For those that choose to bog down in html vs wiki ,
have a look at this typical side-by-side comparison .
Here's the link to Zaug's instructional file , which is very
helpful , but once it's on a user's hardrive , there is no
way of knowing which format this file is in ... html or txt
or
studio wrote:
Also if you get an answer to a question on this
list or in the 3ddart forum, you could quickly copy it
to the wiki and clean it up later.
Lunch
Geo
I agree , and I think this is the answer to my recent prayers !
As I said a couple days ago ... the List is an Abyss where
An SDS object has no width, height or depth simply because an SDS
object can have just about any shape. The fact that you start with a
cube, and yes the name cube isn't even accurate, is just that - this
is the initial shape of the object, before any maniplulation. To make
an SDS cube an exact
Hi Garry,
So anyway , I'm curious what kinds of scales others think
is best when working with RS ? I like using the perspective
mode for composing shots , but scales like 10 Meter X 10
Meter cubes look bizarrely distorted . I use 10% of that scale size .
Forgot to answer this part ;)
I
Hi Garry,
Which brings me to another point ... the actual size of
our objects is not in the Object Property Window , anywhere ,
is it (I couldn't find it) . I use a View Grid to approximate
how big my created Cube? actually is . Guess I could use the
Numeric Window to approximate as
Garry,
Thank you for your trouble on this. Not sure I agree about the awesome
part, perhaps you should claim credit for that adjective ;) I intend to
put together a proper documentation and tutorial for this thing but
development is still pretty hot (at least if you consider the size of
the
How about a feature for an update or v6? have
rulers
attached to the main view window indicating
the scale -
I find it difficultremember that and this
would be helpful
thanks
Alasdair
erect featherless bipedwww.digitalmystic.co.uk
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Hi all,
I've released a tool that (hopefully) will help
developers writing plugins and applications for Realsoft3D using the
SDK.
Also, i've posted the tutorial included in the
distribution to the SDK/WIKI section (Let me know if you think that this is not
a good idea):
So anyway , I'm curious what kinds of scales others think
is best when working with RS ?
Forgot to answer this part ;)
I always work in CM scale.
Best regards, Robert
Hi Robert :
Actually , I wasn't very clear on what I was asking . I
mean , in terms of size , how 'big' is your
Hi Zaug :
Man , glad too hear you are so busy with your cool plugin .
I think it's very cool and a great example of what can be done
with RS and Javascript .
I only did the help file because I had no luck viewing your
original help file on my computer . When I dbl. clicked on it
I got an
Hello Neil,
We use Photomodeler from EOS Systems Inc. http://www.photomodeler.com/Its a
software solution, rather than a hardware one. But It works out cheaper and it
uses Photometry to create a 3D model from Photos taken of an object from various
angles. It is still very time consuming for
Thanks Chris,
The human scale environment/object set i wish to
draw doesnt exist until I pick up the stylus and start scribbling, in 3D real
space. Sort of like what Man Ray, Len Lyeand Picasso (the bull
photo-images from him waving a light point around with the shutter left wide
open for
One last point . I don't agree with allowing any hacker
with a chip on his shoulder to be able to enter the wiki
and hack away . Editing should be a restricted priviledge .
I strongly disagree, if this turns into a problem, then we deal with
it. Until then let all registered members
http://www.studiodynamics.net/roading/road1.html
Thankz!, Beautiful.
But, I think that locomotive needs some greeblez on it :)
Zaug
Hi Zaug :
You know , it's funny , but I have pictures of Colorado
canyons that are littered with Greebles ! I'll see if I
can dig them out (maybe they're
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