Copy-paste of selected nodes, makes a copy of everything connected to selected
nodes, including hidden connections to layers, Node Editor bookmarks, so on.
''Safe way'' could be saving a copy of scene, deleting everything else
(including layers and such), copying back to original scene.
Hello
I'd like to know if Houdini is somewhere used as a generalist tool: not
only simulations and FX but also modelling , texturing, , rigging,
animation, lighting a scene, etc?
Is there a company that uses Houdini this way?
And if no, do you think a company will use Houdini this way
Chris, I have just been there - same issue. A couple of bits are missing n the
Exocortex installation info.
You need to create a folder directly in the C: root and name it
ExocortexCrateAlembic and unzipped or copy the maya version folder directly
into it - like this:
Companies have tried this
I think CORE used it in most areas years ago
Ask sidefx, they showed me quite a few projects all houdini when I've
visited
Graham D Clark
phone: why-I-stereo
Thanks a lot Morten!! That works! Superb!
So I can see my particles in Maya, I just need to figure out how to add
some of the attributes that they had in soft.
Cheers
On 2 May 2018 at 11:21, Morten Bartholdy wrote:
> Chris, I have just been there – same issue. A couple
Many do although rigging+animation is not so common… yet. ;-)
Framestore Commercials (where I am based) has a lot of Houdini and pretty much
all the FX, lighting and rendering backbone is Houdini.
jb
> On 2 May 2018, at 11:56, David Saber wrote:
>
> Hello
>
> I'd like to
https://urldefense.proofpoint.com/v2/url?u=http-3A__jamesowen.co_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=M0nD7HRq7nw2AYE7oY_cyEfjkPSwAawUb6Vak2_7HUw=kbm4xoz8Qz2xSQiXrpelhl8TxCxcW_12t3uPa_xIqG0=
Maybe like this? It's more motion graphics
Its something I've been wondering too. I have been learning Houdini for the
last year or more, and I really like it, but I am concerned I'm going to
spend my working days doing vfx sims, which isn't my favourite. Houdini is
still very much shoved into the vfx box.
I dread the thought of being
Houdini is increasingly being used by Motion Design shops too. Prime
examples being ManvsMachine and Aixsponza (there are many, many more).
Outside of FX, I think Houdini is most often partnered with another DCC in
the major shops. For motion design, the partner is more likely to be C4D,
but
As soon as I started looking at Maya, it just made me sad, but when I
delved into Houdini i felt quite at home and it always feels like they are
pushing it forward.
Also re Maya I never had that "ooh thats a good feature", but with Houdini
its all the time, I just need to up my coding skills.
On
Fairly certain that Axis Animation are primarily houdini for entire pipeline
If anything I can guarantee you the general vibe has changed from Houdini=FX to
Houdini=Anything you want except rigging because it is hard to find riggers
Ultimately is up to you, if you aim towards a particular area you will get
there… simple as that.
jb
> On 2 May 2018, at 17:07, Laurence
>
> I personally don't ever see Houdini filling the Softimage void. The
> engineering that powers the Houdini user experience very often requires a
> totally different mindset for solving the same end goals. I think Houdini
> fills an ICE void, but the rounded user experience of Softimage is
if it had a good auto-rigger like gear, shape animation tools, and an easy to
use animation mixer I’d be all over it.
From: Jordi Bares
Sent: Wednesday, May 2, 2018 2:08 PM
To: Official Softimage Users Mailing
Well we are currently hoping that some of our Honours or Masters game design
students will take up a Houdini project. Cant wait actually ;)
--
ICT Project Manager
Digital Arts
Wits School of the Arts
angus.david...@wits.ac.za
011 717 4683
From:
>
> Unless there is a major breakthrough in education I doubt a 20 years
> experience Houdini FXTD will have his rates go down… if anything is going
> to be the total opposite.
We're already seeing a leveling of the playing field with junior &
middleweight motion designers. A few years back a
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