Re: Set Driven Key Copy/Paste in Maya

2018-05-02 Thread Anto Matkovic
Copy-paste of selected nodes, makes a copy of everything connected to selected nodes, including hidden connections to layers, Node Editor bookmarks, so on. ''Safe way''  could be saving a copy of scene, deleting everything else (including layers and such), copying back to original scene.

Houdini : non VFX jobs?

2018-05-02 Thread David Saber
Hello I'd like to know if Houdini is somewhere used as a generalist tool: not only simulations and FX but also modelling , texturing, , rigging, animation, lighting a scene, etc? Is there a company that uses Houdini this way? And if no, do you think a company will use Houdini this way

Re: ice to maya workflow

2018-05-02 Thread Morten Bartholdy
Chris, I have just been there - same issue. A couple of bits are missing n the Exocortex installation info. You need to create a folder directly in the C: root and name it ExocortexCrateAlembic and unzipped or copy the maya version folder directly into it - like this:

Re: Houdini : non VFX jobs?

2018-05-02 Thread Graham D. Clark
Companies have tried this I think CORE used it in most areas years ago Ask sidefx, they showed me quite a few projects all houdini when I've visited Graham D Clark phone: why-I-stereo

Re: ice to maya workflow

2018-05-02 Thread Chris Marshall
Thanks a lot Morten!! That works! Superb! So I can see my particles in Maya, I just need to figure out how to add some of the attributes that they had in soft. Cheers On 2 May 2018 at 11:21, Morten Bartholdy wrote: > Chris, I have just been there – same issue. A couple

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
Many do although rigging+animation is not so common… yet. ;-) Framestore Commercials (where I am based) has a lot of Houdini and pretty much all the FX, lighting and rendering backbone is Houdini. jb > On 2 May 2018, at 11:56, David Saber wrote: > > Hello > > I'd like to

Re: Houdini : non VFX jobs?

2018-05-02 Thread Meng-Yang Lu
https://urldefense.proofpoint.com/v2/url?u=http-3A__jamesowen.co_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=M0nD7HRq7nw2AYE7oY_cyEfjkPSwAawUb6Vak2_7HUw=kbm4xoz8Qz2xSQiXrpelhl8TxCxcW_12t3uPa_xIqG0= Maybe like this? It's more motion graphics

Re: Houdini : non VFX jobs?

2018-05-02 Thread Laurence Dodd
Its something I've been wondering too. I have been learning Houdini for the last year or more, and I really like it, but I am concerned I'm going to spend my working days doing vfx sims, which isn't my favourite. Houdini is still very much shoved into the vfx box. I dread the thought of being

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jonathan Moore
Houdini is increasingly being used by Motion Design shops too. Prime examples being ManvsMachine and Aixsponza (there are many, many more). Outside of FX, I think Houdini is most often partnered with another DCC in the major shops. For motion design, the partner is more likely to be C4D, but

Re: Houdini : non VFX jobs?

2018-05-02 Thread Laurence Dodd
As soon as I started looking at Maya, it just made me sad, but when I delved into Houdini i felt quite at home and it always feels like they are pushing it forward. Also re Maya I never had that "ooh thats a good feature", but with Houdini its all the time, I just need to up my coding skills. On

Re: Houdini : non VFX jobs?

2018-05-02 Thread Tekano Bob
Fairly certain that Axis Animation are primarily houdini for entire pipeline

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
If anything I can guarantee you the general vibe has changed from Houdini=FX to Houdini=Anything you want except rigging because it is hard to find riggers Ultimately is up to you, if you aim towards a particular area you will get there… simple as that. jb > On 2 May 2018, at 17:07, Laurence

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
> > I personally don't ever see Houdini filling the Softimage void. The > engineering that powers the Houdini user experience very often requires a > totally different mindset for solving the same end goals. I think Houdini > fills an ICE void, but the rounded user experience of Softimage is

Re: Houdini : non VFX jobs?

2018-05-02 Thread phil harbath
if it had a good auto-rigger like gear, shape animation tools, and an easy to use animation mixer I’d be all over it. From: Jordi Bares Sent: Wednesday, May 2, 2018 2:08 PM To: Official Softimage Users Mailing

RE: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-02 Thread Angus Davidson
Well we are currently hoping that some of our Honours or Masters game design students will take up a Houdini project. Cant wait actually ;) -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683 From:

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jonathan Moore
> > Unless there is a major breakthrough in education I doubt a 20 years > experience Houdini FXTD will have his rates go down… if anything is going > to be the total opposite. We're already seeing a leveling of the playing field with junior & middleweight motion designers. A few years back a