Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
. Minima and maxima can tell you the maximum >> or minimum height the projectile will reach. Derivatives and integrals can >> also tell you the velocity and acceleration of the projectile at specific >> points in time. And so on. A course in calculus will teach you the >>

Re: Reminiscing

2016-08-09 Thread Sebastien Sterling
how to compute derivatives and integrals in various > contexts, and a few use cases. But physics and the sciences will push you > to use those tools in context of something useful. > > > Matt > > > > > > Date: Tue, 9 Aug 2016 21:26:49 +0200 > From: Oliv

Re: Reminiscing

2016-08-09 Thread Sebastien Sterling
Well I'm sure Fabric will grow up into a lovely DCC and snap maya's neck :3 On 9 August 2016 at 21:26, Olivier Jeannel wrote: > Would love some clearer info though. I don't know what's a derivative for > a vector and how to compute some. There must be tons of

Re: Reminiscing

2016-08-09 Thread Andy Nicholas
Yeah, reading through that I didn't envy you ;) On 09/08/2016 16:41, Olivier Jeannel wrote: Deritave and inverse ray casting, in fact it's a super complex problem, at least for me :/ On Tue, Aug 9, 2016 at 5:01 PM, Ahmidou Lyazidi > wrote:

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
Deritave and inverse ray casting, in fact it's a super complex problem, at least for me :/ On Tue, Aug 9, 2016 at 5:01 PM, Ahmidou Lyazidi wrote: > Haha thanks, I should have been a detective instead :P > Le 9 août 2016 10:52 AM, "Andy Nicholas" a

Re: Reminiscing

2016-08-09 Thread Ahmidou Lyazidi
Haha thanks, I should have been a detective instead :P Le 9 août 2016 10:52 AM, "Andy Nicholas" a écrit : > Impressive Google-fu skills ;) > > On 09/08/2016 15:48, Ahmidou Lyazidi wrote: > > Hi Andy, > I knew that Jérôme worked on the closest location and Ray cast system

Re: Reminiscing

2016-08-09 Thread Andy Nicholas
Impressive Google-fu skills ;) On 09/08/2016 15:48, Ahmidou Lyazidi wrote: Hi Andy, I knew that Jérôme worked on the closest location and Ray cast system (as he did in Fabric Engine) , I just search for his name in the Google patent search. Le 9 août 2016 10:38 AM, "Andy Nicholas"

Re: Reminiscing

2016-08-09 Thread Ahmidou Lyazidi
Hi Andy, I knew that Jérôme worked on the closest location and Ray cast system (as he did in Fabric Engine) , I just search for his name in the Google patent search. Le 9 août 2016 10:38 AM, "Andy Nicholas" a écrit : > Interesting! (although, personally I can't stand

Re: Reminiscing

2016-08-09 Thread Andy Nicholas
Interesting! (although, personally I can't stand things like this get patented) Ahmidou, how did you find that or become aware that that even existed in the patent database? On 09/08/2016 15:15, Ahmidou Lyazidi wrote: A bit more than that, here's the patent:

Re: Reminiscing

2016-08-09 Thread Ahmidou Lyazidi
Yes exactly, but it's patented by AD, so you'll need to roll you own Le 9 août 2016 9:12 AM, "Olivier Jeannel" a écrit : > Makes sense ! That's what the "smoothed surface" button compensate for in > XSI ? > > On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
Makes sense ! That's what the "smoothed surface" button compensate for in XSI ? On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas wrote: > Hmm, I think that's to be expected. The edges and points are generally > closer to the grid than the faces. Think of it as you've started

Re: Reminiscing

2016-08-09 Thread Andy Nicholas
Hmm, I think that's to be expected. The edges and points are generally closer to the grid than the faces. Think of it as you've started with a perfect sphere made of wood, and you just sanded it down to get those flat triangles. The edges and points represent the places that haven't been

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
The Attribute Transfer is nice to prototype an idea, but it's rather slow (unless they rebuild it since I used it) compared to the execution speed of a Vop Sop. In Vop Sop, I use the PcOpen + Pc Filter to mimic the Attribute Transfer at God speed :) While we're speaking of the xyz+PrimUV, I found

