1. Workgroups
2. Reference models/deltas
3. Usable Python API
4. ICE
5. Render region


On 13 March 2014 17:31, Eric Turman <i.anima...@gmail.com> wrote:

> There are many more than these 5, but here you go:
>
> 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when
> I've shown them GATOR in the past)
>
> 2) Non-destructive adaption of modeling work across shapes weights etc.
> (when a client wants a change....man this has been a lifesaver in Soft all
> these years)
>
> 3) Proxy Parameters (so nice for the animators not to have to hunt and
> peck like on Maya rigs)
>
> 4) Delta referencing with internal and external aspects and the ability
> to choose what information is saved and multiple resolutions to share the
> data effortlessly across a range of rigs and geos (the ability to spit
> aspects of internal and external referencing is amazingly powerful as is
> the ability to switch between rigs and geos without losing data)
>
> 5) Pass & partition  (instead of the ridiculous render layers)
>
>
>
>
> On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange 
> <sc...@turbulenceffects.com>wrote:
>
>> 1.       Modeling, polygonal manipulation
>>
>> 2.       Passes and Partitions
>>
>> 3.       ICE
>>
>> 4.       Construction History
>>
>> 5.       Community
>>
>>
>>
>
>
>
> --
>
>
>
>
> -=T=-
>



-- 
----------
Michal
http://uk.linkedin.com/in/mdoniec

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