Re: Boolean Logic was Landscapes/World machine

2005-11-09 Thread Mark Heuymans
There was one significant error in the material. It appears that you need to have a unit vector to get correct results on the slope angle, so add the following: *Variable v_mapz *Normalize(Mapz, v_mapz) *f_angle=dot product(Surface Normal, v_mapz) Well, I made this material and it works

Re: Boolean Logic was Landscapes/World machine

2005-11-09 Thread Mark Heuymans
At 02:18 PM 11/9/2005 +, you wrote: Hi Guys, Sorry for no recent input to the Landscape / Shader thing. Involved in a car crash last sunday, my motor is a write off. Guy pulled out of a garage from my left onto a 60mph road and chanced crossing over in front of us to the otherside. Bang

Heads Up ( an old Gi Post Thread Again )

2005-11-09 Thread studio
Hi List : Just a heads up that I'll be re-posting a couple of mails to the list from this time last year . Cleaning out my To-Do folder and this one of David Coombes was sitting there , waiting for V5 to get settled in . It concerns the Gi shader , and David gave the list a cool HSV