+1000000 On 23 June 2012 04:37, Adam Sale <adamfs...@gmail.com> wrote:
> here here > > > On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <ethivie...@gmail.com>wrote: > >> Its been a request for a few betas now. Not sure how they prioritize this >> stuff (south park family guy manatees style?) but this would open up so >> many doors. The legacy syflex system supports weight maps if I remember >> correctly so I'm not sure where the hang up is. >> >> Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain >> as a much sought after enhancement. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> >> On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <danyarg...@gmail.com>wrote: >> >>> That's the problem! It's the speed that draws you in! But then the >>> total lack of control sends you away screaming! >>> >>> Don't look at the liiight... >>> >>> >>> On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel < >>> olivier.jean...@noos.fr> wrote: >>> >>>> Isn't the Ice-Syflex faster than the "legacy" Syflex ? >>>> >>>> Le 22/06/2012 17:37, Adam Sale a écrit : >>>> >>>> I put in a request for per point control in the last beta.. I hope the >>>> devs prioritize this one, because realistically, without ICE syflex, the >>>> internal options aren't all that appealing OTB. >>>> We still obviously have legacy Syflex, but the ICE framework for Syflex >>>> was such a big step forward in terms of simplification.. >>>> >>>> Please, Please, please... Per point control... .V. 2014. >>>> >>>> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <danyarg...@gmail.com>wrote: >>>> >>>>> Hi Matt. >>>>> >>>>> In my experience Lagoa, for all it's cool potential, is just sooo >>>>> slow and unstable. >>>>> >>>>> On the last job I did I went through Lagoa, Momentum and Syflex. >>>>> Lagoa was dropped very early on because of it's instability. >>>>> >>>>> Momentum is great but has the limitation I mention in this thread. >>>>> Syflex handles that limitation with ease and is also amazingly fast and >>>>> robust. But ultimately it's a poisoned chalice as it gives you no control >>>>> whatsoever other than 'wind' or 'damp'... Basically Syflex speaks in >>>>> caveman terms when it comes to simulation! >>>>> >>>>> DAN >>>>> >>>>> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <matt...@gmail.com>wrote: >>>>> >>>>>> Have you thought about lagoa cloth? Setup is a bit finnicky but I >>>>>> have had some decent results and has all the point control you could ask >>>>>> for. >>>>>> >>>>>> I completely second what you're saying about syflex ice integration >>>>>> though, it sucks big sucky balls. >>>>>> >>>>>> >>>>>> On 22 June 2012 14:18, Dan Yargici <danyarg...@gmail.com> wrote: >>>>>> >>>>>>> Just want to add that due to this limitation I moved back to Syflex >>>>>>> but the lack of per-point control in Ice Sylfex is INFURIATING! it >>>>>>> renders >>>>>>> %90 of what Ice is good for TOTALLY AND UTTERLY redundant. >>>>>>> >>>>>>> I know there have been discussions mentioning that there were >>>>>>> reasons it couldn't be implemented for Ice Syflex, but I'd really like >>>>>>> to >>>>>>> hear them. Right now I'm just calling it out as laziness... >>>>>>> >>>>>>> Having a bad day right now. >>>>>>> >>>>>>> DAN >>>>>>> >>>>>>> >>>>>>> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <le...@gmx.de> wrote: >>>>>>> >>>>>>>> While we are at it: >>>>>>>> Are there any news of 'Keep shape updated' with GImpact actual >>>>>>>> shape? >>>>>>>> Last time I needed this I ran into a wall because bullet didn't >>>>>>>> support it. >>>>>>>> >>>>>>>> Cheers, >>>>>>>> Leo >>>>>>>> >>>>>>>> >>>>>>>> -------- Original-Nachricht -------- >>>>>>>> > Datum: Tue, 19 Jun 2012 14:08:57 +0100 >>>>>>>> > Von: Helge Mathee <helge.mat...