RE: loft instances on melena strands

2012-05-15 Thread Sandy Sutherland
Chris - please look at the sphere scene included - i just grabbed the whole 
folder, so there is likely to be some redundant stuff in there!

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Johnson 
[chr...@topixfx.com]
Sent: 15 May 2012 16:45
To: softimage@listproc.autodesk.com
Subject: Re: loft instances on melena strands

Wow...quite a library...thanks. I'll be digging into his shortly!
OK have put a zip file - here - 
https://docs.google.com/open?id=0B8MfxqvWZh32dXd5ZnV5ZFpEWnM

It is the compounds we use here, and a sphere with a fur setup to show how it 
is linked up!  NB - it needs melena installed, as it used the melena base to 
create the curves off the softimage fur.

PLEASE ALSO NOTE - this is not a software release of any kind and is not at all 
supported by us, it is to help out anyone who might need to go in this 
direction. If it breaks something on your side - sorry, but we are in no way 
liable for that.

Cheers

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Sandy Sutherland 
[sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za]
Sent: 27 April 2012 20:48
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: loft instances on melena strands

OK - will have a discussion on Wednesday (we have a public holiday on tuesday 
so monday also off) with the powers and let you know.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com]
Sent: 27 April 2012 20:28
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: loft instances on melena strands

Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.




RE: loft instances on melena strands

2012-04-27 Thread Sandy Sutherland
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi 
[hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.


Re: loft instances on melena strands

2012-04-27 Thread Halim Negadi
Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  Hello - sorry for the delay - we are actually doing just this on our
 current movie - using Melena as a base to build on our own further system
 to do fur and now feathers!  I have been trying to see if the powers that
 be will be happy to provide compounds and help - it should be possible, as
 we are going to try and release lots of our development stuff  to the
 community, as the community has always been a huge help to us!

 As soon as I have the OK I will send on stuff to you if you still want?

 PLEASE NOTE this will never be supported stuff, we can answer questions,
 but once you have the compounds and they do not do what you
 expected/needed, we can not be liable.

 Cheers

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [
 hneg...@gmail.com]
 *Sent:* 23 April 2012 18:55
 *To:* softimage@listproc.autodesk.com
 *Subject:* loft instances on melena strands

  Hi List,

  We are trying to make feather instances loft along strands from melena,
 any chance any of you already went through this ?
 Another way would be to be able to feed a factory CreateStrandsFromCurves
 compound with subcurves to avoid having one single curve object per strand.

  Thank you,

  H.



Re: loft instances on melena strands

2012-04-24 Thread Renaud Bousquet

Hi!

I agree with you for the fact that's duplicated geo is too heavy. By 
splitting the compound in 2 part (modeling and simulation stack) i have 
been able to go up to 5k but it took around 5 min to process the 
modeling part which is not fast enough for what we need here. However, 
once it done the deformation itself is not that heavy. Like you said the 
nice thing about this is that you can see the actual geo you're going to 
render. I tried using instances with the StrandDeform and it's working 
fine but my main problem here is that the instances shown in the 
viewport are not having the same rotation and size than in the render.


Any pointer?

cheers,
RB

On 4/23/2012 6:00 PM, Halim Negadi wrote:

Hello Renaud,

Thank you for the link, I really like the geometry approach which 
gives an accurate feedback of what's gonna render, I'm sure I could 
use this. I think I'll start digging these compounds to find a way to 
do the same using instancing, duplicated geometry gets way too heavy 
for feathers.


Thanks

H.

On Mon, Apr 23, 2012 at 7:47 PM, Renaud Bousquet 
renaud.bousq...@modusfx.com mailto:renaud.bousq...@modusfx.com wrote:


Hey Halim!

This might help you: http://vimeo.com/31143147  *(assuming you're
working on softimage 2012)
The only thing is that it will give you a polymesh instead of a
pointcloud.
or
You could use the StrandDeform attribute.

Hope it help you!
cheers,
RB


On 4/23/2012 12:55 PM, Halim Negadi wrote:

Hi List,

We are trying to make feather instances loft along strands from
melena, any chance any of you already went through this ?
Another way would be to be able to feed a factory
CreateStrandsFromCurves compound with subcurves to avoid having
one single curve object per strand.

Thank you,

H.

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