Re: Chunky EXR highlights

2012-10-28 Thread Stefan Andersson
Usually this happened (in my own experience) when you have a EXR (float) that is crisp and you use it for both lighting and reflection. So my suggestion would be: 1.) Blur the crap out of the EXR and use it for FG lighting 2.) Tonemap and make a 8-bit image to be used as the reflection map.

Re: Chunky EXR highlights

2012-10-28 Thread Eric Lampi
Sorry, I finished up, got renders off and left for the day and didn't see the additional posts. The area lights helped and thankfully we could get by with pics for this shot instead of exrs. On Oct 28, 2012 3:19 AM, Stefan Andersson sander...@gmail.com wrote: Usually this happened (in my own

Re: Chunky EXR highlights

2012-10-26 Thread piotrek marczak
there is an option for that, with subpixel aa its working quite good, for mr I think there is some mib shader) -try not to have reflectance in material close to 1.0 (white) From: Eric Lampi Sent: Friday, October 26, 2012 7:11 PM To: softimage@listproc.autodesk.com Subject: Chunky EXR highlights Having

Re: Chunky EXR highlights

2012-10-26 Thread Gene Crucean
Subject: Chunky EXR highlights Having some issue with EXRs, specifically pixelated highlights. Initially I thought it was an anti-aliasing issue, but the same frame rendered result as a Softimage pic doesn't have that problem. Can someone tell me how to deal with this in either After Effects

Re: Chunky EXR highlights

2012-10-26 Thread Ed Manning
Are you lighting with ibl or do you have an HDR environment for FG lighting? If you have small ultrabright light sources in the HDR, they are very hard to sample accurately and your higlights may get 'fireflies. Some things to try: - make the illuminating HDR very low resolution, and use

Re: Chunky EXR highlights

2012-10-26 Thread Eric Lampi
OK, I was afraid it was something like that. Well, thanks for the tips everyone, I was hoping it could be done in comp. I don't have very hot values on my lights, reflection cards or environment, but I'll have a look at the advanced shader, seems like the clipping option is what I need. Eric On

Re: Chunky EXR highlights

2012-10-26 Thread Gene Crucean
What kind of spec/reflection values are you using on the shader? On Fri, Oct 26, 2012 at 11:58 AM, Eric Lampi ericla...@gmail.com wrote: OK, I was afraid it was something like that. Well, thanks for the tips everyone, I was hoping it could be done in comp. I don't have very hot values on

Re: Chunky EXR highlights

2012-10-26 Thread Eric Lampi
I'm using the arch shader, the problem highlights are from a spec only infinite light set to rgb 1,1,1 and .75 intensity. Reflectivity is set to .7 On Fri, Oct 26, 2012 at 3:20 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: What kind of spec/reflection values are you using on the shader?

Re: Chunky EXR highlights

2012-10-26 Thread Amaan Akram
The problem is the light type. Switch to an area light, and the hot speculars will go away. Lights without area mess with physically-based shaders, and such shaders have to deploy hacks to get around lights without any area because they are not physically correct. If switching to an area light

Re: Chunky EXR highlights

2012-10-26 Thread Gene Crucean
Can we see what the problem area looks like? On Fri, Oct 26, 2012 at 1:00 PM, Eric Lampi ericla...@gmail.com wrote: I'm using the arch shader, the problem highlights are from a spec only infinite light set to rgb 1,1,1 and .75 intensity. Reflectivity is set to .7 On Fri, Oct 26, 2012 at