Re: [Houdini] Working with strands the Softimage way

2017-04-21 Thread Tim Bolland
.autodesk.com> on behalf of Olivier Jeannel <facialdel...@gmail.com> Sent: 21 April 2017 08:10 To: Anto Matkovic; Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: [Houdini] Working with strands the Softimage way Hi, I doodled around the id

Re: [Houdini] Working with strands the Softimage way

2017-04-21 Thread Olivier Jeannel
> *From:* Tim Bolland <tim_boll...@hotmail.co.uk> > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *Sent:* Thursday, March 2, 2017 1:19 PM > *Subject:* Re: [Houdini] Working with strands the

Re: [Houdini] Working with strands the Softimage way

2017-03-04 Thread Anto Matkovic
ficial Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Sent: Thursday, March 2, 2017 1:19 PM Subject: Re: [Houdini] Working with strands the Softimage way #yiv5414125100 #yiv5414125100 -- P {margin-top:0;margin-bottom:0;}#y

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Jonathan Moore
Thanks Andy, it's good to hear that a modular approach of discrete functions makes sense programmatically too. I tend to do it so I can annotate my work as I go along which makes it easier for me to remember when I've solved something before and can reuse it again. On 2 March 2017 at 16:31, Andy

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Andy Nicholas
> I've found working with Wrangles to be easier That's great to hear! Yep, as you've obviously found for yourself, there's really nothing to be intimidated by. Most people are aware of the various concepts intuitively, it's just that I've noticed the syntax can scare people off. > However I

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Jonathan Moore
stproc.autodesk.com> > <softimage-boun...@listproc.autodesk.com> on behalf of Andy Nicholas > <a...@andynicholas.com> <a...@andynicholas.com> > *Sent:* 02 March 2017 14:12 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_l

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Andy Nicholas
*Sent:* 02 March 2017 13:25 *To:* Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list *Subject:* Re: [Houdini] Working with strands the Softimage way If it can help, here's a basic scene showing one common approach for making strands: https://filebin.net/6ml27y3atb

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
nt: 02 March 2017 14:12 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: [Houdini] Working with strands the Softimage way Hi Tim, Here's a VEX example: http://www.andynicholas.com/download/vex_trail_example.hip I've kept it super simple to

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Jonathan Moore
..@gmail.com> > *Sent:* 02 March 2017 13:25 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: [Houdini] Working with strands the Softimage way > > If it can help, here's a basic scene showing one common approach for > mak

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Andy Nicholas
o:* Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list *Subject:* Re: [Houdini] Working with strands the Softimage way If it can help, here's a basic scene showing one common approach for making strands: https://filebin.net/6ml27y3atb6qd7iq <http

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: [Houdini] Working with strands the Softimage way If it can help, here's a basic scene showing one common approach for making strands: https://filebin.net/6ml27y3atb6qd7iq On 2 March 2017 at 20:17, Tim Bolland <tim_boll..

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Christopher Crouzet
the right order. > > I'm rambling a bit here, but hopefully getting somewhere! > > Cheers, > > Tim > > ---------- > *From:* softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com> > <softimage-boun...@listproc.autodesk.com>

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
o: softimage@listproc.autodesk.com Subject: Re: [Houdini] Working with strands the Softimage way Just to confirm how I'm thinking about this, a strand in Houdini is typically made up of point positions, not points with arrays as attributes. You can manually add an attribute to each point position

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Andy Nicholas
*To:* softimage@listproc.autodesk.com *Subject:* Re: [Houdini] Working with strands the Softimage way Hi Tim, Did you notice that you can do per-point array attributes in VEX? There's nothing stopping you setting up position vector arrays on each point, just like in ICE, and then using a Poi

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
com> on behalf of Andy Nicholas <a...@andynicholas.com> Sent: 02 March 2017 12:27 To: softimage@listproc.autodesk.com Subject: Re: [Houdini] Working with strands the Softimage way Hi Tim, Did you notice that you can do per-point array attributes in VEX? There's nothing stopping you setting

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Andy Nicholas
* softimage-boun...@listproc.autodesk.com <softimage-boun...@listproc.autodesk.com> on behalf of Jonathan Moore <jonathan.moo...@gmail.com> *Sent:* 02 March 2017 12:01 *To:* Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list *Subject:* Re: [Houdini] Working wi

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
mage-boun...@listproc.autodesk.com> on behalf of Jonathan Moore <jonathan.moo...@gmail.com> Sent: 02 March 2017 12:01 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: [Houdini] Working with strands the Softimage way One other thought with

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Jonathan Moore
One other thought with regards to Strands in Houdini is that the Softimage concept of Strands is supported via Redshift (with all the same Strand primitive types). This stops you from having to use a Polywire to create geometry from your curves and is far more efficient as the Polywire SOP is

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Borgmann
From what I discovered so far in Houdini I would say there are a lot of different ways to create something like strands. The main difference is that there isn't something like an array of strandpositions (or an array of what ever strandproperties). Instead there are simple point positions

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Christopher Crouzet
I've never used Softimage's strands but from looking at this page , it seems straighforward to reproduce in Houdini. If you emit particles and advect their position by the velocity of your volume, then you can use the

[Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
Hey guys, I'm after a little advice. I'm currently looking at building a some nice fluffy clouds made up of strands and from what I can see there a load of different ways to achieve something like this Houdini. Quite of few of the results I've seen demonstrated online are achieved by creating a