Re: object center orientation

2012-09-10 Thread Alan Fregtman
Press Center in the top right, translate/rotate/scale as desired, then
press Object again? Or did I miss something?

On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




Re: object center orientation

2012-09-10 Thread Eric Lampi
It's a globe, and all the rotations of these pieces are pointing towards
global 0 x,y,z, the y axis needs to point outward in relation to the
center, much like the normal of all of the polys on a sphere. There are
1000 pieces, so I'm looking for a repeatable function I can loop through at
least.

On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Press Center in the top right, translate/rotate/scale as desired, then
 press Object again? Or did I miss something?

 On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator





-- 
Freelance 3D and VFX animator


RE: object center orientation

2012-09-10 Thread Sandy Sutherland
You could try with spacer nulls for each geo - snap to their current POS - then 
direction constrain them to a null in the center of the globe - parent each geo 
to it's respective null and freeze transforms - you could do this once and use 
a quick hacky script to iterate through the remaining ones if they are named 
with a number.  Once frozen xforms you could unparent if you need to.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi 
[ericla...@gmail.com]
Sent: 10 September 2012 19:08
To: softimage@listproc.autodesk.com
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the 
orientation needs to point toward the center of the globe so they can animate 
out on a local y axis. Is there any way to globally make the center axis to 
point towards a null or to global 0 without moving the individual objects? The 
geo is properly oriented, but the center points are all at the same default 
rotation.

Eric

--
Freelance 3D and VFX animator



Re: object center orientation

2012-09-10 Thread Eric Lampi
OK cool, thanks for the tip.

I just wanted to make sure I wasn't missing a command or operator that
might get me there.

I need some practice scripting anyway, so I'll try to do something using an
OM instead.

Eric

On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

  I'm not sure how to accomplish this, I am drawing a blank at the
 moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator


RE: object center orientation

2012-09-10 Thread Scott Lange
Just tried to find a quick solution myself , surprised there isn't an
simpler solution.

 

Scott Lange

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 2:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: object center orientation

 

OK cool, thanks for the tip.

I just wanted to make sure I wasn't missing a command or operator that might
get me there.

I need some practice scripting anyway, so I'll try to do something using an
OM instead.

Eric

On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:

You could try with spacer nulls for each geo - snap to their current POS -
then direction constrain them to a null in the center of the globe - parent
each geo to it's respective null and freeze transforms - you could do this
once and use a quick hacky script to iterate through the remaining ones if
they are named with a number.  Once frozen xforms you could unparent if you
need to.

S.

 

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





  _  

From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi
[ericla...@gmail.com]
Sent: 10 September 2012 19:08
To: softimage@listproc.autodesk.com
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the
orientation needs to point toward the center of the globe so they can
animate out on a local y axis. Is there any way to globally make the center
axis to point towards a null or to global 0 without moving the individual
objects? The geo is properly oriented, but the center points are all at the
same default rotation.

Eric

-- 
Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator



Re: object center orientation

2012-09-10 Thread Bradley Gabe
Actually, there *is* a simpler solution. :-)

   1. Create a single, target null at origin.
   2. Select all the meshes.
   3. Envelope to the target null (this locks all the vertices in place).
   4. Direction constrain to the target null.
   5. Set up vector to scene y.
   6. Freeze the meshes.

Done.

On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS -
 then direction constrain them to a null in the center of the globe - parent
 each geo to it's respective null and freeze transforms - you could do this
 once and use a quick hacky script to iterate through the remaining ones if
 they are named with a number.  Once frozen xforms you could unparent if you
 need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator



Re: object center orientation

2012-09-10 Thread Bradley Gabe
Apologies to Eric, because once again you can skip having to learn
scripting. I should have just left things alone.

On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote:

 Actually, there *is* a simpler solution. :-)

1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.

 Done.


 On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator





Re: object center orientation

2012-09-10 Thread Eric Lampi
Check out the big brain on Brad...http://www.youtube.com/watch?v=Hrm-rPSCIBw


On Mon, Sep 10, 2012 at 2:40 PM, Bradley Gabe witha...@gmail.com wrote:

 Actually, there *is* a simpler solution. :-)

1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.

 Done.

 On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator





-- 
Freelance 3D and VFX animator


Re: object center orientation

2012-09-10 Thread Eric Lampi
Nah, it's actually something I am working on, baby steps. This was just the
CG Gods giving me a nudge.

On Mon, Sep 10, 2012 at 2:41 PM, Bradley Gabe witha...@gmail.com wrote:

 Apologies to Eric, because once again you can skip having to learn
 scripting. I should have just left things alone.

 On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote:

 Actually, there *is* a simpler solution. :-)

1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.

