+1000000

On 23 June 2012 04:37, Adam Sale <adamfs...@gmail.com> wrote:

> here here
>
>
> On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>
>> Its been a request for a few betas now. Not sure how they prioritize this
>> stuff (south park family guy manatees style?) but this would open up so
>> many doors. The legacy syflex system supports weight maps if I remember
>> correctly so I'm not sure where the hang up is.
>>
>> Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain
>> as a much sought after enhancement.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <danyarg...@gmail.com>wrote:
>>
>>> That's the problem!  It's the speed that draws you in!  But then the
>>> total lack of control sends you away screaming!
>>>
>>> Don't look at the liiight...
>>>
>>>
>>>  On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel <
>>> olivier.jean...@noos.fr> wrote:
>>>
>>>>  Isn't the Ice-Syflex faster than the "legacy" Syflex ?
>>>>
>>>> Le 22/06/2012 17:37, Adam Sale a écrit :
>>>>
>>>> I put in a request for per point control in the last beta.. I hope the
>>>> devs prioritize this one, because realistically, without ICE syflex, the
>>>> internal options aren't all that appealing OTB.
>>>> We still obviously have legacy Syflex, but the ICE framework for Syflex
>>>> was such a big step forward in terms of simplification..
>>>>
>>>>  Please, Please, please... Per point control... .V. 2014.
>>>>
>>>> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <danyarg...@gmail.com>wrote:
>>>>
>>>>> Hi Matt.
>>>>>
>>>>>  In my experience Lagoa, for all it's cool potential, is just sooo
>>>>> slow and unstable.
>>>>>
>>>>>  On the last job I did I went through Lagoa, Momentum and Syflex.
>>>>>  Lagoa was dropped very early on because of it's instability.
>>>>>
>>>>>  Momentum is great but has the limitation I mention in this thread.
>>>>>  Syflex handles that limitation with ease and is also amazingly fast and
>>>>> robust.  But ultimately it's a poisoned chalice as it gives you no control
>>>>> whatsoever other than 'wind' or 'damp'...  Basically Syflex speaks in
>>>>> caveman terms when it comes to simulation!
>>>>>
>>>>>  DAN
>>>>>
>>>>> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <matt...@gmail.com>wrote:
>>>>>
>>>>>> Have you thought about lagoa cloth? Setup is a bit finnicky but I
>>>>>> have had some decent results and has all the point control you could ask
>>>>>> for.
>>>>>>
>>>>>>  I completely second what you're saying about syflex ice integration
>>>>>> though, it sucks big sucky balls.
>>>>>>
>>>>>>
>>>>>> On 22 June 2012 14:18, Dan Yargici <danyarg...@gmail.com> wrote:
>>>>>>
>>>>>>> Just want to add that due to this limitation I moved back to Syflex
>>>>>>> but the lack of per-point control in Ice Sylfex is INFURIATING! it 
>>>>>>> renders
>>>>>>> %90 of what Ice is good for TOTALLY AND UTTERLY redundant.
>>>>>>>
>>>>>>>  I know there have been discussions mentioning that there were
>>>>>>> reasons it couldn't be implemented for Ice Syflex, but I'd really like 
>>>>>>> to
>>>>>>> hear them.  Right now I'm just calling it out as laziness...
>>>>>>>
>>>>>>>  Having a bad day right now.
>>>>>>>
>>>>>>>  DAN
>>>>>>>
>>>>>>>
>>>>>>>  On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <le...@gmx.de> wrote:
>>>>>>>
>>>>>>>> While we are at it:
>>>>>>>> Are there any news of 'Keep shape updated' with GImpact actual
>>>>>>>> shape?
>>>>>>>> Last time I needed this I ran into a wall because bullet didn't
>>>>>>>> support it.
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> Leo
>>>>>>>>
>>>>>>>>
>>>>>>>> -------- Original-Nachricht --------
>>>>>>>> > Datum: Tue, 19 Jun 2012 14:08:57 +0100
>>>>>>>> > Von: Helge Mathee <helge.mat...@gmx.net>
>>>>>>>> > An: softimage@listproc.autodesk.com
>>>>>>>> > Betreff: Re: Calling all Momentum experts!
>>>>>>>>
>>>>>>>> > Sure, find it here.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1
>>>>>>>> >
>>>>>>>> > Note that I am using the convex hull collision shape though.
>>>>>>>> Bullet
>>>>>>>> > Physic's
>>>>>>>> > GImpact collision configuration doesn't support collision against
>>>>>>>> > softbodies, which
