Another good example is the add edge tool. You can click on edges to connect the clicked points with edges, but to undo one such operation you don't press ctrl+z. Nooo, that would be too intuitive, right? You actually have to press the backspace button! Or you exit the tool, and press ctrl-Z, but
You can do that with mark menus Stefan (i think), a more annoying one is
when you want to delete an edge from a ring of polygons, it will remove the
edge but leave the verts where the edge was connected, so you have to
select the loop then go to a specific command delete edge and vertex in
the
stranded in rainy Bournemouth, UK. ;-)
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 28 February 2014 15:20
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya
javascript:;
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be in a dead end. Also make sure
: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 27 February 2014 22:44
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
What i like about the tweek tool
crucial
missing commands are I'm all ears... ;-)
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 27 February 2014 22:44
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help
Yup! Expect a lot of functionality you think is 'normal' to be lost in Maya.
Even the most basic stuff we're so used too isn't there, but has to be
found in additional scripts and plugins.
Also, the construction mode and all it's blessings will not be there,
and THAT will cause a lot of
And speaking of communities
I know a lot of you don't like webforums, but si-community.com is there,
and will be for a long time.
Make it better, and join as well ;-)
Rob
\/-\/\/
On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:
Join the Maya list,
Is there a Maya list??
Morten
Den 27. februar 2014 kl. 22:22 skrev Cristobal Infante cgc...@gmail.com:
list? Surely they will know better...
On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com
mailto:vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
-
From: adrian.w...@fluid-pictures.com
Sent: Thursday, February 27, 2014 4:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have
Hey Brent thanks for the tip on the Sub D in Maya
More hotkeys to learn! So let me see if I get this straight. Instead of
using the +/- to easily change my subD levels, I go from 1 to dispaly no
subD then hit 3 to display the default 2 SubD level and UpPg and DnPg to
change the SubD display.
Morten Bartholdy skrev 2014-02-28 10:41:
Is there a Maya list??
Morten
https://groups.google.com/forum/#!forum/maya_he3d
Mats
resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be in a dead end. Also make sure you find a good UV plugin. That is just
2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have
:
softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin
resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be in a dead end. Also make sure you find a good UV plugin. That is just
online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be in a dead end. Also make sure you find a good UV plugin
...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do
and your chosen subd display
level.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya
om
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you f
base mesh and your chosen subd display
level.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help
:
softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin
online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be in a dead end. Also make sure you find a good UV plugin
] On Behalf Of Emilio
Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character
display
level.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way
@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you
will
be in a dead end. Also make sure you
[mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh
Since this a Maya migration thread and I work on modeling...
If anyone wants to get on the Maya Beta send me an email at
brent.mcpher...@autodesk.com and I'll forward your name. You also need an
account on https://beta.autodesk.com.
--
Brent
attachment: winmail.dat
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote:
Since this a Maya migration thread and I work on modeling...
If anyone wants to get on the Maya Beta send me an email at
brent.mcpher...@autodesk.com and
Any news regarding the beta for Softimage 2015? whats new?
2014-02-28 16:19 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson
brent.mcpher...@autodesk.comwrote:
Since this a
for modeling in Autodesk Maya there is an alternative - this is Modo
:-) sorry no such animation :-(
2014-02-28 19:19 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson
Yes, it's called Maya.
Couldn't resist. Sorry.
Artur
Any news regarding the beta for Softimage 2015? whats new?
2014-02-28 16:19 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com:
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent
resources to help with a Maya migration.
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Since this a Maya migration thread and I work on modeling...
If anyone wants to get
I'm separating this out from the upgrade policy thread and would like to keep
it some what on topic as I am sure there will be plenty of artists in the
coming months asking the same questions. Please start a new thread to talk
about the politics.
What are the best resources for migration,
sigh Is it that time already?
-Tim
On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade policy thread and would
like to keep it some what on topic as I am sure there will be plenty
of artists in the coming months asking the same questions. Please
Oh my god, its started!
I guess Digital Tutors would be a good starting point ;)
2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:
sigh Is it that time already?
-Tim
On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade
trust me there is no tutorial that can help with frustration that you will
have to deal with good luck. I know that I'm staying with SI for years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)
On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have
some, but besides those?
On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
trust me there is no tutorial that can help with frustration that you will
have to deal with good luck. I
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/
There's enough information there to make your head explode :-)
On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx
Desperate times, maybe join the Maya list? Surely they will know better...
On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/
There's enough information there to make your head explode
If you are moving a team from SI to Maya, you are going to need to create a
tone of scripts to improve functionality, last place i was in they proudly
showed off their modeling script ow look at these ! and won't these make
your life so much easier ?! not really cause all those scripts where
You mean bandaids and crutches. Not scripts.
