RE: loft instances on melena strands
Chris - please look at the sphere scene included - i just grabbed the whole folder, so there is likely to be some redundant stuff in there! Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Johnson [chr...@topixfx.com] Sent: 15 May 2012 16:45 To: softimage@listproc.autodesk.com Subject: Re: loft instances on melena strands Wow...quite a library...thanks. I'll be digging into his shortly! OK have put a zip file - here - https://docs.google.com/open?id=0B8MfxqvWZh32dXd5ZnV5ZFpEWnM It is the compounds we use here, and a sphere with a fur setup to show how it is linked up! NB - it needs melena installed, as it used the melena base to create the curves off the softimage fur. PLEASE ALSO NOTE - this is not a software release of any kind and is not at all supported by us, it is to help out anyone who might need to go in this direction. If it breaks something on your side - sorry, but we are in no way liable for that. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland [sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za] Sent: 27 April 2012 20:48 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: loft instances on melena strands OK - will have a discussion on Wednesday (we have a public holiday on tuesday so monday also off) with the powers and let you know. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com] Sent: 27 April 2012 20:28 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: loft instances on melena strands Hello Sandy and thanks for the answer. Of course we're stil interested, please keep us posted. Cheers, H. On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za wrote: Hello - sorry for the delay - we are actually doing just this on our current movie - using Melena as a base to build on our own further system to do fur and now feathers! I have been trying to see if the powers that be will be happy to provide compounds and help - it should be possible, as we are going to try and release lots of our development stuff to the community, as the community has always been a huge help to us! As soon as I have the OK I will send on stuff to you if you still want? PLEASE NOTE this will never be supported stuff, we can answer questions, but once you have the compounds and they do not do what you expected/needed, we can not be liable. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com] Sent: 23 April 2012 18:55 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: loft instances on melena strands Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H.
RE: loft instances on melena strands
Hello - sorry for the delay - we are actually doing just this on our current movie - using Melena as a base to build on our own further system to do fur and now feathers! I have been trying to see if the powers that be will be happy to provide compounds and help - it should be possible, as we are going to try and release lots of our development stuff to the community, as the community has always been a huge help to us! As soon as I have the OK I will send on stuff to you if you still want? PLEASE NOTE this will never be supported stuff, we can answer questions, but once you have the compounds and they do not do what you expected/needed, we can not be liable. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [hneg...@gmail.com] Sent: 23 April 2012 18:55 To: softimage@listproc.autodesk.com Subject: loft instances on melena strands Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H.
Re: loft instances on melena strands
Hello Sandy and thanks for the answer. Of course we're stil interested, please keep us posted. Cheers, H. On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hello - sorry for the delay - we are actually doing just this on our current movie - using Melena as a base to build on our own further system to do fur and now feathers! I have been trying to see if the powers that be will be happy to provide compounds and help - it should be possible, as we are going to try and release lots of our development stuff to the community, as the community has always been a huge help to us! As soon as I have the OK I will send on stuff to you if you still want? PLEASE NOTE this will never be supported stuff, we can answer questions, but once you have the compounds and they do not do what you expected/needed, we can not be liable. Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [ hneg...@gmail.com] *Sent:* 23 April 2012 18:55 *To:* softimage@listproc.autodesk.com *Subject:* loft instances on melena strands Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H.
Re: loft instances on melena strands
Hi! I agree with you for the fact that's duplicated geo is too heavy. By splitting the compound in 2 part (modeling and simulation stack) i have been able to go up to 5k but it took around 5 min to process the modeling part which is not fast enough for what we need here. However, once it done the deformation itself is not that heavy. Like you said the nice thing about this is that you can see the actual geo you're going to render. I tried using instances with the StrandDeform and it's working fine but my main problem here is that the instances shown in the viewport are not having the same rotation and size than in the render. Any pointer? cheers, RB On 4/23/2012 6:00 PM, Halim Negadi wrote: Hello Renaud, Thank you for the link, I really like the geometry approach which gives an accurate feedback of what's gonna render, I'm sure I could use this. I think I'll start digging these compounds to find a way to do the same using instancing, duplicated geometry gets way too heavy for feathers. Thanks H. On Mon, Apr 23, 2012 at 7:47 PM, Renaud Bousquet renaud.bousq...@modusfx.com mailto:renaud.bousq...@modusfx.com wrote: Hey Halim! This might help you: http://vimeo.com/31143147 *(assuming you're working on softimage 2012) The only thing is that it will give you a polymesh instead of a pointcloud. or You could use the StrandDeform attribute. Hope it help you! cheers, RB On 4/23/2012 12:55 PM, Halim Negadi wrote: Hi List, We are trying to make feather instances loft along strands from melena, any chance any of you already went through this ? Another way would be to be able to feed a factory CreateStrandsFromCurves compound with subcurves to avoid having one single curve object per strand. Thank you, H. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4954 - Release Date: 04/23/12 No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4954 - Release Date: 04/23/12