though.
Paul
-Original Message-
From: David Saber
Sent: Wednesday, May 18, 2016 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Ice particles' direction and local animation space
Thanks. Interesting video. I have managed to handle the "Reinterpret
location to new geometry&
Thanks. Interesting video. I have managed to handle the "Reinterpret
location to new geometry" node , in order to stick a non-skinned
character to a rigged character. But now I need to have particles
running along the arm. So I'm trying to re-build a particle Ice Tree on
top of the geometry
I meant that tutorial :)
https://vimeo.com/65974266
On Tue, May 17, 2016 at 4:18 PM, Olivier Jeannel
wrote:
> Beware, there's a bug in one of the 2015 xsi version with the reinterprete
> location.
>
> I believe Paul Smith - Bustykelp uses it in this tutorial
>
Thanks a lot for the help, I'll check Busty's video but I also found a
tutorial from Pluralsight which helps also.
have a nice evening! : )
David
On 2016-05-17 16:18, Olivier Jeannel wrote:
Beware, there's a bug in one of the 2015 xsi version with the
reinterprete location.
I believe Paul
Beware, there's a bug in one of the 2015 xsi version with the reinterprete
location.
I believe Paul Smith - Bustykelp uses it in this tutorial
https://vimeo.com/66237847
But I can't check, vimeo doesn't work well here
On Tue, May 17, 2016 at 3:41 PM, David Saber wrote:
> Hi
Hi Rob
Thanks a lot for the tip, that seem like the right thing to do, however
I'm not sure how to use this node and on the web there are so few
resources... Enclosed is what I've tried so far. Suggestions?
Thanks
David
On 2016-05-17 14:18, Rob Chapman wrote:
Do the particle logic
Do the particle logic animation on top of a stationary character and use
'reinterpret location' to put it back on top of the moving version.
On 17 May 2016 12:16, "Mirko Jankovic" wrote:
I'm not much into particles and things but couldn't there be some way to
actually
I'm not much into particles and things but couldn't there be some way to
actually emit only from the end of arm band fake part form elbow till that
real emitter?
On Tue, May 17, 2016 at 12:36 PM, David Saber wrote:
> Hello!!
>
> I have a problem that I can't sort out. I have
Hello!!
I have a problem that I can't sort out. I have an emitter on an animated
character. The emitter is in the elbow area and points towards the hand.
The particles must run along the forearm and when they reach the hand,
they are released and must head for different direction. I'm using
9 matches
Mail list logo