Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ognjen Vukovic
No, but i am sure somebody is working on a script as we speak. On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer wrote: > isn't there a plugin to facilitate all these transforms already?!? > > On 6 November 2015 at 18:22, Pierre Schiller < > activemotionpictu...@gmail.com>

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ed Manning
In Maya-land, 10 clicks or so to get something done *is* "simple." On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten wrote: > OMG, really? I just watched that video and saw that "workaround" is > officially shown without any shame?? Around 10 steps to change the >

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Oliver Weingarten
OMG, really? I just watched that video and saw that "workaround" is officially shown without any shame?? Around 10 steps to change the "center", really?? It leaves me speechless and angry again, that this "industry standard" survived and Soft got doomed. A shame Am 14.01.2016 um 11:31

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Mirko Jankovic
with Maya you workaround with Softimage you work thanks again AD for your workarounds On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning wrote: > In Maya-land, 10 clicks or so to get something done *is* "simple." > > > > On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten

RE: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Thursday, January 14, 2016 8:11 AM To: softimage@listproc.autodesk.com Subject: Re: Please explain Maya pivot points to a Softimage thinker with Maya you workaround with Softimage you work thanks again AD for your workarounds On Thu, Jan 14

RE: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
To: Softimage Mailing List Subject: Re: Please explain Maya pivot points to a Softimage thinker isn't there a plugin to facilitate all these transforms already?!? On 6 November 2015 at 18:22, Pierre Schiller <activemotionpictu...@gmail.com<mailto:activemotionpictu...@gmail.com>> wrote: HHAHAHHA

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Martin
what exactly do you want ? I know a few pivot scripts including one of my first Mel scripts  Martin Sent from my iPhone > On 2016/01/14, at 8:26, Ed Schiffer wrote: > > isn't there a plugin to facilitate all these transforms already?!? > >> On 6 November 2015 at 18:22,

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-13 Thread Ed Schiffer
isn't there a plugin to facilitate all these transforms already?!? On 6 November 2015 at 18:22, Pierre Schiller wrote: > HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. > > On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Martin Yara
Softimage has a pivot and a center. Maya doesn't have a center concept, only pivot. Well, it actually has 2 pivots: rotation + translation and scale and these pivot positions can be found in your Attribute Editor. These pivots don't have orientation values, only position. Curiously Softimage

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Cesar Saez
It's super useful! There are plenty of times on rigging where you need to keep position fcurves orthogonal to the world/origin (in a way that forward or up is defined by an unique fcurve) while the neutral/bind pose is non-orthogonal (typically IK limbs... but the concept is applicable to

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Gerbrand Nel
When I'm forced to work in maya, I make a point to watch that video at least once every morning, and twice after every crash.. it keeps me insane ;) which is perfect for working in maya G On 06/11/2015 09:50, Christian Keller wrote: That explains a lot ;) -- Christian Keller Visual

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Pierre Schiller
HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel wrote: > When I'm forced to work in maya, I make a point to watch that video at > least once every morning, and twice after every crash.. it keeps me insane >

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-05 Thread Christian Keller
That explains a lot ;) -- Christian Keller Visual effects|direction m +49 179 69 36 248 chris3...@me.com Vimeo.com/channels/96149 > Am 04.11.2015 um 17:43 schrieb Gerbrand Nel : > > Agreed... > Rather watch this. > https://www.youtube.com/watch?v=KmtzQCSh6xk > It makes

Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Byron Nash
I'm trying to get some objects zero-ed out in Maya but keep running into what I assume is a paradigm difference between how Maya and Soft handle center points and transforms. In Soft, I can move the center/pivot and it will change the transform values. So, I can reset the center to be in the

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Mirko Jankovic
From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash > *Sent:* Wednesday, November 04, 2015 9:34 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Please explain Maya pivot points to a Softimage thinker > >

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Francois Lord
Does this help? https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b On 2015-11-04 09:34, Byron Nash wrote: I'm trying to get some objects zero-ed out in Maya but keep running into what I assume is a paradigm difference between how Maya and Soft handle center points and

RE: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
@listproc.autodesk.com Subject: Please explain Maya pivot points to a Softimage thinker I'm trying to get some objects zero-ed out in Maya but keep running into what I assume is a paradigm difference between how Maya and Soft handle center points and transforms. In Soft, I can move the center

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Gerbrand Nel
Agreed... Rather watch this. https://www.youtube.com/watch?v=KmtzQCSh6xk It makes more sense. G On 04/11/2015 18:13, Sebastien Sterling wrote: This is actually quite sickening to watch, but cheers Francois, at least we know what we are dealing with. On 4 November 2015 at 15:46, Francois Lord

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Sebastien Sterling
This is actually quite sickening to watch, but cheers Francois, at least we know what we are dealing with. On 4 November 2015 at 15:46, Francois Lord wrote: > Does this help? > https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b > > > On 2015-11-04 09:34,

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Pierre Schiller
passed on as "standard" modo errs and so does blender. So either just copycat instead of rationalize it like softimage. "move CENTER to vertices" <- does it gets much clearer than that? Also, the setup idea based on dummies hierarchies, was the solution since 3dsmax DOS was out. So why implement

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Olivier Jeannel
LOL ! On Wed, Nov 4, 2015 at 5:43 PM, Gerbrand Nel wrote: > Agreed... > Rather watch this. > https://www.youtube.com/watch?v=KmtzQCSh6xk > It makes more sense. > G > > On 04/11/2015 18:13, Sebastien Sterling wrote: > > This is actually quite sickening to watch, but cheers

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Byron Nash
Thanks for clearing that up. At least I know I'm not doing it wrong. That youtube clip has "the workaround" demonstrated. It's clear that this is just ingrained in the Maya users workflow. I asked a few around me how to do what I needed to do and everyone just looked confused. Needs to have a