@gmx.net> >>>>>>>> > An: softimage@listproc.autodesk.com >>>>>>>> > Betreff: Re: Calling all Momentum experts! >>>>>>>> >>>>>>>> > Sure, find it here. >>>>>>>> > >>>>>>>> > >>>>>>>> https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 >>>>>>>> > >>>>>>>> > Note that I am using the convex hull collision shape though. >>>>>>>> Bullet >>>>>>>> > Physic's >>>>>>>> > GImpact collision configuration doesn't support collision against >>>>>>>> > softbodies, which >>>>>>>> > means that your scenario won't be possible other than >>>>>>>> decomposition. >>>>>>>> > >>>>>>>> > This feature has just been added to the latest version of Bullet >>>>>>>> > Physics, and >>>>>>>> > hasn't been implemented in Momentum yet. >>>>>>>> > >>>>>>>> > Bullet hasn't been built for this kind of scenario, so I think >>>>>>>> you are >>>>>>>> > hitting >>>>>>>> > an edge case here. >>>>>>>> > >>>>>>>> > -H >>>>>>>> > >>>>>>>> > On 6/19/2012 13:03, Dan Yargici wrote: >>>>>>>> > > Thanks Ben, I actually posted to the Momentum-Users group last >>>>>>>> night >>>>>>>> > > but it told be I had to wait to have my post approved.... >>>>>>>> > > >>>>>>>> > > Would mind sharing with me a scene you have where this works? >>>>>>>> > > >>>>>>>> > > DAN >>>>>>>> > > >>>>>>>> > > >>>>>>>> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <b...@exocortex.com >>>>>>>> > > <mailto:b...@exocortex.com>> wrote: >>>>>>>> > > >>>>>>>> > > I had a quick look, but I'm actually not a Momentum expert >>>>>>>> in terms >>>>>>>> > of >>>>>>>> > > usage. It should all be possible because all collision >>>>>>>> items are >>>>>>>> > put >>>>>>>> > > into the same Bullet space. >>>>>>>> > > >>>>>>>> > > I figure your setup should just be a Momentum Passive Rigid >>>>>>>> Body on >>>>>>>> > > the sphere. When I tried to do that I got this message: >>>>>>>> > > >>>>>>>> > > # WARNING : 3000 - **** Cycle breaking point >>>>>>>> > > sphere.kine.global.MomentumKinematics >>>>>>>> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >>>>>>>> > > # WARNING : 3000 - Cycle through >>>>>>>> > sphere.kine.global.MomentumKinematics >>>>>>>> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >>>>>>>> > > SPECIFIED GRAPH >>>>>>>> > > # WARNING : 3000 - **** Cycle breaking point >>>>>>>> > > sphere.kine.global.MomentumKinematics >>>>>>>> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >>>>>>>> > > # WARNING : 3000 - Cycle through >>>>>>>> > sphere.kine.global.MomentumKinematics >>>>>>>> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >>>>>>>> > > SPECIFIED GRAPH >>>>>>>> > > >>>>>>>> > > If I add another object into the scene and I add a Momentum >>>>>>>> Passive >>>>>>>> > > Rigid Body operator on it seems to work. Just check "Keep >>>>>>>> Shape >>>>>>>> > > Updated" if the object is deforming. >>>>>>>> > > >>>>>>>> > > Just be aware that there are +250 people on the Momentum >>>>>>>> user's >>>>>>>> > > list here: >>>>>>>> > > >>>>>>>> > > https://groups.google.com/group/momentum-users >>>>>>>> > > >>>>>>>> > > -ben >>>>>>>> > > >>>>>>>> > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici < >>>>>>>> danyarg...@gmail.com >>>>>>>> > > <mailto:danyarg...@gmail.com>> wrote: >>>>>>>> > > > One final caveat... it needs to be an Actual Shape >>>>>>>> collision >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici >>>>>>>> > > <danyarg...@gmail.com <mailto:danyarg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> > > >> >>>>>>>> > > >> Here is a small quicktime of the setup if you just want >>>>>>>> to take >>>>>>>> > > a quick >>>>>>>> > > >> look and get an idea of what I mean. >>>>>>>> > > >> >>>>>>>> > > >> >>>>>>>> > > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > > -- >>>>>>>> > > Best regards, >>>>>>>> > > Ben Houston >>>>>>>> > > Voice: 613-762-4113 <tel:613-762-4113> Skype: >>>>>>>> ben.exocortex >>>>>>>> > > Twitter: @exocortexcom >>>>>>>> > > http://Exocortex.com - Passionate CG Software >>>>>>>> Professionals. >>>>>>>> > > >>>>>>>> > > >>>>>>>> > >>>>>>>> >>>>>>>> -- >>>>>>>> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir >>>>>>>> belohnen Sie mit bis zu 50,- Euro! >>>>>>>> https://freundschaftswerbung.gmx.de >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> www.matinai.com >>>>>> >>>>> >>>>> >>>> >>>> >>>> >>> >> > -- www.matinai.com