Hey guys,
We're making some shells with ZBrush and when they come in they sometimes
have non-manifold vertices, the only kind of non-manifold geometry that XSI
unfortunately permits.
Any modelers out there know any tool to find and/or fix this sort of bad
geo? Right now I'm opening Maya and
to fix non-manifold vertices in Soft?
Hey guys,
We're making some shells with ZBrush and when they come in they
sometimes have non-manifold vertices, the only kind of non-manifold
geometry that XSI unfortunately permits.
Any modelers out there know any tool to find and/or fix this sort
[mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Tuesday, June 26, 2012 4:46 PM
*To:* XSI Mailing List
*Subject:* Any tips to fix non-manifold vertices in Soft?
** **
Hey guys,
** **
We're making some shells with ZBrush and when they come
Theres a few different ways a mesh can be non-manifold. Like, are there
more than two faces sharing the same edge? A bunch of edges sharing the
same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Hey guys,
We're making some
It's the only kind that Softimage allows...
http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
When two otherwise disconnected faces share a point.
On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli kylevar...@gmail.comwrote:
Theres a few different ways a mesh can be non-manifold. Like,
Maybe docs are wrong then?
download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/poly_basic_PolygonMeshes.htmhttp://softimage.wiki.softimage.com/xsidocs/poly_basic_PolygonMeshes.htm
*Softimage does support one case of non-manifold geometry. A single point
can be shared by two
to fix non-manifold vertices in Soft?
Hmm, I just managed to create an object where three polygons share an edge,
not just a vertex.
It can even be subdivided (not implying that it looks great).
It's the only kind that Softimage allows...
http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan
Kubicek
Sent: Tuesday, June 26, 2012 17:21
To: softimage@listproc.autodesk.com
Subject: Re: Any tips to fix non-manifold vertices in Soft?
Hmm, I just managed to create an object where
: Tuesday, June 26, 2012 17:21
To: softimage@listproc.autodesk.com
Subject: Re: Any tips to fix non-manifold vertices in Soft?
Hmm, I just managed to create an object where three polygons share an
edge,
not just a vertex.
It can even be subdivided (not implying that it looks great).
It's
You can identify them sometimes as being part of an edges which have
more than two incident faces (more than two incident faces means that
the surface is problematic.)
-ben
On Tue, Jun 26, 2012 at 11:59 AM, Alan Fregtman alan.fregt...@gmail.com wrote:
Anyone know the logic to identify
Alan,
I admit I haven't thought this through completely - but I'd check if a
vertex has a neighborPolygon that does *not *share an edge with any of the
other neighborPolygons?
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[
Last week I had that Double Edge problem (check the mail list).
Guillaume saved me with that super compound :
http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound
Le 26/06/2012 18:22, Stefan Kubicek a écrit :
I was wondering the same. A very brief search
And it would've taken me more than 6 secs to draw that for sure... :-)
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Jun 26, 2012 at 6:27 PM, Stefan Kubicek s...@tidbit-images.comwrote:
13 matches
Mail list logo