Quality of support is excellent. As for pricing, I'd contact them directly.
Level of satisfaction depends on your needs and how you implement it in
your pipeline.
On 12 September 2014 11:52, Halim Negadi hneg...@gmail.com wrote:
Hello Everyone.
I was wondering if anyone uses an ftrack site
Dave is on the list. He's be thrown off the list 15 years ago :)
On 17 March 2014 13:35, Andi Farhall hack...@outlook.com wrote:
I wonder what Dave Levy thinks? I'm sure he's listening?
you there Dave?
Do I need to tempt you with a spoon?
A.
I meant he is not on the list
On 17 March 2014 14:10, Michal Doniec doni...@gmail.com wrote:
Dave is on the list. He's be thrown off the list 15 years ago :)
On 17 March 2014 13:35, Andi Farhall hack...@outlook.com wrote:
I wonder what Dave Levy thinks? I'm sure he's listening?
you
+1
On 14 March 2014 15:29, Chris Johnson chr...@topixfx.com wrote:
I doubt The Mill cares all that much. The artists might. Considering
it's The Mill and they have the RD infrastructure to make Softimage and
ICE do what they need toothey could probably work for a long time with
the
1. Workgroups
2. Reference models/deltas
3. Usable Python API
4. ICE
5. Render region
On 13 March 2014 17:31, Eric Turman i.anima...@gmail.com wrote:
There are many more than these 5, but here you go:
1) GATOR (I've had Maya users nearly go into a seizure of disbelief when
I've shown them
I am far removed from hands on production these days, but still a sad day
and the decision feels a bit premature.
As for the future, I'd just keep the eyes and mind open. There is a lot of
innovation happening and maybe a shock like this was needed to accelerate
it further.
On 5 March 2014
, or I haven't spend enough time with it.
After installing the server, I've tryed to install an SI-Addon with the
p4gt64.exe - unfortunately there is no addon anywhere and I just don't
get it how the communication between SI and the server works.
Andreas
On 1/30/2014 10:40 AM, Michal Doniec
Perforce is the only solution I'd personally recommend. All other stuff
it's just not suitable for large amount of binary data.
Of course, it only provides versioning. All front end/middle end (asset
database) work is up to you.
On 30 January 2014 09:11, Szabolcs Matefy szabol...@crytek.com
No such thing as proxy parameters in Maya out of the box, AFAIK.
On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com wrote:
Hey all,
Sorry for the Maya question but it's semi-related to Softimage. I'm
working on setting up a rig in Maya that clones one I have built in
Softimage
I don't find Maya and XSI that different when it comes to rigging. I have
cross trained juniors back and forth too many times to remember, all I had
to explain is that xsi chains are IK by default, most of the time they
don't have to bother with bone orientation and that simple pose based
Move ~/Autodesk folder from affected machine/user to somewhere else and try
again.
BTW: Your problem with XGetRequest is not related to running on a VM, it's
Centos 6.5 issue.
On 8 December 2013 05:14, Chris Chia softimage...@gmail.com wrote:
Does it happen to CentOS 6.2?
1. Does your vm
Sorry, email sent too quick.
If the above works (moving the folder), delete all registry* files from
~/Autodesk.
On 9 December 2013 15:46, Michal Doniec doni...@gmail.com wrote:
Move ~/Autodesk folder from affected machine/user to somewhere else and
try again.
BTW: Your problem
Is softimage/particle list still going?:)
On 18 October 2013 22:16, Sergio Mucino sergio.muc...@modusfx.com wrote:
Oh, yes! They actually looked pretty attractive until you took a deeper
dive into the specs. Their semi-proprietary Windows install, the controlled
hardware, and especially,
With this rate soon people will be pre-ordering ideas and empty promises
They already do. www.kickstarter.com
Back on topic I can't imagine any large facility to be able to operate
without support, so yes it's used and it's needed.
Most if not all of bugfixes are usually implemented in major
how hard it is to remove MainWin from Linux?
Very hard, most likely.
