Re: Ice particles' direction and local animation space

2016-05-18 Thread paul
though. Paul -Original Message- From: David Saber Sent: Wednesday, May 18, 2016 8:21 AM To: softimage@listproc.autodesk.com Subject: Re: Ice particles' direction and local animation space Thanks. Interesting video. I have managed to handle the "Reinterpret location to new geometry&

Re: Ice particles' direction and local animation space

2016-05-18 Thread David Saber
Thanks. Interesting video. I have managed to handle the "Reinterpret location to new geometry" node , in order to stick a non-skinned character to a rigged character. But now I need to have particles running along the arm. So I'm trying to re-build a particle Ice Tree on top of the geometry

Re: Ice particles' direction and local animation space

2016-05-17 Thread Olivier Jeannel
I meant that tutorial :) https://vimeo.com/65974266 On Tue, May 17, 2016 at 4:18 PM, Olivier Jeannel wrote: > Beware, there's a bug in one of the 2015 xsi version with the reinterprete > location. > > I believe Paul Smith - Bustykelp uses it in this tutorial >

Re: Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Thanks a lot for the help, I'll check Busty's video but I also found a tutorial from Pluralsight which helps also. have a nice evening! : ) David On 2016-05-17 16:18, Olivier Jeannel wrote: Beware, there's a bug in one of the 2015 xsi version with the reinterprete location. I believe Paul

Re: Ice particles' direction and local animation space

2016-05-17 Thread Olivier Jeannel
Beware, there's a bug in one of the 2015 xsi version with the reinterprete location. I believe Paul Smith - Bustykelp uses it in this tutorial https://vimeo.com/66237847 But I can't check, vimeo doesn't work well here On Tue, May 17, 2016 at 3:41 PM, David Saber wrote: > Hi

Re: Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Hi Rob Thanks a lot for the tip, that seem like the right thing to do, however I'm not sure how to use this node and on the web there are so few resources... Enclosed is what I've tried so far. Suggestions? Thanks David On 2016-05-17 14:18, Rob Chapman wrote: Do the particle logic

Re: Ice particles' direction and local animation space

2016-05-17 Thread Rob Chapman
Do the particle logic animation on top of a stationary character and use 'reinterpret location' to put it back on top of the moving version. On 17 May 2016 12:16, "Mirko Jankovic" wrote: I'm not much into particles and things but couldn't there be some way to actually

Re: Ice particles' direction and local animation space

2016-05-17 Thread Mirko Jankovic
I'm not much into particles and things but couldn't there be some way to actually emit only from the end of arm band fake part form elbow till that real emitter? On Tue, May 17, 2016 at 12:36 PM, David Saber wrote: > Hello!! > > I have a problem that I can't sort out. I have

Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Hello!! I have a problem that I can't sort out. I have an emitter on an animated character. The emitter is in the elbow area and points towards the hand. The particles must run along the forearm and when they reach the hand, they are released and must head for different direction. I'm using