybe a bit obvious, but could there be an object your setup is relaying on that is being left behind in the exporting scene? maybe you've forgotten to put it inside your model.. On Tuesday, 25 August 2015, Morten Bartholdy x...@colorshopvfx.dk wrote: I sent this yesterday but it didn't turn up

Re: Momentum setup ?

2015-08-26 Thread Cristobal Infante
I agree with what most people have said here, it's just not worth the hussle to go at it with MOM, but if you insist rollback softimage to the exact version MOM3 was released for. At least your demo files should work. Like many I used MOM3, but found it unreliable at least with newer versions of

Re: Continued use of Softimage question

2015-08-21 Thread Cristobal Infante
+1 on that delayed load shader setup for Houdini, a real rendering speed boost! On 21 August 2015 at 10:29, Christoph Muetze c...@glarestudios.de wrote: hey thanks for the tip - I will try that out right away! Cheers! Chris On 08/20/2015 09:59 PM, toonafish wrote: I stopped using Modo as

Continued use of Softimage question

2015-08-19 Thread Cristobal Infante
*IPR window shader picking *wow man this is nice, didn't know about this ;) Another good one is that you can assign materials via the IPR windows just by dragging and dropping them onto the objects. The massive plus with mantra, it's deep integration with Houdini means that everything just works

Re: OT: Houdini: a few image plane questions

2015-06-17 Thread Cristobal Infante
to just ignore this error! Thanks for all the input guys! G On 16/06/2015 16:45, Cristobal Infante wrote: In regards to your after effects question, I think there is a plugin that allows you to extract buffers. To get additional buffers, you need to create an attribute and then call

Re: OT: Houdini: a few image plane questions

2015-06-16 Thread Cristobal Infante
In regards to your after effects question, I think there is a plugin that allows you to extract buffers. To get additional buffers, you need to create an attribute and then call it from inside the shader with a Bind. If it's not inside the shader it will not show on the final render. If this is

Re: OT:houdini stamp UV

2015-06-10 Thread Cristobal Infante
Right click on the node and select, Save texture UV to image. Never used it myself, let us know how it goes! Cris On 10 June 2015 at 09:21, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. My dumb ass is asking dumb questions again. I cant find something similar to stamp uv in houdini Is

Re: ICE team went to Maya (2011)

2015-06-10 Thread Cristobal Infante
You don't have to work with houdini the way you describe. Even though there is a procedural nature to the application, you don't have to make every single asset you do a super tool. It's up to you, the software doesn't force you into any workflow. If you know you will be sharing an asset with

Re: Heavy scenes with the GTX 970

2015-06-01 Thread Cristobal Infante
980ti is out for anyone shopping for a 6gig card http://www.anandtech.com/show/9306/the-nvidia-geforce-gtx-980-ti-review On Sunday, 31 May 2015, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I remember that to be the case for one batch of 2xx drivers ages ago. Thought it would have

Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-25 Thread Cristobal Infante
It's because they are discontinued, you can buy second hands one but then you have no warrany. I understand the 980ti will be announced anytime now.. On Monday, 25 May 2015, Chris Johnson chr...@topixfx.com wrote: Yeah I'm having a hard time finding the 780's?! Looking forward to going the

Re: End of the ride

2015-05-22 Thread Cristobal Infante
Good luck mate, and thanks for all your help during this years!! All the best on your new venture. Cris On 22 May 2015 at 15:41, olivier jeannel olivier.jean...@noos.fr wrote: Best of luck ! Hope you'll receive as much as you gave this community. ... I hate goodbyes :( Le 22/05/2015

Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Cristobal Infante
I agree with Tim and most of the people in the list I am sure. Most of the other software discussion is done with a softimage perspective which is why is worth having that discussion here and not in Maya/Blender forum. In regards to Blender, I also used to also draw the line there. However after

Re: Friday Flashback #223

2015-05-14 Thread Cristobal Infante
How old were you when you started with 4 Alan? The truth needs to come out at some point ;) On Thursday, 14 May 2015, Martin Contel martin3d...@gmail.com wrote: I started with XSI 3.0. I was a Maya artist back then and I absolutely fell in love with XSI when our reseller made us a

Re: particle creation error

2015-05-13 Thread Cristobal Infante
you possibly have double simulation environments? On Wednesday, 13 May 2015, phil harbath phil.harb...@jamination.com wrote: I have had this happen several times where I can’t successfully create a particle system or import a particle system in a scene(it imports but does not work), I

Re: Friday Flashback #223

2015-05-08 Thread Cristobal Infante
I started with 3.5 but 4 was the real deal On Friday, 8 May 2015, Jens Lindgren jens.lindgren@gmail.com wrote: Yeah it was my landing year as well. Good times indeed. On Fri, May 8, 2015 at 5:00 PM, Alen amu...@xnet.hr javascript:_e(%7B%7D,'cvml','amu...@xnet.hr'); wrote: ah..my

Re: unable to change reference model path

2015-04-30 Thread Cristobal Infante
nested models are actually pretty awesome if you set them up correctly. From I can remember top delta should have everything ticked, and nested model should have a clean delta.. On Thursday, 30 April 2015, pete...@skynet.be wrote: did you try making the top model local? I’d say changing the

The shadow over The Foundry

2015-04-27 Thread Cristobal Infante
Well we've known for a while The foundry is up for sale. This article is clearly a strategic PR move possibly from the foundry to speed things up. It's basically a massive ad that says The foundry is for sale, and there is an offer on the table. Anyone else interested? Autodesk maybe? On 27

Re: Strange Double Click Issue with Explorer

2015-04-07 Thread Cristobal Infante
try running runonce.bat? On 7 April 2015 at 15:47, Alok Gandhi alok.gandhi2...@gmail.com wrote: Did you try deleting user preferences, although I doubt it will fix the issue. On Tue, Apr 7, 2015 at 5:23 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: Sounds as window's deal

Re: Billowing smoke

2015-03-31 Thread Cristobal Infante
This appeared today on the sidefx vimeo channel, possibly to late and not what you need but still interesting :) https://vimeo.com/123657201 On 31 March 2015 at 13:05, Chris Marshall chrismarshal...@gmail.com wrote: Oh yes, cool! I think that'll do what I need. Thanks a lot! On 30 March

Re: Billowing smoke

2015-03-31 Thread Cristobal Infante
mind billowed away? On 31 March 2015 at 16:15, Ciaran Moloney moloney.cia...@gmail.com wrote: 40 frames per minute vs 1.2 frames per second not exactly blowing my mind. On Tue, Mar 31, 2015 at 4:07 PM, Cristobal Infante cgc...@gmail.com wrote: and if you have a nice GPU like a titan X

Re: Billowing smoke

2015-03-31 Thread Cristobal Infante
=25234 On Tue, Mar 31, 2015 at 4:15 PM, Ciaran Moloney moloney.cia...@gmail.com wrote: 40 frames per minute vs 1.2 frames per second not exactly blowing my mind. On Tue, Mar 31, 2015 at 4:07 PM, Cristobal Infante cgc...@gmail.com wrote: and if you have a nice GPU like a titan X

Re: Renderman

2015-03-24 Thread Cristobal Infante
Also, you will need a commercial Houdini license (not indie) if you want to play with it :( On Monday, 23 March 2015, Andreas Bystrom andreas.byst...@gmail.com wrote: for playing around with it, sure, but if you use softimage I don't think prman is a serious alternative for commercial projects

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Cristobal Infante
. On 3/19/2015 1:10 PM, Cristobal Infante wrote: get closest location point-tangent. Use this as point velocity, I did something like this with several curves and it was fine. On 19 March 2015 at 16:52, Rob Chapman tekano@gmail.com wrote: closest location does not cut it when different

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