 Done.


 On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the
 moment...

 A modeler build a globe and cut up the continents into little pieces,
 the orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator






-- 
Freelance 3D and VFX animator


Re: object center orientation

2012-09-10 Thread Eric Lampi
There are over 1685 objects with no null parent, they already had a center
at vertices.

I was just making sure there wasn't an operation available before I
ventured into scripting something, thanks anyway.


On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com wrote:

 What?  ICE doesn’t solve this out of the box?   

 ** **

 Try this:

 ** **

 1) Select all globe pieces.

 2) MCP  Transform  Move Centers to Vertices

 3) Create a null at the center of the globe.

 4) Set select filter to “Center”.

 5) Apply direction constraint to each globe piece picking null at center
 of globe as the target.  Choose desired axis, then remove constraint.

 5) Make globe pieces child of this null.

 ** **

 Animate the null to rotate the globe pieces.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 11:06 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **


 It's a globe, and all the rotations of these pieces are pointing towards
 global 0 x,y,z, the y axis needs to point outward in relation to the
 center, much like the normal of all of the polys on a sphere. There are
 1000 pieces, so I'm looking for a repeatable function I can loop through at
 least.

 On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Press Center in the top right, translate/rotate/scale as desired, then
 press Object again? Or did I miss something?

 On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:**
 **

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator

 ** **




 --
 Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator


RE: object center orientation

2012-09-10 Thread Matt Lind
I don't see any reason why you need to script this.  You can do what you need 
in a couple of clicks in a multi-selection regardless of size.



Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 11:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: object center orientation

There are over 1685 objects with no null parent, they already had a center at 
vertices.

I was just making sure there wasn't an operation available before I ventured 
into scripting something, thanks anyway.

On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What?  ICE doesn't solve this out of the box?

Try this:

1) Select all globe pieces.
2) MCP  Transform  Move Centers to Vertices
3) Create a null at the center of the globe.
4) Set select filter to Center.
5) Apply direction constraint to each globe piece picking null at center of 
globe as the target.  Choose desired axis, then remove constraint.
5) Make globe pieces child of this null.

Animate the null to rotate the globe pieces.


Matt






From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 11:06 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: object center orientation


It's a globe, and all the rotations of these pieces are pointing towards global 
0 x,y,z, the y axis needs to point outward in relation to the center, much like 
the normal of all of the polys on a sphere. There are 1000 pieces, so I'm 
looking for a repeatable function I can loop through at least.
On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Press Center in the top right, translate/rotate/scale as desired, then press 
Object again? Or did I miss something?
On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi 
ericla...@gmail.commailto:ericla...@gmail.com wrote:
I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the 
orientation needs to point toward the center of the globe so they can animate 
out on a local y axis. Is there any way to globally make the center axis to 
point towards a null or to global 0 without moving the individual objects? The 
geo is properly oriented, but the center points are all at the same default 
rotation.

Eric

--
Freelance 3D and VFX animator




--
Freelance 3D and VFX animator



--
Freelance 3D and VFX animator


Re: object center orientation

2012-09-10 Thread David Barosin
so if I understand you want to have each geo's y-axis point at the origin
without effecting the geometry.

You could throw an envelope on all the obects,  apply a direction
constraint to a null at the origin then freeze the envelope.

On Mon, Sep 10, 2012 at 3:03 PM, Matt Lind ml...@carbinestudios.com wrote:

 I don’t see any reason why you need to script this.  You can do what you
 need in a couple of clicks in a multi-selection regardless of size.

 ** **

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 11:56 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 There are over 1685 objects with no null parent, they already had a center
 at vertices.

 I was just making sure there wasn't an operation available before I
 ventured into scripting something, thanks anyway.

 

 On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com
 wrote:

 What?  ICE doesn’t solve this out of the box?   

  

 Try this:

  

 1) Select all globe pieces.

 2) MCP  Transform  Move Centers to Vertices

 3) Create a null at the center of the globe.

 4) Set select filter to “Center”.

 5) Apply direction constraint to each globe piece picking null at center
 of globe as the target.  Choose desired axis, then remove constraint.

 5) Make globe pieces child of this null.

  

 Animate the null to rotate the globe pieces.

  

  

 Matt

  

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 11:06 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

  


 It's a globe, and all the rotations of these pieces are pointing towards
 global 0 x,y,z, the y axis needs to point outward in relation to the
 center, much like the normal of all of the polys on a sphere. There are
 1000 pieces, so I'm looking for a repeatable function I can loop through at
 least.

 On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Press Center in the top right, translate/rotate/scale as desired, then
 press Object again? Or did I miss something?

 On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:**
 **

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator

  




 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator