Re: [swfmill] Environment variables

2010-03-24 Thread Juan Delgado
Just pre-process the XML.

Should be pretty simple to do in haXe where you can create native
utilities with nekotools or xCross.

Cheers!

J

On Thu, Mar 18, 2010 at 6:10 PM, Gunn, Brian bg...@solekai.com wrote:
 Hi all.



 Is there a way to use environment variables with swfmill?  What I’d like to
 do is something like this:



     clip id=splashScreen import=%ASSETDIR%/splashScreen.swf/



 Or $ASSETDIR or $(ASSETDIR) or any way of specifying an environment
 variable.  The reason I ask is because my build is running on different
 machines and each has a different directory where the assets are stored.



 Thank you!



 Brian

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-- 
Juan Delgado - Zárate
http://zarate.tv
http://blog.zarate.tv

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Re: [swfmill] Environment variables

2010-03-24 Thread Nick Sabalausky
Is there any particular reason you can't just use relative URLs and dictate 
a certain directory structure on just the project itself? (ex: Inside the 
project's directory, the assets must be in './assets' ) That's what's 
usually done.


- Original Message - 
From: Gunn, Brian bg...@solekai.com

To: swfmill@osflash.org
Sent: Thursday, March 18, 2010 2:10 PM
Subject: [swfmill] Environment variables


Hi all.

Is there a way to use environment variables with swfmill?  What I'd like to 
do is something like this:


   clip id=splashScreen import=%ASSETDIR%/splashScreen.swf/

Or $ASSETDIR or $(ASSETDIR) or any way of specifying an environment 
variable.  The reason I ask is because my build is running on different 
machines and each has a different directory where the assets are stored.


Thank you!

Brian







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Re: [swfmill] Environment variables

2010-03-24 Thread Gunn, Brian
In my build environment, I can't write output files under the source 
directories.  They end up in a totally separate location, which may be 
different on various build servers or developer machines.  When I then try to 
import these assets, I need to refer to the environment variable, which is 
correctly defined on any machine, to import them.

Right now, I'm preprocessing these, but I was hoping swfmill had support for 
environment variables so I didn't have to do that.

Brian



From: swfmill-boun...@osflash.org [swfmill-boun...@osflash.org] On Behalf Of 
Nick Sabalausky [bus_mailingli...@semitwist.com]
Sent: Wednesday, March 24, 2010 10:23 AM
To: swfmill@osflash.org
Subject: Re: [swfmill] Environment variables

Is there any particular reason you can't just use relative URLs and dictate
a certain directory structure on just the project itself? (ex: Inside the
project's directory, the assets must be in './assets' ) That's what's
usually done.

- Original Message -
From: Gunn, Brian bg...@solekai.com
To: swfmill@osflash.org
Sent: Thursday, March 18, 2010 2:10 PM
Subject: [swfmill] Environment variables


Hi all.

Is there a way to use environment variables with swfmill?  What I'd like to
do is something like this:

clip id=splashScreen import=%ASSETDIR%/splashScreen.swf/

Or $ASSETDIR or $(ASSETDIR) or any way of specifying an environment
variable.  The reason I ask is because my build is running on different
machines and each has a different directory where the assets are stored.

Thank you!

Brian






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 swfmill@osflash.org
 http://osflash.org/mailman/listinfo/swfmill_osflash.org



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