1. Workgroups 2. Reference models/deltas 3. Usable Python API 4. ICE 5. Render region
On 13 March 2014 17:31, Eric Turman <i.anima...@gmail.com> wrote: > There are many more than these 5, but here you go: > > 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when > I've shown them GATOR in the past) > > 2) Non-destructive adaption of modeling work across shapes weights etc. > (when a client wants a change....man this has been a lifesaver in Soft all > these years) > > 3) Proxy Parameters (so nice for the animators not to have to hunt and > peck like on Maya rigs) > > 4) Delta referencing with internal and external aspects and the ability > to choose what information is saved and multiple resolutions to share the > data effortlessly across a range of rigs and geos (the ability to spit > aspects of internal and external referencing is amazingly powerful as is > the ability to switch between rigs and geos without losing data) > > 5) Pass & partition (instead of the ridiculous render layers) > > > > > On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange > <sc...@turbulenceffects.com>wrote: > >> 1. Modeling, polygonal manipulation >> >> 2. Passes and Partitions >> >> 3. ICE >> >> 4. Construction History >> >> 5. Community >> >> >> > > > > -- > > > > > -=T=- > -- ---------- Michal http://uk.linkedin.com/in/mdoniec