Re: Calling all Momentum experts!

2012-07-04 Thread Eric Thivierge
-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Monday, June 25, 2012 6:35 PM To: softimage@listproc.autodesk.com Subject: RE: Calling all Momentum experts! Same here +1 From: softimage-boun...@listproc.autodesk.com [mailto

Re: Calling all Momentum experts!

2012-07-04 Thread Dan Yargici
Subject: RE: Calling all Momentum experts! Same here +1 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 23 June 2012 09:46 To: softimage@listproc.autodesk.com Subject: Re: Calling all Momentum experts

RE: Calling all Momentum experts!

2012-06-25 Thread Andi Farhall
Same here +1 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 23 June 2012 09:46 To: softimage@listproc.autodesk.com Subject: Re: Calling all Momentum experts! +100 On 23 June 2012 04:37, Adam Sale adamfs

Re: Calling all Momentum experts!

2012-06-23 Thread Matt Morris
An: softimage@listproc.autodesk.com Betreff: Re: Calling all Momentum experts! Sure, find it here. https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 Note that I am using the convex hull collision shape though. Bullet Physic's GImpact collision configuration

Re: Calling all Momentum experts!

2012-06-22 Thread Dan Yargici
time I needed this I ran into a wall because bullet didn't support it. Cheers, Leo Original-Nachricht Datum: Tue, 19 Jun 2012 14:08:57 +0100 Von: Helge Mathee helge.mat...@gmx.net An: softimage@listproc.autodesk.com Betreff: Re: Calling all Momentum experts! Sure

Re: Calling all Momentum experts!

2012-06-22 Thread Matt Morris
' with GImpact actual shape? Last time I needed this I ran into a wall because bullet didn't support it. Cheers, Leo Original-Nachricht Datum: Tue, 19 Jun 2012 14:08:57 +0100 Von: Helge Mathee helge.mat...@gmx.net An: softimage@listproc.autodesk.com Betreff: Re: Calling all

Re: Calling all Momentum experts!

2012-06-22 Thread olivier jeannel
: Calling all Momentum experts! Sure, find it here. https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 Note that I am using the convex hull collision shape though

Re: Calling all Momentum experts!

2012-06-22 Thread Dan Yargici
into a wall because bullet didn't support it. Cheers, Leo Original-Nachricht Datum: Tue, 19 Jun 2012 14:08:57 +0100 Von: Helge Mathee helge.mat...@gmx.net An: softimage@listproc.autodesk.com Betreff: Re: Calling all Momentum experts! Sure, find it here. https

Re: Calling all Momentum experts!

2012-06-22 Thread Eric Thivierge
, Leo Original-Nachricht Datum: Tue, 19 Jun 2012 14:08:57 +0100 Von: Helge Mathee helge.mat...@gmx.net An: softimage@listproc.autodesk.com Betreff: Re: Calling all Momentum experts! Sure, find it here. https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn

Re: Calling all Momentum experts!

2012-06-19 Thread Dan Yargici
One final caveat... it needs to be an Actual Shape collision On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici danyarg...@gmail.com wrote: Here is a small quicktime of the setup if you just want to take a quick look and get an idea of what I mean.

Re: Calling all Momentum experts!

2012-06-19 Thread Ben Houston
I had a quick look, but I'm actually not a Momentum expert in terms of usage. It should all be possible because all collision items are put into the same Bullet space. I figure your setup should just be a Momentum Passive Rigid Body on the sphere. When I tried to do that I got this message: #

Re: Calling all Momentum experts!

2012-06-19 Thread Dan Yargici
Hi Helge, this is just a simple example to demonstrate the point. My actual production scene is made up of pointcached running people... DAN. On Tue, Jun 19, 2012 at 4:01 PM, Helge Mathee helge.mat...@gmx.net wrote: Is there a particular reason to use a cluster center? This works just fine

Re: Calling all Momentum experts!

2012-06-19 Thread Helge Mathee
Sure, find it here. https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 Note that I am using the convex hull collision shape though. Bullet Physic's GImpact collision configuration doesn't support collision against softbodies, which means that your scenario won't be possible