>>>>>>>> > means that your scenario won't be possible other than
>>>>>>>> decomposition.
>>>>>>>> >
>>>>>>>> > This feature has just been added to the latest version of Bullet
>>>>>>>> > Physics, and
>>>>>>>> > hasn't been implemented in Momentum yet.
>>>>>>>> >
>>>>>>>> > Bullet hasn't been built for this kind of scenario, so I think
>>>>>>>> you are
>>>>>>>> > hitting
>>>>>>>> > an edge case here.
>>>>>>>> >
>>>>>>>> > -H
>>>>>>>> >
>>>>>>>> > On 6/19/2012 13:03, Dan Yargici wrote:
>>>>>>>> > > Thanks Ben, I actually posted to the Momentum-Users group last
>>>>>>>> night
>>>>>>>> > > but it told be I had to wait to have my post approved....
>>>>>>>> > >
>>>>>>>> > > Would mind sharing with me a scene you have where this works?
>>>>>>>> > >
>>>>>>>> > > DAN
>>>>>>>> > >
>>>>>>>> > >
>>>>>>>> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <b...@exocortex.com
>>>>>>>>  > > <mailto:b...@exocortex.com>> wrote:
>>>>>>>> > >
>>>>>>>> > >     I had a quick look, but I'm actually not a Momentum expert
>>>>>>>> in terms
>>>>>>>> > of
>>>>>>>> > >     usage.  It should all be possible because all collision
>>>>>>>> items are
>>>>>>>> > put
>>>>>>>> > >     into the same Bullet space.
>>>>>>>> > >
>>>>>>>> > >     I figure your setup should just be a Momentum Passive Rigid
>>>>>>>> Body on
>>>>>>>> > >     the sphere.  When I tried to do that I got this message:
>>>>>>>> > >
>>>>>>>> > >     # WARNING : 3000 - **** Cycle breaking point
>>>>>>>> > >     sphere.kine.global.MomentumKinematics
>>>>>>>> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
>>>>>>>> > >     # WARNING : 3000 - Cycle through
>>>>>>>> > sphere.kine.global.MomentumKinematics
>>>>>>>> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
>>>>>>>> > >     SPECIFIED GRAPH
>>>>>>>> > >     # WARNING : 3000 - **** Cycle breaking point
>>>>>>>> > >     sphere.kine.global.MomentumKinematics
>>>>>>>> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
>>>>>>>> > >     # WARNING : 3000 - Cycle through
>>>>>>>> > sphere.kine.global.MomentumKinematics
>>>>>>>> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
>>>>>>>> > >     SPECIFIED GRAPH
>>>>>>>> > >
>>>>>>>> > >     If I add another object into the scene and I add a Momentum
>>>>>>>> Passive
>>>>>>>> > >     Rigid Body operator on it seems to work.  Just check "Keep
>>>>>>>> Shape
>>>>>>>> > >     Updated" if the object is deforming.
>>>>>>>> > >
>>>>>>>> > >     Just be aware that there are +250 people on the Momentum
>>>>>>>> user's
>>>>>>>> > >     list here:
>>>>>>>> > >
>>>>>>>> > >     https://groups.google.com/group/momentum-users
>>>>>>>> > >
>>>>>>>> > >     -ben
>>>>>>>> > >
>>>>>>>> > >     On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <
>>>>>>>> danyarg...@gmail.com
>>>>>>>>  > >     <mailto:danyarg...@gmail.com>> wrote:
>>>>>>>> > >     > One final caveat... it needs to be an Actual Shape
>>>>>>>> collision
>>>>>>>> > >     >
>>>>>>>> > >     >
>>>>>>>> > >     > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici
>>>>>>>>  > >     <danyarg...@gmail.com <mailto:danyarg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>> > >     >>
>>>>>>>> > >     >> Here is a small quicktime of the setup if you just want
>>>>>>>> to take
>>>>>>>> > >     a quick
>>>>>>>> > >     >> look and get an idea of what I mean.
>>>>>>>> > >     >>
>>>>>>>> > >     >>
>>>>>>>> > >     >
>>>>>>>> > >
>>>>>>>> > >
>>>>>>>> > >
>>>>>>>> > >     --
>>>>>>>> > >     Best regards,
>>>>>>>> > >     Ben Houston
>>>>>>>>  > >     Voice: 613-762-4113 <tel:613-762-4113> Skype:
>>>>>>>> ben.exocortex
>>>>>>>>  > >     Twitter: @exocortexcom
>>>>>>>> > >     http://Exocortex.com - Passionate CG Software
>>>>>>>> Professionals.
>>>>>>>> > >
>>>>>>>> > >
>>>>>>>> >
>>>>>>>>
>>>>>>>>  --
>>>>>>>> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
>>>>>>>> belohnen Sie mit bis zu 50,- Euro!
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>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>   --
>>>>>> www.matinai.com
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>
>


-- 
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