Thank you Daniel
I know how to pass UserDataBlob from Softimage to MR but my problem arise
when the translator split the objects into several boxes.
When a polymesh is to big, the translator split them into several smaler
objects for memory purpose (this is influenced by the Mesh Splitting
While investigating how to pass per primitive data from Softimage to MR, I
found in a simple .mi archive those interesting user data associated to
leaf box instances, present only when the object is split into several leaf
instance boxes :
data sphere/Polygon Mesh_TriLinkUD(0) tag 7482834
1600 [
Hi Rémi,
Look here for some details on user data, specifically the literal data
types:
http://www.lamrug.org/resources/userdatatips.html
The two tag numbers are the magic numbers mentioned in the ShowEdges
examples, they are unique ID numbers used between SI UserDataBlob and MR
User Data to
Hi all,
I would like to compute some per primitive data in Softimage and get it
back in a mental ray custom shader. I successfully tried the per object
data using UserDataBlob and a custom Operator + mi_query + miQ_INST_DATA (I
used the well documented ShowEdges example of the SDK documentation).
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