Re: Reminiscing

2016-08-09 Thread Andy Nicholas
Take a look at the "primuv" and "xyzdist" VEX functions. They allow you to get near identical behaviour to closest point look ups. It's not too much work to wrap them up into reusable HDAs. (In fact, I'd recommend doing it as a good way to start getting your head around HDA creation as a

Re: Reminiscing

2016-08-08 Thread Bradley Gabe
Hi Dave! Of course I'm still following the list. You can take the TD out of CG but you can't take CG out of the TD. I'm glad to hear Houdini is tickling the creative juices in a satisfying fashion. I was starting to worry with the fading of Soft and ICE that daily production work was going to end

Reminiscing

2016-08-08 Thread David Barosin
Brad! Glad you're still checking the list. Houdini is feeling fun. In many respects it's way more than I've had before in Soft. The option to use code (vex) or ice like nodes (vops) interchangeably makes handling arrays and other loops/flow control much easier. Also the presence of volume/vdb

Re: Reminiscing

2016-08-07 Thread Andy Chlupka
> On Aug 06, 2016, at 11:17, Olivier Jeannel wrote: > > In Houdini they tend to transform every thing in VDB or fill volumes with > nuts number of points just to transfer datas... Strange thing you describe here. I’ve found that most advice comes in the from of using

Re: Reminiscing

2016-08-07 Thread Olivier Jeannel
I take my chance with Houdini : there are more chances for AD to buy FE than Houdini, no ? ...Just kidding :) On Sat, Aug 6, 2016 at 9:15 PM, Eric Thivierge wrote: > Depends on what you mean by pointcloud based stuff. Particle simulations? > Nothing out of the box but a

Re: Reminiscing

2016-08-06 Thread Eric Thivierge
Depends on what you mean by pointcloud based stuff. Particle simulations? Nothing out of the box but a few users have posted their WIP systems on our forums. Instancing and other things commonly done with pointclouds in ICE that don't really require point clouds? Sure. There are instancing and

Re: Reminiscing

2016-08-06 Thread Eric Thivierge
gt;> had to let it go. I may revisit it in the future. >>>> >>>> In big picture terms, I'm focused more on writing code than using 3D >>>> apps >>>> these days. Node interfaces have their advantages in production work, >>>> but I &

Re: Reminiscing

2016-08-06 Thread Pierre Schiller
n production work, >> but I >> tend to find myself in situations where I need new functionality of the >> application as a whole, not just new exposed features within it's already >> defined framework. >> >> Matt >> >> >> >> Date: Fri, 5 Aug 2016 1

Re: Reminiscing

2016-08-05 Thread Artur W
> Date: Fri, 5 Aug 2016 15:39:05 -0500 > From: Bradley Gabe <witha...@gmail.com> > Subject: Reminiscing > To: "softimage@listproc.autodesk.com" > > Hi list! We haven't chatted in ages, and I wanted to see who I could dig up > out of the caves with a little reminiscen

Re: Reminiscing

2016-08-05 Thread Matt Lind
exposed features within it's already defined framework. Matt Date: Fri, 5 Aug 2016 15:39:05 -0500 From: Bradley Gabe <witha...@gmail.com> Subject: Reminiscing To: "softimage@listproc.autodesk.com" Hi list! We haven't chatted in ages, and I wanted to see who I could dig up

Re: Reminiscing

2016-08-05 Thread Olivier Jeannel
Houdini is amazing, harder, but bigger. On Fri, Aug 5, 2016 at 10:39 PM, Bradley Gabe wrote: > Hi list! We haven't chatted in ages, and I wanted to see who I could dig > up out of the caves with a little reminiscence about the good old days. > > I found this thread >

Reminiscing

2016-08-05 Thread Bradley Gabe
Hi list! We haven't chatted in ages, and I wanted to see who I could dig up out of the caves with a little reminiscence about the good old days. I found this thread from the Friday Flashback archives and it reminded me of a time when