-T
On Thu, Feb 27, 2014 at 4:24 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
If you are moving a team from SI to Maya, you are going to need to create
a tone of scripts to improve functionality, last place i was in they
proudly
Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your own
projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015
Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have
Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this community...
A
Desperate times, maybe join the Maya list? Surely
I think they believe(d) they were buying future maya users as well.
-Original Message-
From: adrian.w...@fluid-pictures.com
Sent: Thursday, February 27, 2014 4:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
Join the Maya
Amen !
Le 27/02/2014 22:33, adrian.w...@fluid-pictures.com a écrit :
Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have
Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this
I tend to think along these lines. There should possibly be a SI2Maya or
SI2Modo etc list to help people make the transition over the coming years. I
would think Autodesk would have an official Si2Maya list that they have people
on as part of the migration. But that would be if they actually
@listproc.autodesk.com]
Subject: Re: Best online resources to help with a Maya migration.
Desperate times, maybe join the Maya list? Surely they will know better...
On Thursday, 27 February 2014, Vincent Fortin
vfor...@gmail.commailto:vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http
Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that :-D
On 2/27/2014 3:42 PM, Lawrence Nimrichter wrote:
I tend to think along these lines. There should possibly be a SI2Maya or
SI2Modo etc list to help
Yes but not 100% there.
On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that :-D
Sorry my dark side is already starting to show up :)
I guess the Maya list looks a bit like this:
http://wall4all.me/walls/art-design/star-wars-clone-trooper-dark-781843-1920x1440.jpg
On 27 February 2014 21:49, Tim Crowson tim.crow...@magneticdreams.comwrote:
Does Maya have anything like
Blargh!
On 2/27/2014 3:53 PM, Eric Thivierge wrote:
Yes but not 100% there.
On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that
:-D
--
What i like about the tweek tool is that it compliments what is already
there in SI, and its pretty seamless.
Nex sticks out like a soar thumb in Maya, it brings great functionality,
but lacks one or 2 crucial command which leads you to flip between Nex and
the traditional modelling tools. it
Modeling: I use Diamant Tools. The NEX Tools (I don't care what it's
called, it's bloody NEX tools) in 2014 do help a ton in making modeling
a lot more bearable. But Diamant Tools actually makes the experience a
lot less annoying. However nothing is going to give you the
interactivity/speed of
To add to vincent's list of tutorial for houdini, you also have:
Fxphd, digital tutor
Cheers
On 27 Feb 2014 16:15, Vincent Fortin vfor...@gmail.com wrote:SideFXs MasterclassesCMIVFXOdforce.nethttp://www.sidefx.com/docs/houdini13.0/Theres enough information there to make your head explode :-)
On
Done!
https://groups.google.com/forum/#!forum/softimage2maya
On 27-Feb-14 16:42, Lawrence Nimrichter wrote:
I tend to think along these lines. There should possibly be a SI2Maya
or SI2Modo etc list to help people make the transition over the coming
years. I would think Autodesk would have an
A good thermometer to see how much of us start the transition
How many of us go to Maya and never return. How many of us go to Maya and
return to Softimage.
And how many of us will keep Softimage alive.
Good luck with your Back to the future transition under ADSK sun.
2014-02-27
if there was more than a rumor.
Thanks
From: Emilio Hernandez
Sent: Thursday, February 27, 2014 10:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
Softimage for me will be dead the time I will stop using it.
Don't know why is the rush
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Best online resources to help with a Maya migration.
Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your
own projects and you have been delivering amazing
Amen to that!I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Mayabut that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue
thanks Frank!!!good initiative!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com
On Feb 27, 2014, at 7:28 PM,
Exactly Stefan!
The client does not care whatever you are using. He only cares about time,
money and quality.
Go ahead make your transition, start thinking of hiring additional people,
specially devs. Make sure you search under the stones for scripts and
plugins. Spend more money to keep it
I agree but (at least for me) the times I can work at home and use whatever
I want is about 40% the rest of the time I have to use what they have. EEK!
I used max for the first time at CBS because that is what they had. Luckily
I was only changing textures to a 3d template and just rendering.
On
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be in a dead end. Also make sure you find a good UV plugin. That is just
for start. You will not be able to
HAHAH. Unfortunately all true.
On Thu, Feb 27, 2014 at 8:29 PM, Emilio Hernandez emi...@e-roja.com wrote:
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging. Without this scripts you will
be
than a rumor.
Thanks wlEmoticon-smile[1].png
From: Emilio Hernandez
Sent: Thursday, February 27, 2014 10:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
Softimage for me will be dead the time I will stop using
Of Sebastien Sterling
Sent: 27 February 2014 22:44
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.
What i like about the tweek tool is that it compliments what is already there
in SI, and its pretty seamless.
Nex sticks out like a soar thumb
online resources to help with a Maya migration.
By the way, to help on the transition.
Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts,
if you do character, and rigging. Without this scripts you will be in a dead
end. Also make sure you find a good UV plugin
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