There was one significant error in the material. It appears that you need
to have a unit vector to get correct results on the slope angle, so add
the following:
*Variable v_mapz
*Normalize(Mapz, v_mapz)
*f_angle=dot product(Surface Normal, v_mapz)
Well, I made this material and it works
At 02:18 PM 11/9/2005 +, you wrote:
Hi Guys,
Sorry for no recent input to the Landscape / Shader thing. Involved in a
car crash last sunday, my motor is a write off. Guy pulled out of a garage
from my left onto a 60mph road and chanced crossing over in front of us to
the otherside. Bang
Hi List :
Just a heads up that I'll be re-posting a couple of
mails to the list from this time last year . Cleaning
out my To-Do folder and this one of David Coombes was
sitting there , waiting for V5 to get settled in .
It concerns the Gi shader , and David gave the list
a cool HSV