No, but i am sure somebody is working on a script as we speak.
On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer wrote:
> isn't there a plugin to facilitate all these transforms already?!?
>
> On 6 November 2015 at 18:22, Pierre Schiller <
> activemotionpictu...@gmail.com>
In Maya-land, 10 clicks or so to get something done *is* "simple."
On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten
wrote:
> OMG, really? I just watched that video and saw that "workaround" is
> officially shown without any shame?? Around 10 steps to change the
>
OMG, really? I just watched that video and saw that "workaround" is
officially shown without any shame?? Around 10 steps to change the
"center", really?? It leaves me speechless and angry again, that this
"industry standard" survived and Soft got doomed. A shame
Am 14.01.2016 um 11:31
with Maya you workaround
with Softimage you work
thanks again AD for your workarounds
On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning wrote:
> In Maya-land, 10 clicks or so to get something done *is* "simple."
>
>
>
> On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten
...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, January 14, 2016 8:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Please explain Maya pivot points to a Softimage thinker
with Maya you workaround
with Softimage you work
thanks again AD for your workarounds
On Thu, Jan 14
To: Softimage Mailing List
Subject: Re: Please explain Maya pivot points to a Softimage thinker
isn't there a plugin to facilitate all these transforms already?!?
On 6 November 2015 at 18:22, Pierre Schiller
<activemotionpictu...@gmail.com<mailto:activemotionpictu...@gmail.com>> wrote:
HHAHAHHA
what exactly do you want ? I know a few pivot scripts including one of my first
Mel scripts
Martin
Sent from my iPhone
> On 2016/01/14, at 8:26, Ed Schiffer wrote:
>
> isn't there a plugin to facilitate all these transforms already?!?
>
>> On 6 November 2015 at 18:22,
isn't there a plugin to facilitate all these transforms already?!?
On 6 November 2015 at 18:22, Pierre Schiller wrote:
> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.
>
> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel
Softimage has a pivot and a center.
Maya doesn't have a center concept, only pivot.
Well, it actually has 2 pivots: rotation + translation and scale and these
pivot positions can be found in your Attribute Editor.
These pivots don't have orientation values, only position. Curiously
Softimage
It's super useful!
There are plenty of times on rigging where you need to keep position
fcurves orthogonal to the world/origin (in a way that forward or up is
defined by an unique fcurve) while the neutral/bind pose is non-orthogonal
(typically IK limbs... but the concept is applicable to
When I'm forced to work in maya, I make a point to watch that video at
least once every morning, and twice after every crash.. it keeps me
insane ;) which is perfect for working in maya
G
On 06/11/2015 09:50, Christian Keller wrote:
That explains a lot ;)
--
Christian Keller
Visual
HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.
On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel wrote:
> When I'm forced to work in maya, I make a point to watch that video at
> least once every morning, and twice after every crash.. it keeps me insane
>
That explains a lot ;)
--
Christian Keller
Visual effects|direction
m +49 179 69 36 248
chris3...@me.com
Vimeo.com/channels/96149
> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel :
>
> Agreed...
> Rather watch this.
> https://www.youtube.com/watch?v=KmtzQCSh6xk
> It makes
I'm trying to get some objects zero-ed out in Maya but keep running into
what I assume is a paradigm difference between how Maya and Soft handle
center points and transforms. In Soft, I can move the center/pivot and it
will change the transform values. So, I can reset the center to be in the
From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash
> *Sent:* Wednesday, November 04, 2015 9:34 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Please explain Maya pivot points to a Softimage thinker
>
>
Does this help?
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
On 2015-11-04 09:34, Byron Nash wrote:
I'm trying to get some objects zero-ed out in Maya but keep running
into what I assume is a paradigm difference between how Maya and Soft
handle center points and
@listproc.autodesk.com
Subject: Please explain Maya pivot points to a Softimage thinker
I'm trying to get some objects zero-ed out in Maya but keep running into what I
assume is a paradigm difference between how Maya and Soft handle center points
and transforms. In Soft, I can move the center
Agreed...
Rather watch this.
https://www.youtube.com/watch?v=KmtzQCSh6xk
It makes more sense.
G
On 04/11/2015 18:13, Sebastien Sterling wrote:
This is actually quite sickening to watch, but cheers Francois, at
least we know what we are dealing with.
On 4 November 2015 at 15:46, Francois Lord
This is actually quite sickening to watch, but cheers Francois, at least we
know what we are dealing with.
On 4 November 2015 at 15:46, Francois Lord wrote:
> Does this help?
> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>
>
> On 2015-11-04 09:34,
passed on as "standard" modo errs and so does blender. So either just
copycat instead of rationalize it like softimage.
"move CENTER to vertices" <- does it gets much clearer than that?
Also, the setup idea based on dummies hierarchies, was the solution since
3dsmax DOS was out. So why implement
LOL !
On Wed, Nov 4, 2015 at 5:43 PM, Gerbrand Nel wrote:
> Agreed...
> Rather watch this.
> https://www.youtube.com/watch?v=KmtzQCSh6xk
> It makes more sense.
> G
>
> On 04/11/2015 18:13, Sebastien Sterling wrote:
>
> This is actually quite sickening to watch, but cheers
Thanks for clearing that up. At least I know I'm not doing it wrong. That
youtube clip has "the workaround" demonstrated. It's clear that this is
just ingrained in the Maya users workflow. I asked a few around me how to
do what I needed to do and everyone just looked confused.
Needs to have a
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