Anybody see this today?
Barf!
http://www.autodesk.com/campaigns/your-life-maya
.
I feel like I have been assaulted by an army of hipsters and TOLD that I
am
getting Maya the way I want it.
I don't want it, and if I did, that isn't the way I would want it.
Maya is almost as old as the guy in that video.
It is anything but hip.
On Wed, Jul 8, 2015 at 6:34 PM, Scott
:* softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.com
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Scott Parrish
*Sent:* Thursday, July 09, 2015 12:35 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Get rid of your flip phone and get current
Wow, this is quite a thread now.
My original question was just about options for acquiring new softimage
licenses, which was answered pretty quickly by Stephen, Maurice and others.
It's interesting that the majority of the ~50 replies are arguments for and
against talking about software other
transition offering. These offerings are available via their
local reseller and cannot be purchased through the Autodesk e-store.
On Wed, May 13, 2015 at 5:44 PM, Scott Parrish scotte...@gmail.com
wrote:
Asking a question for a friend, I still have a seat of Softimage from my
2015 bundle stuff
Asking a question for a friend, I still have a seat of Softimage from my
2015 bundle stuff..
I know some people who like modeling in Softimage and at least in a game
pipeline it's still pretty easy to model in whatever package and then push
through to the mainline pipeline in Maya or Max or
There is both a DAG and a DG graph.
http://download.autodesk.com/us/maya/2010help/index.html?url=Dependency_graph_plugins_Dependency_Graph_DG_nodes.htm,topicNumber=d0e641346
Maya is not entirely consistent or perfect (or any other number of positive
qualities) but it is very documented and
There's another way to do it - not saying it's great, but serviceable.
Select some poly faces
Edit Mesh - Assign Invisible Faces
By default nothing happens (yay!)
With the object(s) selected: Display - Polygons - Invisible Faces (same
as setAttr foo.displayInvisibleFaces 1 on the shape node)
You can do the same in reverse to unassign invisible faces on the poly
faces or just toggle the display attr off if you no longer care about
hiding them.
On Thu, Jul 10, 2014 at 8:55 PM, Scott Parrish scotte...@gmail.com wrote:
There's another way to do it - not saying it's great
For #1, sadly everyone rolls their own skin exporter/importer in maya. The
ones that ship with maya are not really usable - requiring UVs and writing
weights as textures! ACK!
Chad Vernon from Creature Art Mechanics has made some good python C++
tutorials for Maya at cgcircuit.
The API class is
Aw yeah, I loved reading this carefully worded email from Autodesk this
morning:
Dear Autodesk Customer:
Beginning February 1, 2015, Autodesk will simplify its current upgrade
policy, and will no longer offer the option to purchase upgrades for all
noncurrent product releases. This message is
It's not news, no. But it is a pretty anti-consumer change in policy.
The 70% discount is for a limited time only.
It says right there in the FAQ:
*How can a customer get current if they have an older version of software
after February 1, 2015?*
Customers who wish to use the latest release after
:
softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish
Sent: 26 February 2014 22:39
To: softimage@listproc.autodesk.com
Subject: Re: new upgrade policy
It's not news, no. But it is a pretty anti-consumer change in policy.
The 70% discount is for a limited time only.
It says right
this past year? Or should I evaluate other
options that I can buy for about the same price and with better terms for
maintenance or future upgrades?
On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote:
Inclined to agree.
On 27 February 2014 00:10, Scott Parrish scotte
rode both the old and the updated one. The new one is AMAZING.
I repeated it like 14 times and it only repeated the same journey twice.
They have a crapton of prepared variations on each go.
On Thu, Nov 1, 2012 at 7:57 PM, Scott Parrish scotte...@gmail.com wrote:
Star Tours is at Disney
Star Tours is at Disney World (and Disneyland), not universal.
ILM worked on an update to Star Tours a couple years ago, I think it
opened in 2011. I worked on it but haven't ridden it yet : )
On Thu, Nov 1, 2012 at 4:44 PM, Steven Caron car...@gmail.com wrote:
not so strange, when i was young
Hello,
A friend at yU+co in Los Angeles asked me to post to the list that
they're currently looking for Softimage artists for motion graphics
work starting now I gather.
If you're interested, please contact Carol Wong for info: ca...@yuco.com
Thanks!
scott
This is really terrible news, I've been worried to hear about what the
effect would be on the Softimage team since I read about the AD
layoffs.
I hope you guys find other jobs that make use of your talents soon.
If anyone is interested in working on games, the place I work for is
hiring engineers
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