On 18 August 2013 22:29, Muhamad Faizol Abd. Halim faizol@gmail.comwrote:
how hard it is to remove MainWin from Linux? If you guys can make
Softimage 100% Linux native then you guys can have multiple
installation
How about dropping the support for MainWin and registry under Linux?;)
Survey completed by the way.
On 16 August 2013 07:16, Angus Davidson angus.david...@wits.ac.za wrote:
Quite frankly I am running out of Goats and Chickens ;)
--
*From:* Alan Fregtman
This
Application.FindObjects(None, {9D0673C2-6741-11D1-BE9F-00A024EE478D})
will find all groups in the scene.
On 7 August 2013 09:10, Sandy Sutherland sandy.mailli...@gmail.com wrote:
Thanks Sajjad,
Will try that.
S.
On 2013/08/07 8:51 AM, Sajjad Amjad wrote:
Hi Sandy,
What
looks like it was lit and rendered in softimage and arnold i would guess.
I didn't work on it directly, but it was rendered in Arnold/Softimage. I
still use a couple of scenes as my tests for new sitoa releases, they are
very demanding.
Lots of work went into it and the final effect is in my
Thanks for write up, interesting insight. I used to run a
monitoring/automatic building asset system on one of the project I worked
on many years ago. It makes more sense when you have many people producing
assets, but also have many drawbacks and it's prone to user error, ie.
users publishing
Application.FindObjects()
to get a collection of objects of this class, then check for the
ObjectGUID
I'm looking for.
Ciaran
On Tue, Jun 4, 2013 at 12:49 PM, Michal Doniec doni...@gmail.com
wrote:
Hi,
Is there any obvious way I am missing which
Last projects I had to do anything with shapes (Fable the Journey and
MiloKate) was all mixer. No particular reason, except legacy. Worked very
well, we had quite complex setups with FACS based facial setups, lots of
corrective shapes and what not. No problems whatsoever. I forgot which
softimage
Hi,
Is there any obvious way I am missing which would allow me to identify
objects in the scene, but not by name?
Something like ObjectID, but persistent between scene saves and loads. I
can generate UUID or something similar using ObjectAdded event and store
custom property but I'd rather avoid
system, worked fine for us.
S.
On 2013/06/04 12:49 PM, Michal Doniec wrote:
Hi,
Is there any obvious way I am missing which would allow me to identify
objects in the scene, but not by name?
Something like ObjectID, but persistent between scene saves and loads. I
can generate UUID
something fancier.
As long as the topo stays the same, it makes it super easy to track
renamed meshes or whatever.
On Tue, Jun 4, 2013 at 7:57 AM, Michal Doniec doni...@gmail.com wrote:
That's what I've been doing (I use properties instead of annotation but
the principle is the same), maybe
of objects of this class, then check for the ObjectGUID
I'm looking for.
Ciaran
On Tue, Jun 4, 2013 at 12:49 PM, Michal Doniec doni...@gmail.com wrote:
Hi,
Is there any obvious way I am missing which would allow me to identify
objects in the scene, but not by name?
Something like
I just stick them into QtGui
QtGui.dialog = dialog
They won't get garbage collected this way. I think it's the same in Julien
code.
On 23 May 2013 21:04, Steven Caron car...@gmail.com wrote:
thanks julien
and i think your code is giving a hint on how i should have been getting
around the
Eventually we might do versioned referencing but it would require some
asset tracking tools that we just don't have.
I'd start with some off the shelf version control software to do half of
the work for you (perforce, maybe svn etc.), a rather simple database on
top of this and some UI usually
Great idea Brad! I'll buy the video if you release one. No time for live
class unfortunately.
On 30 March 2013 18:08, Rares Halmagean ra...@rarebrush.com wrote:
Great idea Brad. 2-4, 6,8 stands out for me.
On 3/27/2013 11:53 PM, Bradley Gabe wrote:
Hi Softimage Users!
I have only a few
Tightrope was a great short!
On 8 March 2013 14:01, Sven Constable sixsi_l...@imagefront.de wrote:
I remember Tightrope was often meantioned as an example for mentalrays
excellent bumpmapping in those days...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
And the animatic part counts for about 1% of the work for most studios
There are many studios which use Softimage for games, especially in Japan,
I don't have exact numbers, but I would risk saying that majority of
Softimage seats are used to create games, not adverts or film. This sort of
These are LCD tellys, not blackboards. They don't use blackboards in
schools anymore.
On 14 February 2013 15:03, Ed Manning etmth...@gmail.com wrote:
Will someone PLEASE put some edgeloops or hard edges on those blackboards
so they don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28
*I would say, the most important is to make the right difference between
the asset and the file on disk.*
*The asset is just a concept, often just an entry in whatever storage unit
you choose with metadatas and bind to a file on dis*k.
I can only second that. The most common design mistake I see
I've trained many people back and forth, doesn't take long if a person is
open minded. Most people do't want to go back to Maya after a while too :)
Main differences to point out:
- Softimage joints have no orientation in Maya sense
- anything can be enveloped
- pose deformers are built in
- FK
-integration.html
s
On Fri, Jan 18, 2013 at 1:59 AM, Michal Doniec doni...@gmail.com wrote:
Yes, we use it extensively at The Mill. It runs on timer (every 20 ms QT
even loop is updated). Basically timer event updates QT even loop using
processEvents. Global QT application is created first
Amazing what one can do with partciles these days.
I'd not know where to start ;)
Outstanding work.
On Thu, Sep 27, 2012 at 8:54 AM, Mário Domingos mdomingos.p...@gmail.comwrote:
Amazing!
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 27/09/2012, at 08:47, Szabolcs
Thanks Eric, much appreciated.
On Mon, Sep 24, 2012 at 10:40 AM, Eric Thivierge ethivie...@gmail.comwrote:
http://www.xsidatabase.com/xsiDB_resources.zip
Eric Thivierge
http://www.ethivierge.com
On Mon, Sep 24, 2012 at 7:04 AM, Eric Thivierge
On Mon, Sep 10, 2012 at 9:15 PM, Stefan Andersson sander...@gmail.com wrote:
I don't know, it used to be something those marketing/pr people stay up at
night and come up with those nifty slogans.
No, they just use this http://bullshitgenerator.blogspot.co.uk/
As far as discussion goes, it's
I developed one which uses Python/PyQT/SQL and perforce (was used
sucessfully on our last project which is about to be shipped), but
it's just for lighweight assets (.emdls). Basically all tracking is
done using SQL, storage and version control is left to perforce, with
only very lightweight
, thumbnails might do. We'll see how
excited I can get the developers over this. ;)
Thanks Michal and all
MAC
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Michal Doniec
Sent: Thursday, September 06, 2012
Thank you Guillaume!
On Mon, Sep 3, 2012 at 10:25 AM, Adam Seeley adam_see...@yahoo.com wrote:
Guillaume,
Big fat +1 on everythings that's been said already.
All the best on your new path and I hope to stay inspired and informed by
your future endevours.
Adam.
Thank you very much for all your support Stephen. I am sure you will
find a much better place to work for very soon.
On Fri, Aug 31, 2012 at 2:27 PM, Stephen Blair stephenrbl...@gmail.com wrote:
Hi Rob
The blog will stay up.
xsisupport.wordpress.com is of course a free blog.
And I renewed
I've learned how to model faces from one nurbs surface from this one.
On Fri, Jun 15, 2012 at 4:07 PM, Stephen Blair
stephen.bl...@autodesk.com wrote:
Friday Flashback #74
Secrets of Softimage 3D from 1997
http://wp.me/powV4-1V1
From: softimage-boun...@listproc.autodesk.com
Unit testing please, as well.
On Thu, May 31, 2012 at 6:28 PM, jo benayoun jobenay...@gmail.com wrote:
Sublime has this shiny side I don't like and do definitively less than an
emacs or cie, its the perfect tool to develop snippets and little tools tho
...
What a good IDE should have:
- a
I use Eclipse, did quite big projects (1000s of lines of code) in it.
Really happy with it, it has everything I need.
Visual Studio is all right, but lacks lint integration and even simple
code pre-procesing for python (no checking for unused variables, etc).
There is a plugin